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-rw-r--r--src/mesa/drivers/dri/r300/r200_context.h822
1 files changed, 0 insertions, 822 deletions
diff --git a/src/mesa/drivers/dri/r300/r200_context.h b/src/mesa/drivers/dri/r300/r200_context.h
deleted file mode 100644
index a06d7152d78..00000000000
--- a/src/mesa/drivers/dri/r300/r200_context.h
+++ /dev/null
@@ -1,822 +0,0 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */
-/*
-Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
-
-The Weather Channel (TM) funded Tungsten Graphics to develop the
-initial release of the Radeon 8500 driver under the XFree86 license.
-This notice must be preserved.
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial
-portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-#ifndef __R200_CONTEXT_H__
-#define __R200_CONTEXT_H__
-
-#ifdef GLX_DIRECT_RENDERING
-
-#include "tnl/t_vertex.h"
-#include "drm.h"
-#include "radeon_drm.h"
-#include "dri_util.h"
-#include "texmem.h"
-
-#include "macros.h"
-#include "mtypes.h"
-#include "colormac.h"
-#include "r200_reg.h"
-#include "radeon_context.h"
-
-#define ENABLE_HW_3D_TEXTURE 1 /* XXX this is temporary! */
-
-struct r200_context;
-typedef struct r200_context r200ContextRec;
-typedef struct r200_context *r200ContextPtr;
-
-#include "mm.h"
-
-/* The blit width for texture uploads
- */
-#define BLIT_WIDTH_BYTES 1024
-
-/* Use the templated vertex format:
- */
-#define COLOR_IS_RGBA
-#define TAG(x) r200##x
-#include "tnl_dd/t_dd_vertex.h"
-#undef TAG
-
-typedef void (*r200_tri_func) (r200ContextPtr,
- r200Vertex *, r200Vertex *, r200Vertex *);
-
-typedef void (*r200_line_func) (r200ContextPtr, r200Vertex *, r200Vertex *);
-
-typedef void (*r200_point_func) (r200ContextPtr, r200Vertex *);
-
-struct r200_depthbuffer_state {
- GLfloat scale;
-};
-
-struct r200_stencilbuffer_state {
- GLboolean hwBuffer;
- GLuint clear; /* rb3d_stencilrefmask value */
-};
-
-struct r200_stipple_state {
- GLuint mask[32];
-};
-
-typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr;
-
-/* Texture object in locally shared texture space.
- */
-struct r200_tex_obj {
- driTextureObject base;
-
- GLuint bufAddr; /* Offset to start of locally
- shared texture block */
-
- GLuint dirty_state; /* Flags (1 per texunit) for
- whether or not this texobj
- has dirty hardware state
- (pp_*) that needs to be
- brought into the
- texunit. */
-
- drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
- /* Six, for the cube faces */
-
- GLuint pp_txfilter; /* hardware register values */
- GLuint pp_txformat;
- GLuint pp_txformat_x;
- GLuint pp_txoffset; /* Image location in texmem.
- All cube faces follow. */
- GLuint pp_txsize; /* npot only */
- GLuint pp_txpitch; /* npot only */
- GLuint pp_border_color;
- GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
-
- GLboolean border_fallback;
-};
-
-struct r200_texture_env_state {
- r200TexObjPtr texobj;
- GLenum format;
- GLenum envMode;
-};
-
-#define R200_MAX_TEXTURE_UNITS 6
-
-struct r200_texture_state {
- struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS];
-};
-
-struct r200_state_atom {
- struct r200_state_atom *next, *prev;
- const char *name; /* for debug */
- int cmd_size; /* size in bytes */
- GLuint idx;
- int *cmd; /* one or more cmd's */
- int *lastcmd; /* one or more cmd's */
- int *savedcmd; /* one or more cmd's */
- GLboolean dirty;
- GLboolean(*check) (GLcontext *, int); /* is this state active? */
-};
-
-/* Trying to keep these relatively short as the variables are becoming
- * extravagently long. Drop the driver name prefix off the front of
- * everything - I think we know which driver we're in by now, and keep the
- * prefix to 3 letters unless absolutely impossible.
