diff options
Diffstat (limited to 'src/mesa/drivers/dri/radeon/radeon_context.h')
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_context.h | 669 |
1 files changed, 325 insertions, 344 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_context.h b/src/mesa/drivers/dri/radeon/radeon_context.h index 02cea2f4e37..8dedd66f563 100644 --- a/src/mesa/drivers/dri/radeon/radeon_context.h +++ b/src/mesa/drivers/dri/radeon/radeon_context.h @@ -1,8 +1,12 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_context.h,v 1.6 2002/12/16 16:18:58 dawes Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and VA Linux Systems Inc., Fremont, California. +Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. + +The Weather Channel (TM) funded Tungsten Graphics to develop the +initial release of the Radeon 8500 driver under the XFree86 license. +This notice must be preserved. All Rights Reserved. @@ -30,9 +34,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. /* * Authors: - * Kevin E. Martin <[email protected]> * Gareth Hughes <[email protected]> * Keith Whitwell <[email protected]> + * Kevin E. Martin <[email protected]> + * Nicolai Haehnle <[email protected]> */ #ifndef __RADEON_CONTEXT_H__ @@ -54,7 +59,10 @@ typedef struct radeon_context *radeonContextPtr; /* This union is used to avoid warnings/miscompilation with float to uint32_t casts due to strict-aliasing */ -typedef union { GLfloat f; uint32_t ui32; } float_ui32_type; +typedef union { + GLfloat f; + uint32_t ui32; +} float_ui32_type; #include "radeon_lock.h" #include "radeon_screen.h" @@ -62,8 +70,13 @@ typedef union { GLfloat f; uint32_t ui32; } float_ui32_type; #include "math/m_vector.h" -/* Flags for software fallback cases */ -/* See correponding strings in radeon_swtcl.c */ +#define TEX_0 0x1 +#define TEX_1 0x2 +#define TEX_2 0x4 +#define TEX_ALL 0x7 + +/* Rasterizing fallbacks */ +/* See correponding strings in r200_swtcl.c */ #define RADEON_FALLBACK_TEXTURE 0x0001 #define RADEON_FALLBACK_DRAW_BUFFER 0x0002 #define RADEON_FALLBACK_STENCIL 0x0004 @@ -84,46 +97,41 @@ typedef union { GLfloat f; uint32_t ui32; } float_ui32_type; #include "tnl_dd/t_dd_vertex.h" #undef TAG -typedef void (*radeon_tri_func)( radeonContextPtr, +typedef void (*radeon_tri_func) (radeonContextPtr, radeonVertex *, - radeonVertex *, - radeonVertex * ); - -typedef void (*radeon_line_func)( radeonContextPtr, - radeonVertex *, - radeonVertex * ); + radeonVertex *, radeonVertex *); -typedef void (*radeon_point_func)( radeonContextPtr, - radeonVertex * ); +typedef void (*radeon_line_func) (radeonContextPtr, + radeonVertex *, radeonVertex *); +typedef void (*radeon_point_func) (radeonContextPtr, radeonVertex *); struct radeon_colorbuffer_state { - GLuint clear; - int roundEnable; + GLuint clear; + int roundEnable; }; - struct radeon_depthbuffer_state { - GLuint clear; - GLfloat scale; + GLuint clear; + GLfloat scale; }; struct radeon_scissor_state { - drm_clip_rect_t rect; - GLboolean enabled; + drm_clip_rect_t rect; + GLboolean enabled; - GLuint numClipRects; /* Cliprects active */ - GLuint numAllocedClipRects; /* Cliprects available */ - drm_clip_rect_t *pClipRects; + GLuint numClipRects; /* Cliprects active */ + GLuint numAllocedClipRects; /* Cliprects available */ + drm_clip_rect_t *pClipRects; }; struct radeon_stencilbuffer_state { - GLboolean