diff options
Diffstat (limited to 'src/mesa/drivers/dri/nouveau')
49 files changed, 571 insertions, 445 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bo_state.c b/src/mesa/drivers/dri/nouveau/nouveau_bo_state.c index fc5f77b46a7..f31772fe1d1 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_bo_state.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_bo_state.c @@ -28,7 +28,7 @@ #include "nouveau_context.h" static GLboolean -nouveau_bo_marker_emit(GLcontext *ctx, struct nouveau_bo_marker *m, +nouveau_bo_marker_emit(struct gl_context *ctx, struct nouveau_bo_marker *m, uint32_t flags) { struct nouveau_channel *chan = context_chan(ctx); @@ -136,7 +136,7 @@ nouveau_bo_context_reset(struct nouveau_bo_context *bctx) } GLboolean -nouveau_bo_state_emit(GLcontext *ctx) +nouveau_bo_state_emit(struct gl_context *ctx) { struct nouveau_bo_state *s = &to_nouveau_context(ctx)->bo; int i, j; @@ -155,7 +155,7 @@ nouveau_bo_state_emit(GLcontext *ctx) } void -nouveau_bo_state_init(GLcontext *ctx) +nouveau_bo_state_init(struct gl_context *ctx) { struct nouveau_bo_state *s = &to_nouveau_context(ctx)->bo; int i; @@ -165,7 +165,7 @@ nouveau_bo_state_init(GLcontext *ctx) } void -nouveau_bo_state_destroy(GLcontext *ctx) +nouveau_bo_state_destroy(struct gl_context *ctx) { struct nouveau_bo_state *s = &to_nouveau_context(ctx)->bo; int i, j; diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bo_state.h b/src/mesa/drivers/dri/nouveau/nouveau_bo_state.h index da0a3a5c6fe..6119a8336e3 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_bo_state.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_bo_state.h @@ -52,7 +52,7 @@ struct nouveau_bo_marker { }; struct nouveau_bo_context { - GLcontext *ctx; + struct gl_context *ctx; struct nouveau_bo_marker *marker; int allocated; @@ -84,13 +84,13 @@ void nouveau_bo_context_reset(struct nouveau_bo_context *bctx); GLboolean -nouveau_bo_state_emit(GLcontext *ctx); +nouveau_bo_state_emit(struct gl_context *ctx); void -nouveau_bo_state_init(GLcontext *ctx); +nouveau_bo_state_init(struct gl_context *ctx); void -nouveau_bo_state_destroy(GLcontext *ctx); +nouveau_bo_state_destroy(struct gl_context *ctx); #define __context_bctx(ctx, i) \ ({ \ diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c index 5906ad6d396..ad6e5bd805a 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c @@ -31,7 +31,7 @@ #include "main/bufferobj.h" static struct gl_buffer_object * -nouveau_bufferobj_new(GLcontext *ctx, GLuint buffer, GLenum target) +nouveau_bufferobj_new(struct gl_context *ctx, GLuint buffer, GLenum target) { struct nouveau_bufferobj *nbo; @@ -45,7 +45,7 @@ nouveau_bufferobj_new(GLcontext *ctx, GLuint buffer, GLenum target) } static void -nouveau_bufferobj_del(GLcontext *ctx, struct gl_buffer_object *obj) +nouveau_bufferobj_del(struct gl_context *ctx, struct gl_buffer_object *obj) { struct nouveau_bufferobj *nbo = to_nouveau_bufferobj(obj); @@ -54,7 +54,7 @@ nouveau_bufferobj_del(GLcontext *ctx, struct gl_buffer_object *obj) } static GLboolean -nouveau_bufferobj_data(GLcontext *ctx, GLenum target, GLsizeiptrARB size, +nouveau_bufferobj_data(struct gl_context *ctx, GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage, struct gl_buffer_object *obj) { @@ -80,7 +80,7 @@ nouveau_bufferobj_data(GLcontext *ctx, GLenum target, GLsizeiptrARB size, } static void -nouveau_bufferobj_subdata(GLcontext *ctx, GLenum target, GLintptrARB offset, +nouveau_bufferobj_subdata(struct gl_context *ctx, GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data, struct gl_buffer_object *obj) { @@ -92,7 +92,7 @@ nouveau_bufferobj_subdata(GLcontext *ctx, GLenum target, GLintptrARB offset, } static void -nouveau_bufferobj_get_subdata(GLcontext *ctx, GLenum target, GLintptrARB offset, +nouveau_bufferobj_get_subdata(struct gl_context *ctx, GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data, struct gl_buffer_object *obj) { @@ -104,7 +104,7 @@ nouveau_bufferobj_get_subdata(GLcontext *ctx, GLenum target, GLintptrARB offset, } static void * -nouveau_bufferobj_map(GLcontext *ctx, GLenum target, GLenum access, +nouveau_bufferobj_map(struct gl_context *ctx, GLenum target, GLenum access, struct gl_buffer_object *obj) { return ctx->Driver.MapBufferRange(ctx, target, 0, obj->Size, access, @@ -112,7 +112,7 @@ nouveau_bufferobj_map(GLcontext *ctx, GLenum target, GLenum access, } static void * -nouveau_bufferobj_map_range(GLcontext *ctx, GLenum target, GLintptr offset, +nouveau_bufferobj_map_range(struct gl_context *ctx, GLenum target, GLintptr offset, GLsizeiptr length, GLenum access, struct gl_buffer_object *obj) { @@ -142,7 +142,7 @@ nouveau_bufferobj_map_range(GLcontext *ctx, GLenum target, GLintptr offset, } static GLboolean -nouveau_bufferobj_unmap(GLcontext *ctx, GLenum target, struct gl_buffer_object *obj) +nouveau_bufferobj_unmap(struct gl_context *ctx, GLenum target, struct gl_buffer_object *obj) { struct nouveau_bufferobj *nbo = to_nouveau_bufferobj(obj); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c b/src/mesa/drivers/dri/nouveau/nouveau_context.c index 1121d2d3d39..0ace139b886 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_context.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_context.c @@ -69,7 +69,7 @@ static void nouveau_channel_flush_notify(struct nouveau_channel *chan) { struct nouveau_context *nctx = chan->user_private; - GLcontext *ctx = &nctx->base; + struct gl_context *ctx = &nctx->base; if (nctx->fallback < SWRAST) nouveau_bo_state_emit(ctx); @@ -77,13 +77,13 @@ nouveau_channel_flush_notify(struct nouveau_channel *chan) GLboolean nouveau_context_create(gl_api api, - const __GLcontextModes *visual, __DRIcontext *dri_ctx, + const struct gl_config *visual, __DRIcontext *dri_ctx, void *share_ctx) { __DRIscreen *dri_screen = dri_ctx->driScreenPriv; struct nouveau_screen *screen = dri_screen->private; struct nouveau_context *nctx; - GLcontext *ctx; + struct gl_context *ctx; ctx = screen->driver->context_create(screen, visual, share_ctx); if (!ctx) @@ -97,8 +97,8 @@ nouveau_context_create(gl_api api, } GLboolean -nouveau_context_init(GLcontext *ctx, struct nouveau_screen *screen, - const GLvisual *visual, GLcontext *share_ctx) +nouveau_context_init(struct gl_context *ctx, struct nouveau_screen *screen, + const struct gl_config *visual, struct gl_context *share_ctx) { struct nouveau_context *nctx = to_nouveau_context(ctx); struct dd_function_table functions; @@ -128,7 +128,7 @@ nouveau_context_init(GLcontext *ctx, struct nouveau_screen *screen, /* Allocate a hardware channel. */ ret = nouveau_channel_alloc(context_dev(ctx), 0xbeef0201, 0xbeef0202, - &nctx->hw.chan); + 512*1024, &nctx->hw.chan); if (ret) { nouveau_error("Error initializing the FIFO.\n"); return GL_FALSE; @@ -144,7 +144,7 @@ nouveau_context_init(GLcontext *ctx, struct nouveau_screen *screen, } void -nouveau_context_deinit(GLcontext *ctx) +nouveau_context_deinit(struct gl_context *ctx) { struct nouveau_context *nctx = to_nouveau_context(ctx); @@ -171,7 +171,7 @@ void nouveau_context_destroy(__DRIcontext *dri_ctx) { struct nouveau_context *nctx = dri_ctx->driverPrivate; - GLcontext *ctx = &nctx->base; + struct gl_context *ctx = &nctx->base; context_drv(ctx)->context_destroy(ctx); } @@ -179,7 +179,8 @@ nouveau_context_destroy(__DRIcontext *dri_ctx) void nouveau_update_renderbuffers(__DRIcontext *dri_ctx, __DRIdrawable *draw) { - GLcontext *ctx = dri_ctx->driverPrivate; + struct gl_context *ctx = dri_ctx->driverPrivate; + struct nouveau_context *nctx = to_nouveau_context(ctx); __DRIscreen *screen = dri_ctx->driScreenPriv; struct gl_framebuffer *fb = draw->driverPrivate; struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb); @@ -211,6 +212,7 @@ nouveau_update_renderbuffers(__DRIcontext *dri_ctx, __DRIdrawable *draw) for (i = 0; i < count; i++) { struct gl_renderbuffer *rb; struct nouveau_surface *s; + uint32_t old_name; int index; switch (buffers[i].attachment) { @@ -240,6 +242,16 @@ nouveau_update_renderbuffers(__DRIcontext *dri_ctx, __DRIdrawable *draw) s->pitch = buffers[i].pitch; s->cpp = buffers[i].cpp; + if (index == BUFFER_DEPTH && s->bo) { + ret = nouveau_bo_handle_get(s->bo, &old_name); + /* + * Disable fast Z clears in the next frame, the + * depth buffer contents are undefined. + */ + if (!ret && old_name != buffers[i].name) + nctx->hierz.clear_seq = 0; + } + nouveau_bo_ref(NULL, &s->bo); ret = nouveau_bo_handle_ref(context_dev(ctx), buffers[i].name, &s->bo); @@ -253,7 +265,7 @@ static void update_framebuffer(__DRIcontext *dri_ctx, __DRIdrawable *draw, int *stamp) { - GLcontext *ctx = dri_ctx->driverPrivate; + struct gl_context *ctx = dri_ctx->driverPrivate; struct gl_framebuffer *fb = draw->driverPrivate; *stamp = *draw->pStamp; @@ -273,7 +285,7 @@ nouveau_context_make_current(__DRIcontext *dri_ctx, __DRIdrawable *dri_draw, { if (dri_ctx) { struct nouveau_context *nctx = dri_ctx->driverPrivate; - GLcontext *ctx = &nctx->base; + struct gl_context *ctx = &nctx->base; /* Ask the X server for new renderbuffers. */ if (dri_draw->driverPrivate != ctx->WinSysDrawBuffer) @@ -307,7 +319,7 @@ nouveau_context_unbind(__DRIcontext *dri_ctx) } void -nouveau_fallback(GLcontext *ctx, enum nouveau_fallback mode) +nouveau_fallback(struct gl_context *ctx, enum nouveau_fallback mode) { struct nouveau_context *nctx = to_nouveau_context(ctx); @@ -339,7 +351,7 @@ validate_framebuffer(__DRIcontext *dri_ctx, __DRIdrawable *draw, } void -nouveau_validate_framebuffer(GLcontext *ctx) +nouveau_validate_framebuffer(struct gl_context *ctx) { __DRIcontext *dri_ctx = to_nouveau_context(ctx)->dri_context; __DRIdrawable *dri_draw = dri_ctx->driDrawablePriv; @@ -353,6 +365,5 @@ nouveau_validate_framebuffer(GLcontext *ctx) validate_framebuffer(dri_ctx, dri_read, &dri_ctx->dri2.read_stamp); - if (nouveau_next_dirty_state(ctx) >= 0) - nouveau_state_emit(ctx); + nouveau_state_emit(ctx); } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.h b/src/mesa/drivers/dri/nouveau/nouveau_context.h index 5f00327119b..23a87256728 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_context.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_context.h @@ -57,7 +57,7 @@ struct nouveau_hw_state { }; struct nouveau_context { - GLcontext base; + struct gl_context base; __DRIcontext *dri_context; struct nouveau_screen *screen; @@ -95,15 +95,15 @@ struct nouveau_context { GLboolean nouveau_context_create(gl_api api, - const __GLcontextModes *visual, __DRIcontext *dri_ctx, + const struct gl_config *visual, __DRIcontext *dri_ctx, void *share_ctx); GLboolean -nouveau_context_init(GLcontext *ctx, struct nouveau_screen *screen, - const GLvisual *visual, GLcontext *share_ctx); +nouveau_context_init(struct gl_context *ctx, struct nouveau_screen *screen, + const struct gl_config *visual, struct gl_context *share_ctx); void -nouveau_context_deinit(GLcontext *ctx); +nouveau_context_deinit(struct gl_context *ctx); void nouveau_context_destroy(__DRIcontext *dri_ctx); @@ -119,10 +119,10 @@ GLboolean nouveau_context_unbind(__DRIcontext *dri_ctx); void -nouveau_fallback(GLcontext *ctx, enum nouveau_fallback mode); +nouveau_fallback(struct gl_context *ctx, enum nouveau_fallback mode); void -nouveau_validate_framebuffer(GLcontext *ctx); +nouveau_validate_framebuffer(struct gl_context *ctx); #endif diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.c b/src/mesa/drivers/dri/nouveau/nouveau_driver.c index 6452fe218e5..27e2892f711 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_driver.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_driver.c @@ -32,7 +32,7 @@ #include "drivers/common/meta.h" static const GLubyte * -nouveau_get_string(GLcontext *ctx, GLenum name) +nouveau_get_string(struct gl_context *ctx, GLenum name) { static char buffer[128]; char hardware_name[32]; @@ -52,7 +52,7 @@ nouveau_get_string(GLcontext *ctx, GLenum name) } static void -nouveau_flush(GLcontext *ctx) +nouveau_flush(struct gl_context *ctx) { struct nouveau_context *nctx = to_nouveau_context(ctx); struct nouveau_channel *chan = context_chan(ctx); @@ -70,13 +70,13 @@ nouveau_flush(GLcontext *ctx) } static void -nouveau_finish(GLcontext *ctx) +nouveau_finish(struct gl_context *ctx) { nouveau_flush(ctx); } void -nouveau_clear(GLcontext *ctx, GLbitfield buffers) +nouveau_clear(struct gl_context *ctx, GLbitfield buffers) { struct gl_framebuffer *fb = ctx->DrawBuffer; int x, y, w, h; diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.h b/src/mesa/drivers/dri/nouveau/nouveau_driver.h index 283f6eac2c8..8036b18edc0 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_driver.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_driver.h @@ -51,16 +51,16 @@ #define DRIVER_AUTHOR "Nouveau" struct nouveau_driver { - GLcontext *(*context_create)(struct nouveau_screen *screen, - const GLvisual *visual, - GLcontext *share_ctx); - void (*context_destroy)(GLcontext *ctx); + struct gl_context *(*context_create)(struct nouveau_screen *screen, + const struct gl_config *visual, + struct gl_context *share_ctx); + void (*context_destroy)(struct gl_context *ctx); - void (*surface_copy)(GLcontext *ctx, + void (*surface_copy)(struct gl_context *ctx, struct nouveau_surface *dst, struct nouveau_surface *src, int dx, int dy, int sx, int sy, int w, int h); - void (*surface_fill)(GLcontext *ctx, + void (*surface_fill)(struct gl_context *ctx, struct nouveau_surface *dst, unsigned mask, unsigned value, int dx, int dy, int w, int h); @@ -73,10 +73,10 @@ struct nouveau_driver { fprintf(stderr, "%s: " format, __func__, ## __VA_ARGS__) void -nouveau_clear(GLcontext *ctx, GLbitfield buffers); +nouveau_clear(struct gl_context *ctx, GLbitfield buffers); void -nouveau_span_functions_init(GLcontext *ctx); +nouveau_span_functions_init(struct gl_context *ctx); void nouveau_driver_functions_init(struct dd_function_table *functions); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c index f0caf4c6291..079b5d63e4c 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c @@ -86,7 +86,7 @@ set_renderbuffer_format(struct gl_renderbuffer *rb, GLenum internalFormat) } static GLboolean -nouveau_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, +nouveau_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height) { @@ -115,7 +115,7 @@ nouveau_renderbuffer_del(struct gl_renderbuffer *rb) } static struct gl_renderbuffer * -nouveau_renderbuffer_new(GLcontext *ctx, GLuint name) +nouveau_renderbuffer_new(struct gl_context *ctx, GLuint name) { struct gl_renderbuffer *rb; @@ -133,7 +133,7 @@ nouveau_renderbuffer_new(GLcontext *ctx, GLuint name) } static GLboolean -nouveau_renderbuffer_dri_storage(GLcontext *ctx, struct gl_renderbuffer *rb, +nouveau_renderbuffer_dri_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height) { @@ -166,7 +166,7 @@ nouveau_renderbuffer_dri_new(GLenum format, __DRIdrawable *drawable) } static struct gl_framebuffer * -nouveau_framebuffer_new(GLcontext *ctx, GLuint name) +nouveau_framebuffer_new(struct gl_context *ctx, GLuint name) { struct nouveau_framebuffer *nfb; @@ -180,7 +180,7 @@ nouveau_framebuffer_new(GLcontext *ctx, GLuint name) } struct gl_framebuffer * -nouveau_framebuffer_dri_new(const GLvisual *visual) +nouveau_framebuffer_dri_new(const struct gl_config *visual) { struct nouveau_framebuffer *nfb; @@ -195,7 +195,7 @@ nouveau_framebuffer_dri_new(const GLvisual *visual) } static void -nouveau_bind_framebuffer(GLcontext *ctx, GLenum target, +nouveau_bind_framebuffer(struct gl_context *ctx, GLenum target, struct gl_framebuffer *dfb, struct gl_framebuffer *rfb) { @@ -203,7 +203,7 @@ nouveau_bind_framebuffer(GLcontext *ctx, GLenum target, } static void -nouveau_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, +nouveau_framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, GLenum attachment, struct gl_renderbuffer *rb) { _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); @@ -227,7 +227,7 @@ get_tex_format(struct gl_texture_image *ti) } static void -nouveau_render_texture(GLcontext *ctx, struct gl_framebuffer *fb, +nouveau_render_texture(struct gl_context *ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att) { struct gl_renderbuffer *rb = att->Renderbuffer; @@ -255,7 +255,7 @@ nouveau_render_texture(GLcontext *ctx, struct gl_framebuffer *fb, } static void -nouveau_finish_render_texture(GLcontext *ctx, +nouveau_finish_render_texture(struct gl_context *ctx, struct gl_renderbuffer_attachment *att) { texture_dirty(att->Texture); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.h b/src/mesa/drivers/dri/nouveau/nouveau_fbo.h index 05ea03a075f..b1d5d8da45f 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_fbo.