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Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_maos.c')
-rw-r--r--src/mesa/drivers/dri/r300/r300_maos.c302
1 files changed, 1 insertions, 301 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_maos.c b/src/mesa/drivers/dri/r300/r300_maos.c
index d9f8c031751..c2ff9c5d983 100644
--- a/src/mesa/drivers/dri/r300/r300_maos.c
+++ b/src/mesa/drivers/dri/r300/r300_maos.c
@@ -255,306 +255,8 @@ void r300EmitElts(GLcontext * ctx, void *elts, unsigned long n_elts, int elt_siz
/* Emit vertex data to GART memory (unless immediate mode)
* Route inputs to the vertex processor
*/
-void r300EmitArrays(GLcontext * ctx, GLboolean immd)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- r300ContextPtr r300 = rmesa;
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- GLuint nr = 0;
- GLuint count = VB->Count;
- GLuint dw,mask;
- GLuint vic_1 = 0; /* R300_VAP_INPUT_CNTL_1 */
- GLuint aa_vap_reg = 0; /* VAP register assignment */
- GLuint i;
- GLuint inputs = 0;
-
-
-#define CONFIGURE_AOS(r, f, v, sz, cn) { \
- if (RADEON_DEBUG & DEBUG_STATE) \
- fprintf(stderr, "Enabling "#v "\n"); \
- if (++nr >= R300_MAX_AOS_ARRAYS) { \
- fprintf(stderr, "Aieee! AOS array count exceeded!\n"); \
- exit(-1); \
- } \
- \
- if (hw_tcl_on == GL_FALSE) \
- rmesa->state.aos[nr-1].aos_reg = aa_vap_reg++; \
- rmesa->state.aos[nr-1].aos_format = f; \
- if (immd) { \
- rmesa->state.aos[nr-1].aos_size = 4; \
- rmesa->state.aos[nr-1].aos_stride = 4; \
- rmesa->state.aos[nr-1].aos_offset = 0; \
- } else { \
- emit_vector(ctx, \
- &rmesa->state.aos[nr-1], \
- v->data, \
- sz, \
- v->stride, \
- cn); \
- rmesa->state.vap_reg.r=rmesa->state.aos[nr-1].aos_reg; \
- } \
-}
-
- if (hw_tcl_on) {
- GLuint InputsRead = CURRENT_VERTEX_SHADER(ctx)->Base.InputsRead;
- struct r300_vertex_program *prog=(struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx);
- if (InputsRead & (1<<VERT_ATTRIB_POS)) {
- inputs |= _TNL_BIT_POS;
- rmesa->state.aos[nr++].aos_reg = prog->inputs[VERT_ATTRIB_POS];
- }
- if (InputsRead & (1<<VERT_ATTRIB_NORMAL)) {
- inputs |= _TNL_BIT_NORMAL;
- rmesa->state.aos[nr++].aos_reg = prog->inputs[VERT_ATTRIB_NORMAL];
- }
- if (InputsRead & (1<<VERT_ATTRIB_COLOR0)) {
- inputs |= _TNL_BIT_COLOR0;
- rmesa->state.aos[nr++].aos_reg = prog->inputs[VERT_ATTRIB_COLOR0];
- }
- if (InputsRead & (1<<VERT_ATTRIB_COLOR1)) {
- inputs |= _TNL_BIT_COLOR1;
- rmesa->state.aos[nr++].aos_reg = prog->inputs[VERT_ATTRIB_COLOR1];
- }
- if (InputsRead & (1<<VERT_ATTRIB_FOG)) {
- inputs |= _TNL_BIT_FOG;