hwBuffer; - GLuint clear; /* rb3d_stencilrefmask value */ + GLboolean hwBuffer; + GLuint clear; /* rb3d_stencilrefmask value */ }; struct radeon_stipple_state { - GLuint mask[32]; + GLuint mask[32]; }; /* used for both tcl_vtx and vc_frmt tex bits (they are identical) */ @@ -133,70 +141,61 @@ struct radeon_stipple_state { #define RADEON_Q_BIT(unit) \ (unit == 0 ? RADEON_CP_VC_FRMT_Q0 : (RADEON_CP_VC_FRMT_Q1 >> 2) << (2 * unit)) -#define TEX_0 0x1 -#define TEX_1 0x2 -#define TEX_2 0x4 -#define TEX_ALL 0x7 - typedef struct radeon_tex_obj radeonTexObj, *radeonTexObjPtr; /* Texture object in locally shared texture space. */ struct radeon_tex_obj { - driTextureObject base; + driTextureObject base; - GLuint bufAddr; /* Offset to start of locally - shared texture block */ + GLuint bufAddr; /* Offset to start of locally + shared texture block */ - GLuint dirty_state; /* Flags (1 per texunit) for - whether or not this texobj - has dirty hardware state - (pp_*) that needs to be - brought into the - texunit. */ + GLuint dirty_state; /* Flags (1 per texunit) for + whether or not this texobj + has dirty hardware state + (pp_*) that needs to be + brought into the + texunit. */ - drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS]; - /* Six, for the cube faces */ + drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS]; + /* Six, for the cube faces */ - GLuint pp_txfilter; /* hardware register values */ - GLuint pp_txformat; - GLuint pp_txoffset; /* Image location in texmem. - All cube faces follow. */ - GLuint pp_txsize; /* npot only */ - GLuint pp_txpitch; /* npot only */ - GLuint pp_border_color; - GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */ + GLuint pp_txfilter; /* hardware register values */ + GLuint pp_txformat; + GLuint pp_txoffset; /* Image location in texmem. + All cube faces follow. */ + GLuint pp_txsize; /* npot only */ + GLuint pp_txpitch; /* npot only */ + GLuint pp_border_color; + GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */ - GLboolean border_fallback; + GLboolean border_fallback; - GLuint tile_bits; /* hw texture tile bits used on this texture */ + GLuint tile_bits; /* hw texture tile bits used on this texture */ }; - struct radeon_texture_env_state { - radeonTexObjPtr texobj; - GLenum format; - GLenum envMode; + radeonTexObjPtr texobj; + GLenum format; + GLenum envMode; }; struct radeon_texture_state { - struct radeon_texture_env_state unit[RADEON_MAX_TEXTURE_UNITS]; + struct radeon_texture_env_state unit[RADEON_MAX_TEXTURE_UNITS]; }; - struct radeon_state_atom { - struct radeon_state_atom *next, *prev; - const char *name; /* for debug */ - int cmd_size; /* size in bytes */ - GLuint is_tcl; - int *cmd; /* one or more cmd's */ - int *lastcmd; /* one or more cmd's */ - GLboolean dirty; /* dirty-mark in emit_state_list */ - GLboolean (*check)( GLcontext * ); /* is this state active? */ + struct radeon_state_atom *next, *prev; + const char *name; /* for debug */ + int cmd_size; /* size in bytes */ + GLuint is_tcl; + int *cmd; /* one or more cmd's */ + int *lastcmd; /* one or more cmd's */ + GLboolean dirty; /* dirty-mark in emit_state_list */ + GLboolean(*check) (GLcontext *); /* is this state active? */ }; - - /* Trying to keep these relatively short as the variables are becoming * extravagently long. Drop the driver name prefix