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Diffstat (limited to 'src/mesa/drivers/dri/s3v/s3v_tritmp.h')
-rw-r--r--src/mesa/drivers/dri/s3v/s3v_tritmp.h958
1 files changed, 0 insertions, 958 deletions
diff --git a/src/mesa/drivers/dri/s3v/s3v_tritmp.h b/src/mesa/drivers/dri/s3v/s3v_tritmp.h
deleted file mode 100644
index 2321bd414ff..00000000000
--- a/src/mesa/drivers/dri/s3v/s3v_tritmp.h
+++ /dev/null
@@ -1,958 +0,0 @@
-/*
- * Author: Max Lingua <[email protected]>
- */
-
-/**** MACROS start ****/
-
-/* point/line macros */
-
-#define LINE_VERT_VARS \
- SWvertex v[3]; \
- s3vVertex* vvv[2]; \
- int x[3], y[3], z[3]; \
- int idx[3]; \
- int dx01, dy01; \
- int delt02; \
- int deltzy, zstart; \
- int start02, end01; \
- int ystart, y01y12; \
- int i, tmp, tmp2, tmp3; \
- GLfloat ydiff, fy[3]
-#define LINE_VERT_VARS_VOIDS \
- (void) v; (void) vvv; (void) x; (void) y; (void) z; (void) idx; \
- (void) dx01; (void) dy01; (void) delt02; (void) deltzy; \
- (void) zstart; (void) start02; (void) ystart; (void) y01y12; \
- (void) i; (void) tmp; (void) tmp2; (void) tmp3; (void) ydiff; (void) fy
-
-#define LINE_FLAT_VARS \
- int arstart, gbstart; \
- int deltarx, deltgbx, deltary, deltgby; \
- GLubyte *(col)[3]
-#define LINE_FLAT_VARS_VOIDS \
- (void) arstart; (void) gbstart; (void) deltarx; (void) deltgbx; \
- (void) deltary; (void) deltgby; (void) col
-
-#define LINE_GOURAUD_VARS \
- int arstart, gbstart; \
- int deltary, deltgby; \
- int ctmp, ctmp2, ctmp3, ctmp4; \
- GLubyte *(col)[3]
-#define LINE_GOURAUD_VARS_VOIDS \
- (void) arstart; (void) gbstart; (void) deltary; (void) deltgby; \
- (void) ctmp; (void) ctmp2; (void) ctmp3; (void) ctmp4; (void) col
-
-#define SORT_LINE_VERT() \
-do { \
- if(v[0].attrib[FRAG_ATTRIB_WPOS][1] <= v[1].attrib[FRAG_ATTRIB_WPOS][1]) { \
-\
- idx[0] = 0; \
- idx[1] = 1; \
-\
- } else if (v[0].attrib[FRAG_ATTRIB_WPOS][1] > v[1].attrib[FRAG_ATTRIB_WPOS][1]) { \
-\
- idx[0] = 1; \
- idx[1] = 0; \
-\
- } \
-} while(0)
-
-#define SET_LINE_VERT() \
-do { \
- x[0] = (v[idx[0]].attrib[FRAG_ATTRIB_WPOS][0] * 1024.0f * 1024.0f); /* 0x100000 */ \
- y[0] = fy[0] = dPriv->h - v[idx[0]].attrib[FRAG_ATTRIB_WPOS][1]; \
- z[0] = (v[idx[0]].attrib[FRAG_ATTRIB_WPOS][2]) * 1024.0f * 32.0f; /* 0x8000; */ \
-\
- x[1] = (v[idx[1]].attrib[FRAG_ATTRIB_WPOS][0] * 1024.0f * 1024.0f); /* 0x100000 */ \
- y[1] = dPriv->h - v[idx[1]].attrib[FRAG_ATTRIB_WPOS][1]; \
- z[1] = (v[idx[1]].attrib[FRAG_ATTRIB_WPOS][2]) * 1024.0f * 32.0f; /* 0x8000 */ \
-} while(0)
-
-#define SET_LINE_XY() \
-do { \
- tmp = v[idx[0]].attrib[FRAG_ATTRIB_WPOS][0]; \
- tmp2 = v[idx[1]].attrib[FRAG_ATTRIB_WPOS][0]; \
-\
- dx01 = x[0] - x[1]; \
- dy01 = y[0] - y[1]; \
-\
- ydiff = fy[0] - (float)y[0]; \
- ystart = y[0]; \
- y01y12 = dy01 + 1; \
-} while (0)
-
-#define SET_LINE_DIR() \
-do { \
- if (tmp2 > tmp) { \
- y01y12 |= 0x80000000; \
- tmp3 = tmp2-tmp; \
- } else { \
- tmp3 = tmp-tmp2; \