- rmesa->state.aos[nr++].aos_reg = prog->inputs[VERT_ATTRIB_FOG];
- }
- if(ctx->Const.MaxTextureUnits > 8) { /* Not sure if this can even happen... */
- fprintf(stderr, "%s: Cant handle that many inputs\n", __FUNCTION__);
- exit(-1);
- }
- for (i=0;i<ctx->Const.MaxTextureUnits;i++) {
- if (InputsRead & (1<<(VERT_ATTRIB_TEX0+i))) {
- inputs |= _TNL_BIT_TEX0<<i;
- rmesa->state.aos[nr++].aos_reg = prog->inputs[VERT_ATTRIB_TEX0+i];
- }
- }
- nr = 0;
- } else {
- inputs = TNL_CONTEXT(ctx)->render_inputs;
- }
- rmesa->state.render_inputs = inputs;
-
- if (inputs & _TNL_BIT_POS) {
- CONFIGURE_AOS(i_coords, AOS_FORMAT_FLOAT,
- VB->ObjPtr,
- immd ? 4 : VB->ObjPtr->size,
- count);
-
- vic_1 |= R300_INPUT_CNTL_POS;
- }
-
- if (inputs & _TNL_BIT_NORMAL) {
- CONFIGURE_AOS(i_normal, AOS_FORMAT_FLOAT,
- VB->NormalPtr,
- immd ? 4 : VB->NormalPtr->size,
- count);
-
- vic_1 |= R300_INPUT_CNTL_NORMAL;
- }
-
- if (inputs & _TNL_BIT_COLOR0) {
- int emitsize=4;
-
- if (!immd) {
- if (VB->ColorPtr[0]->size == 4 &&
- (VB->ColorPtr[0]->stride != 0 ||
- VB->ColorPtr[0]->data[0][3] != 1.0)) {
- emitsize = 4;
- } else {
- emitsize = 3;
- }
- }
-
- CONFIGURE_AOS(i_color[0], AOS_FORMAT_FLOAT_COLOR,
- VB->ColorPtr[0],
- immd ? 4 : emitsize,
- count);
-
- vic_1 |= R300_INPUT_CNTL_COLOR;
- }
-
- if (inputs & _TNL_BIT_COLOR1) {
- CONFIGURE_AOS(i_color[1], AOS_FORMAT_FLOAT_COLOR,
- VB->SecondaryColorPtr[0],
- immd ? 4 : VB->SecondaryColorPtr[0]->size,
- count);
- }
-
-#if 0
- if (inputs & _TNL_BIT_FOG) {
- CONFIGURE_AOS( AOS_FORMAT_FLOAT,
- VB->FogCoordPtr,
- immd ? 4 : VB->FogCoordPtr->size,
- count);
- }
-#endif
-
- r300->state.texture.tc_count = 0;
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- if (inputs & (_TNL_BIT_TEX0 << i)) {
- CONFIGURE_AOS(i_tex[i], AOS_FORMAT_FLOAT,
- VB->TexCoordPtr[i],
- immd ? 4 : VB->TexCoordPtr[i]->size,
- count);
-
- vic_1 |= R300_INPUT_CNTL_TC0 << i;
- r300->state.texture.tc_count++;
- }
- }
-
-#define SHOW_INFO(n) do { \
- if (RADEON_DEBUG & DEBUG_ALL) { \
- fprintf(stderr, "RR[%d] - sz=%d, reg=%d, fmt=%d -- st=%d, of=0x%08x\n", \
- n, \
- r300->state.aos[n].aos_size, \
- r300->state.aos[n].aos_reg, \
- r300->state.aos[n].aos_format, \
- r300->state.aos[n].aos_stride, \
- r300->state.aos[n].aos_offset); \
- } \
-} while(0);
- /* setup INPUT_ROUTE */
- R300_STATECHANGE(r300, vir[0]);
- for(i=0;i+1<nr;i+=2){
- SHOW_INFO(i)
- SHOW_INFO(i+1)
- dw=(r300->state.aos[i].aos_size-1)
- | ((r300->state.aos[i].aos_reg)<<8)
- | (r300->state.aos[i].aos_format<<14)
- | (((r300->state.aos[i+1].aos_size-1)
