diff options
Diffstat (limited to 'src/mesa/drivers/dri/savage')
-rw-r--r-- | src/mesa/drivers/dri/savage/savage_init.h | 10 | ||||
-rw-r--r-- | src/mesa/drivers/dri/savage/savage_xmesa.c | 81 | ||||
-rw-r--r-- | src/mesa/drivers/dri/savage/savagedd.c | 3 | ||||
-rw-r--r-- | src/mesa/drivers/dri/savage/savageioctl.c | 16 | ||||
-rw-r--r-- | src/mesa/drivers/dri/savage/savagespan.c | 74 | ||||
-rw-r--r-- | src/mesa/drivers/dri/savage/savagespan.h | 9 | ||||
-rw-r--r-- | src/mesa/drivers/dri/savage/savagestate.c | 6 |
7 files changed, 173 insertions, 26 deletions
diff --git a/src/mesa/drivers/dri/savage/savage_init.h b/src/mesa/drivers/dri/savage/savage_init.h index 9cf8e66b7c2..0dec397b7ba 100644 --- a/src/mesa/drivers/dri/savage/savage_init.h +++ b/src/mesa/drivers/dri/savage/savage_init.h @@ -80,6 +80,16 @@ typedef struct { } savageScreenPrivate; +/** + * savageRenderbuffer, derived from Mesa's gl_renderbuffer + */ +typedef struct { + struct gl_renderbuffer Base; + /* XXX per-window info should go here */ + int foo, bar; +} savageRenderbuffer; + + #include "savagecontext.h" extern void savageGetLock( savageContextPtr imesa, GLuint flags ); diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c index 485bc77458d..aeb314681e9 100644 --- a/src/mesa/drivers/dri/savage/savage_xmesa.c +++ b/src/mesa/drivers/dri/savage/savage_xmesa.c @@ -29,7 +29,8 @@ #include "savagecontext.h" #include "context.h" #include "matrix.h" - +#include "framebuffer.h" +#include "renderbuffer.h" #include "simple_list.h" #include "utils.h" @@ -588,25 +589,85 @@ savageDestroyContext(__DRIcontextPrivate *driContextPriv) } } + static GLboolean savageCreateBuffer( __DRIscreenPrivate *driScrnPriv, __DRIdrawablePrivate *driDrawPriv, const __GLcontextModes *mesaVis, GLboolean isPixmap) { + savageScreenPrivate *screen = (savageScreenPrivate *) driScrnPriv->private; + if (isPixmap) { return GL_FALSE; /* not implemented */ } else { GLboolean swStencil = mesaVis->stencilBits > 0 && mesaVis->depthBits != 24; - driDrawPriv->driverPrivate = (void *) +#if 0 + driDrawPriv->driverPrivate = (void *) _mesa_create_framebuffer(mesaVis, GL_FALSE, /* software depth buffer? */ swStencil, mesaVis->accumRedBits > 0, mesaVis->alphaBits > 0 ); +#else + struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis); + /* + * XXX: this value needs to be set according to the config file + * setting. But we don't get that until we create a rendering + * context!!!! + */ + GLboolean float_depth = GL_FALSE; + + { + driRenderbuffer *frontRb + = driNewRenderbuffer(GL_RGBA, screen->cpp, + screen->frontOffset, screen->aperturePitch); + savageSetSpanFunctions(frontRb, mesaVis, float_depth); + _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base); + } + + if (mesaVis->doubleBufferMode) { + driRenderbuffer *backRb + = driNewRenderbuffer(GL_RGBA, screen->cpp, + screen->backOffset, screen->aperturePitch); + savageSetSpanFunctions(backRb, mesaVis, float_depth); + _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base); + } - return (driDrawPriv->driverPrivate != NULL); + if (mesaVis->depthBits == 16) { + driRenderbuffer *depthRb + = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp, + screen->depthOffset, screen->aperturePitch); + savageSetSpanFunctions(depthRb, mesaVis, float_depth); + _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); + } + else if (mesaVis->depthBits == 24) { + driRenderbuffer *depthRb + = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp, + screen->depthOffset, screen->aperturePitch); + savageSetSpanFunctions(depthRb, mesaVis, float_depth); + _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); + } + + if (mesaVis->stencilBits > 0 && !swStencil) { + driRenderbuffer *stencilRb + = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, screen->cpp, + screen->depthOffset, screen->aperturePitch); + savageSetSpanFunctions(stencilRb, mesaVis, float_depth); + _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base); + } + + _mesa_add_soft_renderbuffers(fb, + GL_FALSE, /* color */ + GL_FALSE, /* depth */ + swStencil, + mesaVis->accumRedBits > 0, + GL_FALSE, /* alpha */ + GL_FALSE /* aux */); + driDrawPriv->driverPrivate = (void *) fb; +#endif + return (driDrawPriv->driverPrivate != NULL); } } @@ -670,11 +731,11 @@ static void savageXMesaWindowMoved( savageContextPtr imesa ) if (0) fprintf(stderr, "savageXMesaWindowMoved\n\n"); - switch (imesa->glCtx->Color._DrawDestMask[0]) { - case DD_FRONT_LEFT_BIT: + switch (imesa->glCtx->DrawBuffer->_ColorDrawBufferMask[0]) { + case BUFFER_BIT_FRONT_LEFT: savageXMesaSetFrontClipRects( imesa ); break; - case DD_BACK_LEFT_BIT: + case BUFFER_BIT_BACK_LEFT: savageXMesaSetBackClipRects( imesa ); break; default: @@ -742,15 +803,15 @@ savageMakeCurrent(__DRIcontextPrivate *driContextPriv, imesa->mesa_drawable = driDrawPriv; imesa->dirty = ~0; - _mesa_make_current2(imesa->glCtx, - (GLframebuffer *) driDrawPriv->driverPrivate, - (GLframebuffer *) driReadPriv->driverPrivate); + _mesa_make_current(imesa->glCtx, + (GLframebuffer *) driDrawPriv->driverPrivate, + (GLframebuffer *) driReadPriv->driverPrivate); savageXMesaWindowMoved( imesa ); } else { - _mesa_make_current(NULL, NULL); + _mesa_make_current(NULL, NULL, NULL); } return GL_TRUE; } diff --git a/src/mesa/drivers/dri/savage/savagedd.c b/src/mesa/drivers/dri/savage/savagedd.c index 639b335be78..72d7d33ce32 100644 --- a/src/mesa/drivers/dri/savage/savagedd.c +++ b/src/mesa/drivers/dri/savage/savagedd.c @@ -24,6 +24,7 @@ #include "mtypes.h" +#include "framebuffer.h" #include <stdio.h> @@ -113,6 +114,6 @@ static void savageBufferSize(GLframebuffer *buffer, GLuint *width, GLuint *heigh void savageDDInitDriverFuncs( GLcontext *ctx ) { ctx->Driver.GetBufferSize = savageBufferSize; - ctx->Driver.ResizeBuffers = _swrast_alloc_buffers; + ctx->Driver.ResizeBuffers = _mesa_resize_framebuffer; ctx->Driver.GetString = savageDDGetString; } diff --git a/src/mesa/drivers/dri/savage/savageioctl.c b/src/mesa/drivers/dri/savage/savageioctl.c index e68f58cccf4..30d008e1be8 100644 --- a/src/mesa/drivers/dri/savage/savageioctl.c +++ b/src/mesa/drivers/dri/savage/savageioctl.c @@ -367,28 +367,28 @@ static void savageDDClear( GLcontext *ctx, GLbitfield mask, GLboolean all, flags = 0; - if (mask & DD_FRONT_LEFT_BIT) { + if (mask & BUFFER_BIT_FRONT_LEFT) { flags |= SAVAGE_FRONT; - mask &= ~DD_FRONT_LEFT_BIT; + mask &= ~BUFFER_BIT_FRONT_LEFT; } - if (mask & DD_BACK_LEFT_BIT) { + if (mask & BUFFER_BIT_BACK_LEFT) { flags |= SAVAGE_BACK; - mask &= ~DD_BACK_LEFT_BIT; + mask &= ~BUFFER_BIT_BACK_LEFT; } - if ((mask & DD_DEPTH_BIT) && ctx->Depth.Mask) { + if ((mask & BUFFER_BIT_DEPTH) && ctx->Depth.Mask) { flags |= SAVAGE_DEPTH; depthMask |= (imesa->savageScreen->zpp == 2) ? 