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Diffstat (limited to 'src/mesa/drivers/dri/s3v/s3v_vb.c')
-rw-r--r--src/mesa/drivers/dri/s3v/s3v_vb.c341
1 files changed, 341 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/s3v/s3v_vb.c b/src/mesa/drivers/dri/s3v/s3v_vb.c
new file mode 100644
index 00000000000..f8ca6d15ee3
--- /dev/null
+++ b/src/mesa/drivers/dri/s3v/s3v_vb.c
@@ -0,0 +1,341 @@
+/*
+ * Author: Max Lingua <[email protected]>
+ */
+
+#include "glheader.h"
+#include "mtypes.h"
+#include "mem.h"
+#include "macros.h"
+#include "colormac.h"
+#include "mmath.h"
+
+#include "swrast_setup/swrast_setup.h"
+#include "tnl/t_context.h"
+#include "tnl/tnl.h"
+
+#include "s3v_context.h"
+#include "s3v_vb.h"
+#include "s3v_tris.h"
+
+#define S3V_XYZW_BIT 0x1
+#define S3V_RGBA_BIT 0x2
+#define S3V_TEX0_BIT 0x4
+#define S3V_PTEX_BIT 0x8
+#define S3V_FOG_BIT 0x10
+#define S3V_MAX_SETUP 0x20
+
+static struct {
+ void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint );
+ interp_func interp;
+ copy_pv_func copy_pv;
+ GLboolean (*check_tex_sizes)( GLcontext *ctx );
+ GLuint vertex_size;
+ GLuint vertex_stride_shift;
+ GLuint vertex_format;
+} setup_tab[S3V_MAX_SETUP];
+
+
+/* Only one vertex format, atm, so no need to give them names:
+ */
+#define TINY_VERTEX_FORMAT 1
+#define NOTEX_VERTEX_FORMAT 0
+#define TEX0_VERTEX_FORMAT 0
+#define TEX1_VERTEX_FORMAT 0
+#define PROJ_TEX1_VERTEX_FORMAT 0
+#define TEX2_VERTEX_FORMAT 0
+#define TEX3_VERTEX_FORMAT 0
+#define PROJ_TEX3_VERTEX_FORMAT 0
+
+#define DO_XYZW (IND & S3V_XYZW_BIT)
+#define DO_RGBA (IND & S3V_RGBA_BIT)
+#define DO_SPEC 0
+#define DO_FOG (IND & S3V_FOG_BIT)
+#define DO_TEX0 (IND & S3V_TEX0_BIT)
+#define DO_TEX1 0
+#define DO_TEX2 0
+#define DO_TEX3 0
+#define DO_PTEX (IND & S3V_PTEX_BIT)
+
+#define VERTEX s3vVertex
+#define LOCALVARS /* s3vContextPtr vmesa = S3V_CONTEXT(ctx); */
+#define GET_VIEWPORT_MAT() 0 /* vmesa->hw_viewport */
+#define GET_TEXSOURCE(n) n
+#define GET_VERTEX_FORMAT() 0
+#define GET_VERTEX_STORE() S3V_CONTEXT(ctx)->verts
+#define GET_VERTEX_STRIDE_SHIFT() S3V_CONTEXT(ctx)->vertex_stride_shift
+#define INVALIDATE_STORED_VERTICES()
+#define GET_UBYTE_COLOR_STORE() &S3V_CONTEXT(ctx)->UbyteColor
+#define GET_UBYTE_SPEC_COLOR_STORE() &S3V_CONTEXT(ctx)->UbyteSecondaryColor
+
+#define HAVE_HW_VIEWPORT 1 /* FIXME */
+#define HAVE_HW_DIVIDE 1
+#define HAVE_RGBA_COLOR 0 /* we're BGRA */
+#define HAVE_TINY_VERTICES 1
+#define HAVE_NOTEX_VERTICES 1
+#define HAVE_TEX0_VERTICES 1
+#define HAVE_TEX1_VERTICES 0
+#define HAVE_TEX2_VERTICES 0
+#define HAVE_TEX3_VERTICES 0
+#define HAVE_PTEX_VERTICES 1
+
+/*
+#define SUBPIXEL_X -.5
+#define SUBPIXEL_Y -.5
+#define UNVIEWPORT_VARS GLfloat h = S3V_CONTEXT(ctx)->driDrawable->h
+#define UNVIEWPORT_X(x) x - SUBPIXEL_X
+#define UNVIEWPORT_Y(y) - y + h + SUBPIXEL_Y
+#define UNVIEWPORT_Z(z) z / vmesa->depth_scale
+*/
+
+#define PTEX_FALLBACK() /* never needed */
+
+#define IMPORT_QUALIFIER
+#define IMPORT_FLOAT_COLORS s3v_import_float_colors
+#define IMPORT_FLOAT_SPEC_COLORS s3v_import_float_spec_colors
+