- | ((r300->state.aos[i+1].aos_reg)<<8)
- | (r300->state.aos[i+1].aos_format<<14))<<16);
-
- if(i+2==nr){
- dw|=(1<<(13+16));
- }
- r300->hw.vir[0].cmd[R300_VIR_CNTL_0+(i>>1)]=dw;
- }
- if(nr & 1){
- SHOW_INFO(nr-1)
- dw=(r300->state.aos[nr-1].aos_size-1)
- | (r300->state.aos[nr-1].aos_format<<14)
- | ((r300->state.aos[nr-1].aos_reg)<<8)
- | (1<<13);
- r300->hw.vir[0].cmd[R300_VIR_CNTL_0+(nr>>1)]=dw;
- //fprintf(stderr, "vir0 dw=%08x\n", dw);
- }
- /* Set the rest of INPUT_ROUTE_0 to 0 */
- //for(i=((count+1)>>1); i<8; i++)r300->hw.vir[0].cmd[R300_VIR_CNTL_0+i]=(0x0);
- ((drm_r300_cmd_header_t*)r300->hw.vir[0].cmd)->packet0.count = (nr+1)>>1;
-
-
- /* Mesa assumes that all missing components are from (0, 0, 0, 1) */
-#define ALL_COMPONENTS ((R300_INPUT_ROUTE_SELECT_X<<R300_INPUT_ROUTE_X_SHIFT) \
- | (R300_INPUT_ROUTE_SELECT_Y<<R300_INPUT_ROUTE_Y_SHIFT) \
- | (R300_INPUT_ROUTE_SELECT_Z<<R300_INPUT_ROUTE_Z_SHIFT) \
- | (R300_INPUT_ROUTE_SELECT_W<<R300_INPUT_ROUTE_W_SHIFT))
-
-#define ALL_DEFAULT ((R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_X_SHIFT) \
- | (R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_Y_SHIFT) \
- | (R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_Z_SHIFT) \
- | (R300_INPUT_ROUTE_SELECT_ONE<<R300_INPUT_ROUTE_W_SHIFT))
-
- R300_STATECHANGE(r300, vir[1]);
-
- for(i=0;i+1<nr;i+=2){
- /* do i first.. */
- mask=(1<<(r300->state.aos[i].aos_size*3))-1;
- dw=(ALL_COMPONENTS & mask)
- | (ALL_DEFAULT & ~mask)
- | R300_INPUT_ROUTE_ENABLE;
-
- /* i+1 */
- mask=(1<<(r300->state.aos[i+1].aos_size*3))-1;
- dw|=(
- (ALL_COMPONENTS & mask)
- | (ALL_DEFAULT & ~mask)
- | R300_INPUT_ROUTE_ENABLE
- )<<16;
-
- r300->hw.vir[1].cmd[R300_VIR_CNTL_0+(i>>1)]=dw;
- }
- if(nr & 1){
- mask=(1<<(r300->state.aos[nr-1].aos_size*3))-1;
- dw=(ALL_COMPONENTS & mask)
- | (ALL_DEFAULT & ~mask)
- | R300_INPUT_ROUTE_ENABLE;
- r300->hw.vir[1].cmd[R300_VIR_CNTL_0+(nr>>1)]=dw;
- //fprintf(stderr, "vir1 dw=%08x\n", dw);
- }
- /* Set the rest of INPUT_ROUTE_1 to 0 */
- //for(i=((count+1)>>1); i<8; i++)r300->hw.vir[1].cmd[R300_VIR_CNTL_0+i]=0x0;
- ((drm_r300_cmd_header_t*)r300->hw.vir[1].cmd)->packet0.count = (nr+1)>>1;
-
- /* Set up input_cntl */
- /* I don't think this is needed for vertex buffers, but it doesn't hurt anything */
- R300_STATECHANGE(r300, vic);
- r300->hw.vic.cmd[R300_VIC_CNTL_0]=0x5555; /* Hard coded value, no idea what it means */
- r300->hw.vic.cmd[R300_VIC_CNTL_1]=vic_1;
-
-#if 0
- r300->hw.vic.cmd[R300_VIC_CNTL_1]=0;
-
- if(r300->state.render_inputs & _TNL_BIT_POS)
- r300->hw.vic.cmd[R300_VIC_CNTL_1]|=R300_INPUT_CNTL_POS;
