diff options
Diffstat (limited to 'src/mesa/drivers/dri/radeon/radeon_texture.h')
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_texture.h | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.h b/src/mesa/drivers/dri/radeon/radeon_texture.h index 4ce639ea34e..9138a7d5548 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texture.h +++ b/src/mesa/drivers/dri/radeon/radeon_texture.h @@ -35,47 +35,47 @@ void copy_rows(void* dst, GLuint dststride, const void* src, GLuint srcstride, GLuint numrows, GLuint rowsize); -struct gl_texture_image *radeonNewTextureImage(GLcontext *ctx); -void radeonFreeTexImageData(GLcontext *ctx, struct gl_texture_image *timage); +struct gl_texture_image *radeonNewTextureImage(struct gl_context *ctx); +void radeonFreeTexImageData(struct gl_context *ctx, struct gl_texture_image *timage); void radeon_teximage_map(radeon_texture_image *image, GLboolean write_enable); void radeon_teximage_unmap(radeon_texture_image *image); -void radeonMapTexture(GLcontext *ctx, struct gl_texture_object *texObj); -void radeonUnmapTexture(GLcontext *ctx, struct gl_texture_object *texObj); -void radeonGenerateMipmap(GLcontext* ctx, GLenum target, struct gl_texture_object *texObj); -int radeon_validate_texture_miptree(GLcontext * ctx, struct gl_texture_object *texObj); +void radeonMapTexture(struct gl_context *ctx, struct gl_texture_object *texObj); +void radeonUnmapTexture(struct gl_context *ctx, struct gl_texture_object *texObj); +void radeonGenerateMipmap(struct gl_context* ctx, GLenum target, struct gl_texture_object *texObj); +int radeon_validate_texture_miptree(struct gl_context * ctx, struct gl_texture_object *texObj); -gl_format radeonChooseTextureFormat_mesa(GLcontext * ctx, +gl_format radeonChooseTextureFormat_mesa(struct gl_context * ctx, GLint internalFormat, GLenum format, GLenum type); -gl_format radeonChooseTextureFormat(GLcontext * ctx, +gl_format radeonChooseTextureFormat(struct gl_context * ctx, GLint internalFormat, GLenum format, GLenum type, GLboolean fbo); -void radeonTexImage1D(GLcontext * ctx, GLenum target, GLint level, +void radeonTexImage1D(struct gl_context * ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid * pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage); -void radeonTexImage2D(GLcontext * ctx, GLenum target, GLint level, +void radeonTexImage2D(struct gl_context * ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid * pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage); -void radeonCompressedTexImage2D(GLcontext * ctx, GLenum target, +void radeonCompressedTexImage2D(struct gl_context * ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLsizei imageSize, const GLvoid * data, struct gl_texture_object *texObj, struct gl_texture_image *texImage); -void radeonTexImage3D(GLcontext * ctx, GLenum target, GLint level, +void radeonTexImage3D(struct gl_context * ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint depth, GLint border, @@ -83,7 +83,7 @@ void radeonTexImage3D(GLcontext * ctx, GLenum target, GLint level, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage); -void radeonTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, +void radeonTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, @@ -91,7 +91,7 @@ void radeonTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage); -void radeonTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, +void radeonTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, @@ -99,7 +99,7 @@ void radeonTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage); -void radeonCompressedTexSubImage2D(GLcontext * ctx, GLenum target, +void radeonCompressedTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, @@ -107,7 +107,7 @@ void radeonCompressedTexSubImage2D(GLcontext * ctx, GLenum target, struct gl_texture_object *texObj, struct gl_texture_image *texImage); -void radeonTexSubImage3D(GLcontext * ctx, GLenum target, GLint level, +void radeonTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, @@ -116,21 +116,21 @@ void radeonTexSubImage3D(GLcontext * ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage); -void radeonGetTexImage(GLcontext * ctx, GLenum target, GLint level, +void radeonGetTexImage(struct gl_context * ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels, struct gl_texture_object *texObj, struct gl_texture_image *texImage); -void radeonGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level, +void radeonGetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level, GLvoid *pixels, struct gl_texture_object *texObj, struct gl_texture_image *texImage); -void radeonCopyTexImage2D(GLcontext *ctx, GLenum target, GLint level, +void radeonCopyTexImage2D(struct gl_context *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void radeonCopyTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, +void radeonCopyTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |