diff options
Diffstat (limited to 'src/mesa/drivers/dri/unichrome')
-rw-r--r-- | src/mesa/drivers/dri/unichrome/via_screen.c | 36 |
1 files changed, 24 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/unichrome/via_screen.c b/src/mesa/drivers/dri/unichrome/via_screen.c index ddd360cc240..2f7f726a598 100644 --- a/src/mesa/drivers/dri/unichrome/via_screen.c +++ b/src/mesa/drivers/dri/unichrome/via_screen.c @@ -44,6 +44,7 @@ #include "via_dri.h" #include "GL/internal/dri_interface.h" +#include "drirenderbuffer.h" /* Radeon configuration */ @@ -240,49 +241,60 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv, */ #if 000 + /* This code _should_ be put to use. We have to move the + * viaRenderbuffer members out of the via_context structure. + * Those members should just be the renderbuffers hanging off the + * gl_framebuffer object. + */ /* XXX check/fix the offset/pitch parameters! */ { driRenderbuffer *frontRb - = driNewRenderbuffer(GL_RGBA, screen->bytesPerPixel, - 0, screen->width); + = driNewRenderbuffer(GL_RGBA, NULL, + screen->bytesPerPixel, + 0, screen->width, driDrawPriv); viaSetSpanFunctions(frontRb, mesaVis); _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base); } if (mesaVis->doubleBufferMode) { driRenderbuffer *backRb - = driNewRenderbuffer(GL_RGBA, screen->bytesPerPixel, - 0, screen->width); + = driNewRenderbuffer(GL_RGBA, NULL, + screen->bytesPerPixel, + 0, screen->width, driDrawPriv); viaSetSpanFunctions(backRb, mesaVis); _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base); } if (mesaVis->depthBits == 16) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->bytesPerPixel, - 0, screen->width); + = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL, + screen->bytesPerPixel, + 0, screen->width, driDrawPriv); viaSetSpanFunctions(depthRb, mesaVis); _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); } else if (mesaVis->depthBits == 24) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->bytesPerPixel, - 0, screen->width); + = driNewRenderbuffer(GL_DEPTH_COMPONENT24, NULL, + screen->bytesPerPixel, + 0, screen->width, driDrawPriv); viaSetSpanFunctions(depthRb, mesaVis); _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); } else if (mesaVis->depthBits == 32) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT32, screen->bytesPerPixel, - 0, screen->width); + = driNewRenderbuffer(GL_DEPTH_COMPONENT32, NULL, + screen->bytesPerPixel, + 0, screen->width, driDrawPriv); viaSetSpanFunctions(depthRb, mesaVis); _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); } if (mesaVis->stencilBits > 0 && !swStencil) { driRenderbuffer *stencilRb - = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, screen->bytesPerPixel, - 0, screen->width); + = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, NULL, + screen->bytesPerPixel, + 0, screen->width, driDrawPriv); viaSetSpanFunctions(stencilRb, mesaVis); _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base); } |