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Diffstat (limited to 'src/mesa/drivers/dri/savage/savagestate.c')
-rw-r--r--src/mesa/drivers/dri/savage/savagestate.c248
1 files changed, 141 insertions, 107 deletions
diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c
index f4f22602d8d..d6048291bee 100644
--- a/src/mesa/drivers/dri/savage/savagestate.c
+++ b/src/mesa/drivers/dri/savage/savagestate.c
@@ -69,16 +69,10 @@ static __inline__ GLuint savagePackColor(GLuint format,
static void savageDDAlphaFunc_s4(GLcontext *ctx, GLenum func, GLfloat ref)
{
- /* This can be done in BlendFunc*/
- savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
savageBlendFunc_s4(ctx);
}
static void savageDDAlphaFunc_s3d(GLcontext *ctx, GLenum func, GLfloat ref)
{
- /* This can be done in BlendFunc*/
- savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
savageBlendFunc_s3d(ctx);
}
@@ -103,6 +97,9 @@ static void savageDDBlendEquationSeparate(GLcontext *ctx,
static void savageBlendFunc_s4(GLcontext *ctx)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
+ u_int32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
+ u_int32_t drawCtrl0 = imesa->regs.s4.drawCtrl0.ui;
+ u_int32_t drawCtrl1 = imesa->regs.s4.drawCtrl1.ui;
/* set up draw control register (including blending, alpha
* test, and shading model)
@@ -266,11 +263,17 @@ static void savageBlendFunc_s4(GLcontext *ctx)
/*imesa->regs.s4.drawLocalCtrl.ni.zUpdateEn =
~drawLocalCtrl.ni.wrZafterAlphaTst;*/
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+ if (drawLocalCtrl != imesa->regs.s4.drawLocalCtrl.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
+ if (drawCtrl0 != imesa->regs.s4.drawCtrl0.ui ||
+ drawCtrl1 != imesa->regs.s4.drawCtrl1.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
}
static void savageBlendFunc_s3d(GLcontext *ctx)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
+ u_int32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
+ u_int32_t zBufCtrl = imesa->regs.s3d.zBufCtrl.ui;
/* set up draw control register (including blending, alpha
* test, dithering, and shading model)
@@ -432,7 +435,9 @@ static void savageBlendFunc_s3d(GLcontext *ctx)
imesa->regs.s3d.zBufCtrl.ni.wrZafterAlphaTst =
imesa->regs.s3d.drawCtrl.ni.alphaTestEn;
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+ if (drawCtrl != imesa->regs.s3d.drawCtrl.ui ||
+ zBufCtrl != imesa->regs.s3d.zBufCtrl.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
static void savageDDBlendFuncSeparate_s4( GLcontext *ctx, GLenum sfactorRGB,
@@ -456,7 +461,9 @@ static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
ZCmpFunc zmode;
-#define depthIndex 0
+ u_int32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
+ u_int32_t zBufCtrl = imesa->regs.s4.zBufCtrl.ui;
+ u_int32_t zWatermarks = imesa->regs.s4.zWatermarks.ui; /* FIXME: in DRM */
/* set up z-buffer control register (global)
* set up z-buffer offset register (global)
@@ -513,14 +520,20 @@ static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func)
imesa->regs.s4.drawLocalCtrl.ni.flushPdZbufWrites = GL_FALSE;
imesa->regs.s4.zWatermarks.ni.wLow = 8;
}
-
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+
+ if (drawLocalCtrl != imesa->regs.s4.drawLocalCtrl.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
