diff options
Diffstat (limited to 'src/mesa/drivers/dri/s3v/s3v_span.c')
-rw-r--r-- | src/mesa/drivers/dri/s3v/s3v_span.c | 219 |
1 files changed, 0 insertions, 219 deletions
diff --git a/src/mesa/drivers/dri/s3v/s3v_span.c b/src/mesa/drivers/dri/s3v/s3v_span.c deleted file mode 100644 index f9f7c0d1eee..00000000000 --- a/src/mesa/drivers/dri/s3v/s3v_span.c +++ /dev/null @@ -1,219 +0,0 @@ -/* - * Author: Max Lingua <[email protected]> - */ - -#include "s3v_context.h" -#include "s3v_lock.h" - -#include "swrast/swrast.h" - -#define _SPANLOCK 1 -#define DBG 0 - -#define LOCAL_VARS \ - s3vContextPtr vmesa = S3V_CONTEXT(ctx); \ - __DRIscreenPrivate *sPriv = vmesa->driScreen; \ - __DRIdrawablePrivate *dPriv = vmesa->driDrawable; \ - driRenderbuffer *drb = (driRenderbuffer *) rb; \ - GLuint cpp = drb->cpp; \ - GLuint pitch = ( (drb->backBuffer) ? \ - ((dPriv->w+31)&~31) * cpp \ - : sPriv->fbWidth * cpp); \ - GLuint height = dPriv->h; \ - char *buf = (char *)(sPriv->pFB + drb->offset \ - + (drb->backBuffer ? 0 : dPriv->x * cpp + dPriv->y * pitch));\ - GLuint p; \ - (void) p - -/* FIXME! Depth/Stencil read/writes don't work ! */ -#define LOCAL_DEPTH_VARS \ - __DRIdrawablePrivate *dPriv = vmesa->driDrawable; \ - __DRIscreenPrivate *sPriv = vmesa->driScreen; \ - driRenderbuffer *drb = (driRenderbuffer *) rb; \ - GLuint pitch = drb->pitch; \ - GLuint height = dPriv->h; \ - char *buf = (char *)(sPriv->pFB + drb->offset); \ - (void) pitch - -#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS - -#define Y_FLIP( _y ) (height - _y - 1) - -#if _SPANLOCK /* OK, we lock */ - -#define HW_LOCK() \ - s3vContextPtr vmesa = S3V_CONTEXT(ctx); \ - (void) vmesa; \ - DMAFLUSH(); \ - S3V_SIMPLE_FLUSH_LOCK(vmesa); -#define HW_UNLOCK() S3V_SIMPLE_UNLOCK(vmesa); - -#else /* plz, don't lock */ - -#define HW_LOCK() \ - s3vContextPtr vmesa = S3V_CONTEXT(ctx); \ - (void) vmesa; \ - DMAFLUSH(); -#define HW_UNLOCK() - -#endif - - -/* ================================================================ - * Color buffer - */ - -/* 16 bit, RGB565 color spanline and pixel functions - */ -#define INIT_MONO_PIXEL(p, color) \ - p = S3VIRGEPACKCOLOR555( color[0], color[1], color[2], color[3] ) - -#define WRITE_RGBA( _x, _y, r, g, b, a ) \ -do { \ - *(GLushort *)(buf + _x*2 + _y*pitch) = ((((int)r & 0xf8) << 7) | \ - (((int)g & 0xf8) << 2) | \ - (((int)b & 0xf8) >> 3)); \ - DEBUG(("buf=0x%x drawOffset=0x%x dPriv->x=%i drb->cpp=%i dPriv->y=%i pitch=%i\n", \ - sPriv->pFB, vmesa->drawOffset, dPriv->x, drb->cpp, dPriv->y, pitch)); \ - DEBUG(("dPriv->w = %i\n", dPriv->w)); \ -} while(0) - -#define WRITE_PIXEL( _x, _y, p ) \ - *(GLushort *)(buf + _x*2 + _y*pitch) = p - -#define READ_RGBA( rgba, _x, _y ) \ - do { \ - GLushort p = *(GLushort *)(buf + _x*2 + _y*pitch); \ - rgba[0] = (p >> 7) & 0xf8; \ - rgba[1] = (p >> 2) & 0xf8; \ - rgba[2] = (p << 3) & 0xf8; \ - rgba[3] = 0xff; /* - if ( rgba[0] & 