- */
-
-#define CTX_CMD_0 0
-#define CTX_PP_MISC 1
-#define CTX_PP_FOG_COLOR 2
-#define CTX_RE_SOLID_COLOR 3
-#define CTX_RB3D_BLENDCNTL 4
-#define CTX_RB3D_DEPTHOFFSET 5
-#define CTX_RB3D_DEPTHPITCH 6
-#define CTX_RB3D_ZSTENCILCNTL 7
-#define CTX_CMD_1 8
-#define CTX_PP_CNTL 9
-#define CTX_RB3D_CNTL 10
-#define CTX_RB3D_COLOROFFSET 11
-#define CTX_CMD_2 12 /* why */
-#define CTX_RB3D_COLORPITCH 13 /* why */
-#define CTX_STATE_SIZE_OLDDRM 14
-#define CTX_CMD_3 14
-#define CTX_RB3D_BLENDCOLOR 15
-#define CTX_RB3D_ABLENDCNTL 16
-#define CTX_RB3D_CBLENDCNTL 17
-#define CTX_STATE_SIZE_NEWDRM 18
-
-#define SET_CMD_0 0
-#define SET_SE_CNTL 1
-#define SET_RE_CNTL 2 /* replace se_coord_fmt */
-#define SET_STATE_SIZE 3
-
-#define VTE_CMD_0 0
-#define VTE_SE_VTE_CNTL 1
-#define VTE_STATE_SIZE 2
-
-#define LIN_CMD_0 0
-#define LIN_RE_LINE_PATTERN 1
-#define LIN_RE_LINE_STATE 2
-#define LIN_CMD_1 3
-#define LIN_SE_LINE_WIDTH 4
-#define LIN_STATE_SIZE 5
-
-#define MSK_CMD_0 0
-#define MSK_RB3D_STENCILREFMASK 1
-#define MSK_RB3D_ROPCNTL 2
-#define MSK_RB3D_PLANEMASK 3
-#define MSK_STATE_SIZE 4
-
-#define VPT_CMD_0 0
-#define VPT_SE_VPORT_XSCALE 1
-#define VPT_SE_VPORT_XOFFSET 2
-#define VPT_SE_VPORT_YSCALE 3
-#define VPT_SE_VPORT_YOFFSET 4
-#define VPT_SE_VPORT_ZSCALE 5
-#define VPT_SE_VPORT_ZOFFSET 6
-#define VPT_STATE_SIZE 7
-
-#define ZBS_CMD_0 0
-#define ZBS_SE_ZBIAS_FACTOR 1
-#define ZBS_SE_ZBIAS_CONSTANT 2
-#define ZBS_STATE_SIZE 3
-
-#define MSC_CMD_0 0
-#define MSC_RE_MISC 1
-#define MSC_STATE_SIZE 2
-
-#define TAM_CMD_0 0
-#define TAM_DEBUG3 1
-#define TAM_STATE_SIZE 2
-
-#define TEX_CMD_0 0
-#define TEX_PP_TXFILTER 1 /*2c00 */
-#define TEX_PP_TXFORMAT 2 /*2c04 */
-#define TEX_PP_TXFORMAT_X 3 /*2c08 */
-#define TEX_PP_TXSIZE 4 /*2c0c */
-#define TEX_PP_TXPITCH 5 /*2c10 */
-#define TEX_PP_BORDER_COLOR 6 /*2c14 */
-#define TEX_CMD_1 7
-#define TEX_PP_TXOFFSET 8 /*2d00 */
-#define TEX_STATE_SIZE 9
-
-#define CUBE_CMD_0 0 /* 1 register follows */
-#define CUBE_PP_CUBIC_FACES 1 /* 0x2c18 */
-#define CUBE_CMD_1 2 /* 5 registers follow */
-#define CUBE_PP_CUBIC_OFFSET_F1 3 /* 0x2d04 */
-#define CUBE_PP_CUBIC_OFFSET_F2 4 /* 0x2d08 */
-#define CUBE_PP_CUBIC_OFFSET_F3 5 /* 0x2d0c */
-#define CUBE_PP_CUBIC_OFFSET_F4 6 /* 0x2d10 */
-#define CUBE_PP_CUBIC_OFFSET_F5 7 /* 0x2d14 */
-#define CUBE_STATE_SIZE 8
-
-#define PIX_CMD_0 0
-#define PIX_PP_TXCBLEND 1
-#define PIX_PP_TXCBLEND2 2
-#define PIX_PP_TXABLEND 3
-#define PIX_PP_TXABLEND2 4
-#define PIX_STATE_SIZE 5
-
-#define TF_CMD_0 0