+ if (zBufCtrl != imesa->regs.s4.zBufCtrl.ui ||
+ zWatermarks != imesa->regs.s4.zWatermarks.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
}
static void savageDDDepthFunc_s3d(GLcontext *ctx, GLenum func)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
ZCmpFunc zmode;
-#define depthIndex 0
+ u_int32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
+ u_int32_t zBufCtrl = imesa->regs.s3d.zBufCtrl.ui;
+ u_int32_t zWatermarks = imesa->regs.s3d.zWatermarks.ui; /* FIXME: in DRM */
/* set up z-buffer control register (global)
* set up z-buffer offset register (global)
@@ -565,14 +578,18 @@ static void savageDDDepthFunc_s3d(GLcontext *ctx, GLenum func)
imesa->regs.s3d.zWatermarks.ni.wLow = 8;
}
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+ if (drawCtrl != imesa->regs.s3d.drawCtrl.ui ||
+ zBufCtrl != imesa->regs.s3d.zBufCtrl.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
+ if (zWatermarks != imesa->regs.s3d.zWatermarks.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
}
static void savageDDDepthMask_s4(GLcontext *ctx, GLboolean flag)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
+ u_int32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
if (flag)
{
imesa->regs.s4.drawLocalCtrl.ni.flushPdZbufWrites = GL_TRUE;
@@ -582,12 +599,15 @@ static void savageDDDepthMask_s4(GLcontext *ctx, GLboolean flag)
imesa->regs.s4.drawLocalCtrl.ni.flushPdZbufWrites = GL_FALSE;
}
savageDDDepthFunc_s4(ctx,ctx->Depth.Func);
+
+ if (drawLocalCtrl != imesa->regs.s4.drawLocalCtrl.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
static void savageDDDepthMask_s3d(GLcontext *ctx, GLboolean flag)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
+ u_int32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
if (flag)
{
imesa->regs.s3d.drawCtrl.ni.flushPdZbufWrites = GL_TRUE;
@@ -597,6 +617,9 @@ static void savageDDDepthMask_s3d(GLcontext *ctx, GLboolean flag)
imesa->regs.s3d.drawCtrl.ni.flushPdZbufWrites = GL_FALSE;
}
savageDDDepthFunc_s3d(ctx,ctx->Depth.Func);
+
+ if (drawCtrl != imesa->regs.s3d.drawCtrl.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
@@ -629,6 +652,7 @@ static void savageDDScissor( GLcontext *ctx, GLint x, GLint y,
static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
+ u_int32_t destCtrl = imesa->regs.s4.destCtrl.ui;
/*
* _DrawDestMask is easier to cope with than <mode>.
@@ -641,7 +665,6 @@ static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode )
imesa->readMap = (char *)imesa->apertureBase[TARGET_FRONT];
imesa->regs.s4.destCtrl.ni.offset = imesa->savageScreen->frontOffset>>11;
imesa->NotFirstFrame = GL_FALSE;
- imesa->dirty |= SAVAGE_UPLOAD_BUFFERS | SAVAGE_UPLOAD_CTX;
savageXMesaSetFrontClipRects( imesa );
FALLBACK( ctx, SAVAGE_FALLBACK_DRAW_BUFFER, GL_FALSE );
break;
@@ -651,7 +674,6 @@ static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode )
imesa->readMap = (char *)imesa->apertureBase[TARGET_BACK];
imesa->regs.s4.destCtrl.ni.offset = imesa->savageScreen->backOffset>>11;
imesa->NotFirstFrame = GL_FALSE;
- imesa->dirty |= SAVAGE_UPLOAD_BUFFERS | SAVAGE_UPLOAD_CTX;
savageXMesaSetBackClipRects( imesa );
FALLBACK( ctx, SAVAGE_FALLBACK_DRAW_BUFFER, GL_FALSE );
break;
@@ -664,6 +686,9 @@ static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode )
* gets called.
