diff options
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_oa_bdw.xml | 50 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_oa_bxt.xml | 26 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_oa_glk.xml | 26 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_oa_kblgt2.xml | 26 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_oa_kblgt3.xml | 26 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_oa_sklgt2.xml | 26 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_oa_sklgt3.xml | 26 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_oa_sklgt4.xml | 26 |
8 files changed, 116 insertions, 116 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_oa_bdw.xml b/src/mesa/drivers/dri/i965/brw_oa_bdw.xml index 7b5ecabe861..c871a563477 100644 --- a/src/mesa/drivers/dri/i965/brw_oa_bdw.xml +++ b/src/mesa/drivers/dri/i965/brw_oa_bdw.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<metrics version="1491574821" merge_md5=""> +<metrics version="1508421692" merge_md5=""> <set name="Render Metrics Basic Gen8" mdapi_supported_apis="OGL OCL IO BB" underscore_name="render_basic" @@ -12896,7 +12896,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Vertex Shader" /> - <counter name="PS Thread Ready For Dispatch on Slice1 Subslice1 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice1 Subslice1" description="The percentage of time in which PS thread is ready for dispatch on slice1 subslice1 thread dispatcher" data_type="float" max_equation="100" @@ -12924,7 +12924,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice1 Subslice2 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice1 Subslice2" description="The percentage of time in which non-PS thread is ready for dispatch on slice1 subslice2 thread dispatcher" data_type="float" max_equation="100" @@ -12978,7 +12978,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice1 Subslice0 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice1 Subslice0" description="The percentage of time in which non-PS thread is ready for dispatch on slice1 subslice0 thread dispatcher" data_type="float" max_equation="100" @@ -12993,7 +12993,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice1 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0" data_type="float" max_equation="100" @@ -13008,7 +13008,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 1" + <counter name="Thread Header Ready on Slice0 Subslice1 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1" data_type="float" max_equation="100" @@ -13146,7 +13146,7 @@ mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> - <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 1" + <counter name="Thread Header Ready on Slice0 Subslice2 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1" data_type="float" max_equation="100" @@ -13161,7 +13161,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice2 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0" data_type="float" max_equation="100" @@ -13269,7 +13269,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" /> - <counter name="PS Thread Ready For Dispatch on Slice1 Subslice2 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice1 Subslice2" description="The percentage of time in which PS thread is ready for dispatch on slice1 subslice2 thread dispatcher" data_type="float" max_equation="100" @@ -13284,7 +13284,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="PS Thread Ready For Dispatch on Slice1 Subslice0 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice1 Subslice0" description="The percentage of time in which PS thread is ready for dispatch on slice1 subslice0 thread dispatcher" data_type="float" max_equation="100" @@ -13299,7 +13299,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice1 Subslice1 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice1 Subslice1" description="The percentage of time in which non-PS thread is ready for dispatch on slice1 subslice1 thread dispatcher" data_type="float" max_equation="100" @@ -13381,7 +13381,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Fragment Shader" /> - <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice0 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0" data_type="float" max_equation="100" @@ -13409,7 +13409,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> - <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 1" + <counter name="Thread Header Ready on Slice0 Subslice0 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 1" data_type="float" max_equation="100" @@ -13656,7 +13656,7 @@ mdapi_group="EU Array/Pipes" mdapi_hw_unit_type="gpu" /> - <counter name="Thread Header Ready on Slice1 Subslice1 Thread Dispatcher Port 1" + <counter name="Thread Header Ready on Slice1 Subslice1 Port 1" description="The percentage of time in which thread header is ready on slice1 subslice1 thread dispatcher port 1" data_type="float" max_equation="100" @@ -13765,7 +13765,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice2" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" data_type="float" max_equation="100" @@ -13859,7 +13859,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice0" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" data_type="float" max_equation="100" @@ -13901,7 +13901,7 @@ mdapi_group="L3/Data Port/SLM" mdapi_hw_unit_type="gpu" /> - <counter name="Thread Header Ready on Slice1 Subslice1 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice1 Subslice1 Port 0" description="The percentage of time in which thread header is ready on slice1 subslice1 thread dispatcher port 0" data_type="float" max_equation="100" @@ -13972,7 +13972,7 @@ mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> - <counter name="Thread Header Ready on Slice1 Subslice2 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice1 Subslice2 Port 0" description="The percentage of time in which thread header is ready on slice1 subslice2 thread dispatcher port 0" data_type="float" max_equation="100" @@ -13987,7 +13987,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" data_type="float" max_equation="100" @@ -14055,7 +14055,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> - <counter name="Thread Header Ready on Slice1 Subslice0 Thread Dispatcher Port 1" + <counter name="Thread Header Ready on Slice1 Subslice0 Port 1" description="The percentage of time in which thread header is ready on slice1 subslice0 thread dispatcher port 1" data_type="float" max_equation="100" @@ -14110,7 +14110,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" data_type="float" max_equation="100" @@ -14125,7 +14125,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="Thread Header Ready on Slice1 Subslice2 Thread Dispatcher Port 1" + <counter name="Thread Header Ready on Slice1 Subslice2 Port 1" description="The percentage of time in which thread header is ready on slice1 subslice2 thread dispatcher port 1" data_type="float" max_equation="100" @@ -14166,7 +14166,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Hull Shader" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" data_type="float" max_equation="100" @@ -14222,7 +14222,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Fragment Shader" /> - <counter name="Thread Header Ready on Slice1 Subslice0 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice1 Subslice0 Port 0" description="The percentage of time in which thread header is ready on slice1 subslice0 thread dispatcher port 0" data_type="float" max_equation="100" @@ -14250,7 +14250,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice1" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" data_type="float" max_equation="100" diff --git a/src/mesa/drivers/dri/i965/brw_oa_bxt.xml b/src/mesa/drivers/dri/i965/brw_oa_bxt.xml index 3e5552b56f8..972ff22e212 100644 --- a/src/mesa/drivers/dri/i965/brw_oa_bxt.xml +++ b/src/mesa/drivers/dri/i965/brw_oa_bxt.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<metrics version="1491575452" merge_md5=""> +<metrics version="1508421694" merge_md5=""> <set name="Render Metrics Basic Gen9" mdapi_supported_apis="OGL OCL IO BB" underscore_name="render_basic" @@ -7697,7 +7697,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice2" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" data_type="float" max_equation="100" @@ -7791,7 +7791,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice0" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" data_type="float" max_equation="100" @@ -7889,7 +7889,7 @@ mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" data_type="float" max_equation="100" @@ -7997,7 +7997,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" data_type="float" max_equation="100" @@ -8038,7 +8038,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Hull Shader" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" data_type="float" max_equation="100" @@ -8107,7 +8107,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice1" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" data_type="float" max_equation="100" @@ -8422,7 +8422,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> - <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice1 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0" data_type="float" max_equation="100" @@ -8437,7 +8437,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice1 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1" data_type="float" max_equation="100" @@ -8575,7 +8575,7 @@ mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> - <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 1" + <counter name="Thread Header Ready on Slice0 Subslice2 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1" data_type="float" max_equation="100" @@ -8590,7 +8590,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice2 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0" data_type="float" max_equation="100" @@ -8765,7 +8765,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Fragment Shader" /> - <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice0 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0" data_type="float" max_equation="100" @@ -8793,7 +8793,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> - <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 1" + <counter name="Thread Header Ready on Slice0 Subslice0 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 1" data_type="float" max_equation="100" diff --git a/src/mesa/drivers/dri/i965/brw_oa_glk.xml b/src/mesa/drivers/dri/i965/brw_oa_glk.xml index d603d834a12..68fcd2d6dde 100644 --- a/src/mesa/drivers/dri/i965/brw_oa_glk.xml +++ b/src/mesa/drivers/dri/i965/brw_oa_glk.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<metrics version="1493336461" merge_md5=""> +<metrics version="1508420700" merge_md5=""> <set name="Render Metrics Basic Gen9" mdapi_supported_apis="OGL OCL IO BB" underscore_name="render_basic" @@ -7609,7 +7609,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice2" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" data_type="float" max_equation="100" @@ -7703,7 +7703,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice0" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" data_type="float" max_equation="100" @@ -7801,7 +7801,7 @@ mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" data_type="float" max_equation="100" @@ -7909,7 +7909,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" data_type="float" max_equation="100" @@ -7950,7 +7950,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Hull Shader" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" data_type="float" max_equation="100" @@ -8019,7 +8019,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice1" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" data_type="float" max_equation="100" @@ -8334,7 +8334,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> - <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice1 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0" data_type="float" max_equation="100" @@ -8349,7 +8349,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice1 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1" data_type="float" max_equation="100" @@ -8487,7 +8487,7 @@ mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> - <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 1" + <counter name="Thread Header Ready on Slice0 Subslice2 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1" data_type="float" max_equation="100" @@ -8502,7 +8502,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice2 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0" data_type="float" max_equation="100" @@ -8677,7 +8677,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Fragment Shader" /> - <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice0 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0" data_type="float" max_equation="100" @@ -8705,7 +8705,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> - <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 1" + <counter name="Thread Header Ready on Slice0 Subslice0 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 1" data_type="float" max_equation="100" diff --git a/src/mesa/drivers/dri/i965/brw_oa_kblgt2.xml b/src/mesa/drivers/dri/i965/brw_oa_kblgt2.xml index 9ebe1c1b589..821f6066dc4 100644 --- a/src/mesa/drivers/dri/i965/brw_oa_kblgt2.xml +++ b/src/mesa/drivers/dri/i965/brw_oa_kblgt2.