-#define TF_TFACTOR_0 1
-#define TF_TFACTOR_1 2
-#define TF_TFACTOR_2 3
-#define TF_TFACTOR_3 4
-#define TF_TFACTOR_4 5
-#define TF_TFACTOR_5 6
-#define TF_STATE_SIZE 7
-
-#define TCL_CMD_0 0
-#define TCL_LIGHT_MODEL_CTL_0 1
-#define TCL_LIGHT_MODEL_CTL_1 2
-#define TCL_PER_LIGHT_CTL_0 3
-#define TCL_PER_LIGHT_CTL_1 4
-#define TCL_PER_LIGHT_CTL_2 5
-#define TCL_PER_LIGHT_CTL_3 6
-#define TCL_CMD_1 7
-#define TCL_UCP_VERT_BLEND_CTL 8
-#define TCL_STATE_SIZE 9
-
-#define MSL_CMD_0 0
-#define MSL_MATRIX_SELECT_0 1
-#define MSL_MATRIX_SELECT_1 2
-#define MSL_MATRIX_SELECT_2 3
-#define MSL_MATRIX_SELECT_3 4
-#define MSL_MATRIX_SELECT_4 5
-#define MSL_STATE_SIZE 6
-
-#define TCG_CMD_0 0
-#define TCG_TEX_PROC_CTL_2 1
-#define TCG_TEX_PROC_CTL_3 2
-#define TCG_TEX_PROC_CTL_0 3
-#define TCG_TEX_PROC_CTL_1 4
-#define TCG_TEX_CYL_WRAP_CTL 5
-#define TCG_STATE_SIZE 6
-
-#define MTL_CMD_0 0
-#define MTL_EMMISSIVE_RED 1
-#define MTL_EMMISSIVE_GREEN 2
-#define MTL_EMMISSIVE_BLUE 3
-#define MTL_EMMISSIVE_ALPHA 4
-#define MTL_AMBIENT_RED 5
-#define MTL_AMBIENT_GREEN 6
-#define MTL_AMBIENT_BLUE 7
-#define MTL_AMBIENT_ALPHA 8
-#define MTL_DIFFUSE_RED 9
-#define MTL_DIFFUSE_GREEN 10
-#define MTL_DIFFUSE_BLUE 11
-#define MTL_DIFFUSE_ALPHA 12
-#define MTL_SPECULAR_RED 13
-#define MTL_SPECULAR_GREEN 14
-#define MTL_SPECULAR_BLUE 15
-#define MTL_SPECULAR_ALPHA 16
-#define MTL_CMD_1 17
-#define MTL_SHININESS 18
-#define MTL_STATE_SIZE 19
-
-#define VAP_CMD_0 0
-#define VAP_SE_VAP_CNTL 1
-#define VAP_STATE_SIZE 2
-
-/* Replaces a lot of packet info from radeon
- */
-#define VTX_CMD_0 0
-#define VTX_VTXFMT_0 1
-#define VTX_VTXFMT_1 2
-#define VTX_TCL_OUTPUT_VTXFMT_0 3
-#define VTX_TCL_OUTPUT_VTXFMT_1 4
-#define VTX_CMD_1 5
-#define VTX_TCL_OUTPUT_COMPSEL 6
-#define VTX_CMD_2 7
-#define VTX_STATE_CNTL 8
-#define VTX_STATE_SIZE 9
-
-#define VTX_COLOR(v,n) (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\
- R200_VTX_COLOR_MASK)
-
-/**
- * Given the \c R200_SE_VTX_FMT_1 for the current vertex state, determine
- * how many components are in texture coordinate \c n.
- */
-#define VTX_TEXn_COUNT(v,n) (((v) >> (3 * n)) & 0x07)
-
-#define MAT_CMD_0 0
-#define MAT_ELT_0 1
-#define MAT_STATE_SIZE 17
-
-#define GRD_CMD_0 0
-#define GRD_VERT_GUARD_CLIP_ADJ 1
-#define GRD_VERT_GUARD_DISCARD_ADJ 2
-#define GRD_HORZ_GUARD_CLIP_ADJ 3
-#define GRD_HORZ_GUARD_DISCARD_ADJ 4
-#define GRD_STATE_SIZE 5
-
-/* position changes frequently when lighting in modelpos - separate
- * out to new state item?
