diff options
Diffstat (limited to 'src/mesa/drivers/dri/s3v/s3v_tex.c')
-rw-r--r-- | src/mesa/drivers/dri/s3v/s3v_tex.c | 544 |
1 files changed, 544 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/s3v/s3v_tex.c b/src/mesa/drivers/dri/s3v/s3v_tex.c new file mode 100644 index 00000000000..517f5e5ca70 --- /dev/null +++ b/src/mesa/drivers/dri/s3v/s3v_tex.c @@ -0,0 +1,544 @@ +/* + * Author: Max Lingua <[email protected]> + */ + +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/simple_list.h" +#include "main/enums.h" +#include "main/mm.h" +#include "main/texstore.h" +#include "main/teximage.h" +#include "swrast/swrast.h" + +#include "s3v_context.h" +#include "s3v_tex.h" + + +extern void s3vSwapOutTexObj(s3vContextPtr vmesa, s3vTextureObjectPtr t); +extern void s3vDestroyTexObj(s3vContextPtr vmesa, s3vTextureObjectPtr t); + +/* +static GLuint s3vComputeLodBias(GLfloat bias) +{ +#if TEX_DEBUG_ON + DEBUG_TEX(("*** s3vComputeLodBias ***\n")); +#endif + return bias; +} +*/ + +static void s3vSetTexWrapping(s3vContextPtr vmesa, + s3vTextureObjectPtr t, + GLenum wraps, GLenum wrapt) +{ + GLuint t0 = t->TextureCMD; + GLuint cmd = vmesa->CMD; +#if TEX_DEBUG_ON + static unsigned int times=0; + DEBUG_TEX(("*** s3vSetTexWrapping: #%i ***\n", ++times)); +#endif + + + t0 &= ~TEX_WRAP_MASK; + cmd &= ~TEX_WRAP_MASK; + + if ((wraps != GL_CLAMP) || (wrapt != GL_CLAMP)) { + DEBUG(("TEX_WRAP_ON\n")); + t0 |= TEX_WRAP_ON; + cmd |= TEX_WRAP_ON; + } + + cmd |= TEX_WRAP_ON; /* FIXME: broken if off */ + t->TextureCMD = t0; + vmesa->CMD = cmd; +} + + +static void s3vSetTexFilter(s3vContextPtr vmesa, + s3vTextureObjectPtr t, + GLenum minf, GLenum magf) +{ + GLuint t0 = t->TextureCMD; + GLuint cmd = vmesa->CMD; +#if TEX_DEBUG_ON + static unsigned int times=0; + DEBUG_TEX(("*** s3vSetTexFilter: #%i ***\n", ++times)); +#endif + + t0 &= ~TEX_FILTER_MASK; + cmd &= ~TEX_FILTER_MASK; + + switch (minf) { + case GL_NEAREST: + DEBUG(("GL_NEAREST\n")); + t0 |= NEAREST; + cmd |= NEAREST; + break; + case GL_LINEAR: + DEBUG(("GL_LINEAR\n")); + t0 |= LINEAR; + cmd |= LINEAR; + break; + case GL_NEAREST_MIPMAP_NEAREST: + DEBUG(("GL_MIPMAP_NEAREST\n")); + t0 |= MIP_NEAREST; + cmd |= MIP_NEAREST; + break; + case GL_LINEAR_MIPMAP_NEAREST: + DEBUG(("GL_LINEAR_MIPMAP_NEAREST\n")); + t0 |= LINEAR_MIP_NEAREST; + cmd |= LINEAR_MIP_NEAREST; + break; + case GL_NEAREST_MIPMAP_LINEAR: + DEBUG(("GL_NEAREST_MIPMAP_LINEAR\n")); + t0 |= MIP_LINEAR; + cmd |= MIP_LINEAR; + break; + case GL_LINEAR_MIPMAP_LINEAR: + DEBUG(("GL_LINEAR_MIPMAP_LINEAR\n")); + t0 |= LINEAR_MIP_LINEAR; + cmd |= LINEAR_MIP_LINEAR; + break; + default: + break; + } + /* FIXME: bilinear? */ + +#if 0 + switch (magf) { + case GL_NEAREST: + break; + case GL_LINEAR: + break; + default: + break; + } +#endif + + t->TextureCMD = t0; + + DEBUG(("CMD was = 0x%x\n", vmesa->CMD)); + DEBUG(("CMD is = 0x%x\n", cmd)); + + vmesa->CMD = cmd; + /* CMDCHANGE(); */ +} + + +static void s3vSetTexBorderColor(s3vContextPtr vmesa, + s3vTextureObjectPtr t, + const GLfloat color[4]) +{ + GLubyte c[4]; + CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]); + CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]); + +#if TEX_DEBUG_ON + static unsigned int