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_fbo.h @@ -45,7 +45,7 @@ struct nouveau_renderbuffer { #define to_nouveau_renderbuffer(x) ((struct nouveau_renderbuffer *)(x)) struct gl_framebuffer * -nouveau_framebuffer_dri_new(const GLvisual *visual); +nouveau_framebuffer_dri_new(const struct gl_config *visual); struct gl_renderbuffer * nouveau_renderbuffer_dri_new(GLenum format, __DRIdrawable *drawable); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_render.h b/src/mesa/drivers/dri/nouveau/nouveau_render.h index 29d96eda77c..81c6119fcc6 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_render.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_render.h @@ -31,7 +31,7 @@ struct nouveau_array_state; -typedef void (*dispatch_t)(GLcontext *, unsigned int, int, unsigned int); +typedef void (*dispatch_t)(struct gl_context *, unsigned int, int, unsigned int); typedef unsigned (*extract_u_t)(struct nouveau_array_state *, int, int); typedef float (*extract_f_t)(struct nouveau_array_state *, int, int); @@ -40,7 +40,7 @@ struct nouveau_attr_info { int imm_method; int imm_fields; - void (*emit)(GLcontext *, struct nouveau_array_state *, const void *); + void (*emit)(struct gl_context *, struct nouveau_array_state *, const void *); }; struct nouveau_array_state { diff --git a/src/mesa/drivers/dri/nouveau/nouveau_render_t.c b/src/mesa/drivers/dri/nouveau/nouveau_render_t.c index 7ccd7e64165..dd38c14aa7c 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_render_t.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_render_t.c @@ -104,9 +104,9 @@ static void get_array_dispatch(struct nouveau_array_state *a, dispatch_t *dispatch) { if (!a->fields) { - auto void f(GLcontext *, unsigned int, int, unsigned int); + auto void f(struct gl_context *, unsigned int, int, unsigned int); - void f(GLcontext *ctx, unsigned int start, int delta, + void f(struct gl_context *ctx, unsigned int start, int delta, unsigned int n) { struct nouveau_channel *chan = context_chan(ctx); RENDER_LOCALS(ctx); @@ -117,9 +117,9 @@ get_array_dispatch(struct nouveau_array_state *a, dispatch_t *dispatch) *dispatch = f; } else if (a->type == GL_UNSIGNED_INT) { - auto void f(GLcontext *, unsigned int, int, unsigned int); + auto void f(struct gl_context *, unsigned int, int, unsigned int); - void f(GLcontext *ctx, unsigned int start, int delta, + void f(struct gl_context *ctx, unsigned int start, int delta, unsigned int n) { struct nouveau_channel *chan = context_chan(ctx); RENDER_LOCALS(ctx); @@ -130,9 +130,9 @@ get_array_dispatch(struct nouveau_array_state *a, dispatch_t *dispatch) *dispatch = f; } else { - auto void f(GLcontext *, unsigned int, int, unsigned int); + auto void f(struct gl_context *, unsigned int, int, unsigned int); - void f(GLcontext *ctx, unsigned int start, int delta, + void f(struct gl_context *ctx, unsigned int start, int delta, unsigned int n) { struct nouveau_channel *chan = context_chan(ctx); RENDER_LOCALS(ctx); @@ -208,7 +208,7 @@ get_array_extract(struct nouveau_array_state *a, * always be located right at the beginning of <bo>. */ static inline void * -get_scratch_vbo(GLcontext *ctx, unsigned size, struct nouveau_bo **bo, +get_scratch_vbo(struct gl_context *ctx, unsigned size, struct nouveau_bo **bo, unsigned *offset) { struct nouveau_scratch_state *scratch = &to_render_state(ctx)->scratch; @@ -253,7 +253,7 @@ get_scratch_vbo(GLcontext *ctx, unsigned size, struct nouveau_bo **bo, * Returns how many vertices you can draw using <n> pushbuf dwords. */ static inline unsigned -get_max_vertices(GLcontext *ctx, const struct _mesa_index_buffer *ib, +get_max_vertices(struct gl_context *ctx, const struct _mesa_index_buffer *ib, int n) { struct nouveau_render_state *render = to_render_state(ctx); @@ -290,7 +290,7 @@ get_max_vertices(GLcontext *ctx, const struct _mesa_index_buffer *ib, #include "nouveau_swtnl_t.c" static void -TAG(emit_material)(GLcontext *ctx, struct nouveau_array_state *a, +TAG(emit_material)(struct gl_context *ctx, struct nouveau_array_state *a, const void *v) { const int attr = a->attr - VERT_ATTRIB_GENERIC0; @@ -314,7 +314,7 @@ TAG(emit_material)(GLcontext *ctx, struct nouveau_array_state *a, } static void -TAG(render_prims)(GLcontext *ctx, const struct gl_client_array **arrays, +TAG(render_prims)(struct gl_context *ctx, const struct gl_client_array **arrays, const struct _mesa_prim *prims, GLuint nr_prims, const struct _mesa_index_buffer *ib, GLboolean index_bounds_valid, @@ -334,7 +334,7 @@ TAG(render_prims)(GLcontext *ctx, const struct gl_client_array **arrays, } void -TAG(render_init)(GLcontext *ctx) +TAG(render_init)(struct gl_context *ctx) { struct nouveau_render_state *render = to_render_state(ctx); struct nouveau_scratch_state *scratch = &render->scratch; @@ -355,7 +355,7 @@ TAG(render_init)(GLcontext *ctx) } void -TAG(render_destroy)(GLcontext *ctx) +TAG(render_destroy)(struct gl_context *ctx) { TAG(swtnl_destroy)(ctx); } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_screen.c b/src/mesa/drivers/dri/nouveau/nouveau_screen.c index 4330c8d9473..a6e2186cf43 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_screen.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_screen.c @@ -153,7 +153,7 @@ nouveau_destroy_screen(__DRIscreen *dri_screen) static GLboolean nouveau_create_buffer(__DRIscreen *dri_screen, __DRIdrawable *drawable, - const __GLcontextModes *visual, + const struct gl_config *visual, GLboolean is_pixmap) { struct gl_renderbuffer *rb; diff --git a/src/mesa/drivers/dri/nouveau/nouveau_span.c b/src/mesa/drivers/dri/nouveau/nouveau_span.c index 1bfdecc6a21..761cc769efe 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_span.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_span.c @@ -131,7 +131,7 @@ renderbuffer_map_unmap(struct gl_renderbuffer *rb, GLboolean map) } static void -texture_unit_map_unmap(GLcontext *ctx, struct gl_texture_unit *u, GLboolean map) +texture_unit_map_unmap(struct gl_context *ctx, struct gl_texture_unit *u, GLboolean map) { if (!u->_ReallyEnabled) return; @@ -157,7 +157,7 @@ framebuffer_map_unmap(struct gl_framebuffer *fb, GLboolean map) } static void -span_map_unmap(GLcontext *ctx, GLboolean map) +span_map_unmap(struct gl_context *ctx, GLboolean map) { int i; @@ -171,21 +171,21 @@ span_map_unmap(GLcontext *ctx, GLboolean map) } static void -nouveau_span_start(GLcontext *ctx) +nouveau_span_start(struct gl_context *ctx) { nouveau_fallback(ctx, SWRAST); span_map_unmap(ctx, GL_TRUE); } static void -nouveau_span_finish(GLcontext *ctx) +nouveau_span_finish(struct gl_context *ctx) { span_map_unmap(ctx, GL_FALSE); nouveau_fallback(ctx, HWTNL); } void -nouveau_span_functions_init(GLcontext *ctx) +nouveau_span_functions_init(struct gl_context *ctx) { struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.c b/src/mesa/drivers/dri/nouveau/nouveau_state.c index 01bcbc4b3cc..7b7ddd2f54d 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_state.