diff options
Diffstat (limited to 'src/mesa/drivers/dri/tdfx/tdfx_state.c')
-rw-r--r-- | src/mesa/drivers/dri/tdfx/tdfx_state.c | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_state.c b/src/mesa/drivers/dri/tdfx/tdfx_state.c index dcbc7647f29..3f6822d4574 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_state.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_state.c @@ -60,7 +60,7 @@ * Alpha blending */ -static void tdfxUpdateAlphaMode( GLcontext *ctx ) +static void tdfxUpdateAlphaMode( struct gl_context *ctx ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); GrCmpFnc_t func; @@ -283,7 +283,7 @@ static void tdfxUpdateAlphaMode( GLcontext *ctx ) } } -static void tdfxDDAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref ) +static void tdfxDDAlphaFunc( struct gl_context *ctx, GLenum func, GLfloat ref ) { tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx ); @@ -291,7 +291,7 @@ static void tdfxDDAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref ) fxMesa->new_state |= TDFX_NEW_ALPHA; } -static void tdfxDDBlendEquationSeparate( GLcontext *ctx, +static void tdfxDDBlendEquationSeparate( struct gl_context *ctx, GLenum modeRGB, GLenum modeA ) { tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx ); @@ -301,7 +301,7 @@ static void tdfxDDBlendEquationSeparate( GLcontext *ctx, fxMesa->new_state |= TDFX_NEW_ALPHA; } -static void tdfxDDBlendFuncSeparate( GLcontext *ctx, +static void tdfxDDBlendFuncSeparate( struct gl_context *ctx, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA ) { @@ -321,7 +321,7 @@ static void tdfxDDBlendFuncSeparate( GLcontext *ctx, * Stipple */ -void tdfxUpdateStipple( GLcontext *ctx ) +void tdfxUpdateStipple( struct gl_context *ctx ) { tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx ); GrStippleMode_t mode = GR_STIPPLE_DISABLE; @@ -347,7 +347,7 @@ void tdfxUpdateStipple( GLcontext *ctx ) * Depth testing */ -static void tdfxUpdateZMode( GLcontext *ctx ) +static void tdfxUpdateZMode( struct gl_context *ctx ) { tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx ); GrCmpFnc_t func; @@ -386,7 +386,7 @@ static void tdfxUpdateZMode( GLcontext *ctx ) } } -static void tdfxDDDepthFunc( GLcontext *ctx, GLenum func ) +static void tdfxDDDepthFunc( struct gl_context *ctx, GLenum func ) { tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx ); @@ -394,7 +394,7 @@ static void tdfxDDDepthFunc( GLcontext *ctx, GLenum func ) fxMesa->new_state |= TDFX_NEW_DEPTH; } -static void tdfxDDDepthMask( GLcontext *ctx, GLboolean flag ) +static void tdfxDDDepthMask( struct gl_context *ctx, GLboolean flag ) { tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx ); @@ -402,7 +402,7 @@ static void tdfxDDDepthMask( GLcontext *ctx, GLboolean flag ) fxMesa->new_state |= TDFX_NEW_DEPTH; } -static void tdfxDDClearDepth( GLcontext *ctx, GLclampd d ) +static void tdfxDDClearDepth( struct gl_context *ctx, GLclampd d ) { tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx ); @@ -445,7 +445,7 @@ static GrStencil_t convertGLStencilOp( GLenum op ) } -static void tdfxUpdateStencil( GLcontext *ctx ) +static void tdfxUpdateStencil( struct gl_context *ctx ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); @@ -470,7 +470,7 @@ static void tdfxUpdateStencil( GLcontext *ctx ) static void -tdfxDDStencilFuncSeparate( GLcontext *ctx, GLenum face, GLenum func, +tdfxDDStencilFuncSeparate( struct gl_context *ctx, GLenum face, GLenum func, GLint ref, GLuint mask ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); @@ -480,7 +480,7 @@ tdfxDDStencilFuncSeparate( GLcontext *ctx, GLenum face, GLenum func, } static void -tdfxDDStencilMaskSeparate( GLcontext *ctx, GLenum face, GLuint mask ) +tdfxDDStencilMaskSeparate( struct gl_context *ctx, GLenum face, GLuint mask ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); @@ -489,7 +489,7 @@ tdfxDDStencilMaskSeparate( GLcontext *ctx, GLenum face, GLuint mask ) } static void -tdfxDDStencilOpSeparate( GLcontext *ctx, GLenum face, GLenum sfail, +tdfxDDStencilOpSeparate( struct gl_context *ctx, GLenum face, GLenum sfail, GLenum zfail, GLenum zpass ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); @@ -503,7 +503,7 @@ tdfxDDStencilOpSeparate( GLcontext *ctx, GLenum face, GLenum sfail, * Fog - orthographic fog still not working */ -static void tdfxUpdateFogAttrib( GLcontext *ctx ) +static void tdfxUpdateFogAttrib( struct gl_context *ctx ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); GrFogMode_t mode; @@ -562,7 +562,7 @@ static void tdfxUpdateFogAttrib( GLcontext *ctx ) } } -static void tdfxDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param ) +static void tdfxDDFogfv( struct gl_context *ctx, GLenum pname, const GLfloat *param ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); @@ -614,7 +614,7 @@ static int intersect_rect( drm_clip_rect_t *out, * Examine XF86 cliprect list and scissor state to recompute our * cliprect list. */ -void tdfxUpdateClipping( GLcontext *ctx ) +void tdfxUpdateClipping( struct gl_context *ctx ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); __DRIdrawable *dPriv = fxMesa->driDrawable; @@ -695,7 +695,7 @@ void tdfxUpdateClipping( GLcontext *ctx ) * Culling */ -void tdfxUpdateCull( GLcontext *ctx ) +void tdfxUpdateCull( struct gl_context *ctx ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); GrCullMode_t mode = GR_CULL_DISABLE; @@ -737,7 +737,7 @@ void tdfxUpdateCull( GLcontext *ctx ) } } -static void tdfxDDCullFace( GLcontext *ctx, GLenum mode ) +static void tdfxDDCullFace( struct gl_context *ctx, GLenum mode ) { tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx ); @@ -745,7 +745,7 @@ static void tdfxDDCullFace( GLcontext *ctx, GLenum mode ) fxMesa->new_state |= TDFX_NEW_CULL; } -static void tdfxDDFrontFace( GLcontext *ctx, GLenum mode ) +static void tdfxDDFrontFace( struct gl_context *ctx, GLenum mode ) { tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx ); @@ -758,7 +758,7 @@ static void tdfxDDFrontFace( GLcontext *ctx, GLenum mode ) * Line drawing. */ -static void tdfxUpdateLine( GLcontext *ctx ) +static void tdfxUpdateLine( struct gl_context *ctx ) { tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx ); @@ -771,7 +771,7 @@ static void tdfxUpdateLine( GLcontext *ctx ) } -static void tdfxDDLineWidth( GLcontext *ctx, GLfloat width ) +static void tdfxDDLineWidth( struct gl_context *ctx, GLfloat width ) { tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx ); FLUSH_BATCH( fxMesa ); @@ -783,7 +783,7 @@ static void tdfxDDLineWidth( GLcontext *ctx, GLfloat width ) * Color Attributes */ -static void tdfxDDColorMask( GLcontext *ctx, +static void tdfxDDColorMask( struct gl_context *ctx, GLboolean r, GLboolean g, GLboolean b, GLboolean a ) { @@ -810,7 +810,7 @@ static void tdfxDDColorMask( GLcontext *ctx, } -static void tdfxDDClearColor( GLcontext *ctx, +static void tdfxDDClearColor( struct gl_context *ctx, const GLfloat color[4] ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); @@ -829,7 +829,7 @@ static void tdfxDDClearColor( GLcontext *ctx, * Light Model */ -static void tdfxDDLightModelfv( GLcontext *ctx, GLenum pname, +static void tdfxDDLightModelfv( struct gl_context *ctx, GLenum pname, const GLfloat *param ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); @@ -841,7 +841,7 @@ static void tdfxDDLightModelfv( GLcontext *ctx, GLenum pname, } } -static void tdfxDDShadeModel( GLcontext *ctx, GLenum mode ) +static void tdfxDDShadeModel( struct gl_context *ctx, GLenum mode ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); @@ -856,7 +856,7 @@ static void tdfxDDShadeModel( GLcontext *ctx, GLenum mode ) */ static void -tdfxDDScissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h) +tdfxDDScissor(struct gl_context * ctx, GLint x, GLint y, GLsizei w, GLsizei h) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); FLUSH_BATCH( fxMesa ); @@ -867,7 +867,7 @@ tdfxDDScissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h) * Render */ -static void tdfxUpdateRenderAttrib( GLcontext *ctx ) +static void tdfxUpdateRenderAttrib( struct gl_context *ctx ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); FLUSH_BATCH( fxMesa ); @@ -878,7 +878,7 @@ static void tdfxUpdateRenderAttrib( GLcontext *ctx ) * Viewport */ -void tdfxUpdateViewport( GLcontext *ctx ) +void tdfxUpdateViewport( struct gl_context *ctx ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); const GLfloat *v = ctx->Viewport._WindowMap.m; @@ -895,7 +895,7 @@ void tdfxUpdateViewport( GLcontext *ctx ) } -static void tdfxDDViewport( GLcontext *ctx, GLint x, GLint y, +static void tdfxDDViewport( struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); @@ -904,7 +904,7 @@ static void tdfxDDViewport( GLcontext *ctx, GLint x, GLint y, } -static void tdfxDDDepthRange( GLcontext *ctx, GLclampd nearVal, GLclampd farVal ) +static void tdfxDDDepthRange( struct gl_context *ctx, GLclampd nearVal, GLclampd farVal ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); FLUSH_BATCH( fxMesa ); @@ -916,7 +916,7 @@ static void tdfxDDDepthRange( GLcontext *ctx, GLclampd nearVal, GLclampd farVal * State enable/disable */ -static void tdfxDDEnable( GLcontext *ctx, GLenum cap, GLboolean state ) +static void tdfxDDEnable( struct gl_context *ctx, GLenum cap, GLboolean state ) { tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx ); @@ -1017,7 +1017,7 @@ static void tdfxDDEnable( GLcontext *ctx, GLenum cap, GLboolean state ) /* Set the buffer used for drawing */ /* XXX support for separate read/draw buffers hasn't been tested */ -static void tdfxDDDrawBuffer( GLcontext *ctx, GLenum mode ) +static void tdfxDDDrawBuffer( struct gl_context *ctx, GLenum mode ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); @@ -1054,7 +1054,7 @@ static void tdfxDDDrawBuffer( GLcontext *ctx, GLenum mode ) } -static void tdfxDDReadBuffer( GLcontext *ctx, GLenum mode ) +static void tdfxDDReadBuffer( struct gl_context *ctx, GLenum mode ) { /* XXX ??? */ } @@ -1064,7 +1064,7 @@ static void tdfxDDReadBuffer( GLcontext *ctx, GLenum mode ) * Polygon stipple */ -static void tdfxDDPolygonStipple( GLcontext *ctx, const GLubyte *mask ) +static void tdfxDDPolygonStipple( struct gl_context *ctx, const GLubyte *mask ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); const GLubyte *m = mask; @@ -1119,7 +1119,7 @@ static void tdfxDDPolygonStipple( GLcontext *ctx, const GLubyte *mask ) -static void tdfxDDRenderMode( GLcontext *ctx, GLenum mode ) +static void tdfxDDRenderMode( struct gl_context *ctx, GLenum mode ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); FALLBACK( fxMesa, TDFX_FALLBACK_RENDER_MODE, (mode != GL_RENDER) ); @@ -1150,7 +1150,7 @@ static void tdfxDDPrintState( const char *msg, GLuint flags ) -void tdfxDDUpdateHwState( GLcontext *ctx ) +void tdfxDDUpdateHwState( struct gl_context *ctx ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); int new_state = fxMesa->new_state; @@ -1226,7 +1226,7 @@ void tdfxDDUpdateHwState( GLcontext *ctx ) } -static void tdfxDDInvalidateState( GLcontext *ctx, GLuint new_state ) +static void tdfxDDInvalidateState( struct gl_context *ctx, GLuint new_state ) { _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); @@ -1242,7 +1242,7 @@ static void tdfxDDInvalidateState( GLcontext *ctx, GLuint new_state ) */ void tdfxInitState( tdfxContextPtr fxMesa ) { - GLcontext *ctx = fxMesa->glCtx; + struct gl_context *ctx = fxMesa->glCtx; GLint i; fxMesa->ColorCombine.Function = GR_COMBINE_FUNCTION_LOCAL; @@ -1390,7 +1390,7 @@ void tdfxInitState( tdfxContextPtr fxMesa ) -void tdfxDDInitStateFuncs( GLcontext *ctx ) +void tdfxDDInitStateFuncs( struct gl_context *ctx ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); 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