off the front of * everything - I think we know which driver we're in by now, and keep the @@ -263,9 +262,9 @@ struct radeon_state_atom { #define TEX_PP_BORDER_COLOR 8 #define TEX_STATE_SIZE 9 -#define TXR_CMD_0 0 /* rectangle textures */ -#define TXR_PP_TEX_SIZE 1 /* 0x1d04, 0x1d0c for NPOT! */ -#define TXR_PP_TEX_PITCH 2 /* 0x1d08, 0x1d10 for NPOT! */ +#define TXR_CMD_0 0 /* rectangle textures */ +#define TXR_PP_TEX_SIZE 1 /* 0x1d04, 0x1d0c for NPOT! */ +#define TXR_PP_TEX_PITCH 2 /* 0x1d08, 0x1d10 for NPOT! */ #define TXR_STATE_SIZE 3 #define CUBE_CMD_0 0 @@ -297,11 +296,11 @@ struct radeon_state_atom { #define TCL_PER_LIGHT_CTL_3 11 #define TCL_STATE_SIZE 12 -#define MTL_CMD_0 0 -#define MTL_EMMISSIVE_RED 1 -#define MTL_EMMISSIVE_GREEN 2 -#define MTL_EMMISSIVE_BLUE 3 -#define MTL_EMMISSIVE_ALPHA 4 +#define MTL_CMD_0 0 +#define MTL_EMMISSIVE_RED 1 +#define MTL_EMMISSIVE_GREEN 2 +#define MTL_EMMISSIVE_BLUE 3 +#define MTL_EMMISSIVE_ALPHA 4 #define MTL_AMBIENT_RED 5 #define MTL_AMBIENT_GREEN 6 #define MTL_AMBIENT_BLUE 7 @@ -365,7 +364,7 @@ struct radeon_state_atom { #define LIT_SPOT_EXPONENT 27 #define LIT_SPOT_CUTOFF 28 #define LIT_SPECULAR_THRESH 29 -#define LIT_RANGE_CUTOFF 30 /* ? */ +#define LIT_RANGE_CUTOFF 30 /* ? */ #define LIT_ATTEN_CONST_INV 31 #define LIT_STATE_SIZE 32 @@ -409,59 +408,54 @@ struct radeon_state_atom { #define SHN_SHININESS 1 #define SHN_STATE_SIZE 2 - - - - struct radeon_hw_state { - /* Head of the linked list of state atoms. */ - struct radeon_state_atom atomlist; - - /* Hardware state, stored as cmdbuf commands: - * -- Need to doublebuffer for - * - eliding noop statechange loops? (except line stipple count) - */ - struct radeon_state_atom ctx; - struct radeon_state_atom set; - struct radeon_state_atom lin; - struct radeon_state_atom msk; - struct radeon_state_atom vpt; - struct radeon_state_atom tcl; - struct radeon_state_atom msc; - struct radeon_state_atom tex[3]; - struct radeon_state_atom cube[3]; - struct radeon_state_atom zbs; - struct radeon_state_atom mtl; - struct radeon_state_atom mat[6]; - struct radeon_state_atom lit[8]; /* includes vec, scl commands */ - struct radeon_state_atom ucp[6]; - struct radeon_state_atom eye; /* eye pos */ - struct radeon_state_atom grd; /* guard band clipping */ - struct radeon_state_atom fog; - struct radeon_state_atom glt; - struct radeon_state_atom txr[3]; /* for NPOT */ - - int max_state_size; /* Number of bytes necessary for a full state emit. */ - GLboolean is_dirty, all_dirty; + /* Head of the linked list of state atoms. */ + struct radeon_state_atom atomlist; + + /* Hardware state, stored as cmdbuf commands: + * -- Need to doublebuffer for + * - eliding noop statechange loops? (except line stipple count) + */ + struct radeon_state_atom ctx; + struct radeon_state_atom set; + struct radeon_state_atom lin; + struct radeon_state_atom msk; + struct radeon_state_atom vpt; + struct radeon_state_atom tcl; + struct radeon_state_atom msc; + struct radeon_state_atom tex[3]; + struct radeon_state_atom cube[3]; + struct radeon_state_atom zbs; + struct radeon_state_atom mtl; + struct radeon_state_atom mat[6]; + struct radeon_state_atom lit[8]; /* includes vec, scl commands */ + struct radeon_state_atom ucp[6]; + struct radeon_state_atom eye; /* eye pos */ + struct radeon_state_atom grd; /* guard band