diff options
Diffstat (limited to 'src/mesa/drivers/dri/s3v')
-rw-r--r-- | src/mesa/drivers/dri/s3v/s3v_context.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/s3v/s3v_dd.c | 3 | ||||
-rw-r--r-- | src/mesa/drivers/dri/s3v/s3v_screen.h | 3 | ||||
-rw-r--r-- | src/mesa/drivers/dri/s3v/s3v_span.c | 61 | ||||
-rw-r--r-- | src/mesa/drivers/dri/s3v/s3v_state.c | 6 | ||||
-rw-r--r-- | src/mesa/drivers/dri/s3v/s3v_xmesa.c | 99 |
6 files changed, 146 insertions, 28 deletions
diff --git a/src/mesa/drivers/dri/s3v/s3v_context.h b/src/mesa/drivers/dri/s3v/s3v_context.h index 1c0bca3fb8f..b94fee6a8ee 100644 --- a/src/mesa/drivers/dri/s3v/s3v_context.h +++ b/src/mesa/drivers/dri/s3v/s3v_context.h @@ -16,6 +16,7 @@ #include "mtypes.h" #include "drm.h" #include "mm.h" +#include "drirenderbuffer.h" /* Flags for context */ #define S3V_FRONT_BUFFER 0x00000001 @@ -162,6 +163,7 @@ void s3vGetLock( s3vContextPtr vmesa, GLuint flags ); void s3vInitExtensions( GLcontext *ctx ); void s3vInitDriverFuncs( GLcontext *ctx ); void s3vInitSpanFuncs( GLcontext *ctx ); +void s3vSetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis); void s3vInitState( s3vContextPtr vmesa ); void s3vInitHW( s3vContextPtr vmesa ); void s3vInitStateFuncs( GLcontext *ctx ); diff --git a/src/mesa/drivers/dri/s3v/s3v_dd.c b/src/mesa/drivers/dri/s3v/s3v_dd.c index 3346c86a0c4..2c8e230f3ef 100644 --- a/src/mesa/drivers/dri/s3v/s3v_dd.c +++ b/src/mesa/drivers/dri/s3v/s3v_dd.c @@ -10,6 +10,7 @@ #endif #include "context.h" +#include "framebuffer.h" #include "swrast/swrast.h" #define S3V_DATE "20020207" @@ -96,7 +97,7 @@ void s3vInitDriverFuncs( GLcontext *ctx ) ctx->Driver.CopyPixels = _swrast_CopyPixels; ctx->Driver.DrawPixels = _swrast_DrawPixels; ctx->Driver.ReadPixels = _swrast_ReadPixels; - ctx->Driver.ResizeBuffers = _swrast_alloc_buffers; + ctx->Driver.ResizeBuffers = _mesa_resize_framebuffer; /* Swrast hooks for imaging extensions: */ diff --git a/src/mesa/drivers/dri/s3v/s3v_screen.h b/src/mesa/drivers/dri/s3v/s3v_screen.h index bbbffbb8e1a..0c4f69efac3 100644 --- a/src/mesa/drivers/dri/s3v/s3v_screen.h +++ b/src/mesa/drivers/dri/s3v/s3v_screen.h @@ -2,6 +2,8 @@ * Author: Max Lingua <[email protected]> */ +#include "mtypes.h" + typedef struct _s3vRegion { drm_handle_t handle; drmSize size; @@ -34,3 +36,4 @@ typedef struct { int textureSize; int logTextureGranularity; } s3vScreenRec, *s3vScreenPtr; + diff --git a/src/mesa/drivers/dri/s3v/s3v_span.c b/src/mesa/drivers/dri/s3v/s3v_span.c index 6266d371052..e4a48ebfc84 100644 --- a/src/mesa/drivers/dri/s3v/s3v_span.c +++ b/src/mesa/drivers/dri/s3v/s3v_span.c @@ -232,10 +232,10 @@ static void s3vSetBuffer( GLcontext *ctx, GLframebuffer *colorBuffer, s3vContextPtr vmesa = S3V_CONTEXT(ctx); switch ( bufferBit ) { - case DD_FRONT_LEFT_BIT: + case BUFFER_BIT_FRONT_LEFT: vmesa->drawOffset = vmesa->readOffset = 0; break; - case DD_BACK_LEFT_BIT: + case BUFFER_BIT_BACK_LEFT: vmesa->drawOffset = vmesa->readOffset = vmesa->driScreen->fbHeight * vmesa->driScreen->fbWidth * vmesa->s3vScreen->cpp; @@ -251,6 +251,7 @@ void s3vInitSpanFuncs( GLcontext *ctx ) swdd->SetBuffer = s3vSetBuffer; +#if 0 switch ( vmesa->s3vScreen->cpp ) { case 2: swdd->WriteRGBASpan = s3vWriteRGBASpan_RGB555; @@ -279,14 +280,17 @@ void s3vInitSpanFuncs( GLcontext *ctx ) default: break; } +#endif switch ( vmesa->glCtx->Visual.depthBits ) { case 15: case 16: +#if 0 swdd->ReadDepthSpan = s3vReadDepthSpan_16; swdd->WriteDepthSpan = s3vWriteDepthSpan_16; swdd->ReadDepthPixels = s3vReadDepthPixels_16; swdd->WriteDepthPixels = s3vWriteDepthPixels_16; +#endif break; #if 0 @@ -307,3 +311,56 @@ void s3vInitSpanFuncs( GLcontext *ctx ) break; } } + + +/** + * Plug in the Get/Put routines for the given driRenderbuffer. + */ +void +s3vSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis) +{ + if (drb->Base.InternalFormat == GL_RGBA) { + if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) { + drb->Base.GetRow = s3vReadRGBASpan_RGB555; + drb->Base.GetValues = s3vReadRGBAPixels_RGB555; + drb->Base.PutRow = s3vWriteRGBASpan_RGB555; + drb->Base.PutRowRGB = s3vWriteRGBSpan_RGB555; + drb->Base.PutMonoRow = s3vWriteMonoRGBASpan_RGB555; + drb->Base.PutValues = s3vWriteRGBAPixels_RGB555; + drb->Base.PutMonoValues = s3vWriteMonoRGBAPixels_RGB555; + } + else { + drb->Base.GetRow = s3vReadRGBASpan_ARGB8888; + drb->Base.GetValues = s3vReadRGBAPixels_ARGB8888; + drb->Base.PutRow = s3vWriteRGBASpan_ARGB8888; + drb->Base.PutRowRGB = s3vWriteRGBSpan_ARGB8888; + drb->Base.PutMonoRow = s3vWriteMonoRGBASpan_ARGB8888; + drb->Base.PutValues = s3vWriteRGBAPixels_ARGB8888; + drb->Base.PutMonoValues = s3vWriteMonoRGBAPixels_ARGB8888; + } + } + else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) { + drb->Base.GetRow = s3vReadDepthSpan_16; + drb->Base.GetValues = s3vReadDepthPixels_16; + drb->Base.PutRow = s3vWriteDepthSpan_16; + drb->Base.PutMonoRow = s3vWriteMonoDepthSpan_16; + drb->Base.PutValues = s3vWriteDepthPixels_16; + drb->Base.PutMonoValues = NULL; + } + else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) { + drb->Base.GetRow = NULL; + drb->Base.GetValues = NULL; + drb->Base.PutRow = NULL; + drb->Base.PutMonoRow = NULL; + drb->Base.PutValues = NULL; + drb->Base.PutMonoValues = NULL; + } + else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) { + drb->Base.GetRow = NULL; + drb->Base.GetValues = NULL; + drb->Base.PutRow = NULL; + drb->Base.PutMonoRow = NULL; + drb->Base.PutValues = NULL; + drb->Base.PutMonoValues = NULL; + } +} diff --git a/src/mesa/drivers/dri/s3v/s3v_state.c b/src/mesa/drivers/dri/s3v/s3v_state.c index f92859d4edc..84aaf4c5b13 100644 --- a/src/mesa/drivers/dri/s3v/s3v_state.c +++ b/src/mesa/drivers/dri/s3v/s3v_state.c @@ -117,8 +117,8 @@ static void s3vDDClear( GLcontext *ctx, GLbitfield mask, GLboolean all, DMAOUT(vmesa->DestXY); DMAFINISH(); - if (mask & DD_DEPTH_BIT) { /* depth */ - DEBUG(("DD_DEPTH_BIT\n")); + if (mask & BUFFER_BIT_DEPTH) { /* depth */ + DEBUG(("BUFFER_BIT_DEPTH\n")); _stride = ((cw+31)&~31) * 2; @@ -142,7 +142,7 @@ static void s3vDDClear( GLcontext *ctx, GLbitfield mask, GLboolean all, DMAFINISH(); DEBUG(("vmesa->ClearDepth = 0x%x\n", vmesa->ClearDepth)); - mask &= ~DD_DEPTH_BIT; + mask &= ~BUFFER_BIT_DEPTH; } if (!vmesa->NotClipped) { diff --git a/src/mesa/drivers/dri/s3v/s3v_xmesa.c b/src/mesa/drivers/dri/s3v/s3v_xmesa.c index 84072b14716..61d4cbccbd9 100644 --- a/src/mesa/drivers/dri/s3v/s3v_xmesa.c +++ b/src/mesa/drivers/dri/s3v/s3v_xmesa.c @@ -7,6 +7,8 @@ #include "context.h" #include "matrix.h" #include "s3v_dri.h" +#include "framebuffer.h" +#include "renderbuffer.