0x08 ) rgba[0] |= 0x07; \ - if ( rgba[1] & 0x04 ) rgba[1] |= 0x03; \ - if ( rgba[2] & 0x08 ) rgba[2] |= 0x07; */ \ - } while (0) - -#define TAG(x) s3v##x##_RGB555 -#include "spantmp.h" - - -/* 32 bit, ARGB8888 color spanline and pixel functions - */ - -#undef INIT_MONO_PIXEL -#define INIT_MONO_PIXEL(p, color) \ - p = PACK_COLOR_8888( color[3], color[0], color[1], color[2] ) - -#define WRITE_RGBA( _x, _y, r, g, b, a ) \ - *(GLuint *)(buf + _x*4 + _y*pitch) = ((b << 0) | \ - (g << 8) | \ - (r << 16) | \ - (a << 24) ) - -#define WRITE_PIXEL( _x, _y, p ) \ - *(GLuint *)(buf + _x*4 + _y*pitch) = p - -#define READ_RGBA( rgba, _x, _y ) \ -do { \ - GLuint p = *(GLuint *)(buf + _x*4 + _y*pitch); \ - rgba[0] = (p >> 16) & 0xff; \ - rgba[1] = (p >> 8) & 0xff; \ - rgba[2] = (p >> 0) & 0xff; \ - rgba[3] = (p >> 24) & 0xff; \ -} while (0) - -#define TAG(x) s3v##x##_ARGB8888 -#include "spantmp.h" - - -/* 16 bit depthbuffer functions. - */ -#define VALUE_TYPE GLushort - -#define WRITE_DEPTH( _x, _y, d ) \ - *(GLushort *)(buf + _x*2 + _y*dPriv->w*2) = d - -#define READ_DEPTH( d, _x, _y ) \ - d = *(GLushort *)(buf + _x*2 + _y*dPriv->w*2); - -#define TAG(x) s3v##x##_z16 -#include "depthtmp.h" - - - - -/* 32 bit depthbuffer functions. - */ -#if 0 -#define VALUE_TYPE GLuint - -#define WRITE_DEPTH( _x, _y, d ) \ - *(GLuint *)(buf + _x*4 + _y*pitch) = d; - -#define READ_DEPTH( d, _x, _y ) \ - d = *(GLuint *)(buf + _x*4 + _y*pitch); - -#define TAG(x) s3v##x##_32 -#include "depthtmp.h" -#endif - - -/* 24/8 bit interleaved depth/stencil functions - */ -#if 0 -#define VALUE_TYPE GLuint - -#define WRITE_DEPTH( _x, _y, d ) { \ - GLuint tmp = *(GLuint *)(buf + _x*4 + _y*pitch); \ - tmp &= 0xff; \ - tmp |= (d) & 0xffffff00; \ - *(GLuint *)(buf + _x*4 + _y*pitch) = tmp; \ -} - -#define READ_DEPTH( d, _x, _y ) \ - d = *(GLuint *)(buf + _x*4 + _y*pitch) & ~0xff - - -#define TAG(x) s3v##x##_24_8 -#include "depthtmp.h" - -#define WRITE_STENCIL( _x, _y, d ) { \ - GLuint tmp = *(GLuint *)(buf + _x*4 + _y*pitch); \ - tmp &= 0xffffff00; \ - tmp |= d & 0xff; \ - *(GLuint *)(buf + _x*4 + _y*pitch) = tmp; \ -} - -#define READ_STENCIL( d, _x, _y ) \ - d = *(GLuint *)(buf + _x*4 + _y*pitch) & 0xff - -#define TAG(x) s3v##x##_24_8 -#include "stenciltmp.h" - -#endif - - -/** - * Plug in the Get/Put routines for the given driRenderbuffer. - */ -void -s3vSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis) -{ - if (drb->Base.InternalFormat == GL_RGBA) { - if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) { - s3vInitPointers_RGB555(&drb->Base); - } - else { - s3vInitPointers_ARGB8888(&drb->Base); - } - } - else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) { - s3vInitDepthPointers_z16(&drb->Base); - } - else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) { - /* not done yet */ - } - else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) { - /* not done yet */ - } -} |