clipping */ + struct radeon_state_atom fog; + struct radeon_state_atom glt; + struct radeon_state_atom txr[3]; /* for NPOT */ + + int max_state_size; /* Number of bytes necessary for a full state emit. */ + GLboolean is_dirty, all_dirty; }; struct radeon_state { - /* Derived state for internal purposes: - */ - struct radeon_colorbuffer_state color; - struct radeon_depthbuffer_state depth; - struct radeon_scissor_state scissor; - struct radeon_stencilbuffer_state stencil; - struct radeon_stipple_state stipple; - struct radeon_texture_state texture; + /* Derived state for internal purposes: + */ + struct radeon_colorbuffer_state color; + struct radeon_depthbuffer_state depth; + struct radeon_scissor_state scissor; + struct radeon_stencilbuffer_state stencil; + struct radeon_stipple_state stipple; + struct radeon_texture_state texture; }; - /* Need refcounting on dma buffers: */ struct radeon_dma_buffer { - int refcount; /* the number of retained regions in buf */ - drmBufPtr buf; + int refcount; /* the number of retained regions in buf */ + drmBufPtr buf; }; #define GET_START(rvb) (rmesa->radeonScreen->gart_buffer_offset + \ @@ -471,139 +465,130 @@ struct radeon_dma_buffer { /* A retained region, eg vertices for indexed vertices. */ struct radeon_dma_region { - struct radeon_dma_buffer *buf; - char *address; /* == buf->address */ - int start, end, ptr; /* offsets from start of buf */ - int aos_start; - int aos_stride; - int aos_size; + struct radeon_dma_buffer *buf; + char *address; /* == buf->address */ + int start, end, ptr; /* offsets from start of buf */ + int aos_start; + int aos_stride; + int aos_size; }; - struct radeon_dma { - /* Active dma region. Allocations for vertices and retained - * regions come from here. Also used for emitting random vertices, - * these may be flushed by calling flush_current(); - */ - struct radeon_dma_region current; - - void (*flush)( radeonContextPtr ); + /* Active dma region. Allocations for vertices and retained + * regions come from here. Also used for emitting random vertices, + * these may be flushed by calling flush_current(); + */ + struct radeon_dma_region current; - char *buf0_address; /* start of buf[0], for index calcs */ - GLuint nr_released_bufs; /* flush after so many buffers released */ + void (*flush) (radeonContextPtr); + + char *buf0_address; /* start of buf[0], for index calcs */ + GLuint nr_released_bufs; /* flush after so many buffers released */ }; struct radeon_dri_mirror { - __DRIcontextPrivate *context; /* DRI context */ - __DRIscreenPrivate *screen; /* DRI screen */ + __DRIcontextPrivate *context; /* DRI context */ + __DRIscreenPrivate *screen; /* DRI screen */ /** * DRI drawable bound to this context for drawing. */ - __DRIdrawablePrivate *drawable; + __DRIdrawablePrivate *drawable; /** * DRI drawable bound to this context for reading. */ - __DRIdrawablePrivate *readable; + __DRIdrawablePrivate *readable; - drm_context_t hwContext; - drm_hw_lock_t *hwLock; - int fd; - int drmMinor; + drm_context_t hwContext; + drm_hw_lock_t *hwLock; + int fd; + int drmMinor; }; - -#define RADEON_CMD_BUF_SZ (8*1024) +#define RADEON_CMD_BUF_SZ (8*1024) struct radeon_store { - GLuint statenr; - GLuint primnr; - char cmd_buf[RADEON_CMD_BUF_SZ]; - int cmd_used; - int elts_start; + GLuint statenr; + GLuint primnr; + char cmd_buf[RADEON_CMD_BUF_SZ]; + int cmd_used; + int elts_start; }; - /* radeon_tcl.c */ struct radeon_tcl_info { - GLuint vertex_format; - GLuint hw_primitive; - - /* Temporary for cases where incoming vertex data is incompatible - * with maos code. - */ - GLvector4f ObjClean; - - struct radeon_dma_region *aos_components[8]; - GLuint nr_aos_components; - - GLuint *Elts; - - struct radeon_dma_region indexed_verts; - struct radeon_dma_region obj; - struct radeon_dma_region rgba; - struct radeon_dma_region spec; - struct radeon_dma_region fog; - struct radeon_dma_region tex[RADEON_MAX_TEXTURE_UNITS]; - struct radeon_dma_region norm; + GLuint vertex_format; + GLuint hw_primitive; + + /* Temporary for cases where incoming vertex data is incompatible + * with maos code. + */ + GLvector4f ObjClean; + + struct radeon_dma_region *aos_components[8]; + GLuint nr_aos_components; + + GLuint *Elts; + + struct radeon_dma_region indexed_verts; + struct radeon_dma_region obj; + struct radeon_dma_region rgba; + struct radeon_dma_region spec; + struct radeon_dma_region fog; + struct radeon_dma_region tex[RADEON_MAX_TEXTURE_UNITS]; + struct radeon_dma_region norm; }; - /* radeon_swtcl.c */ struct radeon_swtcl_info { - GLuint RenderIndex; - GLuint vertex_size; - GLuint vertex_format; + GLuint RenderIndex; + GLuint vertex_size; + GLuint vertex_format; - struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; - GLuint vertex_attr_count; + struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; + GLuint vertex_attr_count; - GLubyte *verts; + GLubyte *verts; - /* Fallback rasterization functions - */ - radeon_point_func draw_point; - radeon_line_func draw_line; - radeon_tri_func draw_tri; + /* Fallback rasterization functions + */ + radeon_point_func draw_point; + radeon_line_func draw_line; + radeon_tri_func draw_tri; - GLuint hw_primitive; - GLenum render_primitive; - GLuint numverts; + GLuint hw_primitive; + GLenum render_primitive; + GLuint numverts; /** * Offset of the 4UB color data within a hardware (swtcl) vertex. */ - GLuint coloroffset; + GLuint coloroffset; /** * Offset of the 3UB specular color data within a hardware (swtcl) vertex. */ - GLuint specoffset; + GLuint specoffset; - GLboolean needproj; + GLboolean needproj; - struct radeon_dma_region indexed_verts; + struct radeon_dma_region indexed_verts; }; - struct radeon_ioctl { - GLuint vertex_offset; - GLuint vertex_size; + GLuint vertex_offset; + GLuint vertex_size; }; - - #define RADEON_MAX_PRIMS 64 - - struct radeon_prim { - GLuint start; - GLuint end; - GLuint prim; + GLuint start; + GLuint end; + GLuint prim; }; /* A maximum total of 20 elements per vertex: 3 floats for position, 3 @@ -615,145 +600,141 @@ struct radeon_prim { */ #define RADEON_MAX_VERTEX_SIZE 20 - struct radeon_context { - GLcontext *glCtx; /* Mesa context */ - - /* Driver and hardware state management - */ - struct radeon_hw_state hw; - struct radeon_state state; - - /* Texture object bookkeeping - */ - unsigned nr_heaps; - driTexHeap * texture_heaps[ RADEON_NR_TEX_HEAPS ]; - driTextureObject swapped; - int texture_depth; - float initialMaxAnisotropy; - - /* Rasterization and vertex state: - */ - GLuint TclFallback; - GLuint Fallback; - GLuint NewGLState; - DECLARE_RENDERINPUTS(tnl_index_bitset); /* index of bits for last tnl_install_attrs */ - - /* Vertex