diff options
Diffstat (limited to 'src/mesa/drivers/dri/tdfx/tdfx_pixels.c')
-rw-r--r-- | src/mesa/drivers/dri/tdfx/tdfx_pixels.c | 689 |
1 files changed, 689 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_pixels.c b/src/mesa/drivers/dri/tdfx/tdfx_pixels.c new file mode 100644 index 00000000000..803c8c5c1cc --- /dev/null +++ b/src/mesa/drivers/dri/tdfx/tdfx_pixels.c @@ -0,0 +1,689 @@ +/* -*- mode: c; c-basic-offset: 3 -*- + * + * Copyright 2000 VA Linux Systems Inc., Fremont, California. + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ +/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_pixels.c,v 1.4 2002/02/22 21:45:03 dawes Exp $ */ + +/* + * Original rewrite: + * Gareth Hughes <[email protected]>, 29 Sep - 1 Oct 2000 + * + * Authors: + * Gareth Hughes <[email protected]> + * Brian Paul <[email protected]> + * Nathan Hand <[email protected]> + * + */ + +#include "tdfx_context.h" +#include "tdfx_dd.h" +#include "tdfx_lock.h" +#include "tdfx_vb.h" +#include "tdfx_pixels.h" +#include "tdfx_render.h" + +#include "swrast/swrast.h" + +#include "image.h" + + +#define FX_grLfbWriteRegion(fxMesa,dst_buffer,dst_x,dst_y,src_format,src_width,src_height,src_stride,src_data) \ + do { \ + LOCK_HARDWARE(fxMesa); \ + fxMesa->Glide.grLfbWriteRegion(dst_buffer,dst_x,dst_y,src_format,src_width,src_height,FXFALSE,src_stride,src_data); \ + UNLOCK_HARDWARE(fxMesa); \ + } while(0) + + +#define FX_grLfbReadRegion(fxMesa,src_buffer,src_x,src_y,src_width,src_height,dst_stride,dst_data) \ + do { \ + LOCK_HARDWARE(fxMesa); \ + fxMesa->Glide.grLfbReadRegion(src_buffer,src_x,src_y,src_width,src_height,dst_stride,dst_data); \ + UNLOCK_HARDWARE(fxMesa); \ + } while (0); + + +#if 0 +static FxBool +FX_grLfbLock(tdfxContextPtr fxMesa, GrLock_t type, GrBuffer_t buffer, + GrLfbWriteMode_t writeMode, GrOriginLocation_t origin, + FxBool pixelPipeline, GrLfbInfo_t * info) +{ + FxBool result; + + LOCK_HARDWARE(fxMesa); + result = fxMesa->Glide.grLfbLock(type, buffer, writeMode, origin, pixelPipeline, info); + UNLOCK_HARDWARE(fxMesa); + return result; +} +#endif + + +#define FX_grLfbUnlock(fxMesa, t, b) \ + do { \ + LOCK_HARDWARE(fxMesa); \ + fxMesa->Glide.grLfbUnlock(t, b); \ + UNLOCK_HARDWARE(fxMesa); \ + } while (0) + + + +#if 0 +/* test if window coord (px,py) is visible */ +static GLboolean +inClipRects(tdfxContextPtr fxMesa, int px, int py) +{ + int i; + for (i = 0; i < fxMesa->numClipRects; i++) { + if ((px >= fxMesa->pClipRects[i].x1) && + (px < fxMesa->pClipRects[i].x2) && + (py >= fxMesa->pClipRects[i].y1) && + (py < fxMesa->pClipRects[i].y2)) return GL_TRUE; + } + return GL_FALSE; +} +#endif + +/* test if rectangle of pixels (px,py) (px+width,py+height) is visible */ +static GLboolean +inClipRects_Region(tdfxContextPtr fxMesa, int x, int y, int width, int height) +{ + int i; + int x1, y1, x2, y2; + int xmin, xmax, ymin, ymax, pixelsleft; + + y1 = y - height + 1; y2 = y; + x1 = x; x2 = x + width - 1; + pixelsleft = width * height; + + for (i = 0; i < fxMesa->numClipRects; i++) + { + /* algorithm requires x1 < x2 and y1 < y2 */ + if ((fxMesa->pClipRects[i].x1 < fxMesa->pClipRects[i].x2)) { + xmin = fxMesa->pClipRects[i].x1; + xmax = fxMesa->pClipRects[i].x2-1; + } else { + xmin = fxMesa->pClipRects[i].x2; + xmax = fxMesa->pClipRects[i].x1-1; + } + if ((fxMesa->pClipRects[i].y1 < fxMesa->pClipRects[i].y2)) { + ymin = fxMesa->pClipRects[i].y1; + ymax = fxMesa->pClipRects[i].y2-1; + } else { + ymin = fxMesa->pClipRects[i].y2; + ymax = fxMesa->pClipRects[i].y1-1; + } + + /* reject trivial cases */ + if (xmax < x1) continue; + if (ymax < y1) continue; + if (xmin > x2) continue; + if (ymin > y2) continue; + + /* find the intersection */ + if (xmin < x1) xmin = x1; + if (ymin < y1) ymin = y1; + if (xmax > x2) xmax = x2; + if (ymax > y2) ymax = y2; + + pixelsleft -= (xmax-xmin+1) * (ymax-ymin+1); + } + + return pixelsleft == 0; +} + +#if 0 +GLboolean +tdfx_bitmap_R5G6B5(GLcontext * ctx, GLint px, GLint py, + GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte * bitmap) +{ + tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); + GrLfbInfo_t info; + TdfxU16 color; + const struct gl_pixelstore_attrib *finalUnpack; + struct gl_pixelstore_attrib scissoredUnpack; + + /* check if there's any raster operations enabled which we can't handle */ + if (ctx->RasterMask & (ALPHATEST_BIT | + BLEND_BIT | + DEPTH_BIT | + FOG_BIT | + LOGIC_OP_BIT | + SCISSOR_BIT | + STENCIL_BIT | + MASKING_BIT | + ALPHABUF_BIT | MULTI_DRAW_BIT)) return GL_FALSE; + + if (ctx->Scissor.Enabled) { + /* This is a bit tricky, but by carefully adjusting the px, py, + * width, height, skipPixels and skipRows values we can do + * scissoring without special code in the rendering loop. + */ + + /* we'll construct a new pixelstore struct */ + finalUnpack = &scissoredUnpack; + scissoredUnpack = *unpack; + if (scissoredUnpack.RowLength == 0) + scissoredUnpack.RowLength = width; + + /* clip left */ + if (px < ctx->Scissor.X) { + scissoredUnpack.SkipPixels += (ctx->Scissor.X - px); + width -= (ctx->Scissor.X - px); + px = ctx->Scissor.X; + } + /* clip right */ + if (px + width >= ctx->Scissor.X + ctx->Scissor.Width) { + width -= (px + width - (ctx->Scissor.X + ctx->Scissor.Width)); + } + /* clip bottom */ + if (py < ctx->Scissor.Y) { + scissoredUnpack.SkipRows += (ctx->Scissor.Y - py); + height -= (ctx->Scissor.Y - py); + py = ctx->Scissor.Y; + } + /* clip top */ + if (py + height >= ctx->Scissor.Y + ctx->Scissor.Height) { + height -= (py + height - (ctx->Scissor.Y + ctx->Scissor.Height)); + } + + if (width <= 0 || height <= 0) + return GL_TRUE; /* totally scissored away */ + } + else { + finalUnpack = unpack; + } + + /* compute pixel value */ + { + GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0f); + GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0f); + GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0f); + /*GLint a = (GLint)(ctx->Current.RasterColor[3]*255.0f); */ + if (fxMesa->bgrOrder) { + color = (TdfxU16) + (((TdfxU16) 0xf8 & b) << (11 - 3)) | + (((TdfxU16) 0xfc & g) << (5 - 3 + 1)) | + (((TdfxU16) 0xf8 & r) >> 3); + } + else + color = (TdfxU16) + (((TdfxU16) 0xf8 & r) << (11 - 3)) | + (((TdfxU16) 0xfc & g) << (5 - 3 + 1)) | + (((TdfxU16) 0xf8 & b) >> 3); + } + + info.size = sizeof(info); + if (!TDFX_grLfbLock(fxMesa, + GR_LFB_WRITE_ONLY, + fxMesa->currentFB, + GR_LFBWRITEMODE_565, + GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) { +#ifndef TDFX_SILENT + fprintf(stderr, "tdfx Driver: error locking the linear frame buffer\n"); +#endif + return GL_TRUE; + } + + { + const GLint winX = fxMesa->x_offset; + const GLint winY = fxMesa->y_offset + fxMesa->height - 1; + /* The dest stride depends on the hardware and whether we're drawing + * to the front or back buffer. This compile-time test seems to do + * the job for now. + */ + const GLint dstStride = (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) + ? (fxMesa->screen_width) : (info.strideInBytes / 2); + GLint row; + /* compute dest address of bottom-left pixel in bitmap */ + GLushort *dst = (GLushort *) info.lfbPtr + + (winY - py) * dstStride + (winX + px); + + for (row = 0; row < height; row++) { + const GLubyte *src = + (const GLubyte *) _mesa_image_address(finalUnpack, + bitmap, width, height, + GL_COLOR_INDEX, + GL_BITMAP, 