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Diffstat (limited to 'src/mesa/drivers/dri/s3v/s3v_context.c')
-rw-r--r--src/mesa/drivers/dri/s3v/s3v_context.c260
1 files changed, 0 insertions, 260 deletions
diff --git a/src/mesa/drivers/dri/s3v/s3v_context.c b/src/mesa/drivers/dri/s3v/s3v_context.c
deleted file mode 100644
index 0a3bf7258d1..00000000000
--- a/src/mesa/drivers/dri/s3v/s3v_context.c
+++ /dev/null
@@ -1,260 +0,0 @@
-/*
- * Author: Max Lingua <[email protected]>
- */
-
-#include "s3v_context.h"
-
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "vbo/vbo.h"
-
-#include "tnl/tnl.h"
-#include "tnl/t_pipeline.h"
-
-#include "main/context.h"
-#include "main/simple_list.h"
-#include "main/matrix.h"
-#include "main/extensions.h"
-#if defined(USE_X86_ASM)
-#include "x86/common_x86_asm.h"
-#endif
-#include "main/simple_list.h"
-#include "main/mm.h"
-
-#include "drivers/common/driverfuncs.h"
-#include "s3v_vb.h"
-#include "s3v_tris.h"
-
-#if 0
-extern const struct tnl_pipeline_stage _s3v_render_stage;
-
-static const struct tnl_pipeline_stage *s3v_pipeline[] = {
- &_tnl_vertex_transform_stage,
- &_tnl_normal_transform_stage,
- &_tnl_lighting_stage,
- &_tnl_fog_coordinate_stage,
- &_tnl_texgen_stage,
- &_tnl_texture_transform_stage,
- /* REMOVE: point attenuation stage */
-#if 1
- &_s3v_render_stage, /* ADD: unclipped rastersetup-to-dma */
-#endif
- &_tnl_render_stage,
- 0,
-};
-#endif
-
-GLboolean s3vCreateContext(const __GLcontextModes *glVisual,
- __DRIcontextPrivate *driContextPriv,
- void *sharedContextPrivate)
-{
- GLcontext *ctx, *shareCtx;
- __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
- s3vContextPtr vmesa;
- s3vScreenPtr s3vScrn;
- S3VSAREAPtr saPriv=(S3VSAREAPtr)(((char*)sPriv->pSAREA) +
- sizeof(drm_sarea_t));
- struct dd_function_table functions;
-
- DEBUG_WHERE(("*** s3vCreateContext ***\n"));
-
- vmesa = (s3vContextPtr) CALLOC( sizeof(*vmesa) );
- if ( !vmesa ) return GL_FALSE;
-
- /* Allocate the Mesa context */
- if (sharedContextPrivate)
- shareCtx = ((s3vContextPtr) sharedContextPrivate)->glCtx;
- else
- shareCtx = NULL;
-
- _mesa_init_driver_functions(&functions);
-
- vmesa->glCtx = _mesa_create_context(glVisual, shareCtx, &functions,
- (void *)vmesa);
- if (!vmesa->glCtx) {
- FREE(vmesa);
- return GL_FALSE;
- }
-
- vmesa->driContext = driContextPriv;
- vmesa->driScreen = sPriv;
- vmesa->driDrawable = NULL; /* Set by XMesaMakeCurrent */
-
- vmesa->hHWContext = driContextPriv->hHWContext;
- vmesa->driHwLock = (drmLock *)&sPriv->pSAREA->lock;
- vmesa->driFd = sPriv->fd;
- vmesa->sarea = saPriv;
-
- s3vScrn = vmesa->s3vScreen = (s3vScreenPtr)(sPriv->private);
-
- ctx = vmesa->glCtx;
-
- ctx->Const.MaxTextureLevels = 11; /* it is (11-1) -> 1024 * 1024 FIXME */
-
- ctx->Const.MaxTextureUnits = 1; /* FIXME: or 2 ? */
-
- /* No wide points.
- */
- ctx->Const.MinPointSize = 1.0;
- ctx->Const.MinPointSizeAA = 1.0;
- ctx->Const.MaxPointSize = 1.0;
- ctx->Const.MaxPointSizeAA = 1.0;
-
- /* No wide lines.
- */
- ctx->Const.MinLineWidth = 1.0;
- ctx->Const.MinLineWidthAA = 1.0;
- ctx->Const.MaxLineWidth = 1.0;
- ctx->Const.MaxLineWidthAA = 1.0;
- ctx->Const.LineWidthGranularity = 1.0;
-
- ctx->Const.MaxDrawBuffers = 1;
-
- vmesa->texHeap = mmInit( 0, vmesa->s3vScreen->textureSize );
- DEBUG(("vmesa->s3vScreen->textureSize = 0x%x\n",
- vmesa->s3vScreen->textureSize));
-
- /* NOTE */
- /* mmInit(offset, size); */
-
- /* allocates a structure like this:
-
- struct mem_block_t {
- struct mem_block_t *next;
- struct mem_block_t *heap;
- int ofs,size;
- int align;
- int free:1;
- int reserved:1;
- };
-
- */
-
- make_empty_list(&vmesa->TexObjList);
- make_empty_list(&vmesa->SwappedOut);
-
- vmesa->CurrentTexObj[0] = 0;
- vmesa->CurrentTexObj[1] = 0; /* FIXME */
-
- vmesa->RenderIndex = ~0;
-
- /* Initialize the software rasterizer and helper modules.
