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-rw-r--r--src/mesa/drivers/dri/savage/savage_xmesa.c12
-rw-r--r--src/mesa/drivers/dri/savage/savagecontext.h1
-rw-r--r--src/mesa/drivers/dri/savage/savageioctl.c18
3 files changed, 17 insertions, 14 deletions
diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c
index 8e11ef24995..522c6275c48 100644
--- a/src/mesa/drivers/dri/savage/savage_xmesa.c
+++ b/src/mesa/drivers/dri/savage/savage_xmesa.c
@@ -69,6 +69,11 @@ DRI_CONF_OPT_BEGIN(enable_fastpath,bool,def) \
DRI_CONF_DESC(en,"Use fast path for unclipped primitives") \
DRI_CONF_DESC(de,"Schneller Codepfad für ungeschnittene Polygone") \
DRI_CONF_OPT_END
+#define SAVAGE_SYNC_FRAMES(def) \
+DRI_CONF_OPT_BEGIN(sync_frames,bool,def) \
+ DRI_CONF_DESC(en,"Synchronize with graphics hardware after each frame") \
+ DRI_CONF_DESC(de,"Synchronisiere nach jedem Frame mit Grafikhardware") \
+DRI_CONF_OPT_END
/* Configuration
*/
@@ -80,16 +85,17 @@ DRI_CONF_BEGIN
DRI_CONF_FLOAT_DEPTH(false)
DRI_CONF_SECTION_END
DRI_CONF_SECTION_PERFORMANCE
- DRI_CONF_MAX_TEXTURE_UNITS(2,1,2)
SAVAGE_ENABLE_VDMA(true)
SAVAGE_ENABLE_FASTPATH(true)
+ SAVAGE_SYNC_FRAMES(false)
+ DRI_CONF_MAX_TEXTURE_UNITS(2,1,2)
DRI_CONF_TEXTURE_HEAPS(DRI_CONF_TEXTURE_HEAPS_ALL)
DRI_CONF_SECTION_END
DRI_CONF_SECTION_DEBUG
DRI_CONF_NO_RAST(false)
DRI_CONF_SECTION_END
DRI_CONF_END;
-static const GLuint __driNConfigOptions = 8;
+static const GLuint __driNConfigOptions = 9;
#ifdef USE_NEW_INTERFACE
static PFNGLXCREATECONTEXTMODES create_context_modes = NULL;
@@ -499,6 +505,8 @@ savageCreateContext( const __GLcontextModes *mesaVis,
else
imesa->enable_vdma = driQueryOptionb(&imesa->optionCache, "enable_vdma");
+ imesa->sync_frames = driQueryOptionb(&imesa->optionCache, "sync_frames");
+
/* Configure swrast to match hardware characteristics:
*/
_tnl_allow_pixel_fog( ctx, GL_FALSE );
diff --git a/src/mesa/drivers/dri/savage/savagecontext.h b/src/mesa/drivers/dri/savage/savagecontext.h
index 3bf688ce10c..30a97150a8c 100644
--- a/src/mesa/drivers/dri/savage/savagecontext.h
+++ b/src/mesa/drivers/dri/savage/savagecontext.h
@@ -301,6 +301,7 @@ struct savage_context_t {
GLboolean float_depth;
GLboolean enable_fastpath;
GLboolean enable_vdma;
+ GLboolean sync_frames;
};
#define SAVAGE_CONTEXT(ctx) ((savageContextPtr)(ctx->DriverCtx))
diff --git a/src/mesa/drivers/dri/savage/savageioctl.c b/src/mesa/drivers/dri/savage/savageioctl.c
index 5399963cb97..9f3a028428f 100644
--- a/src/mesa/drivers/dri/savage/savageioctl.c
+++ b/src/mesa/drivers/dri/savage/savageioctl.c
@@ -423,12 +423,6 @@ static void savageDDClear( GLcontext *ctx, GLbitfield mask, GLboolean all,
_swrast_Clear( ctx, mask, all, cx, cy, cw, ch );
}
-
-/* This is necessary to avoid very jerky animation on my ProSavageDDR.
- * Seems to work fine on other Savages though. Make this configurable!
- */
-#define SYNC_FRAMES 1
-
/*
* Copy the back buffer to the front buffer.
*/
@@ -449,9 +443,9 @@ void savageSwapBuffers( __DRIdrawablePrivate *dPriv )
FLUSH_BATCH(imesa);
-#if SYNC_FRAMES
- imesa->lastSwap = savageEmitEvent( imesa, 0 );
-#endif
+ if (imesa->sync_frames)
+ imesa->lastSwap = savageEmitEvent( imesa, 0 );
+
if (imesa->lastSwap != 0)
savageWaitEvent( imesa, imesa->lastSwap );
@@ -463,9 +457,9 @@ void savageSwapBuffers( __DRIdrawablePrivate *dPriv )
imesa->inSwap = GL_FALSE;
}
-#if !SYNC_FRAMES
- imesa->lastSwap = savageEmitEvent( imesa, 0 );
-#endif
+ if (!imesa->sync_frames)
+ /* don't sync, but limit the lag to one frame. */
+ imesa->lastSwap = savageEmitEvent( imesa, 0 );
}
unsigned int savageEmitEventLocked( savageContextPtr imesa, unsigned int flags )