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-rw-r--r--src/mesa/drivers/dri/i965/intel_tex.c63
1 files changed, 0 insertions, 63 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_tex.c b/src/mesa/drivers/dri/i965/intel_tex.c
index eda209f69d1..65a1cb37d45 100644
--- a/src/mesa/drivers/dri/i965/intel_tex.c
+++ b/src/mesa/drivers/dri/i965/intel_tex.c
@@ -302,67 +302,6 @@ intel_texture_view(struct gl_context *ctx,
return GL_TRUE;
}
-static bool
-intel_set_texture_storage_for_buffer_object(struct gl_context *ctx,
- struct gl_texture_object *tex_obj,
- struct gl_buffer_object *buffer_obj,
- uint32_t buffer_offset,
- uint32_t row_stride,
- bool read_only)
-{
- struct brw_context *brw = brw_context(ctx);
- struct intel_texture_object *intel_texobj = intel_texture_object(tex_obj);
- struct gl_texture_image *image = tex_obj->Image[0][0];
- struct intel_texture_image *intel_image = intel_texture_image(image);
- struct intel_buffer_object *intel_buffer_obj = intel_buffer_object(buffer_obj);
-
- if (!read_only) {
- /* Renderbuffers have the restriction that the buffer offset and
- * surface pitch must be a multiple of the element size. If it's
- * not, we have to fail and fall back to software.
- */
- int cpp = _mesa_get_format_bytes(image->TexFormat);
- if (buffer_offset % cpp || row_stride % cpp) {
- perf_debug("Bad PBO alignment; fallback to CPU mapping\n");
- return false;
- }
-
- if (!brw->mesa_format_supports_render[image->TexFormat]) {
- perf_debug("Non-renderable PBO format; fallback to CPU mapping\n");
- return false;
- }
- }
-
- assert(intel_texobj->mt == NULL);
-
- struct brw_bo *bo = intel_bufferobj_buffer(brw, intel_buffer_obj,
- buffer_offset,
- row_stride * image->Height,
- !read_only);
- intel_texobj->mt =
- intel_miptree_create_for_bo(brw, bo,
- image->TexFormat,
- buffer_offset,
- image->Width, image->Height, image->Depth,
- row_stride,
- MIPTREE_CREATE_DEFAULT);
- if (!intel_texobj->mt)
- return false;
-
- if (!_swrast_init_texture_image(image))
- return false;
-
- intel_miptree_reference(&intel_image->mt, intel_texobj->mt);
-
- /* The miptree is in a validated state, so no need to check later. */
- intel_texobj->needs_validate = false;
- intel_texobj->validated_first_level = 0;
- intel_texobj->validated_last_level = 0;
- intel_texobj->_Format = intel_texobj->mt->format;
-
- return true;
-}
-
static void
intel_texture_barrier(struct gl_context *ctx)
{
@@ -395,7 +334,5 @@ intelInitTextureFuncs(struct dd_function_table *functions)
functions->MapTextureImage = intel_map_texture_image;
functions->UnmapTextureImage = intel_unmap_texture_image;
functions->TextureView = intel_texture_view;
- functions->SetTextureStorageForBufferObject =
- intel_set_texture_storage_for_buffer_object;
functions->TextureBarrier = intel_texture_barrier;
}