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-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 65df9316506..12986cc403d 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -28,6 +28,7 @@ extern "C" {
}
#include "brw_fs.h"
#include "glsl/ir_optimization.h"
+#include "glsl/glsl_parser_extras.h"
struct gl_shader *
brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
@@ -112,8 +113,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
struct brw_context *brw = brw_context(ctx);
struct intel_context *intel = &brw->intel;
unsigned int stage;
- static const char *target_strings[]
- = { "vertex", "fragment", "geometry" };
for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
struct brw_shader *shader =
@@ -262,8 +261,8 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
if (ctx->Shader.Flags & GLSL_DUMP) {
printf("\n");
- printf("GLSL IR for linked %s program %d:\n", target_strings[stage],
- shProg->Name);
+ printf("GLSL IR for linked %s program %d:\n",
+ _mesa_glsl_shader_target_name(shader->base.Type), shProg->Name);
_mesa_print_ir(shader->base.ir, NULL);
printf("\n");
}
@@ -276,7 +275,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
continue;
printf("GLSL %s shader %d source for linked program %d:\n",
- target_strings[_mesa_shader_type_to_index(sh->Type)],
+ _mesa_glsl_shader_target_name(sh->Type),
i,
shProg->Name);
printf("%s", sh->Source);