times=0; + DEBUG_TEX(("*** s3vSetTexBorderColor: #%i ***\n", ++times)); +#endif + + /*FIXME: it should depend on tex col format */ + /* switch(t0 ... t->TextureColorMode) */ + + /* case TEX_COL_ARGB1555: */ + t->TextureBorderColor = S3VIRGEPACKCOLOR555(c[0], c[1], c[2], c[3]); + + DEBUG(("TextureBorderColor = 0x%x\n", t->TextureBorderColor)); + + vmesa->TextureBorderColor = t->TextureBorderColor; +} + +static void s3vTexParameter( GLcontext *ctx, GLenum target, + struct gl_texture_object *tObj, + GLenum pname, const GLfloat *params ) +{ + s3vContextPtr vmesa = S3V_CONTEXT(ctx); + s3vTextureObjectPtr t = (s3vTextureObjectPtr) tObj->DriverData; +#if TEX_DEBUG_ON + static unsigned int times=0; + DEBUG_TEX(("*** s3vTexParameter: #%i ***\n", ++times)); +#endif + + if (!t) return; + + /* Can't do the update now as we don't know whether to flush + * vertices or not. Setting vmesa->new_state means that + * s3vUpdateTextureState() will be called before any triangles are + * rendered. If a statechange has occurred, it will be detected at + * that point, and buffered vertices flushed. + */ + switch (pname) { + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_MAG_FILTER: + s3vSetTexFilter( vmesa, t, tObj->MinFilter, tObj->MagFilter ); + break; + + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + s3vSetTexWrapping( vmesa, t, tObj->WrapS, tObj->WrapT ); + break; + + case GL_TEXTURE_BORDER_COLOR: + s3vSetTexBorderColor( vmesa, t, tObj->BorderColor ); + break; + + case GL_TEXTURE_BASE_LEVEL: + case GL_TEXTURE_MAX_LEVEL: + case GL_TEXTURE_MIN_LOD: + case GL_TEXTURE_MAX_LOD: + /* This isn't the most efficient solution but there doesn't appear to + * be a nice alternative for Virge. Since there's no LOD clamping, + * we just have to rely on loading the right subset of mipmap levels + * to simulate a clamped LOD. + */ + s3vSwapOutTexObj( vmesa, t ); + break; + + default: + return; + } + + if (t == vmesa->CurrentTexObj[0]) + vmesa->dirty |= S3V_UPLOAD_TEX0; + +#if 0 + if (t == vmesa->CurrentTexObj[1]) { + vmesa->dirty |= S3V_UPLOAD_TEX1; + } +#endif +} + + +static void s3vTexEnv( GLcontext *ctx, GLenum target, + GLenum pname, const GLfloat *param ) +{ + s3vContextPtr vmesa = S3V_CONTEXT( ctx ); + GLuint unit = ctx->Texture.CurrentUnit; +#if TEX_DEBUG_ON + static unsigned int times=0; + DEBUG_TEX(("*** s3vTexEnv: #%i ***\n", ++times)); +#endif + + /* Only one env color. Need a fallback if env colors are different + * and texture setup references env color in both units. + */ + switch (pname) { + case GL_TEXTURE_ENV_COLOR: { + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + GLfloat *fc = texUnit->EnvColor; + GLuint r, g, b, a, col; + CLAMPED_FLOAT_TO_UBYTE(r, fc[0]); + CLAMPED_FLOAT_TO_UBYTE(g, fc[1]); + CLAMPED_FLOAT_TO_UBYTE(b, fc[2]); + CLAMPED_FLOAT_TO_UBYTE(a, fc[3]); + + col = ((a << 24) | + (r << 16) | + (g << 8) | + (b << 0)); + + break; + } + case GL_TEXTURE_ENV_MODE: + vmesa->TexEnvImageFmt[unit] = 0; /* force recalc of env state */ + break; + case GL_TEXTURE_LOD_BIAS_EXT: { +/* + struct gl_texture_object *tObj = + ctx->Texture.Unit[unit]._Current; + + s3vTextureObjectPtr t = (s3vTextureObjectPtr) tObj->DriverData; +*/ + break; + } + default: + break; + } +} + +static