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diff --git a/src/mesa/drivers/dri/savage/savagetex.h b/src/mesa/drivers/dri/savage/savagetex.h
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+/*
+ * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
+ * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef SAVAGETEX_INC
+#define SAVAGETEX_INC
+
+#include "mtypes.h"
+#include "mm.h"
+
+#include "savagecontext.h"
+#include "savage_3d_reg.h"
+
+#define VALID_SAVAGE_TEXTURE_OBJECT(tobj) (tobj)
+
+#define SAVAGE_TEX_MAXLEVELS 11
+#define MIN_TILE_CHUNK 8
+#define MIPMAP_CHUNK 4
+
+
+
+/* For shared texture space managment, these texture objects may also
+ * be used as proxies for regions of texture memory containing other
+ * client's textures. Such proxy textures (not to be confused with GL
+ * proxy textures) are subject to the same LRU aging we use for our
+ * own private textures, and thus we have a mechanism where we can
+ * fairly decide between kicking out our own textures and those of
+ * other clients.
+ *
+ * Non-local texture objects have a valid MemBlock to describe the
+ * region managed by the other client, and can be identified by
+ * 't->globj == 0'
+ */
+typedef struct {
+ GLuint sWrapMode;
+ GLuint tWrapMode;
+ GLuint minFilter;
+ GLuint magFilter;
+ GLuint boarderColor;
+ GLuint hwPhysAddress;
+} savage_texture_parameter_t;
+
+struct savage_texture_object_t {
+ struct savage_texture_object_t *next, *prev;
+ struct gl_texture_object *globj;
+ GLuint age;
+
+
+ GLuint texelBytes;
+ GLuint totalSize;
+ GLuint bound;
+ GLuint heap;
+
+ PMemBlock MemBlock;
+ char *BufAddr;
+
+ GLuint min_level;
+ GLuint max_level;
+ GLuint dirty_images;
+
+ struct {
+ const struct gl_texture_image *image;
+ GLuint offset; /* into BufAddr */
+ GLuint height;
+ GLuint internalFormat;
+ } image[SAVAGE_TEX_MAXLEVELS];
+
+ /* Support for multitexture.
+ */
+ GLuint current_unit;
+ savage_texture_parameter_t texParams;
+};
+
+#define SAVAGE_NO_PALETTE 0x0
+#define SAVAGE_USE_PALETTE 0x1
+#define SAVAGE_UPDATE_PALETTE 0x2
+#define SAVAGE_FALLBACK_PALETTE 0x4
+#define __HWEnvCombineSingleUnitScale(imesa, flag0, flag1, TexBlendCtrl)
+#define __HWParseTexEnvCombine(imesa, flag0, TexCtrl, TexBlendCtrl)
+
+
+extern void (*savageUpdateTextureState)( GLcontext *ctx );
+void savageDDInitTextureFuncs( struct dd_function_table *functions );
+
+void savageDestroyTexObj( savageContextPtr imesa, savageTextureObjectPtr t);
+int savageUploadTexImages( savageContextPtr imesa, savageTextureObjectPtr t );
+
+void savageResetGlobalLRU( savageContextPtr imesa , GLuint heap);
+void savageTexturesGone( savageContextPtr imesa, GLuint heap,
+ GLuint start, GLuint end,
+ GLuint in_use );
+
+void savagePrintLocalLRU( savageContextPtr imesa ,GLuint heap);
+void savagePrintGlobalLRU( savageContextPtr imesa ,GLuint heap);
+
+#endif