- } \
-\
- end01 = ((tmp << 16) | tmp2); \
-\
- if (dy01) \
- delt02 = -(dx01/dy01); \
- else \
- delt02 = 0; \
-\
- if (dy01 > tmp3) { /* Y MAJ */ \
- /* NOTE: tmp3 always >=0 */ \
- start02 = x[0]; \
- } else if (delt02 >= 0){ /* X MAJ - positive delta */ \
- start02 = x[0] + delt02/2; \
- dy01 = tmp3; /* could be 0 */ \
- } else { /* X MAJ - negative delta */ \
- start02 = x[0] + delt02/2 + ((1 << 20) - 1); \
- dy01 = tmp3; /* could be 0 */ \
- } \
-} while(0)
-
-#define SET_LINE_Z() \
-do { \
- zstart = z[0]; \
-\
- if (dy01) { \
- deltzy = (z[1] - z[0])/dy01; \
- } else { \
- deltzy = 0; /* dy01 = tmp3 = 0 (it's a point)*/ \
- } \
-} while (0)
-
-#define SET_LINE_FLAT_COL() \
-do { \
- col[0] = &(v[idx[0]].color[0]); \
- deltarx = deltary = deltgbx = deltgby = 0; \
- gbstart = (((col[0][1]) << 23) | ((col[0][2]) << 7)); \
- arstart = (((col[0][3]) << 23) | ((col[0][0]) << 7)); \
-} while(0)
-
-#define SET_LINE_GOURAUD_COL() \
-do { \
- col[0] = &(v[idx[0]].color[0]); \
- col[1] = &(v[idx[1]].color[0]); \
-\
- vvv[0] = _v0; \
- vvv[1] = _v1; \
-\
- for (i=0; i<2; i++) { \
- /* FIXME: swapped ! */ \
- col[i][0] = vvv[!idx[i]]->v.color.red; \
- col[i][1] = vvv[!idx[i]]->v.color.green; \
- col[i][2] = vvv[!idx[i]]->v.color.blue; \
- col[i][3] = vvv[!idx[i]]->v.color.alpha; \
- } \
-\
- if (dy01) { \
-\
- ctmp = ((col[0][1] - col[1][1]) << 7) / dy01; \
- ctmp2 = ((col[0][2] - col[1][2]) << 7) / dy01; \
- deltgby = ((ctmp << 16) & 0xFFFF0000) | (ctmp2 & 0xFFFF); \
-\
- ctmp3 = ((col[0][3] - col[1][3]) << 7) / dy01; \
- ctmp4 = ((col[0][0] - col[1][0]) << 7) / dy01; \
- deltary = ((ctmp3 << 16) & 0xFFFF0000) | (ctmp4 & 0xFFFF); \
- } else { \
- ctmp = ((col[1][1] - col[0][1]) << 7); \
- ctmp2 = ((col[1][2] - col[0][2]) << 7); \
- deltgby = ((ctmp << 16) & 0xFFFF0000) | (ctmp2 & 0xFFFF); \
-\
- ctmp3 = ((col[1][3] - col[0][3]) << 7); \
- ctmp4 = ((col[1][0] - col[0][0]) << 7); \
- deltary = ((ctmp3 << 16) & 0xFFFF0000) | (ctmp4 & 0xFFFF); \
- deltgby = deltary = 0; \
- } \
-\
- idx[0] = 1; /* FIXME: swapped */ \
-\
- gbstart = \
- (((int)((ydiff * ctmp) + (col[idx[0]][1] << 7)) << 16) & 0x7FFF0000) \
- | ((int)((ydiff * ctmp2) + (col[idx[0]][2] << 7)) & 0x7FFF); \
- arstart = \
- (((int)((ydiff * ctmp3) + (col[idx[0]][3] << 7)) << 16) & 0x7FFF0000) \
- | ((int)((ydiff * ctmp4) + (col[idx[0]][0] << 7)) & 0x7FFF); \
-} while(0)
-
-#define SEND_LINE_COL() \
-do { \
- DMAOUT(deltgby); \
- DMAOUT(deltary); \
- DMAOUT(gbstart); \
- DMAOUT(arstart); \
-} while (0)
-
-#define SEND_LINE_VERT() \
-do { \
- DMAOUT(deltzy); \
- DMAOUT(zstart); \
- DMAOUT(0); \
- DMAOUT(0); \
- DMAOUT(0); \
- DMAOUT(end01); \
- DMAOUT(delt02); \
- DMAOUT(start02); \
- DMAOUT(ystart); \
- DMAOUT(y01y12); \
-} while (0)
-
-
-/* tri macros (mostly stolen from utah-glx...) */
-
-#define VERT_VARS \
- SWvertex v[3]; \
- int x[3], y[3], z[3]; \
- int idx[3]; \
- int dx01, dy01; \
- int dx02, dy02; \