- */
- _swrast_CreateContext( ctx );
- _vbo_CreateContext( ctx );
- _tnl_CreateContext( ctx );
- _swsetup_CreateContext( ctx );
-
- /* Install the customized pipeline:
- */
-#if 0
- _tnl_destroy_pipeline( ctx );
- _tnl_install_pipeline( ctx, s3v_pipeline );
-#endif
- /* Configure swrast to match hardware characteristics:
- */
-#if 0
- _swrast_allow_pixel_fog( ctx, GL_FALSE );
- _swrast_allow_vertex_fog( ctx, GL_TRUE );
-#endif
- vmesa->_3d_mode = 0;
-
- /* 3D lines / gouraud tris */
- vmesa->CMD = ( AUTO_EXEC_ON | HW_CLIP_ON | DEST_COL_1555
- | FOG_OFF | ALPHA_OFF | Z_OFF | Z_UPDATE_OFF
- | Z_LESS | TEX_WRAP_ON | TEX_MODULATE | LINEAR
- | TEX_COL_ARGB1555 | CMD_3D );
-
- vmesa->_alpha[0] = vmesa->_alpha[1] = ALPHA_OFF;
- vmesa->alpha_cmd = vmesa->_alpha[0];
- vmesa->_tri[0] = DO_GOURAUD_TRI;
- vmesa->_tri[1] = DO_TEX_LIT_TRI;
- vmesa->prim_cmd = vmesa->_tri[0];
-
- /* printf("first vmesa->CMD = 0x%x\n", vmesa->CMD); */
-
- vmesa->TexOffset = vmesa->s3vScreen->texOffset;
-
- s3vInitVB( ctx );
- s3vInitExtensions( ctx );
- s3vInitDriverFuncs( ctx );
- s3vInitStateFuncs( ctx );
- s3vInitSpanFuncs( ctx );
- s3vInitTextureFuncs( ctx );
- s3vInitTriFuncs( ctx );
- s3vInitState( vmesa );
-
- driContextPriv->driverPrivate = (void *)vmesa;
-
- /* HACK */
- vmesa->bufSize = S3V_DMA_BUF_SZ;
-
- DEBUG(("vmesa->bufSize = %i\n", vmesa->bufSize));
- DEBUG(("vmesa->bufCount = %i\n", vmesa->bufCount));
-
-
- /* dma init */
- DEBUG_BUFS(("GET_FIRST_DMA\n"));
-
- vmesa->_bufNum = 0;
-
- GET_FIRST_DMA(vmesa->driFd, vmesa->hHWContext,
- 1, &(vmesa->bufIndex[0]), &(vmesa->bufSize),
- &vmesa->_buf[0], &vmesa->bufCount, s3vScrn);
-
- GET_FIRST_DMA(vmesa->driFd, vmesa->hHWContext,
- 1, &(vmesa->bufIndex[1]), &(vmesa->bufSize),
- &vmesa->_buf[1], &vmesa->bufCount, s3vScrn);
-
- vmesa->buf = vmesa->_buf[vmesa->_bufNum];
-
-/*
- vmesa->CMD = (AUTO_EXEC_ON | HW_CLIP_ON | DEST_COL_1555
- | FOG_OFF | ALPHA_OFF | Z_OFF | Z_UPDATE_OFF
- | DO_GOURAUD_TRI | CMD_3D);
-
- vmesa->TexOffset = vmesa->s3vScreen->texOffset;
-*/
-
-/* ... but we should support only 15 bit in virge (out of 8/15/24)... */
-
- DEBUG(("glVisual->depthBits = %i\n", glVisual->depthBits));
-
- switch (glVisual->depthBits) {
- case 8:
- break;
-
- case 15:
- case 16:
- vmesa->depth_scale = 1.0f / 0xffff;
- break;
- case 24:
- vmesa->depth_scale = 1.0f / 0xffffff;
- break;
- default:
- break;
- }
-
- vmesa->cull_zero = 0.0f;
-
- vmesa->DepthSize = glVisual->depthBits;
- vmesa->Flags = S3V_FRONT_BUFFER;
- vmesa->Flags |= (glVisual->doubleBufferMode ? S3V_BACK_BUFFER : 0);
- vmesa->Flags |= (vmesa->DepthSize > 0 ? S3V_DEPTH_BUFFER : 0);
-
- vmesa->EnabledFlags = S3V_FRONT_BUFFER;
- vmesa->EnabledFlags |= (glVisual->doubleBufferMode ? S3V_BACK_BUFFER : 0);
-
-
- if (vmesa->Flags & S3V_BACK_BUFFER) {
- vmesa->readOffset = vmesa->drawOffset = vmesa->s3vScreen->backOffset;
- } else {
- vmesa->readOffset = vmesa->drawOffset = 0;
- }
-
- s3vInitHW( vmesa );
-
- driContextPriv->driverPrivate = (void *)vmesa;
-
- return GL_TRUE;
-}