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Diffstat (limited to 'src/mesa/drivers/dri/tdfx/tdfx_tex.c')
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_tex.c169
1 files changed, 86 insertions, 83 deletions
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tex.c b/src/mesa/drivers/dri/tdfx/tdfx_tex.c
index d18812faaab..d25a03da9c2 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_tex.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_tex.c
@@ -200,42 +200,11 @@ static void RevalidateTexture(GLcontext *ctx, struct gl_texture_object *tObj)
}
-static tdfxTexInfo *
-fxAllocTexObjData(tdfxContextPtr fxMesa)
-{
- tdfxTexInfo *ti;
-
- if (!(ti = CALLOC(sizeof(tdfxTexInfo)))) {
- _mesa_problem(NULL, "tdfx driver: out of memory");
- return NULL;
- }
-
- ti->isInTM = GL_FALSE;
-
- ti->whichTMU = TDFX_TMU_NONE;
-
- ti->tm[TDFX_TMU0] = NULL;
- ti->tm[TDFX_TMU1] = NULL;
-
- ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED;
- ti->magFilt = GR_TEXTUREFILTER_BILINEAR;
-
- ti->sClamp = GR_TEXTURECLAMP_WRAP;
- ti->tClamp = GR_TEXTURECLAMP_WRAP;
-
- ti->mmMode = GR_MIPMAP_NEAREST;
- ti->LODblend = FXFALSE;
-
- return ti;
-}
-
-
/*
* Called via glBindTexture.
*/
-
-void
-tdfxDDBindTexture(GLcontext * ctx, GLenum target,
+static void
+tdfxBindTexture(GLcontext * ctx, GLenum target,
struct gl_texture_object *tObj)
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -249,11 +218,8 @@ tdfxDDBindTexture(GLcontext * ctx, GLenum target,
if (target != GL_TEXTURE_2D)
return;
- if (!tObj->DriverData) {
- tObj->DriverData = fxAllocTexObjData(fxMesa);
- }
-
ti = TDFX_TEXTURE_DATA(tObj);
+ assert(ti);
ti->lastTimeUsed = fxMesa->texBindNumber++;
fxMesa->new_state |= TDFX_NEW_TEXTURE;
@@ -263,8 +229,8 @@ tdfxDDBindTexture(GLcontext * ctx, GLenum target,
/*
* Called via glTexEnv.
*/
-void
-tdfxDDTexEnv(GLcontext * ctx, GLenum target, GLenum pname,
+static void
+tdfxTexEnv(GLcontext * ctx, GLenum target, GLenum pname,
const GLfloat * param)
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -289,8 +255,8 @@ tdfxDDTexEnv(GLcontext * ctx, GLenum target, GLenum pname,
/*
* Called via glTexParameter.
*/
-void
-tdfxDDTexParameter(GLcontext * ctx, GLenum target,
+static void
+tdfxTexParameter(GLcontext * ctx, GLenum target,
struct gl_texture_object *tObj,
GLenum pname, const GLfloat * params)
{
@@ -306,10 +272,8 @@ tdfxDDTexParameter(GLcontext * ctx, GLenum target,
if (target != GL_TEXTURE_2D)
return;
- if (!tObj->DriverData)
- tObj->DriverData = fxAllocTexObjData(fxMesa);
-
ti = TDFX_TEXTURE_DATA(tObj);
+ assert(ti);
switch (pname) {
case GL_TEXTURE_MIN_FILTER:
@@ -444,7 +408,7 @@ tdfxDDTexParameter(GLcontext * ctx, GLenum target,
* Here, we delete the Glide data associated with the texture.
*/
void
-tdfxDDDeleteTexture(GLcontext * ctx, struct gl_texture_object *tObj)
+tdfxDeleteTexture(GLcontext * ctx, struct gl_texture_object *tObj)
{
if (ctx && ctx->DriverCtx) {
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -460,7 +424,7 @@ tdfxDDDeleteTexture(GLcontext * ctx, struct gl_texture_object *tObj)
* Return true if texture is resident, false otherwise.