- */
-#define LIT_CMD_0 0
-#define LIT_AMBIENT_RED 1
-#define LIT_AMBIENT_GREEN 2
-#define LIT_AMBIENT_BLUE 3
-#define LIT_AMBIENT_ALPHA 4
-#define LIT_DIFFUSE_RED 5
-#define LIT_DIFFUSE_GREEN 6
-#define LIT_DIFFUSE_BLUE 7
-#define LIT_DIFFUSE_ALPHA 8
-#define LIT_SPECULAR_RED 9
-#define LIT_SPECULAR_GREEN 10
-#define LIT_SPECULAR_BLUE 11
-#define LIT_SPECULAR_ALPHA 12
-#define LIT_POSITION_X 13
-#define LIT_POSITION_Y 14
-#define LIT_POSITION_Z 15
-#define LIT_POSITION_W 16
-#define LIT_DIRECTION_X 17
-#define LIT_DIRECTION_Y 18
-#define LIT_DIRECTION_Z 19
-#define LIT_DIRECTION_W 20
-#define LIT_ATTEN_QUADRATIC 21
-#define LIT_ATTEN_LINEAR 22
-#define LIT_ATTEN_CONST 23
-#define LIT_ATTEN_XXX 24
-#define LIT_CMD_1 25
-#define LIT_SPOT_DCD 26
-#define LIT_SPOT_DCM 27
-#define LIT_SPOT_EXPONENT 28
-#define LIT_SPOT_CUTOFF 29
-#define LIT_SPECULAR_THRESH 30
-#define LIT_RANGE_CUTOFF 31 /* ? */
-#define LIT_ATTEN_CONST_INV 32
-#define LIT_STATE_SIZE 33
-
-/* Fog
- */
-#define FOG_CMD_0 0
-#define FOG_R 1
-#define FOG_C 2
-#define FOG_D 3
-#define FOG_PAD 4
-#define FOG_STATE_SIZE 5
-
-/* UCP
- */
-#define UCP_CMD_0 0
-#define UCP_X 1
-#define UCP_Y 2
-#define UCP_Z 3
-#define UCP_W 4
-#define UCP_STATE_SIZE 5
-
-/* GLT - Global ambient
- */
-#define GLT_CMD_0 0
-#define GLT_RED 1
-#define GLT_GREEN 2
-#define GLT_BLUE 3
-#define GLT_ALPHA 4
-#define GLT_STATE_SIZE 5
-
-/* EYE
- */
-#define EYE_CMD_0 0
-#define EYE_X 1
-#define EYE_Y 2
-#define EYE_Z 3
-#define EYE_RESCALE_FACTOR 4
-#define EYE_STATE_SIZE 5
-
-/* CST - constant state
- */
-#define CST_CMD_0 0
-#define CST_PP_CNTL_X 1
-#define CST_CMD_1 2
-#define CST_RB3D_DEPTHXY_OFFSET 3
-#define CST_CMD_2 4
-#define CST_RE_AUX_SCISSOR_CNTL 5
-#define CST_CMD_3 6
-#define CST_RE_SCISSOR_TL_0 7
-#define CST_RE_SCISSOR_BR_0 8
-#define CST_CMD_4 9
-#define CST_SE_VAP_CNTL_STATUS 10
-#define CST_CMD_5 11
-#define CST_RE_POINTSIZE 12
-#define CST_CMD_6 13
-#define CST_SE_TCL_INPUT_VTX_0 14
-#define CST_SE_TCL_INPUT_VTX_1 15
-#define CST_SE_TCL_INPUT_VTX_2 16
-#define CST_SE_TCL_INPUT_VTX_3 17
-#define CST_STATE_SIZE 18
-
-struct r200_hw_state {
- /* Head of the linked list of state atoms. */
- struct r200_state_atom atomlist;
-
- /* Hardware state, stored as cmdbuf commands:
- * -- Need to doublebuffer for
- * - reviving state after loss of context
- * - eliding noop statechange loops? (except line stipple count)
- */
- struct r200_state_atom ctx;
- struct r200_state_atom set;
- struct r200_state_atom vte;
- struct r200_state_atom lin;
- struct r200_state_atom msk;
- struct r200_state_atom vpt;
- struct r200_state_atom vap;
- struct r200_state_atom vtx;
- struct r200_state_atom tcl;
- struct r200_state_atom msl;
- struct r200_state_atom tcg;
- struct r200_state_atom msc;
- struct r200_state_atom cst;
- struct r200_state_atom tam;
- struct r200_state_atom tf;
- struct r200_state_atom tex[6];
- struct r200_state_atom cube[6];
- struct r200_state_atom zbs;
- struct r200_state_atom mtl[2];