*/
_swrast_DrawBuffer(ctx, mode);
+
+ if (destCtrl != imesa->regs.s4.destCtrl.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
}
static void savageDDReadBuffer(GLcontext *ctx, GLenum mode )
@@ -800,12 +825,12 @@ static void savageUpdateCull( GLcontext *ctx )
if (imesa->savageScreen->chipset >= S3_SAVAGE4) {
if (imesa->regs.s4.drawCtrl1.ni.cullMode != cullMode) {
imesa->regs.s4.drawCtrl1.ni.cullMode = cullMode;
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+ imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
}
} else {
if (imesa->regs.s3d.drawCtrl.ni.cullMode != cullMode) {
imesa->regs.s3d.drawCtrl.ni.cullMode = cullMode;
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+ imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
}
#endif /* end #if HW_CULL */
@@ -846,7 +871,7 @@ static void savageDDColorMask_s4(GLcontext *ctx,
{
imesa->regs.s4.drawLocalCtrl.ni.drawUpdateEn = GL_FALSE;
}
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+ imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
/* TODO: need a software fallback */
}
static void savageDDColorMask_s3d(GLcontext *ctx,
@@ -873,7 +898,7 @@ static void savageDDColorMask_s3d(GLcontext *ctx,
{
imesa->regs.s3d.zBufCtrl.ni.drawUpdateEn = GL_FALSE;
}
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+ imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
/* TODO: need a software fallback */
}
@@ -886,6 +911,7 @@ static void savageDDColorMask_s3d(GLcontext *ctx,
*/
static void savageUpdateSpecular_s4(GLcontext *ctx) {
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
+ u_int32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR &&
ctx->Light.Enabled) {
@@ -895,10 +921,13 @@ static void savageUpdateSpecular_s4(GLcontext *ctx) {
imesa->regs.s4.drawLocalCtrl.ni.specShadeEn = GL_FALSE;
/*FALLBACK (ctx, SAVAGE_FALLBACK_SPECULAR, GL_FALSE);*/
}
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+
+ if (drawLocalCtrl != imesa->regs.s4.drawLocalCtrl.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
static void savageUpdateSpecular_s3d(GLcontext *ctx) {
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
+ u_int32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR &&
ctx->Light.Enabled) {
@@ -908,7 +937,9 @@ static void savageUpdateSpecular_s3d(GLcontext *ctx) {
imesa->regs.s3d.drawCtrl.ni.specShadeEn = GL_FALSE;
/*FALLBACK (ctx, SAVAGE_FALLBACK_SPECULAR, GL_FALSE);*/
}
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+
+ if (drawCtrl != imesa->regs.s3d.drawCtrl.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
static void savageDDLightModelfv_s4(GLcontext *ctx, GLenum pname,
@@ -925,6 +956,7 @@ static void savageDDLightModelfv_s3d(GLcontext *ctx, GLenum pname,
static void savageDDShadeModel_s4(GLcontext *ctx, GLuint mod)
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
+ u_int32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
if (mod == GL_SMOOTH)
{
@@ -934,11 +966,14 @@ static void savageDDShadeModel_s4(GLcontext *ctx, GLuint mod)
{
imesa->regs.s4.drawLocalCtrl.ni.flatShadeEn = GL_TRUE;
}
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+
+ if (drawLocalCtrl != imesa->regs.s4.drawLocalCtrl.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
static void savageDDShadeModel_s3d(GLcontext *ctx, GLuint mod)
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
+ u_int32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
if (mod == GL_SMOOTH)
{
@@ -948,7 +983,9 @@ static void savageDDShadeModel_s3d(GLcontext *ctx, GLuint mod)
{
imesa->regs.s3d.drawCtrl.ni.flatShadeEn = GL_TRUE;
}
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+
+ if (drawCtrl != imesa->regs.s3d.drawCtrl.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
}
@@ -962,6 +999,7 @@ static void savageDDFogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
GLuint fogClr;
+ u_int32_t fogCtrl = imesa->regs.s4.fogCtrl.ui;
/*if ((ctx->Fog.Enabled) &&(pname == GL_FOG_COLOR))*/
if (ctx->Fog.Enabled)
@@ -981,17 +1019,19 @@ static void savageDDFogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
imesa->regs.s4.fogCtrl.ni.fogEn = 0;
imesa->regs.s4.fogCtrl.ni.fogMode = 0;
}
