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Diffstat (limited to 'src/mesa/drivers/dri/savage/savageioctl.c')
-rw-r--r--src/mesa/drivers/dri/savage/savageioctl.c521
1 files changed, 521 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/savage/savageioctl.c b/src/mesa/drivers/dri/savage/savageioctl.c
new file mode 100644
index 00000000000..7f85ef920aa
--- /dev/null
+++ b/src/mesa/drivers/dri/savage/savageioctl.c
@@ -0,0 +1,521 @@
+/*
+ * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
+ * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include <stdio.h>
+#include <unistd.h>
+#include <sys/mman.h>
+
+#include "mtypes.h"
+#include "macros.h"
+#include "dd.h"
+#include "context.h"
+#include "swrast/swrast.h"
+
+#include "mm.h"
+#include "savagecontext.h"
+#include "savageioctl.h"
+#include "savage_bci.h"
+#include "savagedma.h"
+
+#include "drm.h"
+#include <sys/ioctl.h>
+#include <sys/timeb.h>
+
+extern GLuint bcicount;
+#define DEPTH_SCALE_16 ((1<<16)-1)
+#define DEPTH_SCALE_24 ((1<<24)-1)
+
+static void savage_BCI_clear(GLcontext *ctx, drm_savage_clear_t *pclear)
+{
+ savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
+ int nbox = imesa->sarea->nbox;
+ drm_clip_rect_t *pbox = imesa->sarea->boxes;
+ int i;
+
+
+ if (nbox > SAVAGE_NR_SAREA_CLIPRECTS)
+ nbox = SAVAGE_NR_SAREA_CLIPRECTS;
+
+ for (i = 0 ; i < nbox ; i++, pbox++) {
+ unsigned int x = pbox->x1;
+ unsigned int y = pbox->y1;
+ unsigned int width = pbox->x2 - x+1;
+ unsigned int height = pbox->y2 - y+1;
+ unsigned int *bciptr;
+
+ if (pbox->x1 > pbox->x2 ||
+ pbox->y1 > pbox->y2 ||
+ pbox->x2 > imesa->savageScreen->width ||
+ pbox->y2 > imesa->savageScreen->height)
+ continue;
+
+ if ( (pclear->flags & SAVAGE_FRONT) && imesa->IsFullScreen) {
+ bciptr = savageDMAAlloc (imesa, 8);
+ WRITE_CMD((bciptr) , 0x4BCC8C00,GLuint);
+ WRITE_CMD((bciptr) , imesa->savageScreen->frontOffset,GLuint);
+ WRITE_CMD((bciptr) , imesa->savageScreen->frontBitmapDesc,GLuint);
+ WRITE_CMD((bciptr) , pclear->clear_color,GLuint);
+ WRITE_CMD((bciptr) , (y <<16) | x,GLuint);
+ WRITE_CMD((bciptr) , (height << 16) | width,GLuint);
+ savageDMACommit (imesa, bciptr);
+ }
+ else if ( pclear->flags & (SAVAGE_BACK|SAVAGE_FRONT) ) {
+ bciptr = savageDMAAlloc (imesa, 8);
+ WRITE_CMD((bciptr) , 0x4BCC8C00,GLuint);
+ WRITE_CMD((bciptr) , imesa->savageScreen->backOffset,GLuint);
+ WRITE_CMD((bciptr) , imesa->savageScreen->backBitmapDesc,GLuint);
+ WRITE_CMD((bciptr) , pclear->clear_color,GLuint);
+ WRITE_CMD((bciptr) , (y <<16) | x,GLuint);