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<metrics version="1491576018" merge_md5=""> +<metrics version="1508421694" merge_md5=""> <set name="Render Metrics Basic Gen9" mdapi_supported_apis="OGL OCL IO BB" underscore_name="render_basic" @@ -8748,7 +8748,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice2" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" data_type="float" max_equation="100" @@ -8842,7 +8842,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice0" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" data_type="float" max_equation="100" @@ -8940,7 +8940,7 @@ mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" data_type="float" max_equation="100" @@ -9048,7 +9048,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" data_type="float" max_equation="100" @@ -9089,7 +9089,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Hull Shader" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" data_type="float" max_equation="100" @@ -9158,7 +9158,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice1" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" data_type="float" max_equation="100" @@ -9455,7 +9455,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> - <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice1 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0" data_type="float" max_equation="100" @@ -9470,7 +9470,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice1 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1" data_type="float" max_equation="100" @@ -9608,7 +9608,7 @@ mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> - <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 1" + <counter name="Thread Header Ready on Slice0 Subslice2 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1" data_type="float" max_equation="100" @@ -9623,7 +9623,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice2 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0" data_type="float" max_equation="100" @@ -9798,7 +9798,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Fragment Shader" /> - <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice0 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0" data_type="float" max_equation="100" @@ -9826,7 +9826,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> - <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 1" + <counter name="Thread Header Ready on Slice0 Subslice0 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 1" data_type="float" max_equation="100" diff --git a/src/mesa/drivers/dri/i965/brw_oa_kblgt3.xml b/src/mesa/drivers/dri/i965/brw_oa_kblgt3.xml index 3aa8eabf9e0..d7a7f0c19a1 100644 --- a/src/mesa/drivers/dri/i965/brw_oa_kblgt3.xml +++ b/src/mesa/drivers/dri/i965/brw_oa_kblgt3.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<metrics version="1491576028" merge_md5=""> +<metrics version="1508421695" merge_md5=""> <set name="Render Metrics Basic Gen9" mdapi_supported_apis="OGL OCL IO BB" underscore_name="render_basic" @@ -8762,7 +8762,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice2" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" data_type="float" max_equation="100" @@ -8856,7 +8856,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice0" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" data_type="float" max_equation="100" @@ -8954,7 +8954,7 @@ mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" data_type="float" max_equation="100" @@ -9062,7 +9062,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" data_type="float" max_equation="100" @@ -9103,7 +9103,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Hull Shader" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" data_type="float" max_equation="100" @@ -9172,7 +9172,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice1" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" data_type="float" max_equation="100" @@ -9469,7 +9469,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> - <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice1 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0" data_type="float" max_equation="100" @@ -9484,7 +9484,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice1 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1" data_type="float" max_equation="100" @@ -9622,7 +9622,7 @@ mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> - <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 1" + <counter name="Thread Header Ready on Slice0 Subslice2 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1" data_type="float" max_equation="100" @@ -9637,7 +9637,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice2 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0" data_type="float" max_equation="100" @@ -9812,7 +9812,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Fragment Shader" /> - <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice0 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0" data_type="float" max_equation="100" @@ -9840,7 +9840,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> - <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 1" + <counter name="Thread Header Ready on Slice0 Subslice0 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 1" data_type="float" max_equation="100" diff --git a/src/mesa/drivers/dri/i965/brw_oa_sklgt2.xml b/src/mesa/drivers/dri/i965/brw_oa_sklgt2.xml index bed8876b517..ee0c4ec67c8 100644 --- a/src/mesa/drivers/dri/i965/brw_oa_sklgt2.xml +++ b/src/mesa/drivers/dri/i965/brw_oa_sklgt2.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<metrics version="1491577975" merge_md5=""> +<metrics version="1508421693" merge_md5=""> <set name="Render Metrics Basic Gen9" mdapi_supported_apis="OGL OCL IO BB" underscore_name="render_basic" @@ -9247,7 +9247,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice2" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" data_type="float" max_equation="100" @@ -9341,7 +9341,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice0" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" data_type="float" max_equation="100" @@ -9439,7 +9439,7 @@ mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" data_type="float" max_equation="100" @@ -9547,7 +9547,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" data_type="float" max_equation="100" @@ -9588,7 +9588,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Hull Shader" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" data_type="float" max_equation="100" @@ -9657,7 +9657,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice1" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" data_type="float" max_equation="100" @@ -9955,7 +9955,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> - <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice1 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0" data_type="float" max_equation="100" @@ -9970,7 +9970,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice1 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1" data_type="float" max_equation="100" @@ -10108,7 +10108,7 @@ mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> - <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 1" + <counter name="Thread Header Ready on Slice0 Subslice2 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1" data_type="float" max_equation="100" @@ -10123,7 +10123,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice2 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0" data_type="float" max_equation="100" @@ -10298,7 +10298,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Fragment Shader" /> - <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice0 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0" data_type="float" max_equation="100" @@ -10326,7 +10326,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> - <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 1" + <counter name="Thread Header Ready on Slice0 Subslice0 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 1" data_type="float" max_equation="100" diff --git a/src/mesa/drivers/dri/i965/brw_oa_sklgt3.xml b/src/mesa/drivers/dri/i965/brw_oa_sklgt3.xml index 0f59ab654b3..256307ff4b6 100644 --- a/src/mesa/drivers/dri/i965/brw_oa_sklgt3.xml +++ b/src/mesa/drivers/dri/i965/brw_oa_sklgt3.