diff options
Diffstat (limited to 'src/mesa/drivers/dri/savage/savagetris.c')
-rw-r--r-- | src/mesa/drivers/dri/savage/savagetris.c | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/src/mesa/drivers/dri/savage/savagetris.c b/src/mesa/drivers/dri/savage/savagetris.c index 0050485e313..79a951147f9 100644 --- a/src/mesa/drivers/dri/savage/savagetris.c +++ b/src/mesa/drivers/dri/savage/savagetris.c @@ -53,8 +53,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "savagetex.h" #include "savageioctl.h" -static void savageRasterPrimitive( GLcontext *ctx, GLuint prim ); -static void savageRenderPrimitive( GLcontext *ctx, GLenum prim ); +static void savageRasterPrimitive( struct gl_context *ctx, GLuint prim ); +static void savageRenderPrimitive( struct gl_context *ctx, GLenum prim ); static GLenum reduced_prim[GL_POLYGON+1] = { @@ -562,7 +562,7 @@ savage_fallback_tri( savageContextPtr imesa, savageVertexPtr v1, savageVertexPtr v2 ) { - GLcontext *ctx = imesa->glCtx; + struct gl_context *ctx = imesa->glCtx; SWvertex v[3]; FLUSH_BATCH(imesa); WAIT_IDLE_EMPTY(imesa); @@ -578,7 +578,7 @@ savage_fallback_line( savageContextPtr imesa, savageVertexPtr v0, savageVertexPtr v1 ) { - GLcontext *ctx = imesa->glCtx; + struct gl_context *ctx = imesa->glCtx; SWvertex v[2]; FLUSH_BATCH(imesa); WAIT_IDLE_EMPTY(imesa); @@ -592,7 +592,7 @@ static void savage_fallback_point( savageContextPtr imesa, savageVertexPtr v0 ) { - GLcontext *ctx = imesa->glCtx; + struct gl_context *ctx = imesa->glCtx; SWvertex v[1]; FLUSH_BATCH(imesa); WAIT_IDLE_EMPTY(imesa); @@ -645,7 +645,7 @@ savage_fallback_point( savageContextPtr imesa, /* Render clipped primitives */ /**********************************************************************/ -static void savageRenderClippedPoly( GLcontext *ctx, const GLuint *elts, +static void savageRenderClippedPoly( struct gl_context *ctx, const GLuint *elts, GLuint n ) { TNLcontext *tnl = TNL_CONTEXT(ctx); @@ -661,13 +661,13 @@ static void savageRenderClippedPoly( GLcontext *ctx, const GLuint *elts, } } -static void savageRenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj ) +static void savageRenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj ) { TNLcontext *tnl = TNL_CONTEXT(ctx); tnl->Driver.Render.Line( ctx, ii, jj ); } /* -static void savageFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts, +static void savageFastRenderClippedPoly( struct gl_context *ctx, const GLuint *elts, GLuint n ) { r128ContextPtr rmesa = R128_CONTEXT( ctx ); @@ -711,7 +711,7 @@ static void savageFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts, #define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED) -static void savageChooseRenderState(GLcontext *ctx) +static void savageChooseRenderState(struct gl_context *ctx) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); GLuint flags = ctx->_TriangleCaps; @@ -781,7 +781,7 @@ static void savageChooseRenderState(GLcontext *ctx) /* Validate state at pipeline start */ /**********************************************************************/ -static void savageRunPipeline( GLcontext *ctx ) +static void savageRunPipeline( struct gl_context *ctx ) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); @@ -829,7 +829,7 @@ static void savageRunPipeline( GLcontext *ctx ) * primitives. */ -static void savageRasterPrimitive( GLcontext *ctx, GLuint prim ) +static void savageRasterPrimitive( struct gl_context *ctx, GLuint prim ) { savageContextPtr imesa = SAVAGE_CONTEXT( ctx ); @@ -851,7 +851,7 @@ static void savageRasterPrimitive( GLcontext *ctx, GLuint prim ) #endif } -static void savageRenderPrimitive( GLcontext *ctx, GLenum prim ) +static void savageRenderPrimitive( struct gl_context *ctx, GLenum prim ) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); GLuint rprim = reduced_prim[prim]; @@ -870,7 +870,7 @@ static void savageRenderPrimitive( GLcontext *ctx, GLenum prim ) * them. Fallback to swrast we can't. Returns GL_TRUE if projective * texture coordinates must be faked, GL_FALSE otherwise. */ -static GLboolean savageCheckPTexHack( GLcontext *ctx ) +static GLboolean savageCheckPTexHack( struct gl_context *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; @@ -933,7 +933,7 @@ do { \ #define SAVAGE_EMIT_ST1 0x0300 -static INLINE GLuint savageChooseVertexFormat_s3d( GLcontext *ctx ) +static INLINE GLuint savageChooseVertexFormat_s3d( struct gl_context *ctx ) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); @@ -996,7 +996,7 @@ static INLINE GLuint savageChooseVertexFormat_s3d( GLcontext *ctx ) } -static INLINE GLuint savageChooseVertexFormat_s4( GLcontext *ctx ) +static INLINE GLuint savageChooseVertexFormat_s4( struct gl_context *ctx ) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); @@ -1121,7 +1121,7 @@ static INLINE GLuint savageChooseVertexFormat_s4( GLcontext *ctx ) } -static void savageRenderStart( GLcontext *ctx ) +static void savageRenderStart( struct gl_context *ctx ) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); @@ -1199,7 +1199,7 @@ static void savageRenderStart( GLcontext *ctx ) } } -static void savageRenderFinish( GLcontext *ctx ) +static void savageRenderFinish( struct gl_context *ctx ) { /* Flush the last primitive now, before any state is changed. */ savageFlushVertices(SAVAGE_CONTEXT(ctx)); @@ -1227,7 +1227,7 @@ static const char * const fallbackStrings[] = { "Projective texture", }; -void savageFallback( GLcontext *ctx, GLuint bit, GLboolean mode ) +void savageFallback( struct gl_context *ctx, GLuint bit, GLboolean mode ) { TNLcontext *tnl = TNL_CONTEXT(ctx); savageContextPtr imesa = SAVAGE_CONTEXT(ctx); @@ -1279,7 +1279,7 @@ void savageFallback( GLcontext *ctx, GLuint bit, GLboolean mode ) /* Initialization. */ /**********************************************************************/ -void savageInitTriFuncs( GLcontext *ctx ) +void savageInitTriFuncs( struct gl_context *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); static int firsttime = 1; |