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
-}
+ if (fogCtrl != imesa->regs.s4.fogCtrl.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
+}
-static void savageStencilFunc(GLcontext *);
static void savageDDStencilFunc(GLcontext *ctx, GLenum func, GLint ref,
GLuint mask)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
SCmpFunc a=0;
+ u_int32_t zBufCtrl = imesa->regs.s4.zBufCtrl.ui;
+ u_int32_t stencilCtrl = imesa->regs.s4.stencilCtrl.ui;
imesa->regs.s4.zBufCtrl.ni.stencilRefVal = ctx->Stencil.Ref[0];
imesa->regs.s4.stencilCtrl.ni.readMask = ctx->Stencil.ValueMask[0];
@@ -1012,22 +1052,26 @@ static void savageDDStencilFunc(GLcontext *ctx, GLenum func, GLint ref,
imesa->regs.s4.stencilCtrl.ni.cmpFunc = a;
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+ if (zBufCtrl != imesa->regs.s4.zBufCtrl.ui ||
+ stencilCtrl != imesa->regs.s4.stencilCtrl.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
}
static void savageDDStencilMask(GLcontext *ctx, GLuint mask)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- imesa->regs.s4.stencilCtrl.ni.writeMask = ctx->Stencil.WriteMask[0];
-
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+ if (imesa->regs.s4.stencilCtrl.ni.writeMask != ctx->Stencil.WriteMask[0]) {
+ imesa->regs.s4.stencilCtrl.ni.writeMask = ctx->Stencil.WriteMask[0];
+ imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
+ }
}
static void savageDDStencilOp(GLcontext *ctx, GLenum fail, GLenum zfail,
GLenum zpass)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
+ u_int32_t stencilCtrl = imesa->regs.s4.stencilCtrl.ui;
switch (ctx->Stencil.FailFunc[0])
{
@@ -1114,7 +1158,8 @@ static void savageDDStencilOp(GLcontext *ctx, GLenum fail, GLenum zfail,
break;
}
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+ if (stencilCtrl != imesa->regs.s4.stencilCtrl.ui)
+ imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
}
@@ -1128,11 +1173,9 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state)
switch(cap) {
case GL_ALPHA_TEST:
/* we should consider the disable case*/
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
savageBlendFunc_s4(ctx);
break;
case GL_BLEND:
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
/*Can't find Enable bit in the 3D registers.*/
/* For some reason enable(GL_BLEND) affects ColorLogicOpEnabled.
*/
@@ -1146,7 +1189,6 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state)
savageBlendFunc_s4(ctx);
break;
case GL_DEPTH_TEST:
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
savageDDDepthFunc_s4(ctx,ctx->Depth.Func);
break;
case GL_SCISSOR_TEST:
@@ -1154,7 +1196,6 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state)
imesa->dirty |= SAVAGE_UPLOAD_CLIPRECTS;
break;
case GL_STENCIL_TEST:
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
if (!imesa->hw_stencil)
FALLBACK (ctx, SAVAGE_FALLBACK_STENCIL, state);
else {
@@ -1167,11 +1208,10 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state)
imesa->regs.s4.zBufCtrl.ni.zBufEn = GL_TRUE;
imesa->regs.s4.drawLocalCtrl.ni.zUpdateEn = GL_FALSE;
}
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
+ imesa->dirty |= SAVAGE_UPLOAD_GLOBAL | SAVAGE_UPLOAD_LOCAL;
}
break;
case GL_FOG:
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
savageDDFogfv(ctx,0,0);
break;
case GL_CULL_FACE:
@@ -1188,7 +1228,6 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state)
#endif
break;
case GL_DITHER:
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
if (state)
{
if ( ctx->Color.DitherFlag )
@@ -1200,6 +1239,7 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state)
{
imesa->regs.s4.drawCtrl1.ni.ditherEn=GL_FALSE;
}
+ imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
break;
case GL_LIGHTING:
@@ -1223,11 +1263,9 @@ static void savageDDEnable_s3d(GLcontext *ctx, GLenum cap, GLboolean state)
switch(cap) {
case GL_ALPHA_TEST:
/* we should consider the disable case*/
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
savageBlendFunc_s3d(ctx);
break;
case GL_BLEND:
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
/*Can't find Enable bit in the 3D registers.*/
/* For some reason enable(GL_BLEND) affects ColorLogicOpEnabled.