- struct r200_state_atom mat[9];
- struct r200_state_atom lit[8]; /* includes vec, scl commands */
- struct r200_state_atom ucp[6];
- struct r200_state_atom pix[6]; /* pixshader stages */
- struct r200_state_atom eye; /* eye pos */
- struct r200_state_atom grd; /* guard band clipping */
- struct r200_state_atom fog;
- struct r200_state_atom glt;
-
- int max_state_size; /* Number of bytes necessary for a full state emit. */
- GLboolean is_dirty, all_dirty;
-};
-
-struct r200_colorbuffer_state {
- int roundEnable;
-};
-
-struct r200_state {
- /* Derived state for internal purposes:
- */
- struct r200_colorbuffer_state color;
- struct r200_depthbuffer_state depth;
- struct r200_stencilbuffer_state stencil;
- struct r200_stipple_state stipple;
- struct r200_texture_state texture;
-};
-
-/* Need refcounting on dma buffers:
- */
-struct r200_dma_buffer {
- int refcount; /* the number of retained regions in buf */
- drmBufPtr buf;
-};
-
-#define GET_START(rvb) (rmesa->radeon.radeonScreen->gart_buffer_offset + \
- (rvb)->address - rmesa->dma.buf0_address + \
- (rvb)->start)
-
-/* A retained region, eg vertices for indexed vertices.
- */
-struct r200_dma_region {
- struct r200_dma_buffer *buf;
- char *address; /* == buf->address */
- int start, end, ptr; /* offsets from start of buf */
- int aos_start;
- int aos_stride;
- int aos_size;
-};
-
-struct r200_dma {
- /* Active dma region. Allocations for vertices and retained
- * regions come from here. Also used for emitting random vertices,
- * these may be flushed by calling flush_current();
- */
- struct r200_dma_region current;
-
- void (*flush) (r200ContextPtr);
-
- char *buf0_address; /* start of buf[0], for index calcs */
- GLuint nr_released_bufs; /* flush after so many buffers released */
-};
-
-#define R200_CMD_BUF_SZ (8*1024)
-
-struct r200_store {
- GLuint statenr;
- GLuint primnr;
- char cmd_buf[R200_CMD_BUF_SZ];
- int cmd_used;
- int elts_start;
-};
-
-/* r200_tcl.c
- */
-struct r200_tcl_info {
- GLuint vertex_format;
- GLint last_offset;
- GLuint hw_primitive;
-
- struct r200_dma_region *aos_components[8];
- GLuint nr_aos_components;
-
- GLuint *Elts;
-
- struct r200_dma_region indexed_verts;
- struct r200_dma_region obj;
- struct r200_dma_region rgba;
- struct r200_dma_region spec;
- struct r200_dma_region fog;
- struct r200_dma_region tex[R200_MAX_TEXTURE_UNITS];
- struct r200_dma_region norm;
-};
-
-/* r200_swtcl.c
- */
-struct r200_swtcl_info {
- GLuint RenderIndex;
-
- /**
- * Size of a hardware vertex. This is calculated when \c ::vertex_attrs is
- * installed in the Mesa state vector.
- */
- GLuint vertex_size;
-
- /**
- * Attributes instructing the Mesa TCL pipeline where / how to put vertex
- * data in the hardware buffer.
- */
- struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
-
- /**
- * Number of elements of \c ::vertex_attrs that are actually used.
- */
- GLuint vertex_attr_count;
-
- /**
- * Cached pointer to the buffer where Mesa will store vertex data.
