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-rw-r--r--src/mesa/drivers/dri/savage/savagedd.c4
-rw-r--r--src/mesa/drivers/dri/savage/savagerender.c12
-rw-r--r--src/mesa/drivers/dri/savage/savagetex.c12
3 files changed, 13 insertions, 15 deletions
diff --git a/src/mesa/drivers/dri/savage/savagedd.c b/src/mesa/drivers/dri/savage/savagedd.c
index 3f8d7aafb08..c7f58835054 100644
--- a/src/mesa/drivers/dri/savage/savagedd.c
+++ b/src/mesa/drivers/dri/savage/savagedd.c
@@ -38,8 +38,6 @@
#include "utils.h"
-#define DRIVER_DATE "20061110"
-
/***************************************
* Mesa's Driver Functions
***************************************/
@@ -71,7 +69,7 @@ static const GLubyte *savageDDGetString( struct gl_context *ctx, GLenum name )
case GL_VENDOR:
return (GLubyte *)"S3 Graphics Inc.";
case GL_RENDERER:
- offset = driGetRendererString( buffer, cardNames[chipset], DRIVER_DATE,
+ offset = driGetRendererString( buffer, cardNames[chipset],
screen->agpMode );
return (GLubyte *)buffer;
default:
diff --git a/src/mesa/drivers/dri/savage/savagerender.c b/src/mesa/drivers/dri/savage/savagerender.c
index 8cc448ad4f7..6687dc5f466 100644
--- a/src/mesa/drivers/dri/savage/savagerender.c
+++ b/src/mesa/drivers/dri/savage/savagerender.c
@@ -250,9 +250,9 @@ static GLboolean run_texnorm_stage( struct gl_context *ctx,
const GLbitfield reallyEnabled = ctx->Texture.Unit[i]._ReallyEnabled;
if (reallyEnabled) {
const struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
- const GLboolean normalizeS = (texObj->WrapS == GL_REPEAT);
+ const GLboolean normalizeS = (texObj->Sampler.WrapS == GL_REPEAT);
const GLboolean normalizeT = (reallyEnabled & TEXTURE_2D_BIT) &&
- (texObj->WrapT == GL_REPEAT);
+ (texObj->Sampler.WrapT == GL_REPEAT);
const GLfloat *in = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]->data;
const GLint instride = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]->stride;
GLfloat (*out)[4] = store->texcoord[i].data;
@@ -332,15 +332,15 @@ static void validate_texnorm( struct gl_context *ctx,
GLuint flags = 0;
if (((ctx->Texture.Unit[0]._ReallyEnabled & (TEXTURE_1D_BIT|TEXTURE_2D_BIT)) &&
- (ctx->Texture.Unit[0]._Current->WrapS == GL_REPEAT)) ||
+ (ctx->Texture.Unit[0]._Current->Sampler.WrapS == GL_REPEAT)) ||
((ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_2D_BIT) &&
- (ctx->Texture.Unit[0]._Current->WrapT == GL_REPEAT)))
+ (ctx->Texture.Unit[0]._Current->Sampler.WrapT == GL_REPEAT)))
flags |= VERT_BIT_TEX0;
if (((ctx->Texture.Unit[1]._ReallyEnabled & (TEXTURE_1D_BIT|TEXTURE_2D_BIT)) &&
- (ctx->Texture.Unit[1]._Current->WrapS == GL_REPEAT)) ||
+ (ctx->Texture.Unit[1]._Current->Sampler.WrapS == GL_REPEAT)) ||
((ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_2D_BIT) &&
- (ctx->Texture.Unit[1]._Current->WrapT == GL_REPEAT)))
+ (ctx->Texture.Unit[1]._Current->Sampler.WrapT == GL_REPEAT)))
flags |= VERT_BIT_TEX1;
store->active = (flags != 0);
diff --git a/src/mesa/drivers/dri/savage/savagetex.c b/src/mesa/drivers/dri/savage/savagetex.c
index 3aece732c99..9486c12c158 100644
--- a/src/mesa/drivers/dri/savage/savagetex.c
+++ b/src/mesa/drivers/dri/savage/savagetex.c
@@ -502,9 +502,9 @@ savageAllocTexObj( struct gl_texture_object *texObj )
make_empty_list( &t->base );
- savageSetTexWrapping(t,texObj->WrapS,texObj->WrapT);
- savageSetTexFilter(t,texObj->MinFilter,texObj->MagFilter);
- savageSetTexBorderColor(t,texObj->BorderColor.f);
+ savageSetTexWrapping(t,texObj->Sampler.WrapS,texObj->Sampler.WrapT);
+ savageSetTexFilter(t,texObj->Sampler.MinFilter,texObj->Sampler.MagFilter);
+ savageSetTexBorderColor(t,texObj->Sampler.BorderColor.f);
}
return t;
@@ -2031,16 +2031,16 @@ static void savageTexParameter( struct gl_context *ctx, GLenum target,
switch (pname) {
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
- savageSetTexFilter(t,tObj->MinFilter,tObj->MagFilter);
+ savageSetTexFilter(t,tObj->Sampler.MinFilter,tObj->Sampler.MagFilter);
break;
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
- savageSetTexWrapping(t,tObj->WrapS,tObj->WrapT);
+ savageSetTexWrapping(t,tObj->Sampler.WrapS,tObj->Sampler.WrapT);
break;
case GL_TEXTURE_BORDER_COLOR:
- savageSetTexBorderColor(t,tObj->BorderColor.f);
+ savageSetTexBorderColor(t,tObj->Sampler.BorderColor.f);
break;
default: