diff options
Diffstat (limited to 'src/mesa/drivers/glide/fxdd.c')
-rw-r--r-- | src/mesa/drivers/glide/fxdd.c | 65 |
1 files changed, 34 insertions, 31 deletions
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c index 557c0038647..9c889a062d2 100644 --- a/src/mesa/drivers/glide/fxdd.c +++ b/src/mesa/drivers/glide/fxdd.c @@ -113,7 +113,7 @@ fxDDBufferSize(GLframebuffer *buffer, GLuint *width, GLuint *height) fxMesaContext fxMesa = FX_CONTEXT(ctx); if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "%s(...)\n", __FUNCTION__); + fprintf(stderr, "fxDDBufferSize(...)\n"); } *width = fxMesa->width; @@ -130,8 +130,8 @@ fxDDClearColor(GLcontext * ctx, const GLfloat color[4]) GLubyte col[4]; if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "%s(%f, %f, %f, %f)\n", __FUNCTION__, - color[0], color[1], color[2], color[3]); + fprintf(stderr, "fxDDClearColor(%f, %f, %f, %f)\n", + color[0], color[1], color[2], color[3]); } CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); @@ -146,8 +146,8 @@ fxDDClearColor(GLcontext * ctx, const GLfloat color[4]) /* Clear the color and/or depth buffers */ static void fxDDClear( GLcontext *ctx, - GLbitfield mask, GLboolean all, - GLint x, GLint y, GLint width, GLint height ) + GLbitfield mask, GLboolean all, + GLint x, GLint y, GLint width, GLint height ) { fxMesaContext fxMesa = FX_CONTEXT(ctx); GLbitfield softwareMask = mask & (DD_ACCUM_BIT); @@ -162,8 +162,8 @@ static void fxDDClear( GLcontext *ctx, */ if ( TDFX_DEBUG & MESA_VERBOSE ) { - fprintf( stderr, "%s( %d, %d, %d, %d )\n", - __FUNCTION__, (int) x, (int) y, (int) width, (int) height ); + fprintf( stderr, "fxDDClear( %d, %d, %d, %d )\n", + (int) x, (int) y, (int) width, (int) height ); } /* Need this check to respond to glScissor and clipping updates */ @@ -429,7 +429,7 @@ fxDDSetDrawBuffer(GLcontext * ctx, GLenum mode) fxMesaContext fxMesa = FX_CONTEXT(ctx); if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "%s(%x)\n", __FUNCTION__, (int)mode); + fprintf(stderr, "fxDDSetDrawBuffer(%x)\n", (int)mode); } if (mode == GL_FRONT_LEFT) { @@ -1218,7 +1218,7 @@ fxDDGetString(GLcontext * ctx, GLenum name) switch (name) { case GL_RENDERER: return (GLubyte *)fxMesa->rendererString; -#if 0 /* hack to advertise vanilla extension names */ +#if __WIN32__ /* hack to advertise vanilla extension names */ case GL_EXTENSIONS: if (ctx->Extensions.String == NULL) { GLubyte *ext = _mesa_make_extension_string(ctx); @@ -1226,9 +1226,16 @@ fxDDGetString(GLcontext * ctx, GLenum name) ctx->Extensions.String = _mesa_malloc(strlen((char *)ext) + 256); if (ctx->Extensions.String != NULL) { strcpy((char *)ctx->Extensions.String, (char *)ext); -#if 0 /* put any additional extension names here */ + /* put any additional extension names here */ +#if 0 strcat((char *)ctx->Extensions.String, " 3DFX_set_global_palette"); #endif +#if __WIN32__ + strcat((char *)ctx->Extensions.String, " WGL_3DFX_gamma_control"); + strcat((char *)ctx->Extensions.String, " WGL_EXT_swap_control"); + strcat((char *)ctx->Extensions.String, " WGL_EXT_extensions_string WGL_ARB_extensions_string"); +#endif + /* put any additional extension names here */ _mesa_free(ext); } else { ctx->Extensions.String = ext; @@ -1249,7 +1256,7 @@ static const struct tnl_pipeline_stage *fx_pipeline[] = { /*&_tnl_fog_coordinate_stage,*/ /* TODO: Omit fog stage ZZZ ZZZ ZZZ */ &_tnl_texgen_stage, &_tnl_texture_transform_stage, - /*&_tnl_point_attenuation_stage,*/ /* TODO: For AA primitives ZZZ ZZZ ZZZ */ + &_tnl_point_attenuation_stage, &_tnl_render_stage, 0, }; @@ -1453,12 +1460,14 @@ fxDDInitExtensions(GLcontext * ctx) * to stash the NCC decompression table into the mipmap data and adjust * CompressedSize accordingly! */ - _mesa_enable_extension(ctx, "GL_ARB_texture_compression"); + if (fxMesa->HaveTexus2) { + _mesa_enable_extension(ctx, "GL_ARB_texture_compression"); - if (fxMesa->type >= GR_SSTTYPE_Voodoo4) { - _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1"); - _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); - _mesa_enable_extension(ctx, "GL_S3_s3tc"); + if (fxMesa->type >= GR_SSTTYPE_Voodoo4) { + _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1"); + _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); + _mesa_enable_extension(ctx, "GL_S3_s3tc"); + } } if (fxMesa->HaveCmbExt) { @@ -1502,12 +1511,9 @@ fx_check_IsInHardware(GLcontext * ctx) if (ctx->Color.BlendEnabled) { if (ctx->Color.BlendEquation != GL_FUNC_ADD_EXT) { - if (fxMesa->HavePixExt) { - if ((ctx->Color.BlendEquation != GL_FUNC_SUBTRACT_EXT) && - (ctx->Color.BlendEquation != GL_FUNC_REVERSE_SUBTRACT_EXT)) { - return FX_FALLBACK_BLEND; - } - } else { + if (!fxMesa->HavePixExt || + ((ctx->Color.BlendEquation != GL_FUNC_SUBTRACT_EXT) && + (ctx->Color.BlendEquation != GL_FUNC_REVERSE_SUBTRACT_EXT))) { return FX_FALLBACK_BLEND; } } @@ -1521,12 +1527,9 @@ fx_check_IsInHardware(GLcontext * ctx) return FX_FALLBACK_SPECULAR; } - if ((ctx->Color.ColorMask[RCOMP] != ctx->Color.ColorMask[GCOMP]) - || - (ctx->Color.ColorMask[GCOMP] != ctx->Color.ColorMask[BCOMP]) - || - (ctx->Color.ColorMask[BCOMP] != ctx->Color.ColorMask[ACOMP]) - ) { + if ((fxMesa->colDepth == 16) && + ((ctx->Color.ColorMask[RCOMP] != ctx->Color.ColorMask[GCOMP]) || + (ctx->Color.ColorMask[GCOMP] != ctx->Color.ColorMask[BCOMP]))) { return FX_FALLBACK_COLORMASK; } @@ -1562,7 +1565,7 @@ fx_check_IsInHardware(GLcontext * ctx) } if (TDFX_DEBUG & (VERBOSE_DRIVER | VERBOSE_TEXTURE)) - fprintf(stderr, "%s: envmode is %s/%s\n", __FUNCTION__, + fprintf(stderr, "fx_check_IsInHardware: envmode is %s/%s\n", _mesa_lookup_enum_by_nr(ctx->Texture.Unit[0].EnvMode), _mesa_lookup_enum_by_nr(ctx->Texture.Unit[1].EnvMode)); @@ -1583,7 +1586,7 @@ fx_check_IsInHardware(GLcontext * ctx) (ctx->Texture.Unit[0].EnvMode != GL_MODULATE) && (ctx->Texture.Unit[0].EnvMode != GL_REPLACE)) { /* q2, seems ok... */ if (TDFX_DEBUG & VERBOSE_DRIVER) - fprintf(stderr, "%s: unsupported multitex env mode\n", __FUNCTION__); + fprintf(stderr, "fx_check_IsInHardware: unsupported multitex env mode\n"); return FX_FALLBACK_TEXTURE_MULTI; } } @@ -1634,7 +1637,7 @@ fxSetupDDPointers(GLcontext * ctx) TNLcontext *tnl = TNL_CONTEXT(ctx); if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "%s()\n", __FUNCTION__); + fprintf(stderr, "fxSetupDDPointers()\n"); } ctx->Driver.UpdateState = fxDDUpdateDDPointers; |