+ WRITE_CMD((bciptr) , (height << 16) | width,GLuint);
+ savageDMACommit (imesa, bciptr);
+ }
+
+ if ( pclear->flags & (SAVAGE_DEPTH |SAVAGE_STENCIL) ) {
+ GLuint writeMask = 0x0;
+#if HW_STENCIL
+ if(imesa->hw_stencil)
+ {
+ if(pclear->flags & SAVAGE_STENCIL)
+ {
+
+ writeMask |= 0xFF000000;
+ }
+ if(pclear->flags & SAVAGE_DEPTH)
+ {
+ writeMask |= 0x00FFFFFF;
+ }
+ }
+#endif
+ if(imesa->IsFullScreen && imesa->NotFirstFrame &&
+ imesa->savageScreen->chipset >= S3_SAVAGE4)
+ {
+ imesa->Registers.ZBufCtrl.s4.autoZEnable = GL_TRUE;
+ imesa->Registers.ZBufCtrl.s4.frameID = ~imesa->Registers.ZBufCtrl.s4.frameID;
+
+ imesa->dirty |= SAVAGE_UPLOAD_CTX;
+ }
+ else
+ {
+ if(imesa->IsFullScreen)
+ imesa->NotFirstFrame = GL_TRUE;
+
+#if HW_STENCIL
+ if(imesa->hw_stencil)
+ {
+ bciptr = savageDMAAlloc (imesa, 10);
+ if(writeMask != 0xFFFFFFFF)
+ {
+ WRITE_CMD((bciptr) , 0x960100D7,GLuint);
+ WRITE_CMD((bciptr) , writeMask,GLuint);
+ }
+ }
+ else
+#endif
+ {
+ bciptr = savageDMAAlloc (imesa, 6);
+ }
+
+ WRITE_CMD((bciptr) , 0x4BCC8C00,GLuint);
+ WRITE_CMD((bciptr) , imesa->savageScreen->depthOffset,GLuint);
+ WRITE_CMD((bciptr) , imesa->savageScreen->depthBitmapDesc,GLuint);
+ WRITE_CMD((bciptr) , pclear->clear_depth,GLuint);
+ WRITE_CMD((bciptr) , (y <<16) | x,GLuint);
+ WRITE_CMD((bciptr) , (height << 16) | width,GLuint);
+#if HW_STENCIL
+ if(imesa->hw_stencil)
+ {
+ if(writeMask != 0xFFFFFFFF)
+ {
+ WRITE_CMD((bciptr) , 0x960100D7,GLuint);
+ WRITE_CMD((bciptr) , 0xFFFFFFFF,GLuint);
+ }
+ }
+#endif
+ savageDMACommit (imesa, bciptr);
+ }
+ }
+ }
+ /* FK: Make sure that the clear stuff is emitted. Otherwise a
+ software fallback may get overwritten by a delayed clear. */
+ savageDMAFlush (imesa);
+}
+
+struct timeb a,b;
+
+static void savage_BCI_swap(savageContextPtr imesa)
+{
+ int nbox = imesa->sarea->nbox;
+ drm_clip_rect_t *pbox = imesa->sarea->boxes;
+ int i;
+ volatile unsigned int *bciptr;
+
+ if (nbox > SAVAGE_NR_SAREA_CLIPRECTS)
+ nbox = SAVAGE_NR_SAREA_CLIPRECTS;
+ savageDMAFlush (imesa);
+ WAIT_IDLE_EMPTY;
+
+ if(imesa->IsFullScreen)
+ { /* full screen*/
+ unsigned int tmp0;
+ tmp0 = imesa->savageScreen->frontOffset;
+ imesa->savageScreen->frontOffset = imesa->savageScreen->backOffset;
+ imesa->savageScreen->backOffset = tmp0;
+
+ if(imesa->toggle == TARGET_BACK)
+ imesa->toggle = TARGET_FRONT;
+ else
+ imesa->toggle = TARGET_BACK;
+
+ imesa->drawMap = (char *)imesa->apertureBase[imesa->toggle];
+ imesa->readMap = (char *)imesa->apertureBase[imesa->toggle];
+
+ imesa->Registers.DestCtrl.ni.offset = imesa->savageScreen->backOffset>>11;
