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-rw-r--r--src/mesa/drivers/dri/r600/r700_chip.c3
-rw-r--r--src/mesa/drivers/dri/r600/r700_ioctl.c3
-rw-r--r--src/mesa/drivers/dri/r600/r700_render.c56
3 files changed, 34 insertions, 28 deletions
diff --git a/src/mesa/drivers/dri/r600/r700_chip.c b/src/mesa/drivers/dri/r600/r700_chip.c
index beb5b70245b..f6face50dbe 100644
--- a/src/mesa/drivers/dri/r600/r700_chip.c
+++ b/src/mesa/drivers/dri/r600/r700_chip.c
@@ -373,7 +373,6 @@ void r700SetupVTXConstants(GLcontext * ctx,
int r700SetupStreams(GLcontext * ctx)
{
context_t *context = R700_CONTEXT(ctx);
-
BATCH_LOCALS(&context->radeon);
struct r700_vertex_program *vpc
@@ -387,7 +386,7 @@ int r700SetupStreams(GLcontext * ctx)
BEGIN_BATCH_NO_AUTOSTATE(6);
R600_OUT_BATCH(CP_PACKET3(R600_IT_SET_CTL_CONST, 1));
- R600_OUT_BATCH(mmSQ_VTX_BASE_VTX_LOC - ASIC_CTL_CONST_BASE_INDEX);
+ R600_OUT_BATCH(mmSQ_VTX_BASE_VTX_LOC - ASIC_CTL_CONST_BASE_INDEX);
R600_OUT_BATCH(0);
R600_OUT_BATCH(CP_PACKET3(R600_IT_SET_CTL_CONST, 1));
diff --git a/src/mesa/drivers/dri/r600/r700_ioctl.c b/src/mesa/drivers/dri/r600/r700_ioctl.c
index 259a1d1afa2..23cc128d6db 100644
--- a/src/mesa/drivers/dri/r600/r700_ioctl.c
+++ b/src/mesa/drivers/dri/r600/r700_ioctl.c
@@ -43,7 +43,6 @@
static void r700Flush(GLcontext *ctx)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
- context_t * context = R700_CONTEXT(ctx);
if (RADEON_DEBUG & DEBUG_IOCTL)
fprintf(stderr, "%s %d\n", __FUNCTION__, radeon->cmdbuf.cs->cdw);
@@ -59,7 +58,7 @@ static void r700Flush(GLcontext *ctx)
if (radeon->dma.flush)
radeon->dma.flush( ctx );
- r700SendContextStates(context);
+ r700EmitState(ctx);
if (radeon->cmdbuf.cs->cdw)
rcommonFlushCmdBuf(radeon, __FUNCTION__);
diff --git a/src/mesa/drivers/dri/r600/r700_render.c b/src/mesa/drivers/dri/r600/r700_render.c
index 5bc1abdf2e3..c26c20e6ee5 100644
--- a/src/mesa/drivers/dri/r600/r700_render.c
+++ b/src/mesa/drivers/dri/r600/r700_render.c
@@ -57,7 +57,7 @@ void r700WaitForIdle(context_t *context);
void r700WaitForIdleClean(context_t *context);
void r700Start3D(context_t *context);
GLboolean r700SendTextureState(context_t *context);
-unsigned int r700PrimitiveType(int prim);
+static unsigned int r700PrimitiveType(int prim);
void r600UpdateTextureState(GLcontext * ctx);
GLboolean r700SyncSurf(context_t *context,
struct radeon_bo *pbo,
@@ -137,6 +137,8 @@ static GLboolean r700SetupShaders(GLcontext * ctx)
exportCount = (r700->ps.SQ_PGM_EXPORTS_PS.u32All & EXPORT_MODE_mask) / (1 << EXPORT_MODE_shift);
r700->CB_SHADER_CONTROL.u32All = (1 << exportCount) - 1;
+ r600UpdateTextureState(ctx);
+
return GL_TRUE;
}
@@ -175,7 +177,7 @@ GLboolean r700SyncSurf(context_t *context,
return GL_TRUE;
}
-unsigned int r700PrimitiveType(int prim)
+static unsigned int r700PrimitiveType(int prim)
{
switch (prim & PRIM_MODE_MASK)
{
@@ -216,7 +218,7 @@ unsigned int r700PrimitiveType(int prim)
}
}
-void r700RunRenderPrimitive(GLcontext * ctx, int start, int end, int prim)
+static void r700RunRenderPrimitive(GLcontext * ctx, int start, int end, int prim)
{
context_t *context = R700_CONTEXT(ctx);
BATCH_LOCALS(&context->radeon);
@@ -271,6 +273,29 @@ void r700RunRenderPrimitive(GLcontext * ctx, int start, int end, int prim)
}
+void r700EmitState(GLcontext * ctx)
+{
+ context_t *context = R700_CONTEXT(ctx);
+
+ r700Start3D(context);
+ r700SendSQConfig(context);
+ r700SendFSState(context); // FIXME just a place holder for now
+ r700SendPSState(context);
+ r700SendVSState(context);
+ r700SendVSConstants(ctx);
+ r700SendPSConstants(ctx);
+
+ r700SendTextureState(context);
+ r700SetupStreams(ctx);
+
+ r700SendUCPState(context);
+ r700SendContextStates(context);
+ r700SendViewportState(context, 0);
+ r700SendRenderTargetState(context, 0);
+ r700SendDepthTargetState(context);
+
+}
+
static GLboolean r700RunRender(GLcontext * ctx,
struct tnl_pipeline_stage *stage)
{
@@ -281,29 +306,12 @@ static GLboolean r700RunRender(GLcontext * ctx,
r700UpdateShaders(ctx);
r700SetScissor(context);
- r700SetRenderTarget(context, 0);
- r700SetDepthTarget(context);
- r600UpdateTextureState(ctx);
r700SetupShaders(ctx);
+ r700SetRenderTarget(context, 0);
+ r700SetDepthTarget(context);
- r700Start3D(context);
- r700SendSQConfig(context);
- r700SendFSState(context); // FIXME just a place holder for now
- r700SendPSState(context);
- r700SendVSState(context);
- r700SendVSConstants(ctx);
- r700SendPSConstants(ctx);
-
- r700SendTextureState(context);
- if(r700SetupStreams(ctx))
- return GL_TRUE;
-
- r700SendUCPState(context);
- r700SendContextStates(context);
- r700SendViewportState(context, 0);
- r700SendRenderTargetState(context, 0);
- r700SendDepthTargetState(context);
+ r700EmitState(ctx);
/* richard test code */
for (i = 0; i < vb->PrimitiveCount; i++) {
@@ -316,7 +324,7 @@ static GLboolean r700RunRender(GLcontext * ctx,
/* Flush render op cached for last several quads. */
r700WaitForIdleClean(context);
- radeonReleaseArrays(ctx, 0);
+ radeonReleaseArrays(ctx, ~0);
rcommonFlushCmdBuf( &context->radeon, __FUNCTION__ );