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Diffstat (limited to 'src/mesa/drivers/glide/fxdd.c')
-rw-r--r--src/mesa/drivers/glide/fxdd.c72
1 files changed, 36 insertions, 36 deletions
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c
index 6dbbec4d593..fc375f054fc 100644
--- a/src/mesa/drivers/glide/fxdd.c
+++ b/src/mesa/drivers/glide/fxdd.c
@@ -52,7 +52,7 @@
#if defined(FX)
#include "image.h"
-#include "types.h"
+#include "mtypes.h"
#include "fxdrv.h"
#include "enums.h"
#include "extensions.h"
@@ -135,7 +135,7 @@ static void fxDDClearColor(GLcontext *ctx, GLubyte red, GLubyte green,
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDClearColor(%d,%d,%d,%d)\n",red,green,blue,alpha);
}
-
+
fxMesa->clearC=FXCOLOR4( col );
fxMesa->clearA=alpha;
}
@@ -329,7 +329,7 @@ static GLboolean fxDDDrawBitmap(GLcontext *ctx, GLint px, GLint py,
ctx->Color.ColorLogicOpEnabled ||
ctx->Stencil.Enabled ||
ctx->Scissor.Enabled ||
- ( ctx->DrawBuffer->UseSoftwareAlphaBuffers &&
+ ( ctx->DrawBuffer->UseSoftwareAlphaBuffers &&
ctx->Color.ColorMask[ACOMP]) ||
ctx->Color.MultiDrawBuffer)
return GL_FALSE;
@@ -372,7 +372,7 @@ static GLboolean fxDDDrawBitmap(GLcontext *ctx, GLint px, GLint py,
if (width <= 0 || height <= 0)
return GL_TRUE; /* totally scissored away */
- }
+ }
else {
finalUnpack = unpack;
}
@@ -609,7 +609,7 @@ static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name)
static char buf[80];
if (glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_VOODOO) {
- GrVoodooConfig_t *vc =
+ GrVoodooConfig_t *vc =
&glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig;
sprintf(buf,
@@ -623,7 +623,7 @@ static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name)
(vc->sliDetect ? "SLI" : "NOSLI"));
}
else if (glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_SST96) {
- GrSst96Config_t *sc =
+ GrSst96Config_t *sc =
&glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config;
sprintf(buf,
@@ -647,17 +647,17 @@ static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name)
int fxDDInitFxMesaContext( fxMesaContext fxMesa )
{
-
+
FX_setupGrVertexLayout();
-
- if (getenv("FX_EMULATE_SINGLE_TMU"))
+
+ if (getenv("FX_EMULATE_SINGLE_TMU"))
fxMesa->haveTwoTMUs = GL_FALSE;
-
+
fxMesa->emulateTwoTMUs = fxMesa->haveTwoTMUs;
-
- if (!getenv("FX_DONT_FAKE_MULTITEX"))
+
+ if (!getenv("FX_DONT_FAKE_MULTITEX"))
fxMesa->emulateTwoTMUs = GL_TRUE;
-
+
if(getenv("FX_GLIDE_SWAPINTERVAL"))
fxMesa->swapInterval=atoi(getenv("FX_GLIDE_SWAPINTERVAL"));
else
@@ -667,7 +667,7 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
fxMesa->maxPendingSwapBuffers=atoi(getenv("MESA_FX_SWAP_PENDING"));
else
fxMesa->maxPendingSwapBuffers=2;
-
+
if(getenv("MESA_FX_INFO"))
fxMesa->verbose=GL_TRUE;
else
@@ -710,13 +710,13 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
fxMesa->currentFB=GR_BUFFER_FRONTBUFFER;
FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
}
-
+
fxMesa->state = NULL;
fxMesa->fogTable = NULL;
-
+
fxMesa->state = malloc(FX_grGetInteger(FX_GLIDE_STATE_SIZE));
fxMesa->fogTable = malloc(FX_grGetInteger(FX_FOG_TABLE_ENTRIES)*sizeof(GrFog_t));
-
+
if (!fxMesa->state || !fxMesa->fogTable) {
if (fxMesa->state) free(fxMesa->state);
if (fxMesa->fogTable) free(fxMesa->fogTable);
@@ -725,7 +725,7 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
if(fxMesa->haveZBuffer)
FX_grDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER);
-
+
#if (!FXMESA_USE_ARGB)
FX_grLfbWriteColorFormat(GR_COLORFORMAT_ABGR); /* Not every Glide has this */
#endif
@@ -735,7 +735,7 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
fxMesa->glCtx->Const.MaxTextureSize=256;
fxMesa->glCtx->Const.MaxTextureUnits=fxMesa->emulateTwoTMUs ? 2 : 1;
fxMesa->new_state = _NEW_ALL;
-
+
fxDDSetupInit();
fxDDTrifuncInit();
fxDDFastPathInit();
@@ -756,13 +756,13 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
_swrast_allow_vertex_fog( fxMesa->glCtx, GL_FALSE );
_swrast_allow_pixel_fog( fxMesa->glCtx, GL_TRUE );
- fxDDInitExtensions(fxMesa->glCtx);
+ fxDDInitExtensions(fxMesa->glCtx);
FX_grGlideGetState((GrState*)fxMesa->state);
/* XXX Fix me too: need to have the 'struct dd' prepared prior to
* creating the context... The below is broken if you try to insert
- * new stages.