+ imesa->Registers.changed.ni.fDestCtrlChanged = GL_TRUE;
+ imesa->dirty |= SAVAGE_UPLOAD_CTX;
+ bciptr = SAVAGE_GET_BCI_POINTER(imesa,3);
+ *(bciptr) = 0x960100B0;
+ *(bciptr) = (imesa->savageScreen->frontOffset);
+ *(bciptr) = 0xA0000000;
+ }
+
+ else
+ { /* Use bitblt copy from back to front buffer*/
+
+ for (i = 0 ; i < nbox; i++, pbox++)
+ {
+ unsigned int w = pbox->x2 - pbox->x1;
+ unsigned int h = pbox->y2 - pbox->y1;
+
+ if (pbox->x1 > pbox->x2 ||
+ pbox->y1 > pbox->y2 ||
+ pbox->x2 > imesa->savageScreen->width ||
+ pbox->y2 > imesa->savageScreen->height)
+ continue;
+
+ bciptr = SAVAGE_GET_BCI_POINTER(imesa,6);
+
+ *(bciptr) = 0x4BCC00C0;
+
+ *(bciptr) = imesa->savageScreen->backOffset;
+ *(bciptr) = imesa->savageScreen->backBitmapDesc;
+ *(bciptr) = (pbox->y1 <<16) | pbox->x1; /*x0, y0*/
+ *(bciptr) = (pbox->y1 <<16) | pbox->x1;
+ *(bciptr) = (h << 16) | w;
+ }
+
+ }
+}
+
+
+static void savageDDClear( GLcontext *ctx, GLbitfield mask, GLboolean all,
+ GLint cx, GLint cy, GLint cw, GLint ch )
+{
+ savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
+ __DRIdrawablePrivate *dPriv = imesa->driDrawable;
+ const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
+ drm_savage_clear_t clear;
+ int i;
+
+ clear.flags = 0;
+ clear.clear_color = imesa->ClearColor;
+
+ if(imesa->savageScreen->zpp == 2)
+ clear.clear_depth = (GLuint) (ctx->Depth.Clear * DEPTH_SCALE_16);
+ else
+ clear.clear_depth = (GLuint) (ctx->Depth.Clear * DEPTH_SCALE_24);
+#if 0
+ FLUSH_BATCH( imesa );
+#endif
+ if ((mask & DD_FRONT_LEFT_BIT) && ((colorMask&0xffffffUL)==0xffffffUL) ){
+ clear.flags |= SAVAGE_FRONT;
+ mask &= ~DD_FRONT_LEFT_BIT;
+ }
+
+ if ((mask & DD_BACK_LEFT_BIT) && ((colorMask&0xffffffUL)==0xffffffUL) ) {
+ clear.flags |= SAVAGE_BACK;
+ mask &= ~DD_BACK_LEFT_BIT;
+ }
+
+ if ((mask & DD_DEPTH_BIT) && ctx->Depth.Mask) {
+ clear.flags |= SAVAGE_DEPTH;
+ mask &= ~DD_DEPTH_BIT;
+ }
+
+ if((mask & DD_STENCIL_BIT) && imesa->hw_stencil)
+ {
+ clear.flags |= SAVAGE_STENCIL;
+ mask &= ~DD_STENCIL_BIT;
+ }
+
+ if (clear.flags) {
+ LOCK_HARDWARE( imesa );
+
+ /* flip top to bottom */
+ cy = dPriv->h-cy-ch;
+ cx += imesa->drawX;
+ cy += imesa->drawY;
+
+ for (i = 0 ; i < imesa->numClipRects ; ) {
+ int nr = MIN2(i + SAVAGE_NR_SAREA_CLIPRECTS, imesa->numClipRects);
+ XF86DRIClipRectRec *box = imesa->pClipRects;
+ drm_clip_rect_t *b = imesa->sarea->boxes;
+ int n = 0;
+
+ if (!all) {
+ for ( ; i < nr ; i++) {
+ GLint x = box[i].x1;
+ GLint y = box[i].y1;
+ GLint w = box[i].x2 - x;