*/
@@ -1241,7 +1279,6 @@ static void savageDDEnable_s3d(GLcontext *ctx, GLenum cap, GLboolean state)
savageBlendFunc_s3d(ctx);
break;
case GL_DEPTH_TEST:
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
savageDDDepthFunc_s3d(ctx,ctx->Depth.Func);
break;
case GL_SCISSOR_TEST:
@@ -1252,7 +1289,6 @@ static void savageDDEnable_s3d(GLcontext *ctx, GLenum cap, GLboolean state)
FALLBACK (ctx, SAVAGE_FALLBACK_STENCIL, state);
break;
case GL_FOG:
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
savageDDFogfv(ctx,0,0);
break;
case GL_CULL_FACE:
@@ -1269,7 +1305,6 @@ static void savageDDEnable_s3d(GLcontext *ctx, GLenum cap, GLboolean state)
#endif
break;
case GL_DITHER:
- imesa->dirty |= SAVAGE_UPLOAD_CTX;
if (state)
{
if ( ctx->Color.DitherFlag )
@@ -1281,6 +1316,7 @@ static void savageDDEnable_s3d(GLcontext *ctx, GLenum cap, GLboolean state)
{
imesa->regs.s3d.drawCtrl.ni.ditherEn=GL_FALSE;
}
+ imesa->dirty |= SAVAGE_UPLOAD_LOCAL;
break;
case GL_LIGHTING:
@@ -1303,8 +1339,7 @@ void savageDDUpdateHwState( GLcontext *ctx )
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
if (imesa->new_state) {
- FLUSH_BATCH(imesa);
-
+ savageFlushVertices(imesa);
if (imesa->new_state & SAVAGE_NEW_TEXTURE) {
savageUpdateTextureState( ctx );
}
@@ -1368,20 +1403,20 @@ void savageEmitDrawingRectangle( savageContextPtr imesa )
imesa->regs.ni.changed.ni.fDrawCtrl1Changed=GL_TRUE;*/
savageCalcViewport (imesa->glCtx);
-
- imesa->dirty |= SAVAGE_UPLOAD_BUFFERS;
}
static void savageDDPrintDirty( const char *msg, GLuint state )
{
- fprintf(stderr, "%s (0x%x): %s%s%s%s%s\n",
+ fprintf(stderr, "%s (0x%x): %s%s%s%s%s%s%s\n",
msg,
(unsigned int) state,
- (state & SAVAGE_UPLOAD_TEX0IMAGE) ? "upload-tex0, " : "",
- (state & SAVAGE_UPLOAD_TEX1IMAGE) ? "upload-tex1, " : "",
- (state & SAVAGE_UPLOAD_CTX) ? "upload-ctx, " : "",
- (state & SAVAGE_UPLOAD_BUFFERS) ? "upload-bufs, " : "",
+ (state & SAVAGE_UPLOAD_LOCAL) ? "upload-local, " : "",
+ (state & SAVAGE_UPLOAD_TEX0) ? "upload-tex0, " : "",
+ (state & SAVAGE_UPLOAD_TEX1) ? "upload-tex1, " : "",
+ (state & SAVAGE_UPLOAD_FOGTBL) ? "upload-fogtbl, " : "",
+ (state & SAVAGE_UPLOAD_GLOBAL) ? "upload-global, " : "",
+ (state & SAVAGE_UPLOAD_TEXGLOBAL) ? "upload-texglobal, " : "",
(state & SAVAGE_UPLOAD_CLIPRECTS) ? "upload-cliprects, " : ""
);
}
@@ -1400,18 +1435,32 @@ static GLboolean savageGlobalRegChanged (savageContextPtr imesa,
}
return GL_FALSE;
}
+static void savageEmitOldRegs (savageContextPtr imesa,
+ GLuint first, GLuint last, GLboolean global) {
+ GLuint n = last-first+1;
+ drm_savage_cmd_header_t *cmd = savageAllocCmdBuf(imesa, n*4);
+ cmd->state.cmd = SAVAGE_CMD_STATE;
+ cmd->state.global = global;
+ cmd->state.count = n;
+ cmd->state.start = first;
+ memcpy(cmd+1, &imesa->oldRegs.ui[first-SAVAGE_FIRST_REG], n*4);
+}
static void savageEmitContiguousRegs (savageContextPtr imesa,
GLuint first, GLuint last) {
GLuint i;
- u_int32_t *pBCIBase;
- pBCIBase = savageDMAAlloc (imesa, last - first + 2);
- WRITE_CMD (pBCIBase, SET_REGISTER(first, last - first + 1), u_int32_t);
-
- for (i = first - SAVAGE_FIRST_REG; i <= last - SAVAGE_FIRST_REG; ++i) {
- WRITE_CMD (pBCIBase, imesa->regs.ui[i], u_int32_t);
+ GLuint n = last-first+1;
+ drm_savage_cmd_header_t *cmd = savageAllocCmdBuf(imesa, n*4);
+ cmd->state.cmd = SAVAGE_CMD_STATE;