-
- if(r300->state.render_inputs & _TNL_BIT_NORMAL)
- r300->hw.vic.cmd[R300_VIC_CNTL_1]|=R300_INPUT_CNTL_NORMAL;
-
- if(r300->state.render_inputs & _TNL_BIT_COLOR0)
- r300->hw.vic.cmd[R300_VIC_CNTL_1]|=R300_INPUT_CNTL_COLOR;
-
- for(i=0;i < ctx->Const.MaxTextureUnits;i++)
- if(r300->state.render_inputs & (_TNL_BIT_TEX0<<i))
- r300->hw.vic.cmd[R300_VIC_CNTL_1]|=(R300_INPUT_CNTL_TC0<<i);
-#endif
-
- /* Stage 3: VAP output */
-
- R300_STATECHANGE(r300, vof);
-
- r300->hw.vof.cmd[R300_VOF_CNTL_0]=0;
- r300->hw.vof.cmd[R300_VOF_CNTL_1]=0;
- if (hw_tcl_on){
- GLuint OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->Base.OutputsWritten;
-
- if(OutputsWritten & (1<<VERT_RESULT_HPOS))
- r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
- if(OutputsWritten & (1<<VERT_RESULT_COL0))
- r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT;
- if(OutputsWritten & (1<<VERT_RESULT_COL1))
- r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT;
- /*if(OutputsWritten & (1<<VERT_RESULT_BFC0))
- r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT;
- if(OutputsWritten & (1<<VERT_RESULT_BFC1))
- r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT;*/
- //if(OutputsWritten & (1<<VERT_RESULT_FOGC))
-
- if(OutputsWritten & (1<<VERT_RESULT_PSIZ))
- r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
-
- for(i=0;i < ctx->Const.MaxTextureUnits;i++)
- if(OutputsWritten & (1<<(VERT_RESULT_TEX0+i)))
- r300->hw.vof.cmd[R300_VOF_CNTL_1] |= (4<<(3*i));
- } else {
- if(inputs & _TNL_BIT_POS)
- r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
- if(inputs & _TNL_BIT_COLOR0)
- r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT;
- if(inputs & _TNL_BIT_COLOR1)
- r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT;
-
- for(i=0;i < ctx->Const.MaxTextureUnits;i++)
- if(inputs & (_TNL_BIT_TEX0<<i))
- r300->hw.vof.cmd[R300_VOF_CNTL_1]|=(4<<(3*i));
- }
-
- rmesa->state.aos_count = nr;
-}
-
-#ifdef RADEON_VTXFMT_A
-void r300EmitArraysVtx(GLcontext * ctx, GLboolean immd)
+void r300EmitArrays(GLcontext * ctx, GLboolean immd)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
r300ContextPtr r300 = rmesa;
@@ -568,7 +270,6 @@ void r300EmitArraysVtx(GLcontext * ctx, GLboolean immd)
GLuint i;
GLuint inputs = 0;
-#undef CONFIGURE_AOS
#define CONFIGURE_AOS(r, f, v, sz, cn) { \
if (RADEON_DEBUG & DEBUG_STATE) \
fprintf(stderr, "Enabling "#v "\n"); \
@@ -872,7 +573,6 @@ void r300EmitArraysVtx(GLcontext * ctx, GLboolean immd)
rmesa->state.aos_count = nr;
}
-#endif
#ifdef USER_BUFFERS
void r300UseArrays(GLcontext * ctx)