void s3vTexImage1D( GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *pack, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) +{ + s3vContextPtr vmesa = S3V_CONTEXT( ctx ); + s3vTextureObjectPtr t = (s3vTextureObjectPtr) texObj->DriverData; +#if TEX_DEBUG_ON + static unsigned int times=0; + DEBUG_TEX(("*** s3vTexImage1D: #%i ***\n", ++times)); +#endif + +#if 1 + if (t) { +#if _TEXFLUSH + DMAFLUSH(); +#endif + s3vSwapOutTexObj( vmesa, t ); +/* + s3vDestroyTexObj( vmesa, t ); + texObj->DriverData = 0; +*/ + } +#endif + _mesa_store_teximage1d( ctx, target, level, internalFormat, + width, border, format, type, + pixels, pack, texObj, texImage ); +} + +static void s3vTexSubImage1D( GLcontext *ctx, + GLenum target, + GLint level, + GLint xoffset, + GLsizei width, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *pack, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) +{ + s3vContextPtr vmesa = S3V_CONTEXT( ctx ); + s3vTextureObjectPtr t = (s3vTextureObjectPtr) texObj->DriverData; +#if TEX_DEBUG_ON + static unsigned int times=0; + DEBUG_TEX(("*** s3vTexSubImage1D: #%i ***\n", ++times)); +#endif + +#if 1 + if (t) { +#if _TEXFLUSH + DMAFLUSH(); +#endif + s3vSwapOutTexObj( vmesa, t ); +/* + s3vDestroyTexObj( vmesa, t ); + texObj->DriverData = 0; +*/ + } +#endif + _mesa_store_texsubimage1d(ctx, target, level, xoffset, width, + format, type, pixels, pack, texObj, + texImage); +} + +static void s3vTexImage2D( GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) +{ + s3vContextPtr vmesa = S3V_CONTEXT( ctx ); + s3vTextureObjectPtr t = (s3vTextureObjectPtr) texObj->DriverData; + +#if TEX_DEBUG_ON + static unsigned int times=0; + DEBUG_TEX(("*** s3vTexImage2D: #%i ***\n", ++times)); +#endif + +#if 1 + if (t) { +#if _TEXFLUSH + DMAFLUSH(); +#endif + s3vSwapOutTexObj( vmesa, t ); +/* + s3vDestroyTexObj( vmesa, t ); + texObj->DriverData = 0; +*/ + } +#endif + _mesa_store_teximage2d( ctx, target, level, internalFormat, + width, height, border, format, type, + pixels, packing, texObj, texImage ); +} + +static void s3vTexSubImage2D( GLcontext *ctx, + GLenum target, + GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) +{ + s3vContextPtr vmesa = S3V_CONTEXT( ctx ); + s3vTextureObjectPtr t = (s3vTextureObjectPtr) texObj->DriverData; +#if TEX_DEBUG_ON + static unsigned int times=0; + DEBUG_TEX(("*** s3vTexSubImage2D: #%i ***\n", ++times)); +#endif + +#if 1 + if (t) { +#if _TEXFLUSH + DMAFLUSH(); +#endif + s3vSwapOutTexObj( vmesa, t ); +/* + s3vDestroyTexObj( vmesa, t ); + texObj->DriverData = 0; +*/ + } +#endif + _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width, + height, format, type, pixels, packing, texObj, + texImage); +} + + +static void s3vBindTexture( GLcontext *ctx, GLenum target, + struct gl_texture_object *tObj ) +{ + s3vContextPtr vmesa = S3V_CONTEXT( ctx ); + s3vTextureObjectPtr t = (s3vTextureObjectPtr) tObj->DriverData; + GLuint cmd = vmesa->CMD; +#if TEX_DEBUG_ON + static unsigned int times=0; + DEBUG_TEX(("*** s3vBindTexture: #%i ***\n", ++times)); +#endif + + if (!t) { +/* + GLfloat bias = ctx->Texture.Unit[ctx->Texture.CurrentUnit].LodBias; +*/ + t = CALLOC_STRUCT(s3v_texture_object_t); + + /* Initialize non-image-dependent parts of