+ cmd->state.global = savageGlobalRegChanged(imesa, first, last);
+ cmd->state.count = n;
+ cmd->state.start = first;
+ memcpy(cmd+1, &imesa->regs.ui[first-SAVAGE_FIRST_REG], n*4);
+ /* savageAllocCmdBuf may need to flush the cmd buffer and backup
+ * the current hardware state. It should see the "old" (current)
+ * state that has actually been emitted to the hardware. Therefore
+ * this update is done *after* savageAllocCmdBuf. */
+ for (i = first - SAVAGE_FIRST_REG; i <= last - SAVAGE_FIRST_REG; ++i)
imesa->oldRegs.ui[i] = imesa->regs.ui[i];
- }
- savageDMACommit (imesa, pBCIBase);
}
static void savageEmitChangedRegs (savageContextPtr imesa,
GLuint first, GLuint last) {
@@ -1445,8 +1494,6 @@ static void savageEmitChangedRegChunk (savageContextPtr imesa,
}
static void savageUpdateRegister_s4(savageContextPtr imesa)
{
- u_int32_t *pBCIBase;
-
/*
* Scissors updates drawctrl0 and drawctrl 1
*/
@@ -1470,23 +1517,12 @@ static void savageUpdateRegister_s4(savageContextPtr imesa)
/* the savage4 uses the contiguous range of BCI registers 0x1e-0x39
* 0x1e-0x27 are local, no need to check them for global changes */
- if (imesa->lostContext || savageGlobalRegChanged (imesa, 0x28, 0x39)) {
- pBCIBase = savageDMAAlloc (imesa, 1);
- WRITE_CMD (pBCIBase, WAIT_3D_IDLE, u_int32_t);
- savageDMACommit (imesa, pBCIBase);
- }
- if (imesa->lostContext)
- savageEmitContiguousRegs (imesa, 0x1e, 0x39);
- else
- savageEmitChangedRegs (imesa, 0x1e, 0x39);
+ savageEmitContiguousRegs (imesa, 0x1e, 0x39);
imesa->dirty=0;
- imesa->lostContext = GL_FALSE;
}
static void savageUpdateRegister_s3d(savageContextPtr imesa)
{
- u_int32_t *pBCIBase;
-
if (imesa->scissorChanged)
{
if(imesa->scissor)
@@ -1519,63 +1555,55 @@ static void savageUpdateRegister_s3d(savageContextPtr imesa)
imesa->regs.s3d.drawCtrl.ni.flushPdZbufWrites = GL_TRUE;
/* the savage3d uses two contiguous ranges of BCI registers:
- * 0x18-0x1c and 0x20-0x38. The first range is local. */
- if (imesa->lostContext || savageGlobalRegChanged (imesa, 0x20, 0x38)) {
- pBCIBase = savageDMAAlloc (imesa, 1);
- WRITE_CMD (pBCIBase, WAIT_3D_IDLE, u_int32_t);
- savageDMACommit (imesa, pBCIBase);
- }
+ * 0x18-0x1c and 0x20-0x38. Some texture registers need to be
+ * emitted in one chunk or we get some funky rendering errors. */
/* FIXME: watermark registers aren't programmed correctly ATM */
- if (imesa->lostContext) {
- savageEmitContiguousRegs (imesa, 0x18, 0x1c);
- savageEmitContiguousRegs (imesa, 0x20, 0x36);
- } else {
- /* On the Savage IX texture registers (at least some of them)
- * have to be emitted as one chunk. */
- savageEmitChangedRegs (imesa, 0x18, 0x19);
- savageEmitChangedRegChunk (imesa, 0x1a, 0x1c);
- savageEmitChangedRegs (imesa, 0x20, 0x36);
- }
+ savageEmitChangedRegs (imesa, 0x18, 0x19);
+ savageEmitChangedRegChunk (imesa, 0x1a, 0x1c);
+ savageEmitChangedRegs (imesa, 0x20, 0x36);
imesa->dirty=0;
- imesa->lostContext = GL_FALSE;
}
+void savageEmitOldState( savageContextPtr imesa )
+{
+ assert(imesa->cmdBuf.write == imesa->cmdBuf.base);
+ if (imesa->savageScreen->chipset >= S3_SAVAGE4) {
+ savageEmitOldRegs (imesa, 0x1e, 0x39, GL_TRUE);
+ } else {
+ savageEmitOldRegs (imesa, 0x18, 0x1c, GL_TRUE);
+ savageEmitOldRegs (imesa, 0x20, 0x36, GL_FALSE);
+ }
+}
+
/* Push the state into the sarea and/or texture memory.