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" @@ -57,10 +59,13 @@ s3vCreateBuffer( __DRIscreenPrivate *driScrnPriv, const __GLcontextModes *mesaVis, GLboolean isPixmap ) { + s3vScreenPtr screen = (s3vScreenPtr) driScrnPriv->private; + if (isPixmap) { return GL_FALSE; /* not implemented */ } else { +#if 0 driDrawPriv->driverPrivate = (void *) _mesa_create_framebuffer(mesaVis, GL_FALSE, /* software depth buffer? */ @@ -68,6 +73,58 @@ s3vCreateBuffer( __DRIscreenPrivate *driScrnPriv, mesaVis->accumRedBits > 0, mesaVis->alphaBits > 0 ); +#else + struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis); + + { + driRenderbuffer *frontRb + = driNewRenderbuffer(GL_RGBA, screen->cpp, + screen->frontOffset, screen->frontPitch); + s3vSetSpanFunctions(frontRb, mesaVis); + _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base); + } + + if (mesaVis->doubleBufferMode) { + driRenderbuffer *backRb + = driNewRenderbuffer(GL_RGBA, screen->cpp, + screen->backOffset, screen->backPitch); + s3vSetSpanFunctions(backRb, mesaVis); + _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base); + } + + if (mesaVis->depthBits == 16) { + driRenderbuffer *depthRb + = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp, + screen->depthOffset, screen->depthPitch); + s3vSetSpanFunctions(depthRb, mesaVis); + _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); + } + else if (mesaVis->depthBits == 24) { + driRenderbuffer *depthRb + = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp, + screen->depthOffset, screen->depthPitch); + s3vSetSpanFunctions(depthRb, mesaVis); + _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); + } + + /* no h/w stencil yet? + if (mesaVis->stencilBits > 0) { + driRenderbuffer *stencilRb + = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT); + s3vSetSpanFunctions(stencilRb, mesaVis); + _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base); + } + */ + + _mesa_add_soft_renderbuffers(fb, + GL_FALSE, /* color */ + GL_FALSE, /* depth */ + mesaVis->stencilBits > 0, + mesaVis->accumRedBits > 0, + GL_FALSE, /* alpha */ + GL_FALSE /* aux */); + driDrawPriv->driverPrivate = (void *) fb; +#endif return (driDrawPriv->driverPrivate != NULL); } } @@ -205,7 +262,7 @@ s3vMakeCurrent(__DRIcontextPrivate *driContextPriv, */ /* - _mesa_make_current2( newVirgeCtx->glCtx, + _mesa_make_current( newVirgeCtx->glCtx, (GLframebuffer *) driDrawPriv->driverPrivate, (GLframebuffer *) driReadPriv->driverPrivate ); @@ -221,13 +278,11 @@ s3vMakeCurrent(__DRIcontextPrivate *driContextPriv, WRITE(newVirgeCtx->buf, S3VWindow, newVirgeCtx->Window); #endif - - newVirgeCtx->new_state |= S3V_NEW_WINDOW; /* FIXME */ - _mesa_make_current2( newVirgeCtx->glCtx, - (GLframebuffer *) driDrawPriv->driverPrivate, - (GLframebuffer *) driReadPriv->driverPrivate ); + _mesa_make_current( newVirgeCtx->glCtx, + (GLframebuffer *) driDrawPriv->driverPrivate, + (GLframebuffer *) driReadPriv->driverPrivate ); if (!newVirgeCtx->glCtx->Viewport.Width) { _mesa_set_viewport(newVirgeCtx->glCtx, 0, 0, @@ -245,23 +300,23 @@ s3vMakeCurrent(__DRIcontextPrivate *driContextPriv, newVirgeCtx->new_state |= S3V_NEW_CLIP; - if (1) { - cx = dPriv->x; - cw = dPriv->w; - cy = dPriv->y; - ch = dPriv->h; - } - - x1 = y1 = 0; - x2 = cw-1; - y2 = ch-1; - -/* src_stride = vmesa->s3vScreen->w * vmesa->s3vScreen->cpp; - dest_stride = ((x2+31)&~31) * vmesa->s3vScreen->cpp; */ - src_stride = vmesa->driScreen->fbWidth * 2; - dest_stride = ((x2+31)&~31) * 2; + if (1) { + cx = dPriv->x; + cw = dPriv->w; + cy = dPriv->y; + ch = dPriv->h; + } + + x1 = y1 = 0; + x2 = cw-1; + y2 = ch-1; + + /* src_stride = vmesa->s3vScreen->w * vmesa->s3vScreen->cpp; + dest_stride = ((x2+31)&~31) * vmesa->s3vScreen->cpp; */ + src_stride = vmesa->driScreen->fbWidth * 2; + dest_stride = ((x2+31)&~31) * 2; } else { - _mesa_make_current( 0, 0 ); + _mesa_make_current( NULL, NULL, NULL ); } return GL_TRUE; |