0, row, 0); + if (finalUnpack->LsbFirst) { + /* least significan bit first */ + GLubyte mask = 1U << (finalUnpack->SkipPixels & 0x7); + GLint col; + for (col = 0; col < width; col++) { + if (*src & mask) { + if (inClipRects(fxMesa, winX + px + col, winY - py - row)) + dst[col] = color; + } + if (mask == 128U) { + src++; + mask = 1U; + } + else { + mask = mask << 1; + } + } + if (mask != 1) + src++; + } + else { + /* most significan bit first */ + GLubyte mask = 128U >> (finalUnpack->SkipPixels & 0x7); + GLint col; + for (col = 0; col < width; col++) { + if (*src & mask) { + if (inClipRects(fxMesa, winX + px + col, winY - py - row)) + dst[col] = color; + } + if (mask == 1U) { + src++; + mask = 128U; + } + else { + mask = mask >> 1; + } + } + if (mask != 128) + src++; + } + dst -= dstStride; + } + } + + TDFX_grLfbUnlock(fxMesa, GR_LFB_WRITE_ONLY, fxMesa->currentFB); + return GL_TRUE; +} +#endif + +#if 0 +GLboolean +tdfx_bitmap_R8G8B8A8(GLcontext * ctx, GLint px, GLint py, + GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte * bitmap) +{ + tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); + GrLfbInfo_t info; + GLuint color; + const struct gl_pixelstore_attrib *finalUnpack; + struct gl_pixelstore_attrib scissoredUnpack; + + /* check if there's any raster operations enabled which we can't handle */ + if (ctx->RasterMask & (ALPHATEST_BIT | + BLEND_BIT | + DEPTH_BIT | + FOG_BIT | + LOGIC_OP_BIT | + SCISSOR_BIT | + STENCIL_BIT | + MASKING_BIT | + ALPHABUF_BIT | MULTI_DRAW_BIT)) return GL_FALSE; + + if (ctx->Scissor.Enabled) { + /* This is a bit tricky, but by carefully adjusting the px, py, + * width, height, skipPixels and skipRows values we can do + * scissoring without special code in the rendering loop. + */ + + /* we'll construct a new pixelstore struct */ + finalUnpack = &scissoredUnpack; + scissoredUnpack = *unpack; + if (scissoredUnpack.RowLength == 0) + scissoredUnpack.RowLength = width; + + /* clip left */ + if (px < ctx->Scissor.X) { + scissoredUnpack.SkipPixels += (ctx->Scissor.X - px); + width -= (ctx->Scissor.X - px); + px = ctx->Scissor.X; + } + /* clip right */ + if (px + width >= ctx->Scissor.X + ctx->Scissor.Width) { + width -= (px + width - (ctx->Scissor.X + ctx->Scissor.Width)); + } + /* clip bottom */ + if (py < ctx->Scissor.Y) { + scissoredUnpack.SkipRows += (ctx->Scissor.Y - py); + height -= (ctx->Scissor.Y - py); + py = ctx->Scissor.Y; + } + /* clip top */ + if (py + height >= ctx->Scissor.Y + ctx->Scissor.Height) { + height -= (py + height - (ctx->Scissor.Y + ctx->Scissor.Height)); + } + + if (width <= 0 || height <= 0) + return GL_TRUE; /* totally scissored away */ + } + else { + finalUnpack = unpack; + } + + /* compute pixel value */ + { + GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0f); + GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0f); + GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0f); + GLint a = (GLint) (ctx->Current.RasterColor[3] * 255.0f); + color = PACK_BGRA32(r, g, b, a); + } + + info.size = sizeof(info); + if (!TDFX_grLfbLock(fxMesa, GR_LFB_WRITE_ONLY, + fxMesa->currentFB, GR_LFBWRITEMODE_8888, + GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) { +#ifndef TDFX_SILENT + fprintf(stderr, "tdfx Driver: error locking the linear frame buffer\n"); +#endif + return GL_TRUE; + } + + { + const GLint winX = fxMesa->x_offset; + const GLint winY = fxMesa->y_offset + fxMesa->height - 1; + GLint dstStride; + GLuint *dst; + GLint row; + + if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) { + dstStride = fxMesa->screen_width; + dst = + (GLuint *) info.lfbPtr + (winY - py) * dstStride + (winX + + px); + } + else { + dstStride = info.strideInBytes / 4; + dst = + (GLuint *) info.lfbPtr + (winY - py) * dstStride + (winX + + px); + } + + /* compute dest address of bottom-left pixel in bitmap */ + for (row = 0; row < height; row++) { + const GLubyte *src = + (const GLubyte *) _mesa_image_address(finalUnpack, + bitmap, width, height, + GL_COLOR_INDEX, + GL_BITMAP, 0, row, 0); + if (finalUnpack->LsbFirst) { + /* least significan bit first */ + GLubyte mask = 1U << (finalUnpack->SkipPixels & 0x7); + GLint col; + for (col = 0; col < width; col++) { + if (*src & mask) { + if (inClipRects(fxMesa, winX + px + col, winY - py - row)) + dst[col] = color; + } + if (mask == 128U) { + src++; + mask = 1U; + } + else { + mask = mask << 1; + } + } + if (mask != 1) + src++; + } + else { + /* most significan bit first */ + GLubyte mask = 128U >> (finalUnpack->SkipPixels & 0x7); + GLint col; + for (col = 0; col < width; col++) { + if (*src & mask) { + if (inClipRects(fxMesa, winX + px + col, winY - py - row)) + dst[col] = color; + } + if (mask == 1U) { + src++; + mask = 128U; + } + else { + mask = mask >> 1; + } + } + if (mask != 128) + src++; + } + dst -= dstStride; + } + } + + TDFX_grLfbUnlock(fxMesa, GR_LFB_WRITE_ONLY, fxMesa->currentFB); + return GL_TRUE; +} +#endif + +void +tdfx_readpixels_R5G6B5(GLcontext * ctx, GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *packing, + GLvoid * dstImage) +{ + if (format != GL_RGB || + type != GL_UNSIGNED_SHORT_5_6_5 || + (ctx->_ImageTransferState & (IMAGE_SCALE_BIAS_BIT| + IMAGE_MAP_COLOR_BIT))) + { + _swrast_ReadPixels( ctx, x, y, width, height, format, type, packing, + dstImage ); + return; + } + + { + tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); + GrLfbInfo_t info; + + const GLint winX = fxMesa->x_offset; + const GLint winY = fxMesa->y_offset + fxMesa->height - 1; + const GLint scrX = winX + x; + const GLint scrY = winY - y; + + LOCK_HARDWARE( fxMesa ); + info.size = sizeof(info); + if (fxMesa->Glide.grLfbLock(GR_LFB_READ_ONLY, + fxMesa->ReadBuffer, + GR_LFBWRITEMODE_ANY, + GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) { + const GLint srcStride = (fxMesa->glCtx->Color.DrawBuffer == + GL_FRONT) ? (fxMesa->screen_width) : (info.strideInBytes / 2); + const GLushort *src = (const GLushort *) info.lfbPtr + + scrY * srcStride + scrX; + GLubyte *dst = (GLubyte *) _mesa_image_address(packing, + dstImage, width, height, format, type, 0, 0, 0); + const GLint dstStride = _mesa_image_row_stride(packing, + width, format, type); + + /* directly memcpy 5R6G5B pixels into client's buffer */ + const GLint widthInBytes = width * 2; + GLint row; + for (row = 0; row < height; row++) { + MEMCPY(dst, src, widthInBytes); + dst += dstStride; + src -= srcStride; + } + + fxMesa->Glide.grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->ReadBuffer); + } + UNLOCK_HARDWARE( fxMesa ); + return; + } +} + +void +tdfx_readpixels_R8G8B8A8(GLcontext * ctx, GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *packing, + GLvoid * dstImage) +{ + if ((!(format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8) && + !