+#define INTERP_VERTEX setup_tab[S3V_CONTEXT(ctx)->SetupIndex].interp
+#define COPY_PV_VERTEX setup_tab[S3V_CONTEXT(ctx)->SetupIndex].copy_pv
+
+
+
+/***********************************************************************
+ * Generate pv-copying and translation functions *
+ ***********************************************************************/
+
+#define TAG(x) s3v_##x
+#include "tnl_dd/t_dd_vb.c"
+
+/***********************************************************************
+ * Generate vertex emit and interp functions *
+ ***********************************************************************/
+
+
+#define IND (S3V_XYZW_BIT|S3V_RGBA_BIT)
+#define TAG(x) x##_wg
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (S3V_XYZW_BIT|S3V_RGBA_BIT|S3V_TEX0_BIT)
+#define TAG(x) x##_wgt0
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (S3V_XYZW_BIT|S3V_RGBA_BIT|S3V_TEX0_BIT|S3V_PTEX_BIT)
+#define TAG(x) x##_wgpt0
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (S3V_TEX0_BIT)
+#define TAG(x) x##_t0
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (S3V_RGBA_BIT)
+#define TAG(x) x##_g
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (S3V_RGBA_BIT|S3V_TEX0_BIT)
+#define TAG(x) x##_gt0
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (S3V_XYZW_BIT|S3V_RGBA_BIT|S3V_FOG_BIT)
+#define TAG(x) x##_wgf
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (S3V_XYZW_BIT|S3V_RGBA_BIT|S3V_FOG_BIT|S3V_TEX0_BIT)
+#define TAG(x) x##_wgft0
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (S3V_XYZW_BIT|S3V_RGBA_BIT|S3V_FOG_BIT|S3V_TEX0_BIT|S3V_PTEX_BIT)
+#define TAG(x) x##_wgfpt0
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (S3V_FOG_BIT)
+#define TAG(x) x##_f
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (S3V_RGBA_BIT | S3V_FOG_BIT)
+#define TAG(x) x##_gf
+#include "tnl_dd/t_dd_vbtmp.h"
+
+#define IND (S3V_RGBA_BIT | S3V_FOG_BIT | S3V_TEX0_BIT)
+#define TAG(x) x##_gft0
+#include "tnl_dd/t_dd_vbtmp.h"
+
+static void init_setup_tab( void )
+{
+ init_wg(); /* pos + col */
+ init_wgt0(); /* pos + col + tex0 */
+ init_wgpt0(); /* pos + col + p-tex0 (?) */
+ init_t0(); /* tex0 */
+ init_g(); /* col */
+ init_gt0(); /* col + tex */
+ init_wgf();
+ init_wgft0();
+ init_wgfpt0();
+ init_f();
+ init_gf();
+ init_gft0();
+}
+
+
+#if 0
+void s3vPrintSetupFlags(char *msg, GLuint flags )
+{
+ fprintf(stderr, "%s(%x): %s%s%s%s%s%s\n",
+ msg,
+ (int)flags,
+ (flags & S3V_XYZW_BIT) ? " xyzw," : "",
+ (flags & S3V_RGBA_BIT) ? " rgba," : "",
+ (flags & S3V_SPEC_BIT) ? " spec," : "",
+ (flags & S3V_FOG_BIT) ? " fog," : "",
+ (flags & S3V_TEX0_BIT) ? " tex-0," : "",
+ (flags & S3V_TEX1_BIT) ? " tex-1," : "");
+}
+#endif
+
+
+void s3vCheckTexSizes( GLcontext *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ s3vContextPtr vmesa = S3V_CONTEXT( ctx );
+
+ if (!setup_tab[vmesa->SetupIndex].check_tex_sizes(ctx)) {
+
+ vmesa->SetupIndex |= (S3V_PTEX_BIT|S3V_RGBA_BIT);
+
+ if (1 || !(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
+ tnl->Driver.Render.Interp = setup_tab[vmesa->SetupIndex].interp;
+ tnl->Driver.Render.CopyPV = setup_tab[vmesa->SetupIndex].copy_pv;
