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-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_gs_nir.cpp4
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp23
2 files changed, 4 insertions, 23 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_nir.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_nir.cpp
index 6f66978f8e1..d9c048e1764 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_gs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_nir.cpp
@@ -73,6 +73,10 @@ vec4_gs_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
src = src_reg(ATTR, BRW_VARYING_SLOT_COUNT * vertex->u[0] +
instr->const_index[0] + offset->u[0],
type);
+ /* gl_PointSize is passed in the .w component of the VUE header */
+ if (instr->const_index[0] == VARYING_SLOT_PSIZ)
+ src.swizzle = BRW_SWIZZLE_WWWW;
+
dest = get_nir_dest(instr->dest, src.type);
dest.writemask = brw_writemask_for_size(instr->num_components);
emit(MOV(dest, src));
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
index b2a971a40ff..1b63d568d85 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
@@ -182,29 +182,6 @@ vec4_gs_visitor::emit_prolog()
}
}
- /* If the geometry shader uses the gl_PointSize input, we need to fix it up
- * to account for the fact that the vertex shader stored it in the w
- * component of VARYING_SLOT_PSIZ.
- */
- if (nir->info.inputs_read & VARYING_BIT_PSIZ) {
- this->current_annotation = "swizzle gl_PointSize input";
- for (int vertex = 0; vertex < (int)nir->info.gs.vertices_in; vertex++) {
- dst_reg dst(ATTR,
- BRW_VARYING_SLOT_COUNT * vertex + VARYING_SLOT_PSIZ);
- dst.type = BRW_REGISTER_TYPE_F;
- src_reg src(dst);
- dst.writemask = WRITEMASK_X;
- src.swizzle = BRW_SWIZZLE_WWWW;
- inst = emit(MOV(dst, src));
-
- /* In dual instanced dispatch mode, dst has a width of 4, so we need
- * to make sure the MOV happens regardless of which channels are
- * enabled.
- */
- inst->force_writemask_all = true;
- }
- }
-
this->current_annotation = NULL;
}