diff options
Diffstat (limited to 'src/mesa/drivers/glide/fxdd.c')
-rw-r--r-- | src/mesa/drivers/glide/fxdd.c | 705 |
1 files changed, 522 insertions, 183 deletions
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c index 386fa5b120c..557c0038647 100644 --- a/src/mesa/drivers/glide/fxdd.c +++ b/src/mesa/drivers/glide/fxdd.c @@ -1,9 +1,3 @@ -/* Hack alert: - * fxDDReadPixels888 does not convert 8A8R8G8B into 5R5G5B - */ - -/* $Id: fxdd.c,v 1.100.2.1 2003/11/21 13:40:21 keithw Exp $ */ - /* * Mesa 3-D graphics library * Version: 5.1 @@ -55,6 +49,7 @@ #include "texstore.h" #include "teximage.h" #include "swrast/swrast.h" +#include "swrast/s_context.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" #include "tnl/t_context.h" @@ -63,13 +58,6 @@ -/* These lookup table are used to extract RGB values in [0,255] from - * 16-bit pixel values. - */ -GLubyte FX_PixelToR[0x10000]; -GLubyte FX_PixelToG[0x10000]; -GLubyte FX_PixelToB[0x10000]; - /* lookup table for scaling 4 bit colors up to 8 bits */ GLuint FX_rgb_scale_4[16] = { 0, 17, 34, 51, 68, 85, 102, 119, @@ -98,35 +86,17 @@ GLuint FX_rgb_scale_6[64] = { /* - * Initialize the FX_PixelTo{RGB} arrays. - * Input: bgrOrder - if TRUE, pixels are in BGR order, else RGB order. + * Disable color by masking out R, G, B, A */ -void -fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder) +static void fxDisableColor (fxMesaContext fxMesa) { - GLuint pixel; - - fxMesa->bgrOrder = bgrOrder; - for (pixel = 0; pixel <= 0xffff; pixel++) { - GLuint r, g, b; - if (bgrOrder) { - r = (pixel & 0x001F) << 3; - g = (pixel & 0x07E0) >> 3; - b = (pixel & 0xF800) >> 8; - } - else { - r = (pixel & 0xF800) >> 8; - g = (pixel & 0x07E0) >> 3; - b = (pixel & 0x001F) << 3; - } - /* fill in low-order bits with proper rounding */ - r = (GLuint)(((double)r * 255. / 0xF8) + 0.5); - g = (GLuint)(((double)g * 255. / 0xFC) + 0.5); - b = (GLuint)(((double)b * 255. / 0xF8) + 0.5); - FX_PixelToR[pixel] = r; - FX_PixelToG[pixel] = g; - FX_PixelToB[pixel] = b; - } + if (fxMesa->colDepth != 16) { + /* 32bpp mode or 15bpp mode */ + fxMesa->Glide.grColorMaskExt(FXFALSE, FXFALSE, FXFALSE, FXFALSE); + } else { + /* 16 bpp mode */ + grColorMask(FXFALSE, FXFALSE); + } } @@ -185,30 +155,42 @@ static void fxDDClear( GLcontext *ctx, const FxU32 clearD = (FxU32) (((1 << ctx->Visual.depthBits) - 1) * ctx->Depth.Clear); const FxU8 clearS = (FxU8) (ctx->Stencil.Clear & 0xff); + /* [dBorca] Hack alert: + * if we set Mesa for 32bit depth, we'll get + * clearD == 0 + * due to 32bit integer overflow! + */ + if ( TDFX_DEBUG & MESA_VERBOSE ) { fprintf( stderr, "%s( %d, %d, %d, %d )\n", __FUNCTION__, (int) x, (int) y, (int) width, (int) height ); } -/*jejeje*/ /* Need this check to respond to glScissor and clipping updates */ + /* should also take care of FX_NEW_COLOR_MASK, FX_NEW_STENCIL, depth? */ if (fxMesa->new_state & FX_NEW_SCISSOR) { - extern void fxSetupScissor(GLcontext * ctx); fxSetupScissor(ctx); + fxMesa->new_state &= ~FX_NEW_SCISSOR; } /* we can't clear accum buffers */ mask &= ~(DD_ACCUM_BIT); + /* + * As per GL spec, stencil masking should be obeyed when clearing + */ if (mask & DD_STENCIL_BIT) { if (!fxMesa->haveHwStencil || fxMesa->unitsState.stencilWriteMask != 0xff) { /* Napalm seems to have trouble with stencil write masks != 0xff */ /* do stencil clear in software */ - mask &= ~(DD_STENCIL_BIT); softwareMask |= DD_STENCIL_BIT; + mask &= ~(DD_STENCIL_BIT); } } + /* + * As per GL spec, color masking should be obeyed when clearing + */ if (ctx->Visual.greenBits != 8 && ctx->Visual.greenBits != 5) { /* can only do color masking if running in 24/32bpp on Napalm */ if (ctx->Color.ColorMask[RCOMP] != ctx->Color.ColorMask[GCOMP] || @@ -252,7 +234,7 @@ static void fxDDClear( GLcontext *ctx, switch (mask & ~DD_STENCIL_BIT) { case DD_BACK_LEFT_BIT | DD_DEPTH_BIT: /* back buffer & depth */ - fxColorMask(fxMesa, GL_TRUE); /* work around Voodoo3 bug */ + /* FX_grColorMaskv_NoLock(ctx, true4); */ /* work around Voodoo3 bug */ grDepthMask(FXTRUE); grRenderBuffer(GR_BUFFER_BACKBUFFER); if (stencil_size > 0) { @@ -264,7 +246,7 @@ static void fxDDClear( GLcontext *ctx, grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); - if (!ctx->Depth.Mask || !ctx->Depth.Test) { + if (!fxMesa->unitsState.depthTestEnabled) { grDepthMask(FXFALSE); } break; @@ -276,7 +258,7 @@ static void fxDDClear( GLcontext *ctx, /* clear depth */ grDepthMask(FXTRUE); grRenderBuffer(GR_BUFFER_BACKBUFFER); - fxColorMask(fxMesa, GL_FALSE); + fxDisableColor(fxMesa); if (stencil_size > 0) fxMesa->Glide.grBufferClearExt(fxMesa->clearC, fxMesa->clearA, @@ -286,7 +268,7 @@ static void fxDDClear( GLcontext *ctx, fxMesa->clearA, clearD); /* clear front */ - fxColorMask(fxMesa, GL_TRUE); + fxSetupColorMask(ctx); grRenderBuffer(GR_BUFFER_FRONTBUFFER); if (stencil_size > 0) fxMesa->Glide.grBufferClearExt(fxMesa->clearC, @@ -296,7 +278,7 @@ static void fxDDClear( GLcontext *ctx, grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); - if (!ctx->Depth.Mask || !ctx->Depth.Test) { + if (!fxMesa->unitsState.depthTestEnabled) { grDepthMask(FXFALSE); } break; @@ -312,7 +294,7 @@ static void fxDDClear( GLcontext *ctx, grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); - if (ctx->Depth.Mask && ctx->Depth.Test) { + if (fxMesa->unitsState.depthTestEnabled) { grDepthMask(FXTRUE); } break; @@ -328,7 +310,7 @@ static void fxDDClear( GLcontext *ctx, grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); - if (ctx->Depth.Mask && ctx->Depth.Test) { + if (fxMesa->unitsState.depthTestEnabled) { grDepthMask(FXTRUE); } break; @@ -353,7 +335,7 @@ static void fxDDClear( GLcontext *ctx, grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); - if (ctx->Depth.Mask && ctx->Depth.Test) { + if (fxMesa->unitsState.depthTestEnabled) { grDepthMask(FXTRUE); } break; @@ -380,14 +362,14 @@ static void fxDDClear( GLcontext *ctx, grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); - if (!ctx->Depth.Mask || !ctx->Depth.Mask) { + if (!fxMesa->unitsState.depthTestEnabled) { grDepthMask(FXFALSE); } break; case DD_DEPTH_BIT: /* just the depth buffer */ grRenderBuffer(GR_BUFFER_BACKBUFFER); - fxColorMask(fxMesa, GL_FALSE); + fxDisableColor(fxMesa); grDepthMask(FXTRUE); if (stencil_size > 0) fxMesa->Glide.grBufferClearExt(fxMesa->clearC, @@ -397,11 +379,13 @@ static void fxDDClear( GLcontext *ctx, grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); - fxColorMask(fxMesa, GL_TRUE); - if (ctx->Color._DrawDestMask & FRONT_LEFT_BIT) + fxSetupColorMask(ctx); + if (ctx->Color._DrawDestMask & FRONT_LEFT_BIT) { grRenderBuffer(GR_BUFFER_FRONTBUFFER); - if (!ctx->Depth.Test || !ctx->Depth.Mask) + } + if (!fxMesa->unitsState.depthTestEnabled) { grDepthMask(FXFALSE); + } break; default: /* clear no color buffers or depth buffer but might clear stencil */ @@ -409,16 +393,17 @@ static void fxDDClear( GLcontext *ctx, /* XXX need this RenderBuffer call to work around Glide bug */ grRenderBuffer(GR_BUFFER_BACKBUFFER); grDepthMask(FXFALSE); - fxColorMask(fxMesa, GL_FALSE); + fxDisableColor(fxMesa); fxMesa->Glide.grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS); - if (ctx->Depth.Mask && ctx->Depth.Test) { + if (fxMesa->unitsState.depthTestEnabled) { grDepthMask(FXTRUE); } - fxColorMask(fxMesa, GL_TRUE); - if (ctx->Color._DrawDestMask & FRONT_LEFT_BIT) + fxSetupColorMask(ctx); + if (ctx->Color._DrawDestMask & FRONT_LEFT_BIT) { grRenderBuffer(GR_BUFFER_FRONTBUFFER); + } } } } @@ -456,7 +441,7 @@ fxDDSetDrawBuffer(GLcontext * ctx, GLenum mode) grRenderBuffer(fxMesa->currentFB); } else if (mode == GL_NONE) { - fxColorMask(fxMesa, GL_FALSE); + fxDisableColor(fxMesa); } else { /* we'll need a software fallback */ @@ -468,44 +453,48 @@ fxDDSetDrawBuffer(GLcontext * ctx, GLenum mode) } - - - static void -fxDDDrawBitmap(GLcontext * ctx, GLint px, GLint py, - GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte * bitmap) +fxDDDrawBitmap2 (GLcontext *ctx, GLint px, GLint py, + GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap) { fxMesaContext fxMesa = FX_CONTEXT(ctx); + SWcontext *swrast = SWRAST_CONTEXT(ctx); GrLfbInfo_t info; + GrLfbWriteMode_t mode; FxU16 color; const struct gl_pixelstore_attrib *finalUnpack; struct gl_pixelstore_attrib scissoredUnpack; /* check if there's any raster operations enabled which we can't handle */ - if (ctx->Color.AlphaEnabled || - ctx->Color.BlendEnabled || - ctx->Depth.Test || - ctx->Fog.Enabled || - ctx->Color.ColorLogicOpEnabled || - ctx->Stencil.Enabled || - ctx->Scissor.Enabled || - (ctx->DrawBuffer->UseSoftwareAlphaBuffers && - ctx->Color.ColorMask[ACOMP]) || - (ctx->Color._DrawDestMask != FRONT_LEFT_BIT && - ctx->Color._DrawDestMask != BACK_LEFT_BIT)) { + if ((swrast->_RasterMask & (ALPHATEST_BIT | + /*BLEND_BIT |*/ /* blending ok, through pixpipe */ + DEPTH_BIT | /* could be done with RGB:DEPTH */ + FOG_BIT | /* could be done with RGB:DEPTH */ + LOGIC_OP_BIT | + /*CLIP_BIT |*/ /* clipping ok, below */ + STENCIL_BIT | + /*MASKING_BIT |*/ /* masking ok, test follows */ + ALPHABUF_BIT | /* nope! see 565 span kludge */ + MULTI_DRAW_BIT | + OCCLUSION_BIT | /* nope! at least not yet */ + TEXTURE_BIT | + FRAGPROG_BIT)) + || + ((swrast->_RasterMask & MASKING_BIT) /*&& (ctx->Visual.greenBits != 8)*/ && (ctx->Visual.greenBits != 5)) + ) { _swrast_Bitmap(ctx, px, py, width, height, unpack, bitmap); return; } + /* make sure the pixelpipe is configured correctly */ + fxSetupFXUnits(ctx); if (ctx->Scissor.Enabled) { /* This is a bit tricky, but by carefully adjusting the px, py, * width, height, skipPixels and skipRows values we can do * scissoring without special code in the rendering loop. - * - * KW: This code is never reached, see the test above. */ /* we'll construct a new pixelstore struct */ @@ -544,26 +533,25 @@ fxDDDrawBitmap(GLcontext * ctx, GLint px, GLint py, /* compute pixel value */ { - GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0f); - GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0f); - GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0f); - /*GLint a = (GLint)(ctx->Current.RasterColor[3]*255.0f); */ - if (fxMesa->bgrOrder) - color = (FxU16) - (((FxU16) 0xf8 & b) << (11 - 3)) | - (((FxU16) 0xfc & g) << (5 - 3 + 1)) | (((FxU16) 0xf8 & r) >> 3); - else - color = (FxU16) - (((FxU16) 0xf8 & r) << (11 - 3)) | - (((FxU16) 0xfc & g) << (5 - 3 + 1)) | (((FxU16) 0xf8 & b) >> 3); + GLint r = (GLint) (ctx->Current.RasterColor[RCOMP] * 255.0f); + GLint g = (GLint) (ctx->Current.RasterColor[GCOMP] * 255.0f); + GLint b = (GLint) (ctx->Current.RasterColor[BCOMP] * 255.0f); + GLint a = (GLint) (ctx->Current.RasterColor[ACOMP] * 255.0f); + if (fxMesa->colDepth == 15) { + color = TDFXPACKCOLOR1555(b, g, r, a); + mode = GR_LFBWRITEMODE_1555; + } else { + color = fxMesa->bgrOrder ? TDFXPACKCOLOR565(r, g, b) : TDFXPACKCOLOR565(b, g, r); + mode = GR_LFBWRITEMODE_565; + } } info.size = sizeof(info); if (!grLfbLock(GR_LFB_WRITE_ONLY, fxMesa->currentFB, - GR_LFBWRITEMODE_565, - GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) { - fprintf(stderr, "%s: ERROR: locking the linear frame buffer\n", __FUNCTION__); + mode, + GR_ORIGIN_UPPER_LEFT, FXTRUE, &info)) { + _swrast_Bitmap(ctx, px, py, width, height, unpack, bitmap); return; } @@ -632,14 +620,174 @@ fxDDDrawBitmap(GLcontext * ctx, GLint px, GLint py, grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB); } +static void +fxDDDrawBitmap4 (GLcontext *ctx, GLint px, GLint py, + GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap) +{ + fxMesaContext fxMesa = FX_CONTEXT(ctx); + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GrLfbInfo_t info; + FxU32 color; + const struct gl_pixelstore_attrib *finalUnpack; + struct gl_pixelstore_attrib scissoredUnpack; + + /* check if there's any raster operations enabled which we can't handle */ + if ((swrast->_RasterMask & (ALPHATEST_BIT | + /*BLEND_BIT |*/ /* blending ok, through pixpipe */ + DEPTH_BIT | /* could be done with RGB:DEPTH */ + FOG_BIT | /* could be done with RGB:DEPTH */ + LOGIC_OP_BIT | + /*CLIP_BIT |*/ /* clipping ok, below */ + STENCIL_BIT | + /*MASKING_BIT |*/ /* masking ok, we're in 32bpp */ + /*ALPHABUF_BIT |*//* alpha ok, we're in 32bpp */ + MULTI_DRAW_BIT | + OCCLUSION_BIT | /* nope! at least not yet */ + TEXTURE_BIT | + FRAGPROG_BIT)) + ) { + _swrast_Bitmap(ctx, px, py, width, height, unpack, bitmap); + return; + } + + /* make sure the pixelpipe is configured correctly */ + fxSetupFXUnits(ctx); + + if (ctx->Scissor.Enabled) { + /* This is a bit tricky, but by carefully adjusting the px, py, + * width, height, skipPixels and skipRows values we can do + * scissoring without special code in the rendering loop. + */ + + /* we'll construct a new pixelstore struct */ + finalUnpack = &scissoredUnpack; + scissoredUnpack = *unpack; + if (scissoredUnpack.RowLength == 0) + scissoredUnpack.RowLength = width; + + /* clip left */ + if (px < ctx->Scissor.X) { + scissoredUnpack.SkipPixels += (ctx->Scissor.X - px); + width -= (ctx->Scissor.X - px); + px = ctx->Scissor.X; + } + /* clip right */ + if (px + width >= ctx->Scissor.X + ctx->Scissor.Width) { + width -= (px + width - (ctx->Scissor.X + ctx->Scissor.Width)); + } + /* clip bottom */ + if (py < ctx->Scissor.Y) { + scissoredUnpack.SkipRows += (ctx->Scissor.Y - py); + height -= (ctx->Scissor.Y - py); + py = ctx->Scissor.Y; + } + /* clip top */ + if (py + height >= ctx->Scissor.Y + ctx->Scissor.Height) { + height -= (py + height - (ctx->Scissor.Y + ctx->Scissor.Height)); + } + + if (width <= 0 || height <= 0) + return; + } + else { + finalUnpack = unpack; + } + + /* compute pixel value */ + { + GLint r = (GLint) (ctx->Current.RasterColor[RCOMP] * 255.0f); + GLint g = (GLint) (ctx->Current.RasterColor[GCOMP] * 255.0f); + GLint b = (GLint) (ctx->Current.RasterColor[BCOMP] * 255.0f); + GLint a = (GLint) (ctx->Current.RasterColor[ACOMP] * 255.0f); + color = TDFXPACKCOLOR8888(b, g, r, a); + } + + info.size = sizeof(info); + if (!grLfbLock(GR_LFB_WRITE_ONLY, + fxMesa->currentFB, + GR_LFBWRITEMODE_8888, + GR_ORIGIN_UPPER_LEFT, FXTRUE, &info)) { + _swrast_Bitmap(ctx, px, py, width, height, unpack, bitmap); + return; + } + + { + const GLint winX = 0; + const GLint winY = fxMesa->height - 1; + /* The dest stride depends on the hardware and whether we're drawing + * to the front or back buffer. This compile-time test seems to do + * the job for now. + */ + const GLint dstStride = info.strideInBytes / 4; /* stride in GLuints */ + + GLint row; + /* compute dest address of bottom-left pixel in bitmap */ + GLuint *dst = (GLuint *) info.lfbPtr + + (winY - py) * dstStride + (winX + px); + + for (row = 0; row < height; row++) { + const GLubyte *src = + (const GLubyte *) _mesa_image_address(finalUnpack, + bitmap, width, height, + GL_COLOR_INDEX, GL_BITMAP, + 0, row, 0); + if (finalUnpack->LsbFirst) { + /* least significan bit first */ + GLubyte mask = 1U << (finalUnpack->SkipPixels & 0x7); + GLint col; + for (col = 0; col < width; col++) { + if (*src & mask) { + dst[col] = color; + } + if (mask == 128U) { + src++; + mask = 1U; + } + else { + mask = mask << 1; + } + } + if (mask != 1) + src++; + } + else { + /* most significan bit first */ + GLubyte mask = 128U >> (finalUnpack->SkipPixels & 0x7); + GLint col; + for (col = 0; col < width; col++) { + if (*src & mask) { + dst[col] = color; + } + if (mask == 1U) { + src++; + mask = 128U; + } + else { + mask = mask >> 1; + } + } + if (mask != 128) + src++; + } + dst -= dstStride; + } + } + + grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB); +} + static void -fxDDReadPixels(GLcontext * ctx, GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *packing, GLvoid * dstImage) +fxDDReadPixels565 (GLcontext * ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *packing, + GLvoid *dstImage) { - if (ctx->_ImageTransferState) { + if (ctx->_ImageTransferState/* & (IMAGE_SCALE_BIAS_BIT|IMAGE_MAP_COLOR_BIT)*/) { _swrast_ReadPixels(ctx, x, y, width, height, format, type, packing, dstImage); return; @@ -673,20 +821,18 @@ fxDDReadPixels(GLcontext * ctx, GLint x, GLint y, GLubyte *d = dst; for (col = 0; col < halfWidth; col++) { const GLuint pixel = ((const GLuint *) src)[col]; - const GLint pixel0 = pixel & 0xffff; - const GLint pixel1 = pixel >> 16; - *d++ = FX_PixelToR[pixel0]; - *d++ = FX_PixelToG[pixel0]; - *d++ = FX_PixelToB[pixel0]; - *d++ = FX_PixelToR[pixel1]; - *d++ = FX_PixelToG[pixel1]; - *d++ = FX_PixelToB[pixel1]; + *d++ = FX_rgb_scale_5[(pixel >> 11) & 0x1f]; + *d++ = FX_rgb_scale_6[(pixel >> 5) & 0x3f]; + *d++ = FX_rgb_scale_5[ pixel & 0x1f]; + *d++ = FX_rgb_scale_5[(pixel >> 27) & 0x1f]; + *d++ = FX_rgb_scale_6[(pixel >> 21) & 0x3f]; + *d++ = FX_rgb_scale_5[(pixel >> 16) & 0x1f]; } if (extraPixel) { GLushort pixel = src[width - 1]; - *d++ = FX_PixelToR[pixel]; - *d++ = FX_PixelToG[pixel]; - *d++ = FX_PixelToB[pixel]; + *d++ = FX_rgb_scale_5[(pixel >> 11) & 0x1f]; + *d++ = FX_rgb_scale_6[(pixel >> 5) & 0x3f]; + *d++ = FX_rgb_scale_5[ pixel & 0x1f]; } dst += dstStride; src -= srcStride; @@ -701,22 +847,20 @@ fxDDReadPixels(GLcontext * ctx, GLint x, GLint y, GLubyte *d = dst; for (col = 0; col < halfWidth; col++) { const GLuint pixel = ((const GLuint *) src)[col]; - const GLint pixel0 = pixel & 0xffff; - const GLint pixel1 = pixel >> 16; - *d++ = FX_PixelToR[pixel0]; - *d++ = FX_PixelToG[pixel0]; - *d++ = FX_PixelToB[pixel0]; + *d++ = FX_rgb_scale_5[(pixel >> 11) & 0x1f]; + *d++ = FX_rgb_scale_6[(pixel >> 5) & 0x3f]; + *d++ = FX_rgb_scale_5[ pixel & 0x1f]; *d++ = 255; - *d++ = FX_PixelToR[pixel1]; - *d++ = FX_PixelToG[pixel1]; - *d++ = FX_PixelToB[pixel1]; + *d++ = FX_rgb_scale_5[(pixel >> 27) & 0x1f]; + *d++ = FX_rgb_scale_6[(pixel >> 21) & 0x3f]; + *d++ = FX_rgb_scale_5[(pixel >> 16) & 0x1f]; *d++ = 255; } if (extraPixel) { const GLushort pixel = src[width - 1]; - *d++ = FX_PixelToR[pixel]; - *d++ = FX_PixelToG[pixel]; - *d++ = FX_PixelToB[pixel]; + *d++ = FX_rgb_scale_5[(pixel >> 11) & 0x1f]; + *d++ = FX_rgb_scale_6[(pixel >> 5) & 0x3f]; + *d++ = FX_rgb_scale_5[ pixel & 0x1f]; *d++ = 255; } dst += dstStride; @@ -747,14 +891,15 @@ fxDDReadPixels(GLcontext * ctx, GLint x, GLint y, } } -static void fxDDReadPixels555 (GLcontext * ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *packing, - GLvoid *dstImage) +static void +fxDDReadPixels555 (GLcontext * ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *packing, + GLvoid *dstImage) { - if (ctx->_ImageTransferState) { + if (ctx->_ImageTransferState/* & (IMAGE_SCALE_BIAS_BIT|IMAGE_MAP_COLOR_BIT)*/) { _swrast_ReadPixels(ctx, x, y, width, height, format, type, packing, dstImage); return; @@ -788,18 +933,18 @@ static void fxDDReadPixels555 (GLcontext * ctx, GLubyte *d = dst; for (col = 0; col < halfWidth; col++) { const GLuint pixel = ((const GLuint *) src)[col]; - *d++ = FX_rgb_scale_5[ pixel & 0x1f]; - *d++ = FX_rgb_scale_5[(pixel >> 5) & 0x1f]; *d++ = FX_rgb_scale_5[(pixel >> 10) & 0x1f]; - *d++ = FX_rgb_scale_5[(pixel >> 16) & 0x1f]; - *d++ = FX_rgb_scale_5[(pixel >> 21) & 0x1f]; + *d++ = FX_rgb_scale_5[(pixel >> 5) & 0x1f]; + *d++ = FX_rgb_scale_5[ pixel & 0x1f]; *d++ = FX_rgb_scale_5[(pixel >> 26) & 0x1f]; + *d++ = FX_rgb_scale_5[(pixel >> 21) & 0x1f]; + *d++ = FX_rgb_scale_5[(pixel >> 16) & 0x1f]; } if (extraPixel) { GLushort pixel = src[width - 1]; - *d++ = FX_rgb_scale_5[ pixel & 0x1f]; - *d++ = FX_rgb_scale_5[(pixel >> 5) & 0x1f]; *d++ = FX_rgb_scale_5[(pixel >> 10) & 0x1f]; + *d++ = FX_rgb_scale_5[(pixel >> 5) & 0x1f]; + *d++ = FX_rgb_scale_5[ pixel & 0x1f]; } dst += dstStride; src -= srcStride; @@ -814,20 +959,20 @@ static void fxDDReadPixels555 (GLcontext * ctx, GLubyte *d = dst; for (col = 0; col < halfWidth; col++) { const GLuint pixel = ((const GLuint *) src)[col]; - *d++ = FX_rgb_scale_5[ pixel & 0x1f]; - *d++ = FX_rgb_scale_5[(pixel >> 5) & 0x1f]; *d++ = FX_rgb_scale_5[(pixel >> 10) & 0x1f]; + *d++ = FX_rgb_scale_5[(pixel >> 5) & 0x1f]; + *d++ = FX_rgb_scale_5[ pixel & 0x1f]; *d++ = (pixel & 0x8000) ? 255 : 0; - *d++ = FX_rgb_scale_5[(pixel >> 16) & 0x1f]; - *d++ = FX_rgb_scale_5[(pixel >> 21) & 0x1f]; *d++ = FX_rgb_scale_5[(pixel >> 26) & 0x1f]; + *d++ = FX_rgb_scale_5[(pixel >> 21) & 0x1f]; + *d++ = FX_rgb_scale_5[(pixel >> 16) & 0x1f]; *d++ = (pixel & 0x80000000) ? 255 : 0; } if (extraPixel) { const GLushort pixel = src[width - 1]; - *d++ = FX_rgb_scale_5[ pixel & 0x1f]; - *d++ = FX_rgb_scale_5[(pixel >> 5) & 0x1f]; *d++ = FX_rgb_scale_5[(pixel >> 10) & 0x1f]; + *d++ = FX_rgb_scale_5[(pixel >> 5) & 0x1f]; + *d++ = FX_rgb_scale_5[ pixel & 0x1f]; *d++ = (pixel & 0x8000) ? 255 : 0; } dst += dstStride; @@ -858,14 +1003,15 @@ static void fxDDReadPixels555 (GLcontext * ctx, } } -static void fxDDReadPixels888 (GLcontext * ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *packing, - GLvoid *dstImage) +static void +fxDDReadPixels8888 (GLcontext * ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *packing, + GLvoid *dstImage) { - if (ctx->_ImageTransferState) { + if (ctx->_ImageTransferState/* & (IMAGE_SCALE_BIAS_BIT|IMAGE_MAP_COLOR_BIT)*/) { _swrast_ReadPixels(ctx, x, y, width, height, format, type, packing, dstImage); return; @@ -906,17 +1052,35 @@ static void fxDDReadPixels888 (GLcontext * ctx, } } else if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) { - /* directly memcpy 8A8R8G8B pixels into client's buffer */ - const GLint widthInBytes = width * 4; - GLint row; + /* 8A8R8G8B pixels into client's buffer */ + GLint row, col; for (row = 0; row < height; row++) { - MEMCPY(dst, src, widthInBytes); + GLubyte *d = dst; + for (col = 0; col < width; col++) { + const GLuint pixel = ((const GLuint *) src)[col]; + *d++ = pixel >> 16; + *d++ = pixel >> 8; + *d++ = pixel; + *d++ = pixel >> 24; + } dst += dstStride; src -= srcStride; } } else if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) { - /* convert 8A8R8G8B into 5R5G5B */ + /* convert 8A8R8G8B into 5R6G5B */ + GLint row, col; + for (row = 0; row < height; row++) { + GLushort *d = (GLushort *)dst; + for (col = 0; col < width; col++) { + const GLuint pixel = ((const GLuint *) src)[col]; + *d++ = (((pixel >> 16) & 0xf8) << 8) | + (((pixel >> 8) & 0xfc) << 3) | + ((pixel & 0xf8) >> 3); + } + dst += dstStride; + src -= srcStride; + } } else { grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB); @@ -933,6 +1097,105 @@ static void fxDDReadPixels888 (GLcontext * ctx, } +/* [dBorca] Hack alert: + * not finished!!! + * revise fallback tests and fix scissor; implement new formats + * also write its siblings: 565 and 1555 + */ +void +fxDDDrawPixels8888 (GLcontext * ctx, GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid * pixels) +{ + fxMesaContext fxMesa = FX_CONTEXT(ctx); + GrLfbInfo_t info; + + if (ctx->Pixel.ZoomX != 1.0F || + ctx->Pixel.ZoomY != 1.0F || + (ctx->_ImageTransferState & (IMAGE_SCALE_BIAS_BIT| + IMAGE_MAP_COLOR_BIT)) || + ctx->Color.AlphaEnabled || + ctx->Depth.Test || + ctx->Fog.Enabled || + ctx->Scissor.Enabled || + ctx->Stencil.Enabled || + !ctx->Color.ColorMask[0] || + !ctx->Color.ColorMask[1] || + !ctx->Color.ColorMask[2] || + !ctx->Color.ColorMask[3] || + ctx->Color.ColorLogicOpEnabled || + ctx->Texture._EnabledUnits || + ctx->Depth.OcclusionTest || + fxMesa->fallback) + { + _swrast_DrawPixels( ctx, x, y, width, height, format, type, + unpack, pixels ); + return; + } + + /* lock early to make sure cliprects are right */ + BEGIN_BOARD_LOCK(); + + /* make sure the pixelpipe is configured correctly */ + fxSetupFXUnits(ctx); + + /* look for clipmasks, giveup if region obscured */ +#if 0 + if (ctx->Color.DrawBuffer == GL_FRONT) { + if (!inClipRects_Region(fxMesa, scrX, scrY, width, height)) { + END_BOARD_LOCK(fxMesa); + _swrast_DrawPixels(ctx, x, y, width, height, format, type, unpack, pixels); + return; + } + } +#endif + + info.size = sizeof(info); + if (!grLfbLock(GR_LFB_WRITE_ONLY, + fxMesa->currentFB, + GR_LFBWRITEMODE_8888, + GR_ORIGIN_UPPER_LEFT, FXTRUE, &info)) { + _swrast_DrawPixels(ctx, x, y, width, height, format, type, unpack, pixels); + return; + } + + { + const GLint winX = 0; + const GLint winY = fxMesa->height - 1; + + const GLint dstStride = info.strideInBytes / 4; /* stride in GLuints */ + GLuint *dst = (GLuint *) info.lfbPtr + (winY - y) * dstStride + (winX + x); + const GLubyte *src = (GLubyte *)_mesa_image_address(unpack, pixels, + width, height, format, + type, 0, 0, 0); + const GLint srcStride = _mesa_image_row_stride(unpack, width, format, type); + + if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) { + /* directly memcpy 8A8R8G8B pixels to screen */ + const GLint widthInBytes = width * 4; + GLint row; + for (row = 0; row < height; row++) { + MEMCPY(dst, src, widthInBytes); + dst -= dstStride; + src += srcStride; + } + } + else { + grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB); + END_BOARD_LOCK(); + _swrast_DrawPixels(ctx, x, y, width, height, format, type, unpack, pixels); + return; + } + + } + + grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB); + END_BOARD_LOCK(); +} + + static void fxDDFinish(GLcontext * ctx) { @@ -955,6 +1218,25 @@ fxDDGetString(GLcontext * ctx, GLenum name) switch (name) { case GL_RENDERER: return (GLubyte *)fxMesa->rendererString; +#if 0 /* hack to advertise vanilla extension names */ + case GL_EXTENSIONS: + if (ctx->Extensions.String == NULL) { + GLubyte *ext = _mesa_make_extension_string(ctx); + if (ext != NULL) { + ctx->Extensions.String = _mesa_malloc(strlen((char *)ext) + 256); + if (ctx->Extensions.String != NULL) { + strcpy((char *)ctx->Extensions.String, (char *)ext); +#if 0 /* put any additional extension names here */ + strcat((char *)ctx->Extensions.String, " 3DFX_set_global_palette"); +#endif + _mesa_free(ext); + } else { + ctx->Extensions.String = ext; + } + } + } + return ctx->Extensions.String; +#endif default: return NULL; } @@ -1007,6 +1289,7 @@ fxDDInitFxMesaContext(fxMesaContext fxMesa) fxMesa->unitsState.blendDstFuncRGB = GR_BLEND_ZERO; fxMesa->unitsState.blendSrcFuncAlpha = GR_BLEND_ONE; fxMesa->unitsState.blendDstFuncAlpha = GR_BLEND_ZERO; + fxMesa->unitsState.blendEq = GR_BLEND_OP_ADD; fxMesa->unitsState.depthTestEnabled = GL_FALSE; fxMesa->unitsState.depthMask = GL_TRUE; @@ -1015,16 +1298,17 @@ fxDDInitFxMesaContext(fxMesaContext fxMesa) fxMesa->unitsState.stencilWriteMask = 0xff; - fxColorMask(fxMesa, GL_TRUE); - if (fxMesa->haveDoubleBuffer) { - fxMesa->currentFB = GR_BUFFER_BACKBUFFER; - grRenderBuffer(GR_BUFFER_BACKBUFFER); - } - else { - fxMesa->currentFB = GR_BUFFER_FRONTBUFFER; - grRenderBuffer(GR_BUFFER_FRONTBUFFER); + if (fxMesa->colDepth != 16) { + /* 32bpp mode or 15bpp mode */ + fxMesa->Glide.grColorMaskExt(FXTRUE, FXTRUE, FXTRUE, fxMesa->haveHwAlpha); + } else { + /* 16 bpp mode */ + grColorMask(FXTRUE, fxMesa->haveHwAlpha); } + fxMesa->currentFB = fxMesa->haveDoubleBuffer ? GR_BUFFER_BACKBUFFER : GR_BUFFER_FRONTBUFFER; + grRenderBuffer(fxMesa->currentFB); + fxMesa->state = MALLOC(FX_grGetInteger(GR_GLIDE_STATE_SIZE)); fxMesa->fogTable = (GrFog_t *) MALLOC(FX_grGetInteger(GR_FOG_TABLE_ENTRIES) * sizeof(GrFog_t)); @@ -1040,7 +1324,9 @@ fxDDInitFxMesaContext(fxMesaContext fxMesa) if (fxMesa->haveZBuffer) grDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER); - grLfbWriteColorFormat(GR_COLORFORMAT_ABGR); + if (!fxMesa->bgrOrder) { + grLfbWriteColorFormat(GR_COLORFORMAT_ABGR); + } fxMesa->textureAlign = FX_grGetInteger(GR_TEXTURE_ALIGN); /* [koolsmoky] */ @@ -1090,6 +1376,13 @@ fxDDInitFxMesaContext(fxMesaContext fxMesa) fxDDInitExtensions(ctx); +#if 0 + /* [dBorca] Hack alert: + * do we want dither? It just looks bad... + */ + grEnable(GR_ALLOW_MIPMAP_DITHER); + grTexNccTable(GR_NCCTABLE_NCC0); /* set this once... no multipass */ +#endif grGlideGetState((GrState *) fxMesa->state); return 1; @@ -1121,11 +1414,11 @@ fxDDInitExtensions(GLcontext * ctx) { fxMesaContext fxMesa = FX_CONTEXT(ctx); - /*_mesa_add_extension(ctx, GL_TRUE, "3DFX_set_global_palette", 0);*/ _mesa_enable_extension(ctx, "GL_EXT_point_parameters"); _mesa_enable_extension(ctx, "GL_EXT_paletted_texture"); _mesa_enable_extension(ctx, "GL_EXT_texture_lod_bias"); _mesa_enable_extension(ctx, "GL_EXT_shared_texture_palette"); + _mesa_enable_extension(ctx, "GL_EXT_blend_func_separate"); if (fxMesa->haveTwoTMUs) { _mesa_enable_extension(ctx, "GL_EXT_texture_env_add"); @@ -1136,18 +1429,44 @@ fxDDInitExtensions(GLcontext * ctx) _mesa_enable_extension( ctx, "GL_EXT_stencil_wrap" ); } -#if 0 /* not ready yet */ - /* banshee/avenger should enable this for NCC */ - _mesa_enable_extension( ctx, "GL_ARB_texture_compression" ); -#endif - if (0/*IS_NAPALM*/) { - /* tex_compress: not ready yet */ - _mesa_enable_extension( ctx, "GL_3DFX_texture_compression_FXT1" ); - _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" ); - /*_mesa_enable_extension( ctx, "GL_S3_s3tc" );*/ - - /* env_combine: not ready yet */ - /*_mesa_enable_extension( ctx, "GL_EXT_texture_env_combine" );*/ + /* [dBorca] Hack alert: + * True texture compression can be done only on Napalm. + * We will advertise, however, generic texture compression + * on all Voodoo cards; the Mesa logic allows us to eventually + * fallback to uncompressed. This will fix those dumb applications + * which refuse to run w/o texture compression! We actually _can_ + * do texture compression for pre-Napalm cores, through NCC. But + * NCC poses many issues: + * 1) NCC w/o DITHER_ERR has poor quality and NCC w/ DITHER_ERR is + * damn slow! + * 2) NCC compression cannot be used with multitexturing, because + * the decompression tables are not per TMU anymore (bear in mind + * that earlier Voodoos could handle 2 NCC tables for each TMU -- + * just look for POINTCAST_PALETTE). As a last resort, we could + * fake NCC multitexturing through multipass rendering, but... + * ohwell, it's not worth the effort... + * This stand true for multitexturing palletized textures. + * 3) since NCC is not an OpenGL standard (as opposed to FXT1), we + * would need to plug deeper into the core... First, we would need to + * bind NCC to GL_COMPRESSED_RGB[A]. Then, we would need to trick + * Mesa into reporting our texture as compressed. Last, we would need + * to stash the NCC decompression table into the mipmap data and adjust + * CompressedSize accordingly! + */ + _mesa_enable_extension(ctx, "GL_ARB_texture_compression"); + + if (fxMesa->type >= GR_SSTTYPE_Voodoo4) { + _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1"); + _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); + _mesa_enable_extension(ctx, "GL_S3_s3tc"); + } + + if (fxMesa->HaveCmbExt) { + _mesa_enable_extension(ctx, "GL_EXT_texture_env_combine"); + } + + if (fxMesa->HavePixExt) { + _mesa_enable_extension(ctx, "GL_EXT_blend_subtract"); } if (fxMesa->HaveMirExt) { @@ -1181,8 +1500,17 @@ fx_check_IsInHardware(GLcontext * ctx) return FX_FALLBACK_DRAW_BUFFER; } - if (ctx->Color.BlendEnabled && (ctx->Color.BlendEquation != GL_FUNC_ADD_EXT)) { - return FX_FALLBACK_BLEND; + if (ctx->Color.BlendEnabled) { + if (ctx->Color.BlendEquation != GL_FUNC_ADD_EXT) { + if (fxMesa->HavePixExt) { + if ((ctx->Color.BlendEquation != GL_FUNC_SUBTRACT_EXT) && + (ctx->Color.BlendEquation != GL_FUNC_REVERSE_SUBTRACT_EXT)) { + return FX_FALLBACK_BLEND; + } + } else { + return FX_FALLBACK_BLEND; + } + } } if (ctx->Color.ColorLogicOpEnabled && (ctx->Color.LogicOp != GL_COPY)) { @@ -1212,6 +1540,7 @@ fx_check_IsInHardware(GLcontext * ctx) return FX_FALLBACK_TEXTURE_1D_3D; if (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_2D_BIT) { + if (fxMesa->type < GR_SSTTYPE_Voodoo2) if (ctx->Texture.Unit[0].EnvMode == GL_BLEND && (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_2D_BIT || ctx->Texture.Unit[0].EnvColor[0] != 0 || @@ -1225,6 +1554,7 @@ fx_check_IsInHardware(GLcontext * ctx) } if (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_2D_BIT) { + if (fxMesa->type < GR_SSTTYPE_Voodoo2) if (ctx->Texture.Unit[1].EnvMode == GL_BLEND) return FX_FALLBACK_TEXTURE_ENV; if (ctx->Texture.Unit[1]._Current->Image[0]->Border > 0) @@ -1264,6 +1594,7 @@ fx_check_IsInHardware(GLcontext * ctx) return FX_FALLBACK_TEXTURE_MULTI; } + if (fxMesa->type < GR_SSTTYPE_Voodoo2) if ((ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_2D_BIT) && (ctx->Texture.Unit[0].EnvMode == GL_BLEND)) { return FX_FALLBACK_TEXTURE_ENV; @@ -1314,18 +1645,21 @@ fxSetupDDPointers(GLcontext * ctx) ctx->Driver.DrawBuffer = fxDDSetDrawBuffer; ctx->Driver.GetBufferSize = fxDDBufferSize; ctx->Driver.Accum = _swrast_Accum; - ctx->Driver.Bitmap = fxDDDrawBitmap; ctx->Driver.CopyPixels = _swrast_CopyPixels; ctx->Driver.DrawPixels = _swrast_DrawPixels; switch (fxMesa->colDepth) { case 15: ctx->Driver.ReadPixels = fxDDReadPixels555; + ctx->Driver.Bitmap = fxDDDrawBitmap2; break; case 16: - ctx->Driver.ReadPixels = fxDDReadPixels; + ctx->Driver.ReadPixels = fxDDReadPixels565; + ctx->Driver.Bitmap = fxDDDrawBitmap2; break; case 32: - ctx->Driver.ReadPixels = fxDDReadPixels888; + ctx->Driver.DrawPixels = fxDDDrawPixels8888; + ctx->Driver.ReadPixels = fxDDReadPixels8888; + ctx->Driver.Bitmap = fxDDDrawBitmap4; break; } ctx->Driver.ResizeBuffers = _swrast_alloc_buffers; @@ -1339,11 +1673,13 @@ fxSetupDDPointers(GLcontext * ctx) ctx->Driver.TexSubImage2D = fxDDTexSubImage2D; ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d; ctx->Driver.CompressedTexImage1D = _mesa_store_compressed_teximage1d; - ctx->Driver.CompressedTexImage2D = _mesa_store_compressed_teximage2d; + ctx->Driver.CompressedTexImage2D = fxDDCompressedTexImage2D; ctx->Driver.CompressedTexImage3D = _mesa_store_compressed_teximage3d; ctx->Driver.CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d; - ctx->Driver.CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d; + ctx->Driver.CompressedTexSubImage2D = fxDDCompressedTexSubImage2D; ctx->Driver.CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d; + ctx->Driver.IsCompressedFormat = fxDDIsCompressedFormat; + ctx->Driver.CompressedTextureSize = fxDDCompressedTextureSize; ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d; ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d; ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d; @@ -1358,9 +1694,12 @@ fxSetupDDPointers(GLcontext * ctx) ctx->Driver.TexParameter = fxDDTexParam; ctx->Driver.BindTexture = fxDDTexBind; ctx->Driver.DeleteTexture = fxDDTexDel; + ctx->Driver.IsTextureResident = fxDDIsTextureResident; ctx->Driver.UpdateTexturePalette = fxDDTexPalette; ctx->Driver.AlphaFunc = fxDDAlphaFunc; ctx->Driver.BlendFunc = fxDDBlendFunc; + ctx->Driver.BlendFuncSeparate = fxDDBlendFuncSeparate; + ctx->Driver.BlendEquation = fxDDBlendEquation; ctx->Driver.DepthFunc = fxDDDepthFunc; ctx->Driver.DepthMask = fxDDDepthMask; ctx->Driver.ColorMask = fxDDColorMask; |