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Diffstat (limited to 'src/mesa/drivers/dri/savage/savagestate.c')
-rw-r--r--src/mesa/drivers/dri/savage/savagestate.c46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c
index 20e0310f9c9..73d85ed57b4 100644
--- a/src/mesa/drivers/dri/savage/savagestate.c
+++ b/src/mesa/drivers/dri/savage/savagestate.c
@@ -122,9 +122,9 @@ static void savageDDBlendEquationSeparate(GLcontext *ctx,
static void savageBlendFunc_s4(GLcontext *ctx)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- u_int32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
- u_int32_t drawCtrl0 = imesa->regs.s4.drawCtrl0.ui;
- u_int32_t drawCtrl1 = imesa->regs.s4.drawCtrl1.ui;
+ uint32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
+ uint32_t drawCtrl0 = imesa->regs.s4.drawCtrl0.ui;
+ uint32_t drawCtrl1 = imesa->regs.s4.drawCtrl1.ui;
/* set up draw control register (including blending, alpha
* test, and shading model)
@@ -297,8 +297,8 @@ static void savageBlendFunc_s4(GLcontext *ctx)
static void savageBlendFunc_s3d(GLcontext *ctx)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- u_int32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
- u_int32_t zBufCtrl = imesa->regs.s3d.zBufCtrl.ui;
+ uint32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
+ uint32_t zBufCtrl = imesa->regs.s3d.zBufCtrl.ui;
/* set up draw control register (including blending, alpha
* test, dithering, and shading model)
@@ -486,9 +486,9 @@ static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
ZCmpFunc zmode;
- u_int32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
- u_int32_t zBufCtrl = imesa->regs.s4.zBufCtrl.ui;
- u_int32_t zWatermarks = imesa->regs.s4.zWatermarks.ui; /* FIXME: in DRM */
+ uint32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
+ uint32_t zBufCtrl = imesa->regs.s4.zBufCtrl.ui;
+ uint32_t zWatermarks = imesa->regs.s4.zWatermarks.ui; /* FIXME: in DRM */
/* set up z-buffer control register (global)
* set up z-buffer offset register (global)
@@ -550,9 +550,9 @@ static void savageDDDepthFunc_s3d(GLcontext *ctx, GLenum func)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
ZCmpFunc zmode;
- u_int32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
- u_int32_t zBufCtrl = imesa->regs.s3d.zBufCtrl.ui;
- u_int32_t zWatermarks = imesa->regs.s3d.zWatermarks.ui; /* FIXME: in DRM */
+ uint32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
+ uint32_t zBufCtrl = imesa->regs.s3d.zBufCtrl.ui;
+ uint32_t zWatermarks = imesa->regs.s3d.zWatermarks.ui; /* FIXME: in DRM */
/* set up z-buffer control register (global)
* set up z-buffer offset register (global)
@@ -638,7 +638,7 @@ static void savageDDScissor( GLcontext *ctx, GLint x, GLint y,
static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- u_int32_t destCtrl = imesa->regs.s4.destCtrl.ui;
+ uint32_t destCtrl = imesa->regs.s4.destCtrl.ui;
if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) {
FALLBACK( ctx, SAVAGE_FALLBACK_DRAW_BUFFER, GL_TRUE );
@@ -867,7 +867,7 @@ static void savageDDColorMask_s3d(GLcontext *ctx,
static void savageUpdateSpecular_s4(GLcontext *ctx) {
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
- u_int32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
+ uint32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
if (NEED_SECONDARY_COLOR(ctx)) {
imesa->regs.s4.drawLocalCtrl.ni.specShadeEn = GL_TRUE;