*/
GLboolean
-tdfxDDIsTextureResident(GLcontext *ctx, struct gl_texture_object *tObj)
+tdfxIsTextureResident(GLcontext *ctx, struct gl_texture_object *tObj)
{
tdfxTexInfo *ti = TDFX_TEXTURE_DATA(tObj);
return (GLboolean) (ti && ti->isInTM);
@@ -538,7 +502,7 @@ convertPalette(FxU32 data[256], const struct gl_color_table *table)
void
-tdfxDDTexturePalette(GLcontext * ctx, struct gl_texture_object *tObj)
+tdfxTexturePalette(GLcontext * ctx, struct gl_texture_object *tObj)
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -550,9 +514,8 @@ tdfxDDTexturePalette(GLcontext * ctx, struct gl_texture_object *tObj)
if (!tObj->Palette.Table)
return;
- if (!tObj->DriverData)
- tObj->DriverData = fxAllocTexObjData(fxMesa);
ti = TDFX_TEXTURE_DATA(tObj);
+ assert(ti);
convertPalette(ti->palette.data, &tObj->Palette);
/*tdfxTexInvalidate(ctx, tObj);*/
}
@@ -587,8 +550,8 @@ fxTexusError(const char *string, FxBool fatal)
#endif
-const struct gl_texture_format *
-tdfxDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
+static const struct gl_texture_format *
+tdfxChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
GLenum srcFormat, GLenum srcType )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
@@ -658,7 +621,7 @@ tdfxDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_COLOR_INDEX16_EXT:
return &_mesa_texformat_ci8;
default:
- _mesa_problem(ctx, "unexpected format in tdfxDDChooseTextureFormat");
+ _mesa_problem(ctx, "unexpected format in tdfxChooseTextureFormat");
return NULL;
}
}
@@ -897,8 +860,8 @@ fxFetchFunction(GLint mesaFormat)
}
-void
-tdfxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level,
+static void
+tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat, GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
@@ -917,14 +880,7 @@ tdfxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level,
*/
ti = TDFX_TEXTURE_DATA(texObj);
- if (!ti) {
- texObj->DriverData = fxAllocTexObjData(fxMesa);
- if (!texObj->DriverData) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- return;
- }
- ti = TDFX_TEXTURE_DATA(texObj);
- }
+ assert(ti);
mml = TDFX_TEXIMAGE_DATA(texImage);
if (!mml) {
@@ -1015,8 +971,8 @@ tdfxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level,
}
-void
-tdfxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
+static void
+tdfxTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
@@ -1030,11 +986,6 @@ tdfxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
tdfxMipMapLevel *mml;
GLint texelBytes;
- if (!texObj->DriverData) {
- _mesa_problem(ctx, "problem in fxDDTexSubImage2D");
- return;
- }
-
ti = TDFX_TEXTURE_DATA(texObj);
assert(ti);
mml = TDFX_TEXIMAGE_DATA(texImage);
@@ -1112,7 +1063,7 @@ tdfxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
#if 0000
GLboolean
-tdfxDDCompressedTexImage2D( GLcontext *ctx, GLenum target,
+tdfxCompressedTexImage2D( GLcontext *ctx, GLenum target,
GLint level, GLsizei imageSize,
const GLvoid *data,
struct gl_texture_object *texObj,
@@ -1132,10 +1083,8 @@ tdfxDDCompressedTexImage2D( GLcontext *ctx, GLenum target,
if (target != GL_TEXTURE_2D || texImage->Border > 0)
return GL_FALSE;
- if (!texObj->DriverData)
- texObj->DriverData = fxAllocTexObjData(fxMesa);
-
ti = TDFX_TEXTURE_DATA(texObj);
+ assert(ti);
mml = &ti->mipmapLevel[level];
isCompressedFormat = tdfxDDIsCompressedGlideFormatMacro(texImage->IntFormat);
@@ -1207,7 +1156,7 @@ tdfxDDCompressedTexImage2D( GLcontext *ctx, GLenum target,
}
GLboolean
-tdfxDDCompressedTexSubImage2D( GLcontext *ctx, GLenum target,
+tdfxCompressedTexSubImage2D( GLcontext *ctx, GLenum target,
GLint level, GLint xoffset,
GLint yoffset, GLsizei width,
GLint height, GLenum format,
@@ -1265,7 +1214,7 @@ PrintTexture(int w, int h, int c, const GLubyte * data)
GLboolean
-tdfxDDTestProxyTexImage(GLcontext *ctx, GLenum target,
+tdfxTestProxyTexImage(GLcontext *ctx, GLenum target,
GLint level, GLint internalFormat,
GLenum format, GLenum type,
GLint width, GLint height,
@@ -1285,9 +1234,8 @@ tdfxDDTestProxyTexImage(GLcontext *ctx, GLenum target,
int memNeeded;
tObj = ctx->Texture.Proxy2D;
- if (!tObj->DriverData)
- tObj->DriverData = fxAllocTexObjData(fxMesa);
ti = TDFX_TEXTURE_DATA(tObj);
+ assert(ti);
/* assign the parameters to test against */
tObj->Image[level]->Width = width;
@@ -1349,7 +1297,7 @@ tdfxDDTestProxyTexImage(GLcontext *ctx, GLenum target,
* copy out the compressed data.
