diff options
Diffstat (limited to 'src/mesa/drivers/dri/savage/savagespan.c')
-rw-r--r-- | src/mesa/drivers/dri/savage/savagespan.c | 282 |
1 files changed, 0 insertions, 282 deletions
diff --git a/src/mesa/drivers/dri/savage/savagespan.c b/src/mesa/drivers/dri/savage/savagespan.c deleted file mode 100644 index 8542f47fd92..00000000000 --- a/src/mesa/drivers/dri/savage/savagespan.c +++ /dev/null @@ -1,282 +0,0 @@ -/* - * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. - * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include "main/mtypes.h" -#include "savagedd.h" -#include "savagespan.h" -#include "savageioctl.h" -#include "savage_3d_reg.h" -#include "swrast/swrast.h" - -#define DBG 0 - -#define LOCAL_VARS \ - driRenderbuffer *drb = (driRenderbuffer *) rb; \ - __DRIdrawable *const dPriv = drb->dPriv; \ - GLuint cpp = drb->cpp; \ - GLuint pitch = drb->pitch; \ - GLuint height = dPriv->h; \ - GLubyte *buf = drb->Base.Data + dPriv->x * cpp + dPriv->y * pitch; \ - GLuint p; \ - (void) p - -#define LOCAL_DEPTH_VARS \ - driRenderbuffer *drb = (driRenderbuffer *) rb; \ - __DRIdrawable *const dPriv = drb->dPriv; \ - GLuint zpp = drb->cpp; \ - GLuint pitch = drb->pitch; \ - GLuint height = dPriv->h; \ - GLubyte *buf = drb->Base.Data + dPriv->x * zpp + dPriv->y * pitch; - -#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS - -#define Y_FLIP(_y) (height - _y - 1) - -#define HW_LOCK() - -#define HW_UNLOCK() - -#define HW_WRITE_LOCK() - -#define HW_READ_LOCK() - - -/* 16 bit, 565 rgb color spanline and pixel functions - */ -#define SPANTMP_PIXEL_FMT GL_RGB -#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5 - -#define TAG(x) savage##x##_565 -#define TAG2(x,y) savage##x##_565##y -#include "spantmp2.h" - - -/* 32 bit, 8888 ARGB color spanline and pixel functions - */ -#define SPANTMP_PIXEL_FMT GL_BGRA -#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV - -#define TAG(x) savage##x##_8888 -#define TAG2(x,y) savage##x##_8888##y -#include "spantmp2.h" - - -#undef HW_WRITE_LOCK -#define HW_WRITE_LOCK() -#undef HW_READ_LOCK -#define HW_READ_LOCK() - - - -/* 16 bit integer depthbuffer functions - * Depth range is reversed. See also savageCalcViewport. - */ -#define VALUE_TYPE GLushort - -#define WRITE_DEPTH( _x, _y, d ) \ - *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) = 0xFFFF - d - -#define READ_DEPTH( d, _x, _y ) \ - d = 0xFFFF - *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) - -#define TAG(x) savage##x##_z16 -#include "depthtmp.h" - - - - -/* 16 bit float depthbuffer functions - */ -#define VALUE_TYPE GLushort - -#define WRITE_DEPTH( _x, _y, d ) \ - *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) = \ - savageEncodeFloat16( 1.0 - (GLfloat)d/65535.0 ) - -#define READ_DEPTH( d, _x, _y ) \ - d = 65535 - \ - savageDecodeFloat16( *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) ) * \ - 65535.0 - -#define TAG(x) savage##x##_z16f -#include "depthtmp.h" - - - - -/* 8-bit stencil /24-bit integer depth depthbuffer functions. - * Depth range is reversed. See also savageCalcViewport. - */ -#define VALUE_TYPE GLuint - -#define WRITE_DEPTH( _x, _y, d ) do { \ - GLuint tmp = *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch); \ - tmp &= 0xFF000000; \ - tmp |= 0x00FFFFFF - d; \ - *(GLuint *)(buf + (_x<<2) + _y*pitch) = tmp; \ -} while(0) - -#define READ_DEPTH( d, _x, _y ) \ - d = 0x00FFFFFF - (*(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) & 0x00FFFFFF) - -#define TAG(x) savage##x##_s8_z24 -#include "depthtmp.h" - - - - -/* 24 bit float depthbuffer functions - */ -#define VALUE_TYPE GLuint - -#define WRITE_DEPTH( _x, _y, d ) do { \ - GLuint tmp = *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch); \ - tmp &= 0xFF000000; \ - tmp |= savageEncodeFloat24( 1.0 - (GLfloat)d/16777215.0 ); \ - *(GLuint *)(buf + (_x<<2) + _y*pitch) = tmp; \ -} while(0) - -#define READ_DEPTH( d, _x, _y ) \ - d = 16777215 - savageDecodeFloat24( \ - *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) & 0x00FFFFFF) \ - * 16777215.0 - -#define TAG(x) savage##x##_s8_z24f -#include "depthtmp.h" - - -#define WRITE_STENCIL( _x, _y, d ) do { \ - GLuint tmp = *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch); \ - tmp &= 0x00FFFFFF; \ - tmp |= (((GLuint)d)<<24) & 0xFF000000; \ - *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) = tmp; \ -} while(0) - -#define READ_STENCIL( d, _x, _y ) \ - d = (GLstencil)((*(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) & 0xFF000000) >> 24) - -#define TAG(x) savage##x##_s8_z24 -#include "stenciltmp.h" - - - -/* - * Wrappers around _swrast_Copy/Draw/ReadPixels that make sure all - * primitives are flushed and the hardware is idle before accessing - * the frame buffer. - */ -static void -savageCopyPixels( struct gl_context *ctx, - GLint srcx, GLint srcy, GLsizei width, GLsizei height, - GLint destx, GLint desty, - GLenum type ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - FLUSH_BATCH(imesa); - WAIT_IDLE_EMPTY(imesa); - _swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type); -} -static void -savageDrawPixels( struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *packing, - const GLvoid *pixels ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - FLUSH_BATCH(imesa); - WAIT_IDLE_EMPTY(imesa); - _swrast_DrawPixels(ctx, x, y, width, height, format, type, packing, pixels); -} -static void -savageReadPixels( struct gl_context *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *packing, - GLvoid *pixels ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - FLUSH_BATCH(imesa); - WAIT_IDLE_EMPTY(imesa); - _swrast_ReadPixels(ctx, x, y, width, height, format, type, packing, pixels); -} - -/* - * Make sure the hardware is idle when span-rendering. - */ -static void savageSpanRenderStart( struct gl_context *ctx ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - FLUSH_BATCH(imesa); - WAIT_IDLE_EMPTY(imesa); -} - - -void savageDDInitSpanFuncs( struct gl_context *ctx ) -{ - struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); - swdd->SpanRenderStart = savageSpanRenderStart; - - /* XXX these should probably be plugged in elsewhere */ - ctx->Driver.CopyPixels = savageCopyPixels; - ctx->Driver.DrawPixels = savageDrawPixels; - ctx->Driver.ReadPixels = savageReadPixels; -} - - - -/** - * Plug in the Get/Put routines for the given driRenderbuffer. - */ -void -savageSetSpanFunctions(driRenderbuffer *drb, const struct gl_config *vis, - GLboolean float_depth) -{ - if (drb->Base.Format == MESA_FORMAT_RGB565) { - savageInitPointers_565(&drb->Base); - } - else if (drb->Base.Format == MESA_FORMAT_ARGB8888) { - savageInitPointers_8888(&drb->Base); - } - else if (drb->Base.Format == MESA_FORMAT_Z16) { - if (float_depth) { - savageInitDepthPointers_z16f(&drb->Base); - } - else { - savageInitDepthPointers_z16(&drb->Base); - } - } - else if (drb->Base.Format == MESA_FORMAT_S8_Z24) { - if (float_depth) { - savageInitDepthPointers_s8_z24f(&drb->Base); - } - else { - savageInitDepthPointers_s8_z24(&drb->Base); - } - } - else if (drb->Base.Format == MESA_FORMAT_S8) { - savageInitStencilPointers_s8_z24(&drb->Base); - } -} |