0xffffffff : 0x00ffffff; - mask &= ~DD_DEPTH_BIT; + mask &= ~BUFFER_BIT_DEPTH; } - if((mask & DD_STENCIL_BIT) && imesa->hw_stencil) + if((mask & BUFFER_BIT_STENCIL) && imesa->hw_stencil) { flags |= SAVAGE_DEPTH; depthMask |= 0xff000000; - mask &= ~DD_STENCIL_BIT; + mask &= ~BUFFER_BIT_STENCIL; } savageFlushVertices(imesa); diff --git a/src/mesa/drivers/dri/savage/savagespan.c b/src/mesa/drivers/dri/savage/savagespan.c index 4fad537ba62..acdfde097b5 100644 --- a/src/mesa/drivers/dri/savage/savagespan.c +++ b/src/mesa/drivers/dri/savage/savagespan.c @@ -230,9 +230,9 @@ static void savageDDSetBuffer(GLcontext *ctx, GLframebuffer *buffer, savageContextPtr imesa = SAVAGE_CONTEXT(ctx); char *map; - assert((bufferBit == DD_FRONT_LEFT_BIT) || (bufferBit == DD_BACK_LEFT_BIT)); + assert((bufferBit == BUFFER_BIT_FRONT_LEFT) || (bufferBit == BUFFER_BIT_BACK_LEFT)); - map = (bufferBit == DD_FRONT_LEFT_BIT) + map = (bufferBit == BUFFER_BIT_FRONT_LEFT) ? imesa->apertureBase[TARGET_FRONT] : imesa->apertureBase[TARGET_BACK]; @@ -306,15 +306,18 @@ void savageDDInitSpanFuncs( GLcontext *ctx ) swdd->SetBuffer = savageDDSetBuffer; +#if 0 switch (imesa->savageScreen->cpp) { case 2: savageInitPointers_565( swdd ); break; case 4: savageInitPointers_8888( swdd ); } +#endif switch (imesa->savageScreen->zpp) { case 2: +#if 0 if (imesa->float_depth) { swdd->ReadDepthSpan = savageReadDepthSpan_16f; swdd->WriteDepthSpan = savageWriteDepthSpan_16f; @@ -328,9 +331,10 @@ void savageDDInitSpanFuncs( GLcontext *ctx ) swdd->ReadDepthPixels = savageReadDepthPixels_16; swdd->WriteDepthPixels = savageWriteDepthPixels_16; } - +#endif break; - case 4: + case 4: +#if 0 if (imesa->float_depth) { swdd->ReadDepthSpan = savageReadDepthSpan_8_24f; swdd->WriteDepthSpan = savageWriteDepthSpan_8_24f; @@ -348,6 +352,7 @@ void savageDDInitSpanFuncs( GLcontext *ctx ) swdd->WriteStencilSpan = savageWriteStencilSpan_8_24; swdd->ReadStencilPixels = savageReadStencilPixels_8_24; swdd->WriteStencilPixels = savageWriteStencilPixels_8_24; +#endif break; } @@ -369,3 +374,64 @@ void savageDDInitSpanFuncs( GLcontext *ctx ) ctx->Driver.DrawPixels = savageDrawPixels; ctx->Driver.ReadPixels = savageReadPixels; } + + + +/** + * Plug in the Get/Put routines for the given driRenderbuffer. + */ +void +savageSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis, + GLboolean float_depth) +{ + if (drb->Base.InternalFormat == GL_RGBA) { + if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) { + savageInitPointers_565(&drb->Base); + } + else { + savageInitPointers_8888(&drb->Base); + } + } + else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) { + if (float_depth) { + drb->Base.GetRow = savageReadDepthSpan_16f; + drb->Base.GetValues = savageReadDepthPixels_16f; + drb->Base.PutRow = savageWriteDepthSpan_16f; + drb->Base.PutMonoRow = savageWriteMonoDepthSpan_16f; + drb->Base.PutValues = savageWriteDepthPixels_16f; + } + else { + drb->Base.GetRow = savageReadDepthSpan_16; + drb->Base.GetValues = savageReadDepthPixels_16; + drb->Base.PutRow = savageWriteDepthSpan_16; + drb->Base.PutMonoRow = savageWriteMonoDepthSpan_16; + drb->Base.PutValues = savageWriteDepthPixels_16; + } + drb->Base.PutMonoValues = NULL; + } + else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) { + if (float_depth) { + drb->Base.GetRow = savageReadDepthSpan_8_24f; + drb->Base.GetValues = savageReadDepthPixels_8_24f; + drb->Base.PutRow = savageWriteDepthSpan_8_24f; + drb->Base.PutMonoRow = savageWriteMonoDepthSpan_8_24f; + drb->Base.PutValues = savageWriteDepthPixels_8_24f; + } + else { + drb->Base.GetRow = savageReadDepthSpan_8_24; + drb->Base.GetValues = savageReadDepthPixels_8_24; + drb->Base.PutRow = savageWriteDepthSpan_8_24; + drb->Base.PutMonoRow = savageWriteMonoDepthSpan_8_24; + drb->Base.PutValues = savageWriteDepthPixels_8_24; + } + drb->Base.PutMonoValues = NULL; + } + else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) { + drb->Base.GetRow = savageReadStencilSpan_8_24; + drb->Base.GetValues = savageReadStencilPixels_8_24; + drb->Base.PutRow = savageWriteStencilSpan_8_24; + drb->Base.PutMonoRow = savageWriteMonoStencilSpan_8_24; + drb->Base.PutValues = savageWriteStencilPixels_8_24; + drb->Base.PutMonoValues = NULL; + } +} diff --git a/src/mesa/drivers/dri/savage/savagespan.h b/src/mesa/drivers/dri/savage/savagespan.h index cb3a1b52fd7..f6a312e820e 100644 --- a/src/mesa/drivers/dri/savage/savagespan.h +++ b/src/mesa/drivers/dri/savage/savagespan.h @@ -25,8 +25,16 @@ #ifndef _SAVAGE_SPAN_H #define _SAVAGE_SPAN_H +#include "drirenderbuffer.h" + + extern void savageDDInitSpanFuncs( GLcontext *ctx ); +extern void +savageSetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis, + GLboolean float_depth); + + /* * Savage 16-bit float depth format with zExpOffset=16: * 4 bit unsigned exponent, 12 bit mantissa @@ -125,4 +133,5 @@ static __inline GLdouble savageDecodeFloat24( GLuint x ) } #undef _1 + #endif diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c index 7b58c817a2f..567b9797336 100644 --- a/src/mesa/drivers/dri/savage/savagestate.c +++ b/src/mesa/drivers/dri/savage/savagestate.c @@ -644,8 +644,8 @@ static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode ) /* * _DrawDestMask is easier to cope with than <mode>. */ - switch ( ctx->Color._DrawDestMask[0] ) { - case DD_FRONT_LEFT_BIT: + switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) { + case BUFFER_BIT_FRONT_LEFT: imesa->IsDouble = GL_FALSE; imesa->regs.s4.destCtrl.ni.offset = imesa->savageScreen->frontOffset>>11; @@ -653,7 +653,7 @@ static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode ) savageXMesaSetFrontClipRects( imesa ); FALLBACK( ctx, SAVAGE_FALLBACK_DRAW_BUFFER, GL_FALSE ); break; - case DD_BACK_LEFT_BIT: + case BUFFER_BIT_BACK_LEFT: imesa->IsDouble = GL_TRUE; imesa->regs.s4.destCtrl.ni.offset = imesa->savageScreen->backOffset>>11; imesa->NotFirstFrame = GL_FALSE; |