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_state.c @@ -33,45 +33,45 @@ #include "tnl/tnl.h" static void -nouveau_alpha_func(GLcontext *ctx, GLenum func, GLfloat ref) +nouveau_alpha_func(struct gl_context *ctx, GLenum func, GLfloat ref) { context_dirty(ctx, ALPHA_FUNC); } static void -nouveau_blend_color(GLcontext *ctx, const GLfloat color[4]) +nouveau_blend_color(struct gl_context *ctx, const GLfloat color[4]) { context_dirty(ctx, BLEND_COLOR); } static void -nouveau_blend_equation_separate(GLcontext *ctx, GLenum modeRGB, GLenum modeA) +nouveau_blend_equation_separate(struct gl_context *ctx, GLenum modeRGB, GLenum modeA) { context_dirty(ctx, BLEND_EQUATION); } static void -nouveau_blend_func_separate(GLcontext *ctx, GLenum sfactorRGB, +nouveau_blend_func_separate(struct gl_context *ctx, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA) { context_dirty(ctx, BLEND_FUNC); } static void -nouveau_clip_plane(GLcontext *ctx, GLenum plane, const GLfloat *equation) +nouveau_clip_plane(struct gl_context *ctx, GLenum plane, const GLfloat *equation) { context_dirty_i(ctx, CLIP_PLANE, plane - GL_CLIP_PLANE0); } static void -nouveau_color_mask(GLcontext *ctx, GLboolean rmask, GLboolean gmask, +nouveau_color_mask(struct gl_context *ctx, GLboolean rmask, GLboolean gmask, GLboolean bmask, GLboolean amask) { context_dirty(ctx, COLOR_MASK); } static void -nouveau_color_material(GLcontext *ctx, GLenum face, GLenum mode) +nouveau_color_material(struct gl_context *ctx, GLenum face, GLenum mode) { context_dirty(ctx, COLOR_MATERIAL); context_dirty(ctx, MATERIAL_FRONT_AMBIENT); @@ -83,44 +83,44 @@ nouveau_color_material(GLcontext *ctx, GLenum face, GLenum mode) } static void -nouveau_cull_face(GLcontext *ctx, GLenum mode) +nouveau_cull_face(struct gl_context *ctx, GLenum mode) { context_dirty(ctx, CULL_FACE); } static void -nouveau_front_face(GLcontext *ctx, GLenum mode) +nouveau_front_face(struct gl_context *ctx, GLenum mode) { context_dirty(ctx, FRONT_FACE); } static void -nouveau_depth_func(GLcontext *ctx, GLenum func) +nouveau_depth_func(struct gl_context *ctx, GLenum func) { context_dirty(ctx, DEPTH); } static void -nouveau_depth_mask(GLcontext *ctx, GLboolean flag) +nouveau_depth_mask(struct gl_context *ctx, GLboolean flag) { context_dirty(ctx, DEPTH); } static void -nouveau_depth_range(GLcontext *ctx, GLclampd nearval, GLclampd farval) +nouveau_depth_range(struct gl_context *ctx, GLclampd nearval, GLclampd farval) { context_dirty(ctx, VIEWPORT); } static void -nouveau_draw_buffers(GLcontext *ctx, GLsizei n, const GLenum *buffers) +nouveau_draw_buffers(struct gl_context *ctx, GLsizei n, const GLenum *buffers) { nouveau_validate_framebuffer(ctx); context_dirty(ctx, FRAMEBUFFER); } static void -nouveau_enable(GLcontext *ctx, GLenum cap, GLboolean state) +nouveau_enable(struct gl_context *ctx, GLenum cap, GLboolean state) { int i; @@ -242,13 +242,13 @@ nouveau_enable(GLcontext *ctx, GLenum cap, GLboolean state) } static void -nouveau_fog(GLcontext *ctx, GLenum pname, const GLfloat *params) +nouveau_fog(struct gl_context *ctx, GLenum pname, const GLfloat *params) { context_dirty(ctx, FOG); } static void -nouveau_light(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params) +nouveau_light(struct gl_context *ctx, GLenum light, GLenum pname, const GLfloat *params) { switch (pname) { case GL_AMBIENT: @@ -276,100 +276,100 @@ nouveau_light(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params) } static void -nouveau_light_model(GLcontext *ctx, GLenum pname, const GLfloat *params) +nouveau_light_model(struct gl_context *ctx, GLenum pname, const GLfloat *params) { context_dirty(ctx, LIGHT_MODEL); context_dirty(ctx, MODELVIEW); } static void -nouveau_line_stipple(GLcontext *ctx, GLint factor, GLushort pattern ) +nouveau_line_stipple(struct gl_context *ctx, GLint factor, GLushort pattern ) { context_dirty(ctx, LINE_STIPPLE); } static void -nouveau_line_width(GLcontext *ctx, GLfloat width) +nouveau_line_width(struct gl_context *ctx, GLfloat width) { context_dirty(ctx, LINE_MODE); } static void -nouveau_logic_opcode(GLcontext *ctx, GLenum opcode) +nouveau_logic_opcode(struct gl_context *ctx, GLenum opcode) { context_dirty(ctx, LOGIC_OPCODE); } static void -nouveau_point_parameter(GLcontext *ctx, GLenum pname, const GLfloat *params) +nouveau_point_parameter(struct gl_context *ctx, GLenum pname, const GLfloat *params) { context_dirty(ctx, POINT_PARAMETER); } static void -nouveau_point_size(GLcontext *ctx, GLfloat size) +nouveau_point_size(struct gl_context *ctx, GLfloat size) { context_dirty(ctx, POINT_MODE); } static void -nouveau_polygon_mode(GLcontext *ctx, GLenum face, GLenum mode) +nouveau_polygon_mode(struct gl_context *ctx, GLenum face, GLenum mode) { context_dirty(ctx, POLYGON_MODE); } static void -nouveau_polygon_offset(GLcontext *ctx, GLfloat factor, GLfloat units) +nouveau_polygon_offset(struct gl_context *ctx, GLfloat factor, GLfloat units) { context_dirty(ctx, POLYGON_OFFSET); } static void -nouveau_polygon_stipple(GLcontext *ctx, const GLubyte *mask) +nouveau_polygon_stipple(struct gl_context *ctx, const GLubyte *mask) { context_dirty(ctx, POLYGON_STIPPLE); } static void -nouveau_render_mode(GLcontext *ctx, GLenum mode) +nouveau_render_mode(struct gl_context *ctx, GLenum mode) { context_dirty(ctx, RENDER_MODE); } static void -nouveau_scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) +nouveau_scissor(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h) { context_dirty(ctx, SCISSOR); } static void -nouveau_shade_model(GLcontext *ctx, GLenum mode) +nouveau_shade_model(struct gl_context *ctx, GLenum mode) { context_dirty(ctx, SHADE_MODEL); } static void -nouveau_stencil_func_separate(GLcontext *ctx, GLenum face, GLenum func, +nouveau_stencil_func_separate(struct gl_context *ctx, GLenum face, GLenum func, GLint ref, GLuint mask) { context_dirty(ctx, STENCIL_FUNC); } static void -nouveau_stencil_mask_separate(GLcontext *ctx, GLenum face, GLuint mask) +nouveau_stencil_mask_separate(struct gl_context *ctx, GLenum face, GLuint mask) { context_dirty(ctx, STENCIL_MASK); } static void -nouveau_stencil_op_separate(GLcontext *ctx, GLenum face, GLenum fail, +nouveau_stencil_op_separate(struct gl_context *ctx, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { context_dirty(ctx, STENCIL_OP); } static void -nouveau_tex_gen(GLcontext *ctx, GLenum coord, GLenum pname, +nouveau_tex_gen(struct gl_context *ctx, GLenum coord, GLenum pname, const GLfloat *params) { switch (pname) { @@ -384,7 +384,7 @@ nouveau_tex_gen(GLcontext *ctx, GLenum coord, GLenum pname, } static void -nouveau_tex_env(GLcontext *ctx, GLenum target, GLenum pname, +nouveau_tex_env(struct gl_context *ctx, GLenum target, GLenum pname, const GLfloat *param) { switch (target) { @@ -398,7 +398,7 @@ nouveau_tex_env(GLcontext *ctx, GLenum target, GLenum pname, } static void -nouveau_tex_parameter(GLcontext *ctx, GLenum target, +nouveau_tex_parameter(struct gl_context *ctx, GLenum target, struct gl_texture_object *t, GLenum pname, const GLfloat *params) { @@ -424,18 +424,18 @@ nouveau_tex_parameter(GLcontext *ctx, GLenum target, } static void -nouveau_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) +nouveau_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h) { context_dirty(ctx, VIEWPORT); } void -nouveau_emit_nothing(GLcontext *ctx, int emit) +nouveau_emit_nothing(struct gl_context *ctx, int emit) { } int -nouveau_next_dirty_state(GLcontext *ctx) +nouveau_next_dirty_state(struct gl_context *ctx) { struct nouveau_context *nctx = to_nouveau_context(ctx); int i = BITSET_FFS(nctx->dirty) - 1; @@ -447,7 +447,7 @@ nouveau_next_dirty_state(GLcontext *ctx) } void -nouveau_state_emit(GLcontext *ctx) +nouveau_state_emit(struct gl_context *ctx) { struct nouveau_context *nctx = to_nouveau_context(ctx); const struct nouveau_driver *drv = context_drv(ctx); @@ -462,7 +462,7 @@ nouveau_state_emit(GLcontext *ctx) } static void -nouveau_update_state(GLcontext *ctx, GLbitfield new_state) +nouveau_update_state(struct gl_context *ctx, GLbitfield new_state) { int i; @@ -496,7 +496,7 @@ nouveau_update_state(GLcontext *ctx, GLbitfield new_state) } void -nouveau_state_init(GLcontext *ctx) +nouveau_state_init(struct gl_context *ctx) { struct nouveau_context *nctx = to_nouveau_context(ctx); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.h b/src/mesa/drivers/dri/nouveau/nouveau_state.h index 38ac9753c8c..cc61cf1a527 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_state.