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Diffstat (limited to 'src/mesa/drivers/dri/savage/savagestate.c')
-rw-r--r--src/mesa/drivers/dri/savage/savagestate.c26
1 files changed, 14 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c
index b417d1e2aae..fd3da8262e7 100644
--- a/src/mesa/drivers/dri/savage/savagestate.c
+++ b/src/mesa/drivers/dri/savage/savagestate.c
@@ -1179,17 +1179,18 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state)
savageBlendFunc_s4(ctx);
break;
case GL_BLEND:
- /*Can't find Enable bit in the 3D registers.*/
- /* For some reason enable(GL_BLEND) affects ColorLogicOpEnabled.
- */
- FALLBACK (ctx, SAVAGE_FALLBACK_LOGICOP,
- (ctx->Color.ColorLogicOpEnabled &&
- ctx->Color.LogicOp != GL_COPY));
/*add the savageBlendFunc 2001/11/25
* if call no such function, then glDisable(GL_BLEND) will do noting,
*our chip has no disable bit
*/
savageBlendFunc_s4(ctx);
+ case GL_COLOR_LOGIC_OP:
+ /* Fall through:
+ * For some reason enable(GL_BLEND) affects ColorLogicOpEnabled.
+ */
+ FALLBACK (ctx, SAVAGE_FALLBACK_LOGICOP,
+ (ctx->Color.ColorLogicOpEnabled &&
+ ctx->Color.LogicOp != GL_COPY));
break;
case GL_DEPTH_TEST:
savageDDDepthFunc_s4(ctx,ctx->Depth.Func);
@@ -1269,17 +1270,18 @@ static void savageDDEnable_s3d(GLcontext *ctx, GLenum cap, GLboolean state)
savageBlendFunc_s3d(ctx);
break;
case GL_BLEND:
- /*Can't find Enable bit in the 3D registers.*/
- /* For some reason enable(GL_BLEND) affects ColorLogicOpEnabled.
- */
- FALLBACK (ctx, SAVAGE_FALLBACK_LOGICOP,
- (ctx->Color.ColorLogicOpEnabled &&
- ctx->Color.LogicOp != GL_COPY));
/*add the savageBlendFunc 2001/11/25
* if call no such function, then glDisable(GL_BLEND) will do noting,
*our chip has no disable bit
*/
savageBlendFunc_s3d(ctx);
+ case GL_COLOR_LOGIC_OP:
+ /* Fall through:
+ * For some reason enable(GL_BLEND) affects ColorLogicOpEnabled.
+ */
+ FALLBACK (ctx, SAVAGE_FALLBACK_LOGICOP,
+ (ctx->Color.ColorLogicOpEnabled &&
+ ctx->Color.LogicOp != GL_COPY));
break;
case GL_DEPTH_TEST:
savageDDDepthFunc_s3d(ctx,ctx->Depth.Func);