- int dx12, dy12; \
- int delt01, delt02, delt12; \
- int deltzx, deltzy, zstart; \
- int start02, end01, end12; \
- int ystart, y01y12; \
- int i, tmp, lr; \
- GLfloat ydiff, fy[3]
-#define VERT_VARS_VOIDS \
- (void) v; (void) x; (void) y; (void) z; (void) idx; (void) dx01; \
- (void) dy01; (void) dx02; (void) dy02; (void) dx12; (void) dy12; \
- (void) delt01; (void) delt02; (void) delt12; (void) deltzx; \
- (void) deltzy; (void) zstart; (void) start02; (void) end01; \
- (void) end12; (void) ystart; (void) y01y12; (void) i; (void) tmp; \
- (void) lr; (void) ydiff; (void) fy
-
-#define GOURAUD_VARS \
- int arstart, gbstart; \
- int deltarx, deltgbx, deltary, deltgby; \
- int ctmp, ctmp2, ctmp3, ctmp4; \
- GLubyte *(col)[3]
-#define GOURAUD_VARS_VOIDS \
- (void) arstart; (void) gbstart; (void) deltarx; (void) deltgbx; \
- (void) deltary; (void) deltgby; (void) ctmp; (void) ctmp2; \
- (void) ctmp3; (void) ctmp4; (void) col
-
-#define FLAT_VARS \
- int arstart, gbstart; \
- int deltarx, deltgbx, deltary, deltgby; \
- GLubyte *(col)[3]
-#define FLAT_VARS_VOIDS \
- (void) arstart; (void) gbstart; (void) deltarx; (void) deltgbx; \
- (void) deltary; (void) deltgby; (void) col
-
-#define TEX_VARS \
- int u0, u1, u2; \
- GLfloat ru0, ru1, ru2; \
- int v0, v1, v2; \
- GLfloat rv0, rv1, rv2; \
- GLfloat w0, w1, w2; \
- GLfloat rw0, rw1, rw2; \
- int baseu, basev; \
- int d0, d1, d2; \
- int deltdx, deltvx, deltux, deltdy, deltvy, deltuy; \
- int deltwx, deltwy; \
- int rbaseu, rbasev; \
- int dstart, ustart, wstart, vstart; \
- static int stmp = 0; \
- s3vTextureObjectPtr t
-#define TEX_VARS_VOIDS \
- (void) u0; (void) u1; (void) u2; (void) ru0; (void) ru1; (void) ru2; \
- (void) v0; (void) v1; (void) v2; (void) rv0; (void) rv1; (void) rv2; \
- (void) w0; (void) w1; (void) w2; (void) rw0; (void) rw1; (void) rw2; \
- (void) baseu; (void) basev; (void) d0; (void) d1; (void) d2; \
- (void) deltdx; (void) deltvx; (void) deltux; (void) deltdy; \
- (void) deltuy; (void) deltwx; (void) deltwy; (void) rbaseu; \
- (void) rbasev; (void) dstart; (void) ustart; (void) wstart; \
- (void) vstart; (void) stmp; (void) t
-
-#define SORT_VERT() \
-do { \
- for (i=0; i<3; i++) \
- fy[i] = v[i].attrib[FRAG_ATTRIB_WPOS][1]; \
-\
- if (fy[1] > fy[0]) { /* (fy[1] > fy[0]) */ \
-\
- if (fy[2] > fy[0]) { \
- idx[0] = 0; \
- if (fy[1] > fy[2]) { \
- idx[1] = 2; \
- idx[2] = 1; \
- } else { \
- idx[1] = 1; \
- idx[2] = 2; \
- } \
- } else { \
- idx[0] = 2; \
- idx[1] = 0; \
- idx[2] = 1; \
- } \
- } else { /* (fy[1] < y[0]) */ \
- if (fy[2] > fy[0]) { \
- idx[0] = 1; \
- idx[1] = 0; \
- idx[2] = 2; \
- } else { \
- idx[2] = 0; \
- if (fy[2] > fy[1]) { \
- idx[0] = 1; \
- idx[1] = 2; \
- } else { \
- idx[0] = 2; \
- idx[1] = 1; \
- } \
- } \
- } \
-} while(0)
-
-#define SET_VERT() \
-do { \
- for (i=0; i<3; i++) \
- { \
- x[i] = ((v[idx[i]].attrib[FRAG_ATTRIB_WPOS][0]) * /* 0x100000*/ 1024.0 * 1024.0); \
