diff options
Diffstat (limited to 'src/mesa/drivers/dri/r200/r200_state.c')
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_state.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c index 1d975ecd57d..cf375171c8a 100644 --- a/src/mesa/drivers/dri/r200/r200_state.c +++ b/src/mesa/drivers/dri/r200/r200_state.c @@ -1859,8 +1859,7 @@ void r200SetCliprects( r200ContextPtr rmesa ) GLframebuffer *const draw_fb = (GLframebuffer*) drawable->driverPrivate; GLframebuffer *const read_fb = (GLframebuffer*) readable->driverPrivate; - if (draw_fb->_ColorDrawBufferMask[0] - == BUFFER_BIT_BACK_LEFT) { + if (draw_fb->_ColorDrawBufferIndexes[0] == BUFFER_BIT_BACK_LEFT) { /* Can't ignore 2d windows if we are page flipping. */ if ( drawable->numBackClipRects == 0 || rmesa->doPageFlip ) { @@ -1910,17 +1909,18 @@ static void r200DrawBuffer( GLcontext *ctx, GLenum mode ) R200_FIREVERTICES(rmesa); /* don't pipeline cliprect changes */ - /* - * _ColorDrawBufferMask is easier to cope with than <mode>. - * Check for software fallback, update cliprects. - */ - switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) { - case BUFFER_BIT_FRONT_LEFT: - case BUFFER_BIT_BACK_LEFT: + if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) { + /* 0 (GL_NONE) buffers or multiple color drawing buffers */ + FALLBACK( rmesa, R200_FALLBACK_DRAW_BUFFER, GL_TRUE ); + return; + } + + switch ( ctx->DrawBuffer->_ColorDrawBufferIndexes[0] ) { + case BUFFER_FRONT_LEFT: + case BUFFER_BACK_LEFT: FALLBACK( rmesa, R200_FALLBACK_DRAW_BUFFER, GL_FALSE ); break; default: - /* 0 (GL_NONE) buffers or multiple color drawing buffers */ FALLBACK( rmesa, R200_FALLBACK_DRAW_BUFFER, GL_TRUE ); return; } @@ -2445,11 +2445,11 @@ r200UpdateDrawBuffer(GLcontext *ctx) struct gl_framebuffer *fb = ctx->DrawBuffer; driRenderbuffer *drb; - if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) { + if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) { /* draw to front */ drb = (driRenderbuffer *) fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer; } - else if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT) { + else if (fb->_ColorDrawBufferIndexes[0] == BUFFER_BACK_LEFT) { /* draw to back */ drb = (driRenderbuffer *) fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer; } |