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-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index b2701b89689..3414d92efde 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -2658,6 +2658,16 @@ fs_visitor::opt_sampler_eot()
if (unlikely(tex_inst->is_head_sentinel()) || !tex_inst->is_tex())
return false;
+ /* This optimisation doesn't seem to work for textureGather for some
+ * reason. I can't find any documentation or known workarounds to indicate
+ * that this is expected, but considering that it is probably pretty
+ * unlikely that a shader would directly write out the results from
+ * textureGather we might as well just disable it.
+ */
+ if (tex_inst->opcode == SHADER_OPCODE_TG4 ||
+ tex_inst->opcode == SHADER_OPCODE_TG4_OFFSET)
+ return false;
+
/* If there's no header present, we need to munge the LOAD_PAYLOAD as well.
* It's very likely to be the previous instruction.
*/