+ }
+ }
+}
+
+void s3vBuildVertices( GLcontext *ctx,
+ GLuint start,
+ GLuint count,
+ GLuint newinputs )
+{
+ s3vContextPtr vmesa = S3V_CONTEXT( ctx );
+ GLubyte *v = ((GLubyte *)vmesa->verts +
+ (start<<vmesa->vertex_stride_shift));
+ GLuint stride = 1<<vmesa->vertex_stride_shift;
+ GLuint ind = 0;
+
+ DEBUG(("*** s3vBuildVertices ***\n"));
+ DEBUG(("vmesa->SetupNewInputs = 0x%x\n", vmesa->SetupNewInputs));
+ DEBUG(("vmesa->SetupIndex = 0x%x\n", vmesa->SetupIndex));
+
+#if 1
+ setup_tab[vmesa->SetupIndex].emit( ctx, start, count, v, stride );
+#else
+ newinputs |= vmesa->SetupNewInputs;
+ vmesa->SetupNewInputs = 0;
+
+ DEBUG(("newinputs is 0x%x\n", newinputs));
+
+ if (!newinputs) {
+ DEBUG(("!newinputs\n"));
+ return;
+ }
+
+ if (newinputs & VERT_CLIP) {
+ setup_tab[vmesa->SetupIndex].emit( ctx, start, count, v, stride );
+ DEBUG(("newinputs & VERT_CLIP\n"));
+ return;
+ } /* else { */
+/* GLuint ind = 0; */
+
+ if (newinputs & VERT_RGBA) {
+ DEBUG(("newinputs & VERT_RGBA\n"));
+ ind |= S3V_RGBA_BIT;
+ }
+
+ if (newinputs & VERT_TEX0) {
+ DEBUG(("newinputs & VERT_TEX0\n"));
+ ind |= S3V_TEX0_BIT;
+ }
+
+ if (newinputs & VERT_FOG_COORD)
+ ind |= S3V_FOG_BIT;
+
+ if (vmesa->SetupIndex & S3V_PTEX_BIT)
+ ind = ~0;
+
+ ind &= vmesa->SetupIndex;
+
+ DEBUG(("vmesa->SetupIndex = 0x%x\n", vmesa->SetupIndex));
+ DEBUG(("ind = 0x%x\n", ind));
+ DEBUG(("ind & vmesa->SetupIndex = 0x%x\n", (ind & vmesa->SetupIndex)));
+
+ if (ind) {
+ setup_tab[ind].emit( ctx, start, count, v, stride );
+ }
+#endif
+}
+
+void s3vChooseVertexState( GLcontext *ctx )
+{
+ s3vContextPtr vmesa = S3V_CONTEXT( ctx );
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+
+ GLuint ind = S3V_XYZW_BIT | S3V_RGBA_BIT;
+
+ /* FIXME: will segv in tnl_dd/t_dd_vbtmp.h (line 196) on some demos */
+/*
+ if (ctx->Fog.Enabled)
+ ind |= S3V_FOG_BIT;
+*/
+
+
+ if (ctx->Texture._ReallyEnabled) {
+ _tnl_need_projected_coords( ctx, GL_FALSE );
+ ind |= S3V_TEX0_BIT;
+ } else {
+ _tnl_need_projected_coords( ctx, GL_TRUE );
+ }
+
+ vmesa->SetupIndex = ind;
+
+ if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED)) {
+ tnl->Driver.Render.Interp = s3v_interp_extras;
+ tnl->Driver.Render.CopyPV = s3v_copy_pv_extras;
+ } else {
+ tnl->Driver.Render.Interp = setup_tab[ind].interp;
+ tnl->Driver.Render.CopyPV = setup_tab[ind].copy_pv;
+ }
+}
+
+
+void s3vInitVB( GLcontext *ctx )
+{
+ s3vContextPtr vmesa = S3V_CONTEXT(ctx);
+ GLuint size = TNL_CONTEXT(ctx)->vb.Size;
+
+ vmesa->verts = (char *)ALIGN_MALLOC(size * 4 * 16, 32);
+
+ {
+ static int firsttime = 1;
+ if (firsttime) {
+ init_setup_tab();
+ firsttime = 0;
+ vmesa->vertex_stride_shift = 6 /* 4 */; /* FIXME - only one vertex setup */
+ }
+ }
+}
+
+
+void s3vFreeVB( GLcontext *ctx )
+{
+ s3vContextPtr vmesa = S3V_CONTEXT(ctx);
+ if (vmesa->verts) {
+ ALIGN_FREE(vmesa->verts);
+ vmesa->verts = 0;
+ }
+
+ if (vmesa->UbyteSecondaryColor.Ptr) {
+ ALIGN_FREE(vmesa->UbyteSecondaryColor.Ptr);
+ vmesa->UbyteSecondaryColor.Ptr = 0;
+ }
+
+ if (vmesa->UbyteColor.Ptr) {
+ ALIGN_FREE(vmesa->UbyteColor.Ptr);
+ vmesa->UbyteColor.Ptr = 0;
+ }
+}