- y[i] = fy[i] = (dPriv->h - v[idx[i]].attrib[FRAG_ATTRIB_WPOS][1]); \
- z[i] = ((v[idx[i]].attrib[FRAG_ATTRIB_WPOS][2]) * /* 0x8000 */ 1024.0 * 32.0); \
- } \
-\
- ydiff = fy[0] - (float)y[0]; \
-\
- ystart = y[0]; \
-\
- dx12 = x[2] - x[1]; \
- dy12 = y[1] - y[2]; \
- dx01 = x[1] - x[0]; \
- dy01 = y[0] - y[1]; \
- dx02 = x[2] - x[0]; \
- dy02 = y[0] - y[2]; \
-\
- delt01 = delt02 = delt12 = 0; \
-} while (0)
-
-
-#define SET_XY() \
-do { \
- if (dy01) delt01 = dx01 / dy01; \
- if (dy12) delt12 = dx12 / dy12; \
- delt02 = dx02 / dy02; \
-\
- start02 = x[0] + (ydiff * delt02); \
- end01 = x[0] + (ydiff * delt01); \
- end12 = x[1] + ((fy[1] - (GLfloat)y[1]) * delt12); \
-} while (0)
-
-#define SET_DIR() \
-do { \
- tmp = x[1] - (dy01 * delt02 + x[0]); \
- if (tmp > 0) { \
- lr = 0x80000000; \
- } else { \
- tmp *= -1; \
- lr = 0; \
- } \
- tmp >>= 20; \
-\
- y01y12 = ((((y[0] - y[1]) & 0x7FF) << 16) \
- | ((y[1] - y[2]) & 0x7FF) | lr); \
-} while (0)
-
-#define SET_Z() \
-do { \
- deltzy = (z[2] - z[0]) / dy02; \
- if (tmp) { \
- deltzx = (z[1] - (dy01 * deltzy + z[0])) / tmp; \
- } else { \
- deltzx = 0; \
- } \
- zstart = (deltzy * ydiff) + z[0]; \
-} while (0)
-
-#define SET_FLAT_COL() \
-do { \
- col[0] = &(v[0].color[0]); \
- deltarx = deltary = deltgbx = deltgby = 0; \
- gbstart = (((col[0][1]) << 23) | ((col[0][2]) << 7)); \
- arstart = (((col[0][3]) << 23) | ((col[0][0]) << 7)); \
-} while(0)
-
-#define SET_GOURAUD_COL() \
-do { \
- col[0] = &(v[idx[0]].color[0]); \
- col[1] = &(v[idx[1]].color[0]); \
- col[2] = &(v[idx[2]].color[0]); \
-\
- ctmp = ((col[2][3] - col[0][3]) << 7) / dy02; \
- ctmp2 = ((col[2][0] - col[0][0]) << 7) / dy02; \
- deltary = ((ctmp << 16) & 0xFFFF0000) | (ctmp2 & 0xFFFF); \
- ctmp3 = ((col[2][1] - col[0][1]) << 7) / dy02; \
- ctmp4 = ((col[2][2] - col[0][2]) << 7) / dy02; \
- deltgby = ((ctmp3 << 16) & 0xFFFF0000) | (ctmp4 & 0xFFFF); \
- gbstart = \
- (((int)((ydiff * ctmp3) + (col[0][1] << 7)) << 16) & 0x7FFF0000) \
- | ((int)((ydiff * ctmp4) + (col[0][2] << 7)) & 0x7FFF); \
- arstart = \
- (((int)((ydiff * ctmp) + (col[0][3] << 7)) << 16) & 0x7FFF0000) \
- | ((int)((ydiff * ctmp2) + (col[0][0] << 7)) & 0x7FFF); \
- if (tmp) { \
- int ax, rx, gx, bx; \
- ax = ((col[1][3] << 7) - (dy01 * ctmp + (col[0][3] << 7))) / tmp; \
- rx = ((col[1][0] << 7) - (dy01 * ctmp2 + (col[0][0] << 7))) / tmp; \
- gx = ((col[1][1] << 7) - (dy01 * ctmp3 + (col[0][1] << 7))) / tmp; \
- bx = ((col[1][2] << 7) - (dy01 * ctmp4 + (col[0][2] << 7))) / tmp; \
- deltarx = ((ax << 16) & 0xFFFF0000) | (rx & 0xFFFF); \
- deltgbx = ((gx << 16) & 0xFFFF0000) | (bx & 0xFFFF); \
- } else { \
- deltgbx = deltarx = 0; \
- } \
-} while (0)
-
-#define SET_TEX_VERT() \
-do { \
- t = ((s3vTextureObjectPtr) \
- ctx->Texture.Unit[0]._Current->DriverData); \
- deltwx = deltwy = wstart = deltdx = deltdy = dstart = 0; \
-\
- u0 = (v[idx[0]].attrib[FRAG_ATTRIB_TEX0][0] \
- * (GLfloat)(t->image[0].image->Width) * 256.0); \
- u1 = (v[idx[1]].attrib[FRAG_ATTRIB_TEX0][0] \
- * (GLfloat)(t->globj->Image[0][0]->Width) * 256.0); \
- u2 = (v[idx[2]].attrib[FRAG_ATTRIB_TEX0][0] \
- * (GLfloat)(t->globj->Image[0][0]->Width) * 256.0); \
- v0 = (v[idx[0]].attrib[FRAG_ATTRIB_TEX0][1] \
- * (GLfloat)(t->globj->Image[0][0]->Height) * 256.0); \
- v1 = (v[idx[1]].attrib[FRAG_ATTRIB_TEX0][1] \
- * (GLfloat)(t->globj->Image[0][0]->Height) * 256.0); \
- v2 = (v[idx[2]].attrib[FRAG_ATTRIB_TEX0][1] \
- * (GLfloat)(t->globj->Image[0][0]->Height) * 256.0); \
-\
- w0 = (v[idx[0]].attrib[FRAG_ATTRIB_WPOS][3]); \
- w1 = (v[idx[1]].attrib[FRAG_ATTRIB_WPOS][3]); \
- w2 = (v[idx[2]].attrib[FRAG_ATTRIB_WPOS][3]); \
-} while (0)
-
-#define SET_BASEUV() \
-do { \
- if (u0 < u1) { \
- if (u0 < u2) { \
- baseu = u0; \
- } else { \
- baseu = u2; \
- } \
- } else { \
- if (u1 < u2) { \
- baseu = u1; \
- } else { \
- baseu = u2; \
- } \
- } \
-\
- if (v0 < v1) { \
- if (v0 < v2) { \
- basev = v0; \
- } else { \
- basev = v2; \
- } \
- } else { \
- if (v1 < v2) { \
- basev = v1; \
- } else { \
- basev = v2; \
- } \
- } \
-} while (0)
-
-
-#define SET_RW() \
-do { \
- /* GLfloat minW; \
-\
- if (w0 < w1) { \
- if (w0 < w2) { \
- minW = w0; \
- } else { \
- minW = w2; \
- } \
- } else { \
- if (w1 < w2) { \
- minW = w1; \
- } else { \
- minW = w2; \
- } \
- } */ \
-\
- rw0 = (512.0 * w0); \
- rw1 = (512.0 * w1); \
- rw2 = (512.0 * w2); \
-} while (0)
-
-#define SET_D() \
-do { \
- GLfloat sxy, suv; \
- int lev; \
-\
- suv = (v[idx[0]].attrib[FRAG_ATTRIB_TEX0][0] - \
- v[idx[2]].attrib[FRAG_ATTRIB_TEX0][0]) * \
- (v[idx[1]].attrib[FRAG_ATTRIB_TEX0][1] - \
- v[idx[2]].attrib[FRAG_ATTRIB_TEX0][1]) - \
- (v[idx[1]].attrib[FRAG_ATTRIB_TEX0][0] - \
- v[idx[2]].attrib[FRAG_ATTRIB_TEX0][0]) * \
- (v[idx[0]].attrib[FRAG_ATTRIB_TEX0][1] - \
- v[idx[2]].attrib[FRAG_ATTRIB_TEX0][2]); \
-\
- sxy = (v[idx[0]].attrib[FRAG_ATTRIB_TEX0][0] - \
- v[idx[2]].attrib[FRAG_ATTRIB_TEX0][0]) * \
- (v[idx[1]].attrib[FRAG_ATTRIB_TEX0][1] - \
- v[idx[2]].attrib[FRAG_ATTRIB_TEX0][1]) - \
- (v[idx[1]].attrib[FRAG_ATTRIB_TEX0][0] - \
- v[idx[2]].attrib[FRAG_ATTRIB_TEX0][0]) * \
- (v[idx[0]].attrib[FRAG_ATTRIB_TEX0][1] - \
- v[idx[2]].attrib[FRAG_ATTRIB_TEX0][2]); \
-\
- if (sxy < 0) sxy *= -1.0; \
- if (suv < 0) suv *= -1.0; \
-\
- lev = *(int*)&suv - *(int *)&sxy; \
- if (lev < 0) \
- lev = 0; \
- else \
- lev >>=23; \
- dstart = (lev << 27); \
-} while (0)
-
-#define SET_UVWD() \
-do { \
- SET_BASEUV(); \
- SET_RW(); \
- SET_D(); \
- ru0 = (((u0 - baseu) * rw0)); \
- ru1 = (((u1 - baseu) * rw1)); \
- ru2 = (((u2 - baseu) * rw2)); \
- rv0 = (((v0 - basev) * rw0)); \
- rv1 = (((v1 - basev) * rw1)); \
- rv2 = (((v2 - basev) * rw2)); \
-\
- while (baseu < 0) { baseu += (t->globj->Image[0][0]->Width << 8); } \
- while (basev < 0) { basev += (t->globj->Image[0][0]->Height << 8); } \
-\