+ GLint h = box[i].y2 - y;
+
+ if (x < cx) w -= cx - x, x = cx;
+ if (y < cy) h -= cy - y, y = cy;
+ if (x + w > cx + cw) w = cx + cw - x;
+ if (y + h > cy + ch) h = cy + ch - y;
+ if (w <= 0) continue;
+ if (h <= 0) continue;
+
+ b->x1 = x;
+ b->y1 = y;
+ b->x2 = x + w;
+ b->y2 = y + h;
+ b++;
+ n++;
+ }
+ } else {
+ for ( ; i < nr ; i++) {
+ *b++ = *(drm_clip_rect_t *)&box[i];
+ n++;
+ }
+ }
+
+ imesa->sarea->nbox = n;
+
+ savage_BCI_clear(ctx,&clear);
+ }
+
+ UNLOCK_HARDWARE( imesa );
+ imesa->dirty |= SAVAGE_UPLOAD_CLIPRECTS|SAVAGE_UPLOAD_CTX;
+ }
+
+ if (mask)
+ _swrast_Clear( ctx, mask, all, cx, cy, cw, ch );
+}
+
+
+
+
+/*
+ * Copy the back buffer to the front buffer.
+ */
+void savageSwapBuffers( __DRIdrawablePrivate *dPriv )
+{
+ savageContextPtr imesa;
+ XF86DRIClipRectPtr pbox;
+ int nbox;
+ int i;
+
+ GLboolean pending;
+
+ assert(dPriv);
+ assert(dPriv->driContextPriv);
+ assert(dPriv->driContextPriv->driverPrivate);
+
+ imesa = (savageContextPtr) dPriv->driContextPriv->driverPrivate;
+ if (imesa->IsDouble)
+ _mesa_notifySwapBuffers( imesa->glCtx );
+
+ LOCK_HARDWARE( imesa );
+ PAGE_PENDING(pending);
+
+ if(!pending)
+ {
+ pbox = dPriv->pClipRects;
+ nbox = dPriv->numClipRects;
+
+ for (i = 0 ; i < nbox ; )
+ {
+ int nr = MIN2(i + SAVAGE_NR_SAREA_CLIPRECTS, dPriv->numClipRects);
+ XF86DRIClipRectRec *b = (XF86DRIClipRectRec *)imesa->sarea->boxes;
+
+ imesa->sarea->nbox = nr - i;
+
+ for ( ; i < nr ; i++)
+ *b++ = pbox[i];
+ savage_BCI_swap(imesa) ;
+ }
+ }
+ UNLOCK_HARDWARE( imesa );
+
+
+}
+
+/* This waits for *everybody* to finish rendering -- overkill.
+ */
+void savageDmaFinish( savageContextPtr imesa )
+{
+ savageDMAFlush(imesa);
+ WAIT_IDLE_EMPTY;
+}
+
+
+void savageRegetLockQuiescent( savageContextPtr imesa )
+{
+
+
+}
+
+void savageWaitAgeLocked( savageContextPtr imesa, int age )
+{
+}
+
+
+void savageWaitAge( savageContextPtr imesa, int age )
+{
+}
+
+
+
+void savageFlushVertices( savageContextPtr imesa )
+{
+
+}
+
+
+void savageFlushVerticesLocked( savageContextPtr imesa )
+{
+
+}
+
+
+int savage_check_copy(int fd)
+{
+ return 0;
+}
+
+static void savageDDFlush( GLcontext *ctx )
+{
+
+}
+
+static void savageDDFinish( GLcontext *ctx )
+{
+}
+
+#define ALT_STATUS_WORD0 (* (volatile GLuint *)(imesa->MMIO_BASE+0x48c60))
+#define STATUS_WORD0 (* (volatile GLuint *)(imesa->MMIO_BASE+0x48c00))
+#define MAXFIFO_S4 0x1FF00
+#define MAXFIFO_S3D 0x7F00
+
+static GLboolean savagePagePending_s4( savageContextPtr imesa ) {
+ return (ALT_STATUS_WORD0 & 0x08000000) ? GL_TRUE : GL_FALSE;