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<metrics version="1491577975" merge_md5=""> +<metrics version="1508421693" merge_md5=""> <set name="Render Metrics Basic Gen9" mdapi_supported_apis="OGL OCL IO BB" underscore_name="render_basic" @@ -8761,7 +8761,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice2" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" data_type="float" max_equation="100" @@ -8855,7 +8855,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice0" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" data_type="float" max_equation="100" @@ -8953,7 +8953,7 @@ mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" data_type="float" max_equation="100" @@ -9061,7 +9061,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" data_type="float" max_equation="100" @@ -9102,7 +9102,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Hull Shader" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" data_type="float" max_equation="100" @@ -9171,7 +9171,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice1" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" data_type="float" max_equation="100" @@ -9468,7 +9468,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> - <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice1 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0" data_type="float" max_equation="100" @@ -9483,7 +9483,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice1 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1" data_type="float" max_equation="100" @@ -9621,7 +9621,7 @@ mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> - <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 1" + <counter name="Thread Header Ready on Slice0 Subslice2 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1" data_type="float" max_equation="100" @@ -9636,7 +9636,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice2 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0" data_type="float" max_equation="100" @@ -9811,7 +9811,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Fragment Shader" /> - <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice0 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0" data_type="float" max_equation="100" @@ -9839,7 +9839,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> - <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 1" + <counter name="Thread Header Ready on Slice0 Subslice0 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 1" data_type="float" max_equation="100" diff --git a/src/mesa/drivers/dri/i965/brw_oa_sklgt4.xml b/src/mesa/drivers/dri/i965/brw_oa_sklgt4.xml index 51f59be0cea..e2a0f43c2e2 100644 --- a/src/mesa/drivers/dri/i965/brw_oa_sklgt4.xml +++ b/src/mesa/drivers/dri/i965/brw_oa_sklgt4.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<metrics version="1491577975" merge_md5=""> +<metrics version="1508421694" merge_md5=""> <set name="Render Metrics Basic Gen9" mdapi_supported_apis="OGL OCL IO BB" underscore_name="render_basic" @@ -8755,7 +8755,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Fragment Shader" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice2" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" data_type="float" max_equation="100" @@ -8849,7 +8849,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="Sampler/Sampler Cache" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice0" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" data_type="float" max_equation="100" @@ -8947,7 +8947,7 @@ mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" data_type="float" max_equation="100" @@ -9055,7 +9055,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Rasterizer/Early Depth Test" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" data_type="float" max_equation="100" @@ -9096,7 +9096,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="EU Array/Hull Shader" /> - <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher" + <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2" description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" data_type="float" max_equation="100" @@ -9165,7 +9165,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> - <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher" + <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice1" description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" data_type="float" max_equation="100" @@ -9462,7 +9462,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Output Merger" /> - <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice1 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0" data_type="float" max_equation="100" @@ -9477,7 +9477,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice1 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1" data_type="float" max_equation="100" @@ -9615,7 +9615,7 @@ mdapi_group="GPU" mdapi_hw_unit_type="gpu" /> - <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 1" + <counter name="Thread Header Ready on Slice0 Subslice2 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1" data_type="float" max_equation="100" @@ -9630,7 +9630,7 @@ mdapi_group="GPU/Thread Dispatcher" mdapi_hw_unit_type="subslice" /> - <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice2 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0" data_type="float" max_equation="100" @@ -9805,7 +9805,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="3D Pipe/Fragment Shader" /> - <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 0" + <counter name="Thread Header Ready on Slice0 Subslice0 Port 0" description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0" data_type="float" max_equation="100" @@ -9833,7 +9833,7 @@ mdapi_hw_unit_type="gpu" mdapi_group="L3/Data Port/Atomics" /> - <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 1" + <counter name="Thread Header Ready on Slice0 Subslice0 Port 1" description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 1" data_type="float" max_equation="100" |