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Diffstat (limited to 'src/mesa/drivers/dri/s3v/s3v_span.c')
-rw-r--r--src/mesa/drivers/dri/s3v/s3v_span.c219
1 files changed, 0 insertions, 219 deletions
diff --git a/src/mesa/drivers/dri/s3v/s3v_span.c b/src/mesa/drivers/dri/s3v/s3v_span.c
deleted file mode 100644
index f9f7c0d1eee..00000000000
--- a/src/mesa/drivers/dri/s3v/s3v_span.c
+++ /dev/null
@@ -1,219 +0,0 @@
-/*
- * Author: Max Lingua <[email protected]>
- */
-
-#include "s3v_context.h"
-#include "s3v_lock.h"
-
-#include "swrast/swrast.h"
-
-#define _SPANLOCK 1
-#define DBG 0
-
-#define LOCAL_VARS \
- s3vContextPtr vmesa = S3V_CONTEXT(ctx); \
- __DRIscreenPrivate *sPriv = vmesa->driScreen; \
- __DRIdrawablePrivate *dPriv = vmesa->driDrawable; \
- driRenderbuffer *drb = (driRenderbuffer *) rb; \
- GLuint cpp = drb->cpp; \
- GLuint pitch = ( (drb->backBuffer) ? \
- ((dPriv->w+31)&~31) * cpp \
- : sPriv->fbWidth * cpp); \
- GLuint height = dPriv->h; \
- char *buf = (char *)(sPriv->pFB + drb->offset \
- + (drb->backBuffer ? 0 : dPriv->x * cpp + dPriv->y * pitch));\
- GLuint p; \
- (void) p
-
-/* FIXME! Depth/Stencil read/writes don't work ! */
-#define LOCAL_DEPTH_VARS \
- __DRIdrawablePrivate *dPriv = vmesa->driDrawable; \
- __DRIscreenPrivate *sPriv = vmesa->driScreen; \
- driRenderbuffer *drb = (driRenderbuffer *) rb; \
- GLuint pitch = drb->pitch; \
- GLuint height = dPriv->h; \
- char *buf = (char *)(sPriv->pFB + drb->offset); \
- (void) pitch
-
-#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
-
-#define Y_FLIP( _y ) (height - _y - 1)
-
-#if _SPANLOCK /* OK, we lock */
-
-#define HW_LOCK() \
- s3vContextPtr vmesa = S3V_CONTEXT(ctx); \
- (void) vmesa; \
- DMAFLUSH(); \
- S3V_SIMPLE_FLUSH_LOCK(vmesa);
-#define HW_UNLOCK() S3V_SIMPLE_UNLOCK(vmesa);
-
-#else /* plz, don't lock */
-
-#define HW_LOCK() \
- s3vContextPtr vmesa = S3V_CONTEXT(ctx); \
- (void) vmesa; \
- DMAFLUSH();
-#define HW_UNLOCK()
-
-#endif
-
-
-/* ================================================================
- * Color buffer
- */
-
-/* 16 bit, RGB565 color spanline and pixel functions
- */
-#define INIT_MONO_PIXEL(p, color) \
- p = S3VIRGEPACKCOLOR555( color[0], color[1], color[2], color[3] )
-
-#define WRITE_RGBA( _x, _y, r, g, b, a ) \
-do { \
- *(GLushort *)(buf + _x*2 + _y*pitch) = ((((int)r & 0xf8) << 7) | \
- (((int)g & 0xf8) << 2) | \
- (((int)b & 0xf8) >> 3)); \
- DEBUG(("buf=0x%x drawOffset=0x%x dPriv->x=%i drb->cpp=%i dPriv->y=%i pitch=%i\n", \
- sPriv->pFB, vmesa->drawOffset, dPriv->x, drb->cpp, dPriv->y, pitch)); \
- DEBUG(("dPriv->w = %i\n", dPriv->w)); \
-} while(0)
-
-#define WRITE_PIXEL( _x, _y, p ) \
- *(GLushort *)(buf + _x*2 + _y*pitch) = p
-
-#define READ_RGBA( rgba, _x, _y ) \
- do { \
- GLushort p = *(GLushort *)(buf + _x*2 + _y*pitch); \
- rgba[0] = (p >> 7) & 0xf8; \
- rgba[1] = (p >> 2) & 0xf8; \
- rgba[2] = (p << 3) & 0xf8; \
- rgba[3] = 0xff; /*
