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-rw-r--r--src/mesa/drivers/dri/savage/savagespan.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/savage/savagespan.h b/src/mesa/drivers/dri/savage/savagespan.h
index f6a312e820e..53a7f8b97c8 100644
--- a/src/mesa/drivers/dri/savage/savagespan.h
+++ b/src/mesa/drivers/dri/savage/savagespan.h
@@ -55,7 +55,7 @@ savageSetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis,
*
* Note that there is no encoding for numbers < 2^-16.
*/
-static __inline GLuint savageEncodeFloat16( GLdouble x )
+static INLINE GLuint savageEncodeFloat16( GLdouble x )
{
GLint r = (GLint)(x * 0x10000000);
GLint exp = 0;
@@ -67,7 +67,7 @@ static __inline GLuint savageEncodeFloat16( GLdouble x )
}
return exp > 0xf ? 0xffff : (r - 0x1000) | (exp << 12);
}
-static __inline GLdouble savageDecodeFloat16( GLuint x )
+static INLINE GLdouble savageDecodeFloat16( GLuint x )
{
static const GLdouble pow2[16] = {
1.0/(1<<28), 1.0/(1<<27), 1.0/(1<<26), 1.0/(1<<25),
@@ -92,7 +92,7 @@ static __inline GLdouble savageDecodeFloat16( GLuint x )
*
* Details analogous to the 16-bit format.
*/
-static __inline GLuint savageEncodeFloat24( GLdouble x )
+static INLINE GLuint savageEncodeFloat24( GLdouble x )
{
int64_t r = (int64_t)(x * ((int64_t)1 << (19+32)));
GLint exp = 0;
@@ -105,7 +105,7 @@ static __inline GLuint savageEncodeFloat24( GLdouble x )
return exp > 0x1f ? 0xffffff : (r - 0x80000) | (exp << 19);
}
#define _1 (int64_t)1
-static __inline GLdouble savageDecodeFloat24( GLuint x )
+static INLINE GLdouble savageDecodeFloat24( GLuint x )
{
static const GLdouble pow2[32] = {
1.0/(_1<<51), 1.0/(_1<<50), 1.0/(_1<<49), 1.0/(_1<<48),