buffers - */ - struct radeon_ioctl ioctl; - struct radeon_dma dma; - struct radeon_store store; - /* A full state emit as of the first state emit in the main store, in case - * the context is lost. - */ - struct radeon_store backup_store; - - /* Page flipping - */ - GLuint doPageFlip; - - /* Busy waiting - */ - GLuint do_usleeps; - GLuint do_irqs; - GLuint irqsEmitted; - drm_radeon_irq_wait_t iw; - - /* Drawable, cliprect and scissor information - */ - GLuint numClipRects; /* Cliprects for the draw buffer */ - drm_clip_rect_t *pClipRects; - unsigned int lastStamp; - GLboolean lost_context; - GLboolean save_on_next_emit; - radeonScreenPtr radeonScreen; /* Screen private DRI data */ - drm_radeon_sarea_t *sarea; /* Private SAREA data */ - - /* TCL stuff - */ - GLmatrix TexGenMatrix[RADEON_MAX_TEXTURE_UNITS]; - GLboolean recheck_texgen[RADEON_MAX_TEXTURE_UNITS]; - GLboolean TexGenNeedNormals[RADEON_MAX_TEXTURE_UNITS]; - GLuint TexGenEnabled; - GLuint NeedTexMatrix; - GLuint TexMatColSwap; - GLmatrix tmpmat[RADEON_MAX_TEXTURE_UNITS]; - GLuint last_ReallyEnabled; - - /* VBI - */ - GLuint vbl_seq; - GLuint vblank_flags; - - int64_t swap_ust; - int64_t swap_missed_ust; - - GLuint swap_count; - GLuint swap_missed_count; - - - /* radeon_tcl.c - */ - struct radeon_tcl_info tcl; - - /* radeon_swtcl.c - */ - struct radeon_swtcl_info swtcl; - - /* Mirrors of some DRI state - */ - struct radeon_dri_mirror dri; - - /* Configuration cache - */ - driOptionCache optionCache; - - GLboolean using_hyperz; - GLboolean texmicrotile; - - /* Performance counters - */ - GLuint boxes; /* Draw performance boxes */ - GLuint hardwareWentIdle; - GLuint c_clears; - GLuint c_drawWaits; - GLuint c_textureSwaps; - GLuint c_textureBytes; - GLuint c_vertexBuffers; + GLcontext *glCtx; /* Mesa context */ + + /* Driver and hardware state management + */ + struct radeon_hw_state hw; + struct radeon_state state; + + /* Texture object bookkeeping + */ + unsigned nr_heaps; + driTexHeap *texture_heaps[RADEON_NR_TEX_HEAPS]; + driTextureObject swapped; + int texture_depth; + float initialMaxAnisotropy; + + /* Rasterization and vertex state: + */ + GLuint TclFallback; + GLuint Fallback; + GLuint NewGLState; + DECLARE_RENDERINPUTS(tnl_index_bitset); /* index of bits for last tnl_install_attrs */ + + /* Vertex buffers + */ + struct radeon_ioctl ioctl; + struct radeon_dma dma; + struct radeon_store store; + /* A full state emit as of the first state emit in the main store, in case + * the context is lost. + */ + struct radeon_store backup_store; + + /* Page flipping + */ + GLuint doPageFlip; + + /* Busy waiting + */ + GLuint do_usleeps; + GLuint do_irqs; + GLuint irqsEmitted; + drm_radeon_irq_wait_t iw; + + /* Drawable, cliprect and scissor information + */ + GLuint numClipRects; /* Cliprects for the draw buffer */ + drm_clip_rect_t *pClipRects; + unsigned int lastStamp; + GLboolean lost_context; + GLboolean save_on_next_emit; + radeonScreenPtr radeonScreen; /* Screen private DRI data */ + drm_radeon_sarea_t *sarea; /* Private SAREA data */ + + /* TCL stuff + */ + GLmatrix TexGenMatrix[RADEON_MAX_TEXTURE_UNITS]; + GLboolean recheck_texgen[RADEON_MAX_TEXTURE_UNITS]; + GLboolean TexGenNeedNormals[RADEON_MAX_TEXTURE_UNITS]; + GLuint TexGenEnabled; + GLuint NeedTexMatrix; + GLuint TexMatColSwap; + GLmatrix