@@ -881,7 +881,7 @@ static void savageUpdateSpecular_s4(GLcontext *ctx) {
static void savageUpdateSpecular_s3d(GLcontext *ctx) {
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
- u_int32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
+ uint32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
if (NEED_SECONDARY_COLOR(ctx)) {
imesa->regs.s3d.drawCtrl.ni.specShadeEn = GL_TRUE;
@@ -907,7 +907,7 @@ static void savageDDLightModelfv_s3d(GLcontext *ctx, GLenum pname,
static void savageDDShadeModel_s4(GLcontext *ctx, GLuint mod)
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
- u_int32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
+ uint32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui;
if (mod == GL_SMOOTH)
{
@@ -924,7 +924,7 @@ static void savageDDShadeModel_s4(GLcontext *ctx, GLuint mod)
static void savageDDShadeModel_s3d(GLcontext *ctx, GLuint mod)
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
- u_int32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
+ uint32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui;
if (mod == GL_SMOOTH)
{
@@ -950,7 +950,7 @@ static void savageDDFogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
GLuint fogClr;
- u_int32_t fogCtrl = imesa->regs.s4.fogCtrl.ui;
+ uint32_t fogCtrl = imesa->regs.s4.fogCtrl.ui;
/*if ((ctx->Fog.Enabled) &&(pname == GL_FOG_COLOR))*/
if (ctx->Fog.Enabled)
@@ -982,8 +982,8 @@ savageDDStencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func,
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
unsigned a=0;
- const u_int32_t zBufCtrl = imesa->regs.s4.zBufCtrl.ui;
- const u_int32_t stencilCtrl = imesa->regs.s4.stencilCtrl.ui;
+ const uint32_t zBufCtrl = imesa->regs.s4.zBufCtrl.ui;
+ const uint32_t stencilCtrl = imesa->regs.s4.stencilCtrl.ui;
imesa->regs.s4.zBufCtrl.ni.stencilRefVal = ctx->Stencil.Ref[0] & 0xff;
imesa->regs.s4.stencilCtrl.ni.readMask = ctx->Stencil.ValueMask[0] & 0xff;
@@ -1043,7 +1043,7 @@ savageDDStencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail,
GLenum zfail, GLenum zpass)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- const u_int32_t stencilCtrl = imesa->regs.s4.stencilCtrl.ui;
+ const uint32_t stencilCtrl = imesa->regs.s4.stencilCtrl.ui;
imesa->regs.s4.stencilCtrl.ni.failOp = get_stencil_op_value( ctx->Stencil.FailFunc[0] );
imesa->regs.s4.stencilCtrl.ni.passZfailOp = get_stencil_op_value( ctx->Stencil.ZFailFunc[0] );
@@ -1615,8 +1615,8 @@ static void savageDDInitState_s3d( savageContextPtr imesa )
imesa->globalRegMask.s3d.zBufCtrl.ni.zBufEn = 0x1;
}
void savageDDInitState( savageContextPtr imesa ) {
- memset (imesa->regs.ui, 0, SAVAGE_NR_REGS*sizeof(u_int32_t));
- memset (imesa->globalRegMask.ui, 0xff, SAVAGE_NR_REGS*sizeof(u_int32_t));
+ memset (imesa->regs.ui, 0, SAVAGE_NR_REGS*sizeof(uint32_t));
+ memset (imesa->globalRegMask.ui, 0xff, SAVAGE_NR_REGS*sizeof(uint32_t));
if (imesa->savageScreen->chipset >= S3_SAVAGE4)
savageDDInitState_s4 (imesa);
else
@@ -1658,7 +1658,7 @@ void savageDDInitState( savageContextPtr imesa ) {
imesa->regs.s4.zBufOffset.ni.zDepthSelect = 1;
}
- memcpy (imesa->oldRegs.ui, imesa->regs.ui, SAVAGE_NR_REGS*sizeof(u_int32_t));
+ memcpy (imesa->oldRegs.ui, imesa->regs.ui, SAVAGE_NR_REGS*sizeof(uint32_t));
/* Emit the initial state to the (empty) command buffer. */
assert (imesa->cmdBuf.write == imesa->cmdBuf.base);