+ * new stages.
*/
fxDDRegisterPipelineStages( fxMesa->glCtx );
@@ -786,11 +786,11 @@ void fxDDInitExtensions( GLcontext *ctx )
gl_extensions_disable(ctx, "GL_EXT_fog_coord");
gl_extensions_add(ctx, GL_TRUE, "3DFX_set_global_palette", 0);
-
+
if (!fxMesa->haveTwoTMUs)
gl_extensions_disable(ctx, "GL_EXT_texture_env_add");
-
- if (!fxMesa->emulateTwoTMUs)
+
+ if (!fxMesa->emulateTwoTMUs)
gl_extensions_disable(ctx, "GL_ARB_multitexture");
}
@@ -799,7 +799,7 @@ void fxDDInitExtensions( GLcontext *ctx )
/************************************************************************/
/************************************************************************/
-/* Check if the hardware supports the current context
+/* Check if the hardware supports the current context
*
* Performs similar work to fxDDChooseRenderState() - should be merged.
*/
@@ -830,7 +830,7 @@ static GLboolean fxIsInHardware(GLcontext *ctx)
if(fxMesa->emulateTwoTMUs) {
if((ctx->_Enabled & (TEXTURE0_3D | TEXTURE1_3D)) ||
/* Not very well written ... */
- ((ctx->_Enabled & (TEXTURE0_1D | TEXTURE1_1D)) &&
+ ((ctx->_Enabled & (TEXTURE0_1D | TEXTURE1_1D)) &&
((ctx->_Enabled & (TEXTURE0_2D | TEXTURE1_2D))!=(TEXTURE0_2D | TEXTURE1_2D)))
) {
return GL_FALSE;
@@ -873,7 +873,7 @@ static GLboolean fxIsInHardware(GLcontext *ctx)
if (!fxMesa->haveTwoTMUs && ctx->Color.BlendEnabled) {
return GL_FALSE;
}
-
+
if ((ctx->Texture.Unit[0].EnvMode!=ctx->Texture.Unit[1].EnvMode) &&
(ctx->Texture.Unit[0].EnvMode!=GL_MODULATE) &&
(ctx->Texture.Unit[0].EnvMode!=GL_REPLACE)) /* q2, seems ok... */
@@ -886,13 +886,13 @@ static GLboolean fxIsInHardware(GLcontext *ctx)
} else {
if((ctx->_Enabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D)) ||
/* Not very well written ... */
- ((ctx->_Enabled & TEXTURE0_1D) &&
+ ((ctx->_Enabled & TEXTURE0_1D) &&
(!(ctx->_Enabled & TEXTURE0_2D)))
) {
return GL_FALSE;
}
-
+
if((ctx->Texture._ReallyEnabled & TEXTURE0_2D) &&
(ctx->Texture.Unit[0].EnvMode==GL_BLEND)) {
return GL_FALSE;
@@ -927,15 +927,15 @@ static void fxDDUpdateDDPointers(GLcontext *ctx)
if (new_state & _FX_NEW_IS_IN_HARDWARE)
fxMesa->is_in_hardware = fxIsInHardware(ctx);
-
+
if (fxMesa->new_state)
fxSetupFXUnits(ctx);
- if (new_state & _FX_NEW_RENDERSTATE)
+ if (new_state & _FX_NEW_RENDERSTATE)
fxDDChooseRenderState( ctx );
-
+
if (new_state & _FX_NEW_SETUP_FUNCTION)
- ctx->Driver.RasterSetup = fxDDChooseSetupFunction(ctx);
+ ctx->Driver.RasterSetup = fxDDChooseSetupFunction(ctx);
}
}
@@ -953,7 +953,7 @@ void fxSetupDDPointers(GLcontext *ctx)
ctx->Driver.WriteDepthPixels=fxDDWriteDepthPixels;
ctx->Driver.ReadDepthSpan=fxDDReadDepthSpan;
ctx->Driver.ReadDepthPixels=fxDDReadDepthPixels;
-
+
ctx->Driver.GetString=fxDDGetString;
ctx->Driver.ClearIndex=NULL;
@@ -998,8 +998,8 @@ void fxSetupDDPointers(GLcontext *ctx)
ctx->Driver.RegisterVB=fxDDRegisterVB;
ctx->Driver.UnregisterVB=fxDDUnregisterVB;
- if (!getenv("FX_NO_FAST"))
- ctx->Driver.BuildPrecalcPipeline = fxDDBuildPrecalcPipeline;
+ if (!getenv("FX_NO_FAST"))
+ ctx->Driver.BuildPrecalcPipeline = fxDDBuildPrecalcPipeline;
fxSetupDDSpanPointers(ctx);
fxDDUpdateDDPointers(ctx);