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-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state_tnl.c4
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_state_tnl.c4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c b/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c
index a239f88cdcd..06155fe011c 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c
@@ -57,7 +57,7 @@ void
nv10_emit_color_material(struct gl_context *ctx, int emit)
{
struct nouveau_pushbuf *push = context_push(ctx);
- unsigned mask = get_material_bitmask(ctx->Light.ColorMaterialBitmask);
+ unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask);
BEGIN_NV04(push, NV10_3D(COLOR_MATERIAL), 1);
PUSH_DATA (push, ctx->Light.ColorMaterialEnabled ? mask : 0);
@@ -313,7 +313,7 @@ nv10_emit_light_source(struct gl_context *ctx, int emit)
#define USE_COLOR_MATERIAL(attr) \
(ctx->Light.ColorMaterialEnabled && \
- ctx->Light.ColorMaterialBitmask & (1 << MAT_ATTRIB_FRONT_##attr))
+ ctx->Light._ColorMaterialBitmask & (1 << MAT_ATTRIB_FRONT_##attr))
void
nv10_emit_material_ambient(struct gl_context *ctx, int emit)
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c b/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c
index 181f3fe2e02..1d3d83d47fc 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c
@@ -89,7 +89,7 @@ void
nv20_emit_color_material(struct gl_context *ctx, int emit)
{
struct nouveau_pushbuf *push = context_push(ctx);
- unsigned mask = get_material_bitmask(ctx->Light.ColorMaterialBitmask);
+ unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask);
BEGIN_NV04(push, NV20_3D(COLOR_MATERIAL), 1);
PUSH_DATA (push, ctx->Light.ColorMaterialEnabled ? mask : 0);
@@ -229,7 +229,7 @@ nv20_emit_light_source(struct gl_context *ctx, int emit)
#define USE_COLOR_MATERIAL(attr, side) \
(ctx->Light.ColorMaterialEnabled && \
- ctx->Light.ColorMaterialBitmask & (1 << MAT_ATTRIB_##attr(side)))
+ ctx->Light._ColorMaterialBitmask & (1 << MAT_ATTRIB_##attr(side)))
void
nv20_emit_material_ambient(struct gl_context *ctx, int emit)