- */
- GLubyte *verts;
-
- /* Fallback rasterization functions
- */
- r200_point_func draw_point;
- r200_line_func draw_line;
- r200_tri_func draw_tri;
-
- GLuint hw_primitive;
- GLenum render_primitive;
- GLuint numverts;
-
- /**
- * Offset of the 4UB color data within a hardware (swtcl) vertex.
- */
- GLuint coloroffset;
-
- /**
- * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
- */
- GLuint specoffset;
-
- /**
- * Should Mesa project vertex data or will the hardware do it?
- */
- GLboolean needproj;
-
- struct r200_dma_region indexed_verts;
-};
-
-struct r200_ioctl {
- GLuint vertex_offset;
- GLuint vertex_size;
-};
-
-#define R200_MAX_PRIMS 64
-
-/* Want to keep a cache of these around. Each is parameterized by
- * only a single value which has only a small range. Only expect a
- * few, so just rescan the list each time?
- */
-struct dynfn {
- struct dynfn *next, *prev;
- int key[2];
- char *code;
-};
-
-struct dfn_lists {
- struct dynfn Vertex2f;
- struct dynfn Vertex2fv;
- struct dynfn Vertex3f;
- struct dynfn Vertex3fv;
- struct dynfn Color4ub;
- struct dynfn Color4ubv;
- struct dynfn Color3ub;
- struct dynfn Color3ubv;
- struct dynfn Color4f;
- struct dynfn Color4fv;
- struct dynfn Color3f;
- struct dynfn Color3fv;
- struct dynfn SecondaryColor3ubEXT;
- struct dynfn SecondaryColor3ubvEXT;
- struct dynfn SecondaryColor3fEXT;
- struct dynfn SecondaryColor3fvEXT;
- struct dynfn Normal3f;
- struct dynfn Normal3fv;
- struct dynfn TexCoord3f;
- struct dynfn TexCoord3fv;
- struct dynfn TexCoord2f;
- struct dynfn TexCoord2fv;
- struct dynfn TexCoord1f;
- struct dynfn TexCoord1fv;
- struct dynfn MultiTexCoord3fARB;
- struct dynfn MultiTexCoord3fvARB;
- struct dynfn MultiTexCoord2fARB;
- struct dynfn MultiTexCoord2fvARB;
- struct dynfn MultiTexCoord1fARB;
- struct dynfn MultiTexCoord1fvARB;
-};
-
-struct dfn_generators {
- struct dynfn *(*Vertex2f) (GLcontext *, const int *);
- struct dynfn *(*Vertex2fv) (GLcontext *, const int *);
- struct dynfn *(*Vertex3f) (GLcontext *, const int *);
- struct dynfn *(*Vertex3fv) (GLcontext *, const int *);
- struct dynfn *(*Color4ub) (GLcontext *, const int *);
- struct dynfn *(*Color4ubv) (GLcontext *, const int *);
- struct dynfn *(*Color3ub) (GLcontext *, const int *);
- struct dynfn *(*Color3ubv) (GLcontext *, const int *);
- struct dynfn *(*Color4f) (GLcontext *, const int *);
- struct dynfn *(*Color4fv) (GLcontext *, const int *);
- struct dynfn *(*Color3f) (GLcontext *, const int *);
- struct dynfn *(*Color3fv) (GLcontext *, const int *);
- struct dynfn *(*SecondaryColor3ubEXT) (GLcontext *, const int *);
- struct dynfn *(*SecondaryColor3ubvEXT) (GLcontext *, const int *);
- struct dynfn *(*SecondaryColor3fEXT) (GLcontext *, const int *);
- struct dynfn *(*SecondaryColor3fvEXT) (GLcontext *, const int *);
- struct dynfn *(*Normal3f) (GLcontext *, const int *);
- struct dynfn *(*Normal3fv) (GLcontext *, const int *);
- struct dynfn *(*TexCoord3f) (GLcontext *, const int *);
- struct dynfn *(*TexCoord3fv) (GLcontext *, const int *);
- struct dynfn *(*TexCoord2f) (GLcontext *, const int *);
- struct dynfn *(*TexCoord2fv) (GLcontext *, const int *);
- struct dynfn *(*TexCoord1f) (GLcontext *, const int *);
- struct dynfn *(*TexCoord1fv) (GLcontext *, const int *);
- struct dynfn *(*MultiTexCoord3fARB) (GLcontext *, const int *);
- struct dynfn *(*MultiTexCoord3fvARB) (GLcontext *, const int *);
- struct dynfn *(*MultiTexCoord2fARB) (GLcontext *, const int *);
- struct dynfn *(*MultiTexCoord2fvARB) (GLcontext *, const int *);
- struct dynfn *(*MultiTexCoord1fARB) (GLcontext *, const int *);
- struct dynfn *(*MultiTexCoord1fvARB) (GLcontext *, const int *);
-};
-
-struct r200_prim {
- GLuint start;
- GLuint end;
- GLuint prim;
-};
-
- /* A maximum total of 29 elements per vertex: 3 floats for position, 3
- * floats for normal, 4 floats for color, 4 bytes for secondary color,
- * 3 floats for each texture unit (18 floats total).