tmpmat[RADEON_MAX_TEXTURE_UNITS]; + GLuint last_ReallyEnabled; + + /* VBI + */ + GLuint vbl_seq; + GLuint vblank_flags; + + int64_t swap_ust; + int64_t swap_missed_ust; + + GLuint swap_count; + GLuint swap_missed_count; + + /* radeon_tcl.c + */ + struct radeon_tcl_info tcl; + + /* radeon_swtcl.c + */ + struct radeon_swtcl_info swtcl; + + /* Mirrors of some DRI state + */ + struct radeon_dri_mirror dri; + + /* Configuration cache + */ + driOptionCache optionCache; + + GLboolean using_hyperz; + GLboolean texmicrotile; + + /* Performance counters + */ + GLuint boxes; /* Draw performance boxes */ + GLuint hardwareWentIdle; + GLuint c_clears; + GLuint c_drawWaits; + GLuint c_textureSwaps; + GLuint c_textureBytes; + GLuint c_vertexBuffers; }; #define RADEON_CONTEXT(ctx) ((radeonContextPtr)(ctx->DriverCtx)) - -static __inline GLuint radeonPackColor( GLuint cpp, - GLubyte r, GLubyte g, - GLubyte b, GLubyte a ) +static __inline GLuint radeonPackColor(GLuint cpp, + GLubyte r, GLubyte g, + GLubyte b, GLubyte a) { - switch ( cpp ) { - case 2: - return PACK_COLOR_565( r, g, b ); - case 4: - return PACK_COLOR_8888( a, r, g, b ); - default: - return 0; - } + switch (cpp) { + case 2: + return PACK_COLOR_565(r, g, b); + case 4: + return PACK_COLOR_8888(a, r, g, b); + default: + return 0; + } } #define RADEON_OLD_PACKETS 1 - -extern void radeonDestroyContext( __DRIcontextPrivate *driContextPriv ); -extern GLboolean radeonCreateContext(const __GLcontextModes *glVisual, - __DRIcontextPrivate *driContextPriv, +extern void radeonDestroyContext(__DRIcontextPrivate * driContextPriv); +extern GLboolean radeonCreateContext(const __GLcontextModes * glVisual, + __DRIcontextPrivate * driContextPriv, void *sharedContextPrivate); -extern void radeonSwapBuffers( __DRIdrawablePrivate *dPriv ); +extern void radeonSwapBuffers(__DRIdrawablePrivate * dPriv); extern void radeonCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h); -extern GLboolean radeonMakeCurrent( __DRIcontextPrivate *driContextPriv, - __DRIdrawablePrivate *driDrawPriv, - __DRIdrawablePrivate *driReadPriv ); -extern GLboolean radeonUnbindContext( __DRIcontextPrivate *driContextPriv ); +extern GLboolean radeonMakeCurrent(__DRIcontextPrivate * driContextPriv, + __DRIdrawablePrivate * driDrawPriv, + __DRIdrawablePrivate * driReadPriv); +extern GLboolean radeonUnbindContext(__DRIcontextPrivate * driContextPriv); /* ================================================================ * Debugging: @@ -766,18 +747,18 @@ extern int RADEON_DEBUG; #define RADEON_DEBUG 0 #endif -#define DEBUG_TEXTURE 0x001 -#define DEBUG_STATE 0x002 -#define DEBUG_IOCTL 0x004 -#define DEBUG_PRIMS 0x008 -#define DEBUG_VERTS 0x010 -#define DEBUG_FALLBACKS 0x020 -#define DEBUG_VFMT 0x040 -#define DEBUG_CODEGEN 0x080 -#define DEBUG_VERBOSE 0x100 -#define DEBUG_DRI 0x200 -#define DEBUG_DMA 0x400 -#define DEBUG_SANITY 0x800 -#define DEBUG_SYNC 0x1000 - -#endif /* __RADEON_CONTEXT_H__ */ +#define DEBUG_TEXTURE 0x0001 +#define DEBUG_STATE 0x0002 +#define DEBUG_IOCTL 0x0004 +#define DEBUG_PRIMS 0x0008 +#define DEBUG_VERTS 0x0010 +#define DEBUG_FALLBACKS 0x0020 +#define DEBUG_VFMT 0x0040 +#define DEBUG_CODEGEN 0x0080 +#define DEBUG_VERBOSE 0x0100 +#define DEBUG_DRI 0x0200 +#define DEBUG_DMA 0x0400 +#define DEBUG_SANITY 0x0800 +#define DEBUG_SYNC 0x1000 + +#endif /* __RADEON_CONTEXT_H__ */ |