the state: + */ + t->globj = tObj; +#if 0 + if (target == GL_TEXTURE_2D) { + } else + if (target == GL_TEXTURE_1D) { + } + +#if X_BYTE_ORDER == X_LITTLE_ENDIAN + t->TextureFormat = (TF_LittleEndian | +#else + t->TextureFormat = (TF_BigEndian | +#endif +#endif + t->dirty_images = ~0; + + tObj->DriverData = t; + make_empty_list( t ); +#if 0 + s3vSetTexWrapping( vmesa, t, tObj->WrapS, tObj->WrapT ); + s3vSetTexFilter( vmesa, t, tObj->MinFilter, tObj->MagFilter ); + s3vSetTexBorderColor( vmesa, t, tObj->BorderColor ); +#endif + } + + cmd = vmesa->CMD & ~MIP_MASK; + vmesa->dirty |= S3V_UPLOAD_TEX0; + vmesa->TexOffset = t->TextureBaseAddr[tObj->BaseLevel]; + vmesa->TexStride = t->Pitch; + cmd |= MIPMAP_LEVEL(t->WidthLog2); + vmesa->CMD = cmd; + vmesa->restore_primitive = -1; +#if 0 + printf("t->TextureBaseAddr[0] = 0x%x\n", t->TextureBaseAddr[0]); + printf("t->TextureBaseAddr[1] = 0x%x\n", t->TextureBaseAddr[1]); + printf("t->TextureBaseAddr[2] = 0x%x\n", t->TextureBaseAddr[2]); +#endif +} + + +static void s3vDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj ) +{ + s3vTextureObjectPtr t = (s3vTextureObjectPtr)tObj->DriverData; +#if TEX_DEBUG_ON + static unsigned int times=0; + DEBUG_TEX(("*** s3vDeleteTexture: #%i ***\n", ++times)); +#endif + + if (t) { + s3vContextPtr vmesa = S3V_CONTEXT( ctx ); + +#if _TEXFLUSH + if (vmesa) { + DMAFLUSH(); + } +#endif + + s3vDestroyTexObj( vmesa, t ); + tObj->DriverData = 0; + + } +} + +static GLboolean s3vIsTextureResident( GLcontext *ctx, + struct gl_texture_object *tObj ) +{ + s3vTextureObjectPtr t = (s3vTextureObjectPtr)tObj->DriverData; +#if TEX_DEBUG_ON + static unsigned int times=0; + DEBUG_TEX(("*** s3vIsTextureResident: #%i ***\n", ++times)); +#endif + + return (t && t->MemBlock); +} + +static void s3vInitTextureObjects( GLcontext *ctx ) +{ + /* s3vContextPtr vmesa = S3V_CONTEXT(ctx); */ + struct gl_texture_object *texObj; + GLuint tmp = ctx->Texture.CurrentUnit; +#if TEX_DEBUG_ON + static unsigned int times=0; + DEBUG_TEX(("*** s3vInitTextureObjects: #%i ***\n", ++times)); +#endif + +#if 1 + ctx->Texture.CurrentUnit = 0; + + texObj = ctx->Texture.Unit[0].CurrentTex[TEXTURE_1D_INDEX]; + s3vBindTexture( ctx, GL_TEXTURE_1D, texObj ); + + texObj = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; + s3vBindTexture( ctx, GL_TEXTURE_2D, texObj ); +#endif + +#if 0 + ctx->Texture.CurrentUnit = 1; + + texObj = ctx->Texture.Unit[1].CurrentTex[TEXTURE_1D_INDEX]; + s3vBindTexture( ctx, GL_TEXTURE_1D, texObj ); + + texObj = ctx->Texture.Unit[1].CurrentTex[TEXTURE_2D_INDEX]; + s3vBindTexture( ctx, GL_TEXTURE_2D, texObj ); +#endif + + ctx->Texture.CurrentUnit = tmp; +} + + +void s3vInitTextureFuncs( GLcontext *ctx ) +{ +#if TEX_DEBUG_ON + static unsigned int times=0; + DEBUG_TEX(("*** s3vInitTextureFuncs: #%i ***\n", ++times)); +#endif + + ctx->Driver.TexEnv = s3vTexEnv; + ctx->Driver.TexImage2D = s3vTexImage2D; + ctx->Driver.TexSubImage2D = s3vTexSubImage2D; + ctx->Driver.BindTexture = s3vBindTexture; + ctx->Driver.DeleteTexture = s3vDeleteTexture; + ctx->Driver.TexParameter = s3vTexParameter; + ctx->Driver.UpdateTexturePalette = 0; + ctx->Driver.IsTextureResident = s3vIsTextureResident; + + s3vInitTextureObjects( ctx ); +} |