- if (!(baseu & 0xFF)) \
- { baseu = (baseu >> 8); } \
- else \
- { baseu = (baseu >> 8) + 1; } \
-\
- if ((basev & 0x80) || !(basev & 0xFF)) \
- { basev = (basev >> 8); } \
- else \
- { basev = (basev >> 8) - 1; } \
-\
- rbaseu = (baseu) << (16 - t->globj->Image[0][0]->WidthLog2); \
- rbasev = (basev) << (16 - t->globj->Image[0][0]->WidthLog2); \
- deltuy = (((ru2 - ru0) / dy02)); \
- deltvy = (((rv2 - rv0) / dy02)); \
- rw0 *= (1024.0 * 512.0); \
- rw1 *= (1024.0 * 512.0); \
- rw2 *= (1024.0 * 512.0); \
- deltwy = ((rw2 - rw0) / dy02); \
- if (tmp) { \
- deltux = ((ru1 - (dy01 * deltuy + ru0)) / tmp); \
- deltvx = ((rv1 - (dy01 * deltvy + rv0)) / tmp); \
- deltwx = ((rw1 - (dy01 * deltwy + rw0)) / tmp); \
- } else { deltux = deltvx = deltwx = 0; } \
- ustart = (deltuy * ydiff) + (ru0); \
- vstart = (deltvy * ydiff) + (rv0); \
- wstart = (deltwy * ydiff) + (rw0); \
-} while (0)
-
-#define SEND_UVWD() \
-do { \
- DMAOUT((rbasev & 0xFFFF)); \
- DMAOUT((0xa0000000 | (rbaseu & 0xFFFF))); \
- DMAOUT(deltwx); \
- DMAOUT(deltwy); \
- DMAOUT(wstart); \
- DMAOUT(deltdx); \
- DMAOUT(deltvx); \
- DMAOUT(deltux); \
- DMAOUT(deltdy); \
- DMAOUT(deltvy); \
- DMAOUT(deltuy); \
- DMAOUT(dstart); \
- DMAOUT(vstart); \
- DMAOUT(ustart); \
-} while (0)
-
-#define SEND_VERT() \
-do { \
- DMAOUT(deltzx); \
- DMAOUT(deltzy); \
- DMAOUT(zstart); \
- DMAOUT(delt12); \
- DMAOUT(end12); \
- DMAOUT(delt01); \
- DMAOUT(end01); \
- DMAOUT(delt02); \
- DMAOUT(start02); \
- DMAOUT(ystart); \
- DMAOUT(y01y12); \
-} while (0)
-
-#define SEND_COL() \
-do { \
- DMAOUT(deltgbx); \
- DMAOUT(deltarx); \
- DMAOUT(deltgby); \
- DMAOUT(deltary); \
- DMAOUT(gbstart); \
- DMAOUT(arstart); \
-} while (0)
-
-/**** MACROS end ****/
-
-
-
-
-static void TAG(s3v_point)( s3vContextPtr vmesa,
- const s3vVertex *_v0 )
-{
-}
-
-static void TAG(s3v_line)( s3vContextPtr vmesa,
- const s3vVertex *_v0,
- const s3vVertex *_v1 )
-{
- GLcontext *ctx = vmesa->glCtx;
- __DRIdrawablePrivate *dPriv = vmesa->driDrawable;
-
- LINE_VERT_VARS;
-#if (IND & S3V_RAST_FLAT_BIT)
- LINE_FLAT_VARS;
-#else
- LINE_GOURAUD_VARS;
-#endif
-#if (IND & S3V_RAST_CULL_BIT)
- GLfloat cull;
- (void) cull;
-#endif
- LINE_VERT_VARS_VOIDS;
-#if (IND & S3V_RAST_FLAT_BIT)
- LINE_FLAT_VARS_VOIDS;
-#else
- LINE_GOURAUD_VARS_VOIDS;
-#endif
-
- DEBUG(("*** s3v_line: "));
-#if (IND & S3V_RAST_CULL_BIT)
- DEBUG(("cull "));
-#endif
-#if (IND & S3V_RAST_FLAT_BIT)
- DEBUG(("flat "));
-#endif
-
- DEBUG(("***\n"));
-
-#if 0
- s3v_print_vertex(ctx, _v0);
- s3v_print_vertex(ctx, _v1);
-#endif
-
- s3v_translate_vertex( ctx, _v0, &v[0] );
- s3v_translate_vertex( ctx, _v1, &v[1] );
-
-#if (IND & S3V_RAST_CULL_BIT)
- /* FIXME: should we cull lines too? */
-#endif
- (void)v; /* v[0]; v[1]; */
-
- SORT_LINE_VERT();
- SET_LINE_VERT();
-
- SET_LINE_XY();
- SET_LINE_DIR();
- SET_LINE_Z();
-
-#if (IND & S3V_RAST_FLAT_BIT)
- SET_LINE_FLAT_COL();
-#else
- SET_LINE_GOURAUD_COL();