(format == GL_BGRA && type == GL_UNSIGNED_BYTE)) || + (ctx->_ImageTransferState & (IMAGE_SCALE_BIAS_BIT| + IMAGE_MAP_COLOR_BIT))) + { + _swrast_ReadPixels( ctx, x, y, width, height, format, type, packing, + dstImage ); + return; + } + + + { + tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); + GrLfbInfo_t info; + + const GLint winX = fxMesa->x_offset; + const GLint winY = fxMesa->y_offset + fxMesa->height - 1; + const GLint scrX = winX + x; + const GLint scrY = winY - y; + + LOCK_HARDWARE(fxMesa); + info.size = sizeof(info); + if (fxMesa->Glide.grLfbLock(GR_LFB_READ_ONLY, + fxMesa->ReadBuffer, + GR_LFBWRITEMODE_ANY, + GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) + { + const GLint srcStride = (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) + ? (fxMesa->screen_width) : (info.strideInBytes / 4); + const GLuint *src = (const GLuint *) info.lfbPtr + + scrY * srcStride + scrX; + const GLint dstStride = + _mesa_image_row_stride(packing, width, format, type); + GLubyte *dst = (GLubyte *) _mesa_image_address(packing, + dstImage, width, height, format, type, 0, 0, 0); + const GLint widthInBytes = width * 4; + + { + GLint row; + for (row = 0; row < height; row++) { + MEMCPY(dst, src, widthInBytes); + dst += dstStride; + src -= srcStride; + } + } + + fxMesa->Glide.grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->ReadBuffer); + } + UNLOCK_HARDWARE(fxMesa); + } +} + +void +tdfx_drawpixels_R8G8B8A8(GLcontext * ctx, GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid * pixels) +{ + tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); + + if ((!(format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8) && + !(format == GL_BGRA && type == GL_UNSIGNED_BYTE)) || + ctx->Pixel.ZoomX != 1.0F || + ctx->Pixel.ZoomY != 1.0F || + (ctx->_ImageTransferState & (IMAGE_SCALE_BIAS_BIT| + IMAGE_MAP_COLOR_BIT)) || + ctx->Color.AlphaEnabled || + ctx->Depth.Test || + ctx->Fog.Enabled || + ctx->Scissor.Enabled || + ctx->Stencil.Enabled || + !ctx->Color.ColorMask[0] || + !ctx->Color.ColorMask[1] || + !ctx->Color.ColorMask[2] || + !ctx->Color.ColorMask[3] || + ctx->Color.ColorLogicOpEnabled || + ctx->Texture._EnabledUnits || + ctx->Depth.OcclusionTest || + fxMesa->Fallback) + { + _swrast_DrawPixels( ctx, x, y, width, height, format, type, + unpack, pixels ); + return; + } + + { + tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); + GrLfbInfo_t info; + GLboolean result = GL_FALSE; + + const GLint winX = fxMesa->x_offset; + const GLint winY = fxMesa->y_offset + fxMesa->height - 1; + const GLint scrX = winX + x; + const GLint scrY = winY - y; + + /* lock early to make sure cliprects are right */ + LOCK_HARDWARE(fxMesa); + + /* make sure hardware has latest blend funcs */ + if (ctx->Color.BlendEnabled) { + fxMesa->dirty |= TDFX_UPLOAD_BLEND_FUNC; + tdfxEmitHwStateLocked( fxMesa ); + } + + /* look for clipmasks, giveup if region obscured */ + if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) { + if (!inClipRects_Region(fxMesa, scrX, scrY, width, height)) { + UNLOCK_HARDWARE(fxMesa); + _swrast_DrawPixels( ctx, x, y, width, height, format, type, + unpack, pixels ); + return; + } + } + + info.size = sizeof(info); + if (fxMesa->Glide.grLfbLock(GR_LFB_WRITE_ONLY, + fxMesa->DrawBuffer, + GR_LFBWRITEMODE_8888, + GR_ORIGIN_UPPER_LEFT, FXTRUE, &info)) + { + const GLint dstStride = (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) + ? (fxMesa->screen_width * 4) : (info.strideInBytes); + GLubyte *dst = (GLubyte *) info.lfbPtr + + scrY * dstStride + scrX * 4; + const GLint srcStride = + _mesa_image_row_stride(unpack, width, format, type); + const GLubyte *src = (GLubyte *) _mesa_image_address(unpack, + pixels, width, height, format, type, 0, 0, 0); + const GLint widthInBytes = width * 4; + + if ((format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8) || + (format == GL_BGRA && type == GL_UNSIGNED_BYTE)) { + GLint row; + for (row = 0; row < height; row++) { + MEMCPY(dst, src, widthInBytes); + dst -= dstStride; + src += srcStride; + } + result = GL_TRUE; + } + + fxMesa->Glide.grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->DrawBuffer); + } + UNLOCK_HARDWARE(fxMesa); + } +} |