*/
-void savageEmitHwStateLocked( savageContextPtr imesa )
+void savageEmitChangedState( savageContextPtr imesa )
{
if (SAVAGE_DEBUG & DEBUG_VERBOSE_API)
savageDDPrintDirty( "\n\n\nsavageEmitHwStateLocked", imesa->dirty );
if (imesa->dirty & ~SAVAGE_UPLOAD_CLIPRECTS)
{
- if (imesa->dirty & (SAVAGE_UPLOAD_CTX | SAVAGE_UPLOAD_TEX0 | \
- SAVAGE_UPLOAD_TEX1 | SAVAGE_UPLOAD_BUFFERS))
+ if (imesa->dirty & (SAVAGE_UPLOAD_GLOBAL | SAVAGE_UPLOAD_LOCAL |
+ SAVAGE_UPLOAD_TEX0 | SAVAGE_UPLOAD_TEX1 |
+ SAVAGE_UPLOAD_FOGTBL | SAVAGE_UPLOAD_TEXGLOBAL))
{
-
- /*SAVAGE_STATE_COPY(imesa);*/
- /* update state to hw*/
- if (imesa->driDrawable &&imesa->driDrawable->numClipRects ==0 )
- {
- return ;
- }
+ if (SAVAGE_DEBUG & DEBUG_VERBOSE_MSG)
+ fprintf (stderr, "... emitting state\n");
if (imesa->savageScreen->chipset >= S3_SAVAGE4)
savageUpdateRegister_s4(imesa);
else
savageUpdateRegister_s3d(imesa);
}
- imesa->sarea->dirty |= (imesa->dirty &
- ~(SAVAGE_UPLOAD_TEX1|SAVAGE_UPLOAD_TEX0));
imesa->dirty &= SAVAGE_UPLOAD_CLIPRECTS;
}
}
-
static void savageDDInitState_s4( savageContextPtr imesa )
{
#if 1
@@ -1719,7 +1747,6 @@ static void savageDDInitState_s3d( savageContextPtr imesa )
}
void savageDDInitState( savageContextPtr imesa ) {
memset (imesa->regs.ui, 0, SAVAGE_NR_REGS*sizeof(u_int32_t));
- memset (imesa->oldRegs.ui, 0, SAVAGE_NR_REGS*sizeof(u_int32_t));
memset (imesa->globalRegMask.ui, 0xff, SAVAGE_NR_REGS*sizeof(u_int32_t));
if (imesa->savageScreen->chipset >= S3_SAVAGE4)
savageDDInitState_s4 (imesa);
@@ -1789,6 +1816,13 @@ void savageDDInitState( savageContextPtr imesa ) {
imesa->readMap = (char *)imesa->apertureBase[TARGET_BACK];
}
}
+
+ memcpy (imesa->oldRegs.ui, imesa->regs.ui, SAVAGE_NR_REGS*sizeof(u_int32_t));
+
+ /* Emit the initial state to the (empty) command buffer. */
+ assert (imesa->cmdBuf.write == imesa->cmdBuf.base);
+ savageEmitOldState(imesa);
+ imesa->cmdBuf.start = imesa->cmdBuf.write;
}