-#endif
-
- DMAOUT_CHECK(3DLINE_GBD, 15);
- SEND_LINE_COL();
- DMAOUT(0);
- SEND_LINE_VERT();
- DMAFINISH();
-}
-
-static void TAG(s3v_triangle)( s3vContextPtr vmesa,
- const s3vVertex *_v0,
- const s3vVertex *_v1,
- const s3vVertex *_v2 )
-{
- GLcontext *ctx = vmesa->glCtx;
- __DRIdrawablePrivate *dPriv = vmesa->driDrawable;
-
- VERT_VARS;
-#if (IND & S3v_RAST_FLAT_BIT)
- FLAT_VARS;
-#else
- GOURAUD_VARS;
-#endif
-#if (IND & S3V_RAST_TEX_BIT)
- TEX_VARS;
-#endif
-#if (IND & S3V_RAST_CULL_BIT)
- GLfloat cull;
-#endif
- VERT_VARS_VOIDS;
-#if (IND & S3v_RAST_FLAT_BIT)
- FLAT_VARS_VOIDS;
-#else
- GOURAUD_VARS_VOIDS;
-#endif
-#if (IND & S3V_RAST_TEX_BIT)
- TEX_VARS_VOIDS;
-#endif
-
- DEBUG(("*** s3v_triangle: "));
-#if (IND & S3V_RAST_CULL_BIT)
- DEBUG(("cull "));
-#endif
-#if (IND & S3V_RAST_FLAT_BIT)
- DEBUG(("flat "));
-#endif
-#if (IND & S3V_RAST_TEX_BIT)
- DEBUG(("tex "));
-#endif
-
-DEBUG(("***\n"));
-
-#if 0
- s3v_print_vertex(ctx, _v0);
- s3v_print_vertex(ctx, _v1);
- s3v_print_vertex(ctx, _v2);
-#endif
-
- s3v_translate_vertex( ctx, _v0, &v[0] );
- s3v_translate_vertex( ctx, _v1, &v[1] );
- s3v_translate_vertex( ctx, _v2, &v[2] );
-
-#if (IND & S3V_RAST_CULL_BIT)
- cull = vmesa->backface_sign *
- ((v[1].attrib[FRAG_ATTRIB_WPOS][0] - v[0].attrib[FRAG_ATTRIB_WPOS][0]) * (v[0].attrib[FRAG_ATTRIB_WPOS][1] - v[2].attrib[FRAG_ATTRIB_WPOS][1]) +
- (v[1].attrib[FRAG_ATTRIB_WPOS][1] - v[0].attrib[FRAG_ATTRIB_WPOS][1]) * (v[2].attrib[FRAG_ATTRIB_WPOS][0] - v[0].attrib[FRAG_ATTRIB_WPOS][0]));
-
- if (cull < vmesa->cull_zero /* -0.02f */) return;
-#endif
-
- (void)v; /* v[0]; v[1]; v[2]; */
-
- SORT_VERT();
- SET_VERT();
-
- if (dy02 == 0) return;
-
- SET_XY();
- SET_DIR();
- SET_Z();
-
-#if (IND & S3V_RAST_TEX_BIT)
- SET_TEX_VERT();
- SET_UVWD();
-#endif
-
-#if (IND & S3V_RAST_FLAT_BIT)
- SET_FLAT_COL();
-#else
- SET_GOURAUD_COL();
-#endif
-
-#if (IND & S3V_RAST_TEX_BIT)
- DMAOUT_CHECK(3DTRI_BASEV, 31);
- SEND_UVWD();
- SEND_COL();
- SEND_VERT();
- DMAFINISH();
-#else
- DMAOUT_CHECK(3DTRI_GBX, 17);
- SEND_COL();
- SEND_VERT();
- DMAFINISH();
-#endif
-}
-
-static void TAG(s3v_quad)( s3vContextPtr vmesa,
- const s3vVertex *_v0,
- const s3vVertex *_v1,
- const s3vVertex *_v2,
- const s3vVertex *_v3 )
-{
- GLcontext *ctx = vmesa->glCtx;
- __DRIdrawablePrivate *dPriv = vmesa->driDrawable;
-
- SWvertex temp_v[4];
- VERT_VARS;
-#if (IND & S3v_RAST_FLAT_BIT)
- FLAT_VARS;
-#else
- GOURAUD_VARS;
-#endif
-#if (IND & S3V_RAST_TEX_BIT)
- TEX_VARS;
-#endif
-#if (IND & S3V_RAST_CULL_BIT)
- GLfloat cull;
-#endif
- VERT_VARS_VOIDS;
-#if (IND & S3v_RAST_FLAT_BIT)
- FLAT_VARS_VOIDS;
-#else
- GOURAUD_VARS_VOIDS;
-#endif
-#if (IND & S3V_RAST_TEX_BIT)
- TEX_VARS_VOIDS;
-#endif
-
- DEBUG(("*** s3v_quad: "));
-#if (IND & S3V_RAST_CULL_BIT)
- DEBUG(("cull "));
- /* printf(""); */ /* speed trick */
-#endif
-#if (IND & S3V_RAST_FLAT_BIT)
- DEBUG(("flat "));
-#endif
-#if (IND & S3V_RAST_TEX_BIT)