+}
+static GLboolean savagePagePending_s3d( savageContextPtr imesa ) {
+ return GL_FALSE;
+}
+static void savageWaitForFIFO_s4( savageContextPtr imesa, unsigned count ) {
+ int loop = 0;
+ int slots = MAXFIFO_S4-count;
+ while((ALT_STATUS_WORD0 & 0x001fffff) > slots && loop++ < MAXLOOP);
+}
+static void savageWaitForFIFO_s3d( savageContextPtr imesa, unsigned count ) {
+ int loop = 0;
+ int slots = MAXFIFO_S3D-count;
+ while((STATUS_WORD0 & 0x0001ffff) > slots && loop++ < MAXLOOP);
+}
+static void savageWaitIdleEmpty_s4( savageContextPtr imesa ) {
+ int loop = 0;
+ while((ALT_STATUS_WORD0 & 0x00ffffff) != 0x00E00000L && loop++ < MAXLOOP);
+}
+static void savageWaitIdleEmpty_s3d( savageContextPtr imesa ) {
+ int loop = 0;
+ while((STATUS_WORD0 & 0x000fffff) != 0x000E0000L && loop++ < MAXLOOP);
+}
+
+GLboolean (*savagePagePending)( savageContextPtr imesa ) = NULL;
+void (*savageWaitForFIFO)( savageContextPtr imesa, unsigned count ) = NULL;
+void (*savageWaitIdleEmpty)( savageContextPtr imesa ) = NULL;
+
+
+void savageDDInitIoctlFuncs( GLcontext *ctx )
+{
+ ctx->Driver.Clear = savageDDClear;
+ ctx->Driver.Flush = savageDDFlush;
+ ctx->Driver.Finish = savageDDFinish;
+ if (SAVAGE_CONTEXT( ctx )->savageScreen->chipset >= S3_SAVAGE4) {
+ savagePagePending = savagePagePending_s4;
+ savageWaitForFIFO = savageWaitForFIFO_s4;
+ savageWaitIdleEmpty = savageWaitIdleEmpty_s4;
+ } else {
+ savagePagePending = savagePagePending_s3d;
+ savageWaitForFIFO = savageWaitForFIFO_s3d;
+ savageWaitIdleEmpty = savageWaitIdleEmpty_s3d;
+ }
+}
+
+#if SAVAGE_CMD_DMA
+/* Alloc a continuous memory */
+/* return: 0 error when kernel alloc pages(can try a half memory size)
+ >0 sucess
+ <0 Other error*/
+int savageAllocDMABuffer(savageContextPtr imesa, drm_savage_alloc_cont_mem_t *req)
+{
+ int ret;
+ if (req ==NULL)
+ return 0;
+
+ if ((ret=ioctl(imesa->driFd, DRM_IOCTL_SAVAGE_ALLOC_CONTINUOUS_MEM, req)) <=0)
+ return ret;
+
+ return 1;
+
+}
+
+/* get the physics address*/
+GLuint savageGetPhyAddress(savageContextPtr imesa,void * pointer)
+{
+
+ drm_savage_get_physcis_address_t req;
+ int ret;
+
+ req.v_address = (GLuint )pointer;
+ ret = ioctl(imesa->driFd, DRM_IOCTL_SAVAGE_GET_PHYSICS_ADDRESS,&req);
+
+ return req.p_address;
+}
+
+/* free the buffer got by savageAllocDMABuffe*/
+int savageFreeDMABuffer(savageContextPtr imesa, drm_savage_alloc_cont_mem_t *req)
+{
+ GLuint ret;
+ if (req ==NULL)
+ return 0;
+
+ if ((ret=ioctl(imesa->driFd, DRM_IOCTL_SAVAGE_FREE_CONTINUOUS_MEM, req)) <=0)
+ return ret;
+ return 1;
+
+}
+#endif