- if ( rgba[0] & 0x08 ) rgba[0] |= 0x07; \
- if ( rgba[1] & 0x04 ) rgba[1] |= 0x03; \
- if ( rgba[2] & 0x08 ) rgba[2] |= 0x07; */ \
- } while (0)
-
-#define TAG(x) s3v##x##_RGB555
-#include "spantmp.h"
-
-
-/* 32 bit, ARGB8888 color spanline and pixel functions
- */
-
-#undef INIT_MONO_PIXEL
-#define INIT_MONO_PIXEL(p, color) \
- p = PACK_COLOR_8888( color[3], color[0], color[1], color[2] )
-
-#define WRITE_RGBA( _x, _y, r, g, b, a ) \
- *(GLuint *)(buf + _x*4 + _y*pitch) = ((b << 0) | \
- (g << 8) | \
- (r << 16) | \
- (a << 24) )
-
-#define WRITE_PIXEL( _x, _y, p ) \
- *(GLuint *)(buf + _x*4 + _y*pitch) = p
-
-#define READ_RGBA( rgba, _x, _y ) \
-do { \
- GLuint p = *(GLuint *)(buf + _x*4 + _y*pitch); \
- rgba[0] = (p >> 16) & 0xff; \
- rgba[1] = (p >> 8) & 0xff; \
- rgba[2] = (p >> 0) & 0xff; \
- rgba[3] = (p >> 24) & 0xff; \
-} while (0)
-
-#define TAG(x) s3v##x##_ARGB8888
-#include "spantmp.h"
-
-
-/* 16 bit depthbuffer functions.
- */
-#define VALUE_TYPE GLushort
-
-#define WRITE_DEPTH( _x, _y, d ) \
- *(GLushort *)(buf + _x*2 + _y*dPriv->w*2) = d
-
-#define READ_DEPTH( d, _x, _y ) \
- d = *(GLushort *)(buf + _x*2 + _y*dPriv->w*2);
-
-#define TAG(x) s3v##x##_z16
-#include "depthtmp.h"
-
-
-
-
-/* 32 bit depthbuffer functions.
- */
-#if 0
-#define VALUE_TYPE GLuint
-
-#define WRITE_DEPTH( _x, _y, d ) \
- *(GLuint *)(buf + _x*4 + _y*pitch) = d;
-
-#define READ_DEPTH( d, _x, _y ) \
- d = *(GLuint *)(buf + _x*4 + _y*pitch);
-
-#define TAG(x) s3v##x##_32
-#include "depthtmp.h"
-#endif
-
-
-/* 24/8 bit interleaved depth/stencil functions
- */
-#if 0
-#define VALUE_TYPE GLuint
-
-#define WRITE_DEPTH( _x, _y, d ) { \
- GLuint tmp = *(GLuint *)(buf + _x*4 + _y*pitch); \
- tmp &= 0xff; \
- tmp |= (d) & 0xffffff00; \
- *(GLuint *)(buf + _x*4 + _y*pitch) = tmp; \
-}
-
-#define READ_DEPTH( d, _x, _y ) \
- d = *(GLuint *)(buf + _x*4 + _y*pitch) & ~0xff
-
-
-#define TAG(x) s3v##x##_24_8
-#include "depthtmp.h"
-
-#define WRITE_STENCIL( _x, _y, d ) { \
- GLuint tmp = *(GLuint *)(buf + _x*4 + _y*pitch); \
- tmp &= 0xffffff00; \
- tmp |= d & 0xff; \
- *(GLuint *)(buf + _x*4 + _y*pitch) = tmp; \
-}
-
-#define READ_STENCIL( d, _x, _y ) \
- d = *(GLuint *)(buf + _x*4 + _y*pitch) & 0xff
-
-#define TAG(x) s3v##x##_24_8
-#include "stenciltmp.h"
-
-#endif
-
-
-/**
- * Plug in the Get/Put routines for the given driRenderbuffer.
- */
-void
-s3vSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
-{
- if (drb->Base.InternalFormat == GL_RGBA) {
- if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
- s3vInitPointers_RGB555(&drb->Base);
- }
- else {
- s3vInitPointers_ARGB8888(&drb->Base);
- }
- }
- else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
- s3vInitDepthPointers_z16(&drb->Base);
- }
- else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
- /* not done yet */
- }
- else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
- /* not done yet */
- }
-}