- *
- * we maybe need add. 4 to prevent segfault if someone specifies
- * GL_TEXTURE6/GL_TEXTURE7 (esp. for the codegen-path) (FIXME: )
- *
- * The position data is never actually stored here, so 3 elements could be
- * trimmed out of the buffer.
- */
-
-#define R200_MAX_VERTEX_SIZE ((3*6)+11)
-
-struct r200_vbinfo {
- GLint counter, initial_counter;
- GLint *dmaptr;
- void (*notify) (void);
- GLint vertex_size;
-
- union {
- float f;
- int i;
- r200_color_t color;
- } vertex[R200_MAX_VERTEX_SIZE];
-
- GLfloat *normalptr;
- GLfloat *floatcolorptr;
- r200_color_t *colorptr;
- GLfloat *floatspecptr;
- r200_color_t *specptr;
- GLfloat *texcoordptr[8]; /* 6 (TMU) + 2 for r200_vtxfmt_c.c when GL_TEXTURE6/7 */
-
- GLenum *prim; /* &ctx->Driver.CurrentExecPrimitive */
- GLuint primflags;
- GLboolean enabled; /* *_NO_VTXFMT / *_NO_TCL env vars */
- GLboolean installed;
- GLboolean fell_back;
- GLboolean recheck;
- GLint nrverts;
- GLuint vtxfmt_0, vtxfmt_1;
-
- GLuint installed_vertex_format;
- GLuint installed_color_3f_sz;
-
- struct r200_prim primlist[R200_MAX_PRIMS];
- int nrprims;
-
- struct dfn_lists dfn_cache;
- struct dfn_generators codegen;
- GLvertexformat vtxfmt;
-};
-
-/**
- * R200 context structure.
- */
-struct r200_context {
- struct radeon_context radeon; /* parent class, must be first */
-
- /* Driver and hardware state management
- */
- struct r200_hw_state hw;
- struct r200_state state;
-
- /* Texture object bookkeeping
- */
- unsigned nr_heaps;
- driTexHeap *texture_heaps[RADEON_NR_TEX_HEAPS];
- driTextureObject swapped;
- int texture_depth;
- float initialMaxAnisotropy;
-
- /* Rasterization and vertex state:
- */
- GLuint NewGLState;
-
- /* Vertex buffers
- */
- struct r200_ioctl ioctl;
- struct r200_dma dma;
- struct r200_store store;
- GLboolean save_on_next_unlock;
-
- /* Clientdata textures;
- */
- GLuint prefer_gart_client_texturing;
-
- /* TCL stuff
- */
- GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS];
- GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS];
- GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS];
- GLuint TexMatEnabled;
- GLuint TexMatCompSel;
- GLuint TexGenEnabled;
- GLuint TexGenInputs;
- GLuint TexGenCompSel;
- GLmatrix tmpmat;
-
- /* r200_tcl.c
- */
- struct r200_tcl_info tcl;
-
- /* r200_swtcl.c
- */
- struct r200_swtcl_info swtcl;
-
- /* r200_vtxfmt.c
- */
- struct r200_vbinfo vb;
-};
-
-#define R200_CONTEXT(ctx) ((r200ContextPtr)(ctx->DriverCtx))
-
-extern void r200DestroyContext(__DRIcontextPrivate * driContextPriv);
-extern GLboolean r200CreateContext(const __GLcontextModes * glVisual,
- __DRIcontextPrivate * driContextPriv,
- void *sharedContextPrivate);
-
-#endif
-#endif /* __R200_CONTEXT_H__ */