*/
void
-tdfxDDGetCompressedTexImage( GLcontext *ctx, GLenum target,
+tdfxGetCompressedTexImage( GLcontext *ctx, GLenum target,
GLint lod, void *image,
const struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
@@ -1360,10 +1308,8 @@ tdfxDDGetCompressedTexImage( GLcontext *ctx, GLenum target,
if (target != GL_TEXTURE_2D)
return;
- if (!texObj->DriverData)
- return;
-
ti = TDFX_TEXTURE_DATA(texObj);
+ assert(ti);
mml = &ti->mipmapLevel[lod];
if (mml->data) {
MEMCPY(image, mml->data, mml->dataSize);
@@ -1376,7 +1322,7 @@ tdfxDDGetCompressedTexImage( GLcontext *ctx, GLenum target,
* texture format.
*/
GLint
-tdfxDDSpecificCompressedTexFormat(GLcontext *ctx,
+tdfxSpecificCompressedTexFormat(GLcontext *ctx,
GLint internalFormat,
GLint numDimensions)
{
@@ -1410,7 +1356,7 @@ tdfxDDSpecificCompressedTexFormat(GLcontext *ctx,
* texture format.
*/
GLint
-tdfxDDBaseCompressedTexFormat(GLcontext *ctx,
+tdfxBaseCompressedTexFormat(GLcontext *ctx,
GLint internalFormat)
{
switch (internalFormat) {
@@ -1474,3 +1420,60 @@ tdfxDDCompressedImageSize(GLcontext *ctx,
}
return 0;
}
+
+
+
+/**
+ * Allocate a new texture object.
+ * Called via ctx->Driver.NewTextureObject.
+ * Note: this function will be called during context creation to
+ * allocate the default texture objects.
+ */
+static struct gl_texture_object *
+tdfxNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
+{
+ struct gl_texture_object *obj;
+ tdfxTexInfo *ti;
+ obj = _mesa_new_texture_object(ctx, name, target);
+ if (!obj)
+ return NULL;
+
+ if (!(ti = CALLOC(sizeof(tdfxTexInfo)))) {
+ _mesa_delete_texture_object(ctx, obj);
+ return NULL;
+ }
+
+ ti->isInTM = GL_FALSE;
+
+ ti->whichTMU = TDFX_TMU_NONE;
+
+ ti->tm[TDFX_TMU0] = NULL;
+ ti->tm[TDFX_TMU1] = NULL;
+
+ ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED;
+ ti->magFilt = GR_TEXTUREFILTER_BILINEAR;
+
+ ti->sClamp = GR_TEXTURECLAMP_WRAP;
+ ti->tClamp = GR_TEXTURECLAMP_WRAP;
+
+ ti->mmMode = GR_MIPMAP_NEAREST;
+ ti->LODblend = FXFALSE;
+
+ obj->DriverData = ti;
+
+ return obj;
+}
+
+
+void tdfxInitTextureFuncs( struct dd_function_table *functions )
+{
+ functions->BindTexture = tdfxBindTexture;
+ functions->NewTextureObject = tdfxNewTextureObject;
+ functions->DeleteTexture = tdfxDeleteTexture;
+ functions->TexEnv = tdfxTexEnv;
+ functions->TexParameter = tdfxTexParameter;
+ functions->ChooseTextureFormat = tdfxChooseTextureFormat;
+ functions->TexImage2D = tdfxTexImage2D;
+ functions->TexSubImage2D = tdfxTexSubImage2D;
+}
+