- DEBUG(("tex "));
-#endif
-
- DEBUG(("***\n"));
-
-#if 0
- s3v_print_vertex(ctx, _v0);
- s3v_print_vertex(ctx, _v1);
- s3v_print_vertex(ctx, _v2);
- s3v_print_vertex(ctx, _v3);
-#endif
- s3v_translate_vertex( ctx, _v0, &temp_v[0] );
- s3v_translate_vertex( ctx, _v1, &temp_v[1] );
- s3v_translate_vertex( ctx, _v2, &temp_v[2] );
- s3v_translate_vertex( ctx, _v3, &temp_v[3] );
-
- /* FIRST TRI (0,1,2) */
-
- /* ROMEO */
- /* printf(""); */ /* speed trick (a) [turn on if (a) is return]*/
-
- v[0] = temp_v[0];
- v[1] = temp_v[1];
- v[2] = temp_v[2];
-
-#if (IND & S3V_RAST_CULL_BIT)
- cull = vmesa->backface_sign *
- ((v[1].attrib[FRAG_ATTRIB_WPOS][0] - v[0].attrib[FRAG_ATTRIB_WPOS][0]) * (v[0].attrib[FRAG_ATTRIB_WPOS][1] - v[2].attrib[FRAG_ATTRIB_WPOS][1]) +
- (v[1].attrib[FRAG_ATTRIB_WPOS][1] - v[0].attrib[FRAG_ATTRIB_WPOS][1]) * (v[2].attrib[FRAG_ATTRIB_WPOS][0] - v[0].attrib[FRAG_ATTRIB_WPOS][0]));
-
- if (cull < vmesa->cull_zero /* -0.02f */) goto second; /* return; */ /* (a) */
-#endif
-
-#if 0
- v[0] = temp_v[0];
- v[1] = temp_v[1];
- v[2] = temp_v[2];
-#else
- (void) v;
-#endif
- SORT_VERT();
- SET_VERT();
-
- if (dy02 == 0) goto second;
-
- SET_XY();
- SET_DIR();
- SET_Z();
-
-#if (IND & S3V_RAST_TEX_BIT)
- SET_TEX_VERT();
- SET_UVWD();
-#endif
-
-#if (IND & S3V_RAST_FLAT_BIT)
- SET_FLAT_COL();
-#else
- SET_GOURAUD_COL();
-#endif
-
-#if (IND & S3V_RAST_TEX_BIT)
- DMAOUT_CHECK(3DTRI_BASEV, 31);
- SEND_UVWD();
- SEND_COL();
- SEND_VERT();
- DMAFINISH();
-#else
- DMAOUT_CHECK(3DTRI_GBX, 17);
- SEND_COL();
- SEND_VERT();
- DMAFINISH();
-#endif
-
- /* SECOND TRI (0,2,3) */
-
-second:
- v[0] = temp_v[0];
- v[1] = temp_v[2];
- v[2] = temp_v[3];
-
-#if (IND & S3V_RAST_CULL_BIT)
- cull = vmesa->backface_sign *
- ((v[1].attrib[FRAG_ATTRIB_WPOS][0] - v[0].attrib[FRAG_ATTRIB_WPOS][0]) * (v[0].attrib[FRAG_ATTRIB_WPOS][1] - v[2].attrib[FRAG_ATTRIB_WPOS][1]) +
- (v[1].attrib[FRAG_ATTRIB_WPOS][1] - v[0].attrib[FRAG_ATTRIB_WPOS][1]) * (v[2].attrib[FRAG_ATTRIB_WPOS][0] - v[0].attrib[FRAG_ATTRIB_WPOS][0]));
-
- if (cull < /* -0.02f */ vmesa->cull_zero) return;
-#endif
-
-/* second: */
-
- /* ROMEO */
- /* printf(""); */ /* speed trick */
-
- v[0] = temp_v[0];
- v[1] = temp_v[2];
- v[2] = temp_v[3];
-
- SORT_VERT();
- SET_VERT();
-
- if (dy02 == 0) return;
-
- SET_XY();
- SET_DIR();
- SET_Z();
-
-#if (IND & S3V_RAST_TEX_BIT)
- SET_TEX_VERT();
- SET_UVWD();
-#endif
-
-#if (IND & S3V_RAST_FLAT_BIT)
- SET_FLAT_COL();
-#else
- SET_GOURAUD_COL();
-#endif
-
-#if (IND & S3V_RAST_TEX_BIT)
- DMAOUT_CHECK(3DTRI_BASEV, 31);
- SEND_UVWD();
- SEND_COL();
- SEND_VERT();
- DMAFINISH();
-#else
- DMAOUT_CHECK(3DTRI_GBX, 17);
- SEND_COL();
- SEND_VERT();
- DMAFINISH();
-#endif
-}
-
-static void TAG(s3v_init)(void)
-{
- s3v_point_tab[IND] = TAG(s3v_point);
- s3v_line_tab[IND] = TAG(s3v_line);
- s3v_tri_tab[IND] = TAG(s3v_triangle);
- s3v_quad_tab[IND] = TAG(s3v_quad);
-}
-
-#undef IND
-#undef TAG