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_state.h @@ -105,18 +105,18 @@ enum { MAX_NOUVEAU_STATE = NUM_NOUVEAU_STATE + 16, }; -typedef void (*nouveau_state_func)(GLcontext *ctx, int emit); +typedef void (*nouveau_state_func)(struct gl_context *ctx, int emit); void -nouveau_state_init(GLcontext *ctx); +nouveau_state_init(struct gl_context *ctx); void -nouveau_emit_nothing(GLcontext *ctx, int emit); +nouveau_emit_nothing(struct gl_context *ctx, int emit); int -nouveau_next_dirty_state(GLcontext *ctx); +nouveau_next_dirty_state(struct gl_context *ctx); void -nouveau_state_emit(GLcontext *ctx); +nouveau_state_emit(struct gl_context *ctx); #endif diff --git a/src/mesa/drivers/dri/nouveau/nouveau_surface.c b/src/mesa/drivers/dri/nouveau/nouveau_surface.c index 33393970a07..e6a712095c6 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_surface.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_surface.c @@ -29,13 +29,13 @@ #include "nouveau_util.h" void -nouveau_surface_alloc(GLcontext *ctx, struct nouveau_surface *s, +nouveau_surface_alloc(struct gl_context *ctx, struct nouveau_surface *s, enum nouveau_surface_layout layout, unsigned flags, unsigned format, unsigned width, unsigned height) { - unsigned tile_mode, cpp = _mesa_get_format_bytes(format); - int ret; + unsigned tile_mode = 0, tile_flags = 0; + int ret, cpp = _mesa_get_format_bytes(format); nouveau_bo_ref(NULL, &s->bo); @@ -51,13 +51,21 @@ nouveau_surface_alloc(GLcontext *ctx, struct nouveau_surface *s, if (layout == TILED) { s->pitch = align(s->pitch, 256); tile_mode = s->pitch; + + if (cpp == 4) + tile_flags = NOUVEAU_BO_TILE_32BPP; + else if (cpp == 2) + tile_flags = NOUVEAU_BO_TILE_16BPP; + + if (_mesa_get_format_bits(format, GL_DEPTH_BITS)) + tile_flags |= NOUVEAU_BO_TILE_ZETA; + } else { s->pitch = align(s->pitch, 64); - tile_mode = 0; } ret = nouveau_bo_new_tile(context_dev(ctx), flags, 0, s->pitch * height, - tile_mode, 0, &s->bo); + tile_mode, tile_flags, &s->bo); assert(!ret); } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_surface.h b/src/mesa/drivers/dri/nouveau/nouveau_surface.h index ebdc89afb4e..8915ee4ca0f 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_surface.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_surface.h @@ -46,7 +46,7 @@ struct nouveau_surface { }; void -nouveau_surface_alloc(GLcontext *ctx, struct nouveau_surface *s, +nouveau_surface_alloc(struct gl_context *ctx, struct nouveau_surface *s, enum nouveau_surface_layout layout, unsigned flags, unsigned format, unsigned width, unsigned height); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_swtnl_t.c b/src/mesa/drivers/dri/nouveau/nouveau_swtnl_t.c index a1609a0dd57..b3588e8fd39 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_swtnl_t.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_swtnl_t.c @@ -99,7 +99,7 @@ static struct swtnl_attr_info { }; static void -swtnl_choose_attrs(GLcontext *ctx) +swtnl_choose_attrs(struct gl_context *ctx) { struct nouveau_render_state *render = to_render_state(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); @@ -153,7 +153,7 @@ swtnl_choose_attrs(GLcontext *ctx) } static void -swtnl_alloc_vertices(GLcontext *ctx) +swtnl_alloc_vertices(struct gl_context *ctx) { struct nouveau_swtnl_state *swtnl = &to_render_state(ctx)->swtnl; @@ -164,7 +164,7 @@ swtnl_alloc_vertices(GLcontext *ctx) } static void -swtnl_bind_vertices(GLcontext *ctx) +swtnl_bind_vertices(struct gl_context *ctx) { struct nouveau_render_state *render = to_render_state(ctx); struct nouveau_swtnl_state *swtnl = &render->swtnl; @@ -182,7 +182,7 @@ swtnl_bind_vertices(GLcontext *ctx) } static void -swtnl_unbind_vertices(GLcontext *ctx) +swtnl_unbind_vertices(struct gl_context *ctx) { struct nouveau_render_state *render = to_render_state(ctx); int i; @@ -200,7 +200,7 @@ swtnl_unbind_vertices(GLcontext *ctx) } static void -swtnl_flush_vertices(GLcontext *ctx) +swtnl_flush_vertices(struct gl_context *ctx) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_swtnl_state *swtnl = &to_render_state(ctx)->swtnl; @@ -232,25 +232,25 @@ swtnl_flush_vertices(GLcontext *ctx) /* TnL renderer entry points */ static void -swtnl_start(GLcontext *ctx) +swtnl_start(struct gl_context *ctx) { swtnl_choose_attrs(ctx); } static void -swtnl_finish(GLcontext *ctx) +swtnl_finish(struct gl_context *ctx) { swtnl_flush_vertices(ctx); swtnl_unbind_vertices(ctx); } static void -swtnl_primitive(GLcontext *ctx, GLenum mode) +swtnl_primitive(struct gl_context *ctx, GLenum mode) { } static void -swtnl_reset_stipple(GLcontext *ctx) +swtnl_reset_stipple(struct gl_context *ctx) { } @@ -273,7 +273,7 @@ swtnl_reset_stipple(GLcontext *ctx) } while (0) static void -swtnl_points(GLcontext *ctx, GLuint first, GLuint last) +swtnl_points(struct gl_context *ctx, GLuint first, GLuint last) { int i, count; @@ -289,7 +289,7 @@ swtnl_points(GLcontext *ctx, GLuint first, GLuint last) } static void -swtnl_line(GLcontext *ctx, GLuint v1, GLuint v2) +swtnl_line(struct gl_context *ctx, GLuint v1, GLuint v2) { BEGIN_PRIMITIVE(GL_LINES, 2); OUT_VERTEX(v1); @@ -297,7 +297,7 @@ swtnl_line(GLcontext *ctx, GLuint v1, GLuint v2) } static void -swtnl_triangle(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3) +swtnl_triangle(struct gl_context *ctx, GLuint v1, GLuint v2, GLuint v3) { BEGIN_PRIMITIVE(GL_TRIANGLES, 3); OUT_VERTEX(v1); @@ -306,7 +306,7 @@ swtnl_triangle(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3) } static void -swtnl_quad(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4) +swtnl_quad(struct gl_context *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4) { BEGIN_PRIMITIVE(GL_QUADS, 4); OUT_VERTEX(v1); @@ -317,7 +317,7 @@ swtnl_quad(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4) /* TnL initialization. */ static void -TAG(swtnl_init)(GLcontext *ctx) +TAG(swtnl_init)(struct gl_context *ctx) { TNLcontext *tnl = TNL_CONTEXT(ctx); @@ -348,7 +348,7 @@ TAG(swtnl_init)(GLcontext *ctx) } static void -TAG(swtnl_destroy)(GLcontext *ctx) +TAG(swtnl_destroy)(struct gl_context *ctx) { nouveau_bo_ref(NULL, &to_render_state(ctx)->swtnl.vbo); } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_texture.c b/src/mesa/drivers/dri/nouveau/nouveau_texture.c index 14c7b5f64b7..cd063702af0 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_texture.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_texture.c @@ -41,7 +41,7 @@ #include "drivers/common/meta.h" static struct gl_texture_object * -nouveau_texture_new(GLcontext *ctx, GLuint name, GLenum target) +nouveau_texture_new(struct gl_context *ctx, GLuint name, GLenum target) { struct nouveau_texture *nt = CALLOC_STRUCT(nouveau_texture); @@ -51,7 +51,7 @@ nouveau_texture_new(GLcontext *ctx, GLuint name, GLenum target) } static void -nouveau_texture_free(GLcontext *ctx, struct gl_texture_object *t) +nouveau_texture_free(struct gl_context *ctx, struct gl_texture_object *t) { struct nouveau_texture *nt = to_nouveau_texture(t); int i; @@ -63,7 +63,7 @@ nouveau_texture_free(GLcontext *ctx, struct gl_texture_object *t) } static struct gl_texture_image * -nouveau_teximage_new(GLcontext *ctx) +nouveau_teximage_new(struct gl_context *ctx) { struct nouveau_teximage *nti = CALLOC_STRUCT(nouveau_teximage); @@ -71,7 +71,7 @@ nouveau_teximage_new(GLcontext *ctx) } static void -nouveau_teximage_free(GLcontext *ctx, struct gl_texture_image *ti) +nouveau_teximage_free(struct gl_context *ctx, struct gl_texture_image *ti) { struct nouveau_teximage *nti = to_nouveau_teximage(ti); @@ -79,7 +79,7 @@ nouveau_teximage_free(GLcontext *ctx, struct gl_texture_image *ti) } static void -nouveau_teximage_map(GLcontext *ctx, struct gl_texture_image *ti) +nouveau_teximage_map(struct gl_context *ctx, struct gl_texture_image *ti) { struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface; int ret; @@ -93,7 +93,7 @@ nouveau_teximage_map(GLcontext *ctx, struct gl_texture_image *ti) } static void -nouveau_teximage_unmap(GLcontext *ctx, struct gl_texture_image *ti) +nouveau_teximage_unmap(struct gl_context *ctx, struct gl_texture_image *ti) { struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface; @@ -103,7 +103,7 @@ nouveau_teximage_unmap(GLcontext *ctx, struct gl_texture_image *ti) } static gl_format -nouveau_choose_tex_format(GLcontext *ctx, GLint internalFormat, +nouveau_choose_tex_format(struct gl_context *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType) { switch (internalFormat) { @@ -195,7 +195,7 @@ teximage_fits(struct gl_texture_object *t, int level) } static GLboolean -validate_teximage(GLcontext *ctx, struct gl_texture_object *t, +validate_teximage(struct gl_context *ctx, struct gl_texture_object *t, int level, int x, int y, int z, int width, int height, int depth) { @@ -231,7 +231,7 @@ get_last_level(struct gl_texture_object *t) } static void -relayout_texture(GLcontext *ctx, struct gl_texture_object *t) +relayout_texture(struct gl_context *ctx, struct gl_texture_object *t) { struct gl_texture_image *base = t->Image[0][t->BaseLevel]; @@ -284,7 +284,7 @@ relayout_texture(GLcontext *ctx, struct gl_texture_object *t) } GLboolean -nouveau_texture_validate(GLcontext *ctx, struct gl_texture_object *t) +nouveau_texture_validate(struct gl_context *ctx, struct gl_texture_object *t) { struct nouveau_texture *nt = to_nouveau_texture(t); int i, last = get_last_level(t); @@ -311,7 +311,7 @@ nouveau_texture_validate(GLcontext *ctx, struct gl_texture_object *t) } void -nouveau_texture_reallocate(GLcontext *ctx, struct gl_texture_object *t) +nouveau_texture_reallocate(struct gl_context *ctx, struct gl_texture_object *t) { if (!teximage_fits(t, t->BaseLevel) || !teximage_fits(t, get_last_level(t))) { @@ -335,7 +335,7 @@ get_teximage_placement(struct gl_texture_image *ti) } static void -nouveau_teximage(GLcontext *ctx, GLint dims, GLenum target, GLint level, +nouveau_teximage(struct gl_context *ctx, GLint dims, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels, @@ -386,7 +386,7 @@ nouveau_teximage(GLcontext *ctx, GLint dims, GLenum target, GLint level, } static void -nouveau_teximage_1d(GLcontext *ctx, GLenum target, GLint level, +nouveau_teximage_1d(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, @@ -400,7 +400,7 @@ nouveau_teximage_1d(GLcontext *ctx, GLenum target, GLint level, } static void -nouveau_teximage_2d(GLcontext *ctx, GLenum target, GLint level, +nouveau_teximage_2d(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, @@ -414,7 +414,7 @@ nouveau_teximage_2d(GLcontext *ctx, GLenum target, GLint level, } static void -nouveau_teximage_3d(GLcontext *ctx, GLenum target, GLint level, +nouveau_teximage_3d(struct gl_context *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels, @@ -428,7 +428,7 @@ nouveau_teximage_3d(GLcontext *ctx, GLenum target, GLint level, } static void -nouveau_texsubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level, +nouveau_texsubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, GLint depth, GLenum format, GLenum type, const void *pixels, @@ -462,7 +462,7 @@ nouveau_texsubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level, } static void -nouveau_texsubimage_3d(GLcontext *ctx, GLenum target, GLint level, +nouveau_texsubimage_3d(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, GLint depth, GLenum format, GLenum type, const void *pixels, @@ -476,7 +476,7 @@ nouveau_texsubimage_3d(GLcontext *ctx, GLenum target, GLint level, } static void -nouveau_texsubimage_2d(GLcontext *ctx, GLenum target, GLint level, +nouveau_texsubimage_2d(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint width, GLint height, GLenum format, GLenum type, const void *pixels, @@ -490,7 +490,7 @@ nouveau_texsubimage_2d(GLcontext *ctx, GLenum target, GLint level, } static void -nouveau_texsubimage_1d(GLcontext *ctx, GLenum target, GLint level, +nouveau_texsubimage_1d(struct gl_context *ctx, GLenum target, GLint level, GLint xoffset, GLint width, GLenum format, GLenum type, const void *pixels, const struct gl_pixelstore_attrib *packing, @@ -503,7 +503,7 @@ nouveau_texsubimage_1d(GLcontext *ctx, GLenum target, GLint level, } static void -nouveau_get_teximage(GLcontext *ctx, GLenum target, GLint level, +nouveau_get_teximage(struct gl_context *ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels, struct gl_texture_object *t, struct gl_texture_image *ti) @@ -515,7 +515,7 @@ nouveau_get_teximage(GLcontext *ctx, GLenum target, GLint level, } static void -nouveau_bind_texture(GLcontext *ctx, GLenum target, +nouveau_bind_texture(struct gl_context *ctx, GLenum target, struct gl_texture_object *t) { context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit); @@ -541,7 +541,7 @@ nouveau_set_texbuffer(__DRIcontext *dri_ctx, __DRIdrawable *draw) { struct nouveau_context *nctx = dri_ctx->driverPrivate; - GLcontext *ctx = &nctx->base; + struct gl_context *ctx = &nctx->base; struct gl_framebuffer *fb = draw->driverPrivate; struct gl_renderbuffer *rb = fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer; @@ -574,7 +574,7 @@ nouveau_set_texbuffer(__DRIcontext *dri_ctx, } static void -nouveau_texture_map(GLcontext *ctx, struct gl_texture_object *t) +nouveau_texture_map(struct gl_context *ctx, struct gl_texture_object *t) { int i; @@ -585,7 +585,7 @@ nouveau_texture_map(GLcontext *ctx, struct gl_texture_object *t) } static void -nouveau_texture_unmap(GLcontext *ctx, struct gl_texture_object *t) +nouveau_texture_unmap(struct gl_context *ctx, struct gl_texture_object *t) { int i; @@ -596,7 +596,7 @@ nouveau_texture_unmap(GLcontext *ctx, struct gl_texture_object *t) } static void -store_mipmap(GLcontext *ctx, GLenum target, int first, int last, +store_mipmap(struct gl_context *ctx, GLenum target, int first, int last, struct gl_texture_object *t) { struct gl_pixelstore_attrib packing = { @@ -624,7 +624,7 @@ store_mipmap(GLcontext *ctx, GLenum target, int first, int last, } static void -nouveau_generate_mipmap(GLcontext *ctx, GLenum target, +nouveau_generate_mipmap(struct gl_context *ctx, GLenum target, struct gl_texture_object *t) { if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, t)) { diff --git a/src/mesa/drivers/dri/nouveau/nouveau_texture.h b/src/mesa/drivers/dri/nouveau/nouveau_texture.h index 251f537bba7..fc170215f35 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_texture.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_texture.h @@ -49,9 +49,9 @@ nouveau_set_texbuffer(__DRIcontext *dri_ctx, __DRIdrawable *draw); GLboolean -nouveau_texture_validate(GLcontext *ctx, struct gl_texture_object *t); +nouveau_texture_validate(struct gl_context *ctx, struct gl_texture_object *t); void -nouveau_texture_reallocate(GLcontext *ctx, struct gl_texture_object *t); +nouveau_texture_reallocate(struct gl_context *ctx, struct gl_texture_object *t); #endif diff --git a/src/mesa/drivers/dri/nouveau/nouveau_util.h b/src/mesa/drivers/dri/nouveau/nouveau_util.h index 584cb80ef62..8df8867d14c 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_util.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_util.h @@ -130,7 +130,7 @@ get_scissors(struct gl_framebuffer *fb, int *x, int *y, int *w, int *h) } static inline void -get_viewport_scale(GLcontext *ctx, float a[16]) +get_viewport_scale(struct gl_context *ctx, float a[16]) { struct gl_viewport_attrib *vp = &ctx->Viewport; struct gl_framebuffer *fb = ctx->DrawBuffer; @@ -147,7 +147,7 @@ get_viewport_scale(GLcontext *ctx, float a[16]) } static inline void -get_viewport_translate(GLcontext *ctx, float a[4]) +get_viewport_translate(struct gl_context *ctx, float a[4]) { struct gl_viewport_attrib *vp = &ctx->Viewport; struct gl_framebuffer *fb = ctx->DrawBuffer; diff --git a/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c b/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c index e4415cbedb5..394f3c9b500 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c @@ -32,7 +32,7 @@ /* Arbitrary pushbuf length we can assume we can get with a single * WAIT_RING. */ -#define PUSHBUF_DWORDS 2048 +#define PUSHBUF_DWORDS 65536 /* Functions to set up struct nouveau_array_state from something like * a GL array or index buffer. */ @@ -86,7 +86,7 @@ vbo_deinit_array(struct nouveau_array_state *a) } static int -get_array_stride(GLcontext *ctx, const struct gl_client_array *a) +get_array_stride(struct gl_context *ctx, const struct gl_client_array *a) { struct nouveau_render_state *render = to_render_state(ctx); @@ -98,7 +98,7 @@ get_array_stride(GLcontext *ctx, const struct gl_client_array *a) } static void -vbo_init_arrays(GLcontext *ctx, const struct _mesa_index_buffer *ib, +vbo_init_arrays(struct gl_context *ctx, const struct _mesa_index_buffer *ib, const struct gl_client_array **arrays) { struct nouveau_render_state *render = to_render_state(ctx); @@ -124,7 +124,7 @@ vbo_init_arrays(GLcontext *ctx, const struct _mesa_index_buffer *ib, } static void -vbo_deinit_arrays(GLcontext *ctx, const struct _mesa_index_buffer *ib, +vbo_deinit_arrays(struct gl_context *ctx, const struct _mesa_index_buffer *ib, const struct gl_client_array **arrays) { struct nouveau_render_state *render = to_render_state(ctx); @@ -149,7 +149,7 @@ vbo_deinit_arrays(GLcontext *ctx, const struct _mesa_index_buffer *ib, /* Make some rendering decisions from the GL context. */ static void -vbo_choose_render_mode(GLcontext *ctx, const struct gl_client_array **arrays) +vbo_choose_render_mode(struct gl_context *ctx, const struct gl_client_array **arrays) { struct nouveau_render_state *render = to_render_state(ctx); int i; @@ -172,7 +172,7 @@ vbo_choose_render_mode(GLcontext *ctx, const struct gl_client_array **arrays) } static void -vbo_emit_attr(GLcontext *ctx, const struct gl_client_array **arrays, int attr) +vbo_emit_attr(struct gl_context *ctx, const struct gl_client_array **arrays, int attr) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_render_state *render = to_render_state(ctx); @@ -209,7 +209,7 @@ vbo_emit_attr(GLcontext *ctx, const struct gl_client_array **arrays, int attr) #define MAT(a) (VERT_ATTRIB_GENERIC0 + MAT_ATTRIB_##a) static void -vbo_choose_attrs(GLcontext *ctx, const struct gl_client_array **arrays) +vbo_choose_attrs(struct gl_context *ctx, const struct gl_client_array **arrays) { struct nouveau_render_state *render = to_render_state(ctx); int i; @@ -251,7 +251,7 @@ vbo_choose_attrs(GLcontext *ctx, const struct gl_client_array **arrays) } static int -get_max_client_stride(GLcontext *ctx, const struct gl_client_array **arrays) +get_max_client_stride(struct gl_context *ctx, const struct gl_client_array **arrays) { struct nouveau_render_state *render = to_render_state(ctx); int i, s = 0; @@ -271,14 +271,14 @@ get_max_client_stride(GLcontext *ctx, const struct gl_client_array **arrays) } static void -TAG(vbo_render_prims)(GLcontext *ctx, const struct gl_client_array **arrays, +TAG(vbo_render_prims)(struct gl_context *ctx, const struct gl_client_array **arrays, const struct _mesa_prim *prims, GLuint nr_prims, const struct _mesa_index_buffer *ib, GLboolean index_bounds_valid, GLuint min_index, GLuint max_index); static GLboolean -vbo_maybe_split(GLcontext *ctx, const struct gl_client_array **arrays, +vbo_maybe_split(struct gl_context *ctx, const struct gl_client_array **arrays, const struct _mesa_prim *prims, GLuint nr_prims, const struct _mesa_index_buffer *ib, GLuint min_index, GLuint max_index) @@ -316,7 +316,7 @@ vbo_maybe_split(GLcontext *ctx, const struct gl_client_array **arrays, /* VBO rendering path. */ static void -vbo_bind_vertices(GLcontext *ctx, const struct gl_client_array **arrays, +vbo_bind_vertices(struct gl_context *ctx, const struct gl_client_array **arrays, GLint basevertex, GLuint min_index, GLuint max_index) { struct nouveau_render_state *render = to_render_state(ctx); @@ -354,7 +354,7 @@ vbo_bind_vertices(GLcontext *ctx, const struct gl_client_array **arrays, } static void -vbo_draw_vbo(GLcontext *ctx, const struct gl_client_array **arrays, +vbo_draw_vbo(struct gl_context *ctx, const struct gl_client_array **arrays, const struct _mesa_prim *prims, GLuint nr_prims, const struct _mesa_index_buffer *ib, GLuint min_index, GLuint max_index) @@ -396,7 +396,7 @@ extract_id(struct nouveau_array_state *a, int i, int j) } static void -vbo_draw_imm(GLcontext *ctx, const struct gl_client_array **arrays, +vbo_draw_imm(struct gl_context *ctx, const struct gl_client_array **arrays, const struct _mesa_prim *prims, GLuint nr_prims, const struct _mesa_index_buffer *ib, GLuint min_index, GLuint max_index) @@ -433,7 +433,7 @@ vbo_draw_imm(GLcontext *ctx, const struct gl_client_array **arrays, /* draw_prims entry point when we're doing hw-tnl. */ static void -TAG(vbo_render_prims)(GLcontext *ctx, const struct gl_client_array **arrays, +TAG(vbo_render_prims)(struct gl_context *ctx, const struct gl_client_array **arrays, const struct _mesa_prim *prims, GLuint nr_prims, const struct _mesa_index_buffer *ib, GLboolean index_bounds_valid, diff --git a/src/mesa/drivers/dri/nouveau/nv04_context.c b/src/mesa/drivers/dri/nouveau/nv04_context.c index 94422f559dc..8683343b393 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_context.c +++ b/src/mesa/drivers/dri/nouveau/nv04_context.c @@ -46,7 +46,7 @@ texunit_needs_combiners(struct gl_texture_unit *u) } struct nouveau_grobj * -nv04_context_engine(GLcontext *ctx) +nv04_context_engine(struct gl_context *ctx) { struct nv04_context *nctx = to_nv04_context(ctx); struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; @@ -90,7 +90,7 @@ static void nv04_channel_flush_notify(struct nouveau_channel *chan) { struct nouveau_context *nctx = chan->user_private; - GLcontext *ctx = &nctx->base; + struct gl_context *ctx = &nctx->base; if (nctx->fallback < SWRAST) { nouveau_bo_state_emit(ctx); @@ -106,7 +106,7 @@ nv04_channel_flush_notify(struct nouveau_channel *chan) } static void -nv04_hwctx_init(GLcontext *ctx) +nv04_hwctx_init(struct gl_context *ctx) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; @@ -136,7 +136,7 @@ nv04_hwctx_init(GLcontext *ctx) } static void -init_dummy_texture(GLcontext *ctx) +init_dummy_texture(struct gl_context *ctx) { struct nouveau_surface *s = &to_nv04_context(ctx)->dummy_texture; @@ -150,7 +150,7 @@ init_dummy_texture(GLcontext *ctx) } static void -nv04_context_destroy(GLcontext *ctx) +nv04_context_destroy(struct gl_context *ctx) { struct nouveau_context *nctx = to_nouveau_context(ctx); @@ -166,13 +166,13 @@ nv04_context_destroy(GLcontext *ctx) FREE(ctx); } -static GLcontext * -nv04_context_create(struct nouveau_screen *screen, const GLvisual *visual, - GLcontext *share_ctx) +static struct gl_context * +nv04_context_create(struct nouveau_screen *screen, const struct gl_config *visual, + struct gl_context *share_ctx) { struct nv04_context *nctx; struct nouveau_hw_state *hw; - GLcontext *ctx; + struct gl_context *ctx; int ret; nctx = CALLOC_STRUCT(nv04_context); diff --git a/src/mesa/drivers/dri/nouveau/nv04_context.h b/src/mesa/drivers/dri/nouveau/nv04_context.h index ccd3b61e267..45e70d2bc3c 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_context.h +++ b/src/mesa/drivers/dri/nouveau/nv04_context.h @@ -40,7 +40,7 @@ struct nv04_context { #define nv04_mtex_engine(obj) ((obj)->grclass == NV04_MULTITEX_TRIANGLE) struct nouveau_grobj * -nv04_context_engine(GLcontext *ctx); +nv04_context_engine(struct gl_context *ctx); extern const struct nouveau_driver nv04_driver; diff --git a/src/mesa/drivers/dri/nouveau/nv04_driver.h b/src/mesa/drivers/dri/nouveau/nv04_driver.h index 4d599e683a6..554914d1c30 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_driver.h +++ b/src/mesa/drivers/dri/nouveau/nv04_driver.h @@ -39,55 +39,55 @@ enum { /* nv04_render.c */ void -nv04_render_init(GLcontext *ctx); +nv04_render_init(struct gl_context *ctx); void -nv04_render_destroy(GLcontext *ctx); +nv04_render_destroy(struct gl_context *ctx); /* nv04_surface.c */ GLboolean -nv04_surface_init(GLcontext *ctx); +nv04_surface_init(struct gl_context *ctx); void -nv04_surface_takedown(GLcontext *ctx); +nv04_surface_takedown(struct gl_context *ctx); void -nv04_surface_copy(GLcontext *ctx, +nv04_surface_copy(struct gl_context *ctx, struct nouveau_surface *dst, struct nouveau_surface *src, int dx, int dy, int sx, int sy, int w, int h); void -nv04_surface_fill(GLcontext *ctx, +nv04_surface_fill(struct gl_context *ctx, struct nouveau_surface *dst, unsigned mask, unsigned value, int dx, int dy, int w, int h); /* nv04_state_fb.c */ void -nv04_emit_framebuffer(GLcontext *ctx, int emit); +nv04_emit_framebuffer(struct gl_context *ctx, int emit); void -nv04_emit_scissor(GLcontext *ctx, int emit); +nv04_emit_scissor(struct gl_context *ctx, int emit); /* nv04_state_raster.c */ void -nv04_defer_control(GLcontext *ctx, int emit); +nv04_defer_control(struct gl_context *ctx, int emit); void -nv04_emit_control(GLcontext *ctx, int emit); +nv04_emit_control(struct gl_context *ctx, int emit); void -nv04_defer_blend(GLcontext *ctx, int emit); +nv04_defer_blend(struct gl_context *ctx, int emit); void -nv04_emit_blend(GLcontext *ctx, int emit); +nv04_emit_blend(struct gl_context *ctx, int emit); /* nv04_state_frag.c */ void -nv04_emit_tex_env(GLcontext *ctx, int emit); +nv04_emit_tex_env(struct gl_context *ctx, int emit); /* nv04_state_tex.c */ void -nv04_emit_tex_obj(GLcontext *ctx, int emit); +nv04_emit_tex_obj(struct gl_context *ctx, int emit); #endif diff --git a/src/mesa/drivers/dri/nouveau/nv04_render.c b/src/mesa/drivers/dri/nouveau/nv04_render.c index 56e396d51f2..47bad24f9d9 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_render.c +++ b/src/mesa/drivers/dri/nouveau/nv04_render.c @@ -37,7 +37,7 @@ #define NUM_VERTEX_ATTRS 6 static void -swtnl_update_viewport(GLcontext *ctx) +swtnl_update_viewport(struct gl_context *ctx) { float *viewport = to_nv04_context(ctx)->viewport; struct gl_framebuffer *fb = ctx->DrawBuffer; @@ -51,7 +51,7 @@ swtnl_update_viewport(GLcontext *ctx) } static void -swtnl_emit_attr(GLcontext *ctx, struct tnl_attr_map *m, int attr, int emit) +swtnl_emit_attr(struct gl_context *ctx, struct tnl_attr_map *m, int attr, int emit) { TNLcontext *tnl = TNL_CONTEXT(ctx); @@ -68,7 +68,7 @@ swtnl_emit_attr(GLcontext *ctx, struct tnl_attr_map *m, int attr, int emit) } static void -swtnl_choose_attrs(GLcontext *ctx) +swtnl_choose_attrs(struct gl_context *ctx) { TNLcontext *tnl = TNL_CONTEXT(ctx); struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx); @@ -94,24 +94,24 @@ swtnl_choose_attrs(GLcontext *ctx) /* TnL renderer entry points */ static void -swtnl_start(GLcontext *ctx) +swtnl_start(struct gl_context *ctx) { swtnl_choose_attrs(ctx); } static void -swtnl_finish(GLcontext *ctx) +swtnl_finish(struct gl_context *ctx) { FIRE_RING(context_chan(ctx)); } static void -swtnl_primitive(GLcontext *ctx, GLenum mode) +swtnl_primitive(struct gl_context *ctx, GLenum mode) { } static void -swtnl_reset_stipple(GLcontext *ctx) +swtnl_reset_stipple(struct gl_context *ctx) { } @@ -146,17 +146,17 @@ swtnl_reset_stipple(GLcontext *ctx) } static void -swtnl_points(GLcontext *ctx, GLuint first, GLuint last) +swtnl_points(struct gl_context *ctx, GLuint first, GLuint last) { } static void -swtnl_line(GLcontext *ctx, GLuint v1, GLuint v2) +swtnl_line(struct gl_context *ctx, GLuint v1, GLuint v2) { } static void -swtnl_triangle(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3) +swtnl_triangle(struct gl_context *ctx, GLuint v1, GLuint v2, GLuint v3) { BEGIN_PRIMITIVE(3); OUT_VERTEX(v1); @@ -166,7 +166,7 @@ swtnl_triangle(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3) } static void -swtnl_quad(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4) +swtnl_quad(struct gl_context *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4) { BEGIN_PRIMITIVE(4); OUT_VERTEX(v1); @@ -178,7 +178,7 @@ swtnl_quad(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4) /* TnL initialization. */ void -nv04_render_init(GLcontext *ctx) +nv04_render_init(struct gl_context *ctx) { TNLcontext *tnl = TNL_CONTEXT(ctx); @@ -207,6 +207,6 @@ nv04_render_init(GLcontext *ctx) } void -nv04_render_destroy(GLcontext *ctx) +nv04_render_destroy(struct gl_context *ctx) { } diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_fb.c b/src/mesa/drivers/dri/nouveau/nv04_state_fb.c index b9d232dbb80..a3e343660f8 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_state_fb.c +++ b/src/mesa/drivers/dri/nouveau/nv04_state_fb.c @@ -47,7 +47,7 @@ get_rt_format(gl_format format) } void -nv04_emit_framebuffer(GLcontext *ctx, int emit) +nv04_emit_framebuffer(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; @@ -97,7 +97,7 @@ nv04_emit_framebuffer(GLcontext *ctx, int emit) } void -nv04_emit_scissor(GLcontext *ctx, int emit) +nv04_emit_scissor(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_frag.c b/src/mesa/drivers/dri/nouveau/nv04_state_frag.c index bb5d7dc20fc..658b23a4d91 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_state_frag.c +++ b/src/mesa/drivers/dri/nouveau/nv04_state_frag.c @@ -41,7 +41,7 @@ NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA0 struct combiner_state { - GLcontext *ctx; + struct gl_context *ctx; int unit; GLboolean alpha; GLboolean premodulate; @@ -234,7 +234,7 @@ setup_combiner(struct combiner_state *rc) } void -nv04_emit_tex_env(GLcontext *ctx, int emit) +nv04_emit_tex_env(struct gl_context *ctx, int emit) { const int i = emit - NOUVEAU_STATE_TEX_ENV0; struct nouveau_channel *chan = context_chan(ctx); diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_raster.c b/src/mesa/drivers/dri/nouveau/nv04_state_raster.c index c191571a5f8..a114f44b22b 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_state_raster.c +++ b/src/mesa/drivers/dri/nouveau/nv04_state_raster.c @@ -127,13 +127,13 @@ get_blend_func(unsigned func) } void -nv04_defer_control(GLcontext *ctx, int emit) +nv04_defer_control(struct gl_context *ctx, int emit) { context_dirty(ctx, CONTROL); } void -nv04_emit_control(GLcontext *ctx, int emit) +nv04_emit_control(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx); @@ -247,13 +247,13 @@ nv04_emit_control(GLcontext *ctx, int emit) } void -nv04_defer_blend(GLcontext *ctx, int emit) +nv04_defer_blend(struct gl_context *ctx, int emit) { context_dirty(ctx, BLEND); } void -nv04_emit_blend(GLcontext *ctx, int emit) +nv04_emit_blend(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx); diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_tex.c b/src/mesa/drivers/dri/nouveau/nv04_state_tex.c index b720089fbf0..1fe47a30e45 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_state_tex.c +++ b/src/mesa/drivers/dri/nouveau/nv04_state_tex.c @@ -56,7 +56,7 @@ get_tex_format(struct gl_texture_image *ti) } void -nv04_emit_tex_obj(GLcontext *ctx, int emit) +nv04_emit_tex_obj(struct gl_context *ctx, int emit) { const int i = emit - NOUVEAU_STATE_TEX_OBJ0; struct nouveau_channel *chan = context_chan(ctx); diff --git a/src/mesa/drivers/dri/nouveau/nv04_surface.c b/src/mesa/drivers/dri/nouveau/nv04_surface.c index ce0103604c2..6d3ffa26d3d 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_surface.c +++ b/src/mesa/drivers/dri/nouveau/nv04_surface.c @@ -191,7 +191,7 @@ sifm_format(gl_format format) } static void -nv04_surface_copy_swizzle(GLcontext *ctx, +nv04_surface_copy_swizzle(struct gl_context *ctx, struct nouveau_surface *dst, struct nouveau_surface *src, int dx, int dy, int sx, int sy, @@ -269,7 +269,7 @@ nv04_surface_copy_swizzle(GLcontext *ctx, } static void -nv04_surface_copy_m2mf(GLcontext *ctx, +nv04_surface_copy_m2mf(struct gl_context *ctx, struct nouveau_surface *dst, struct nouveau_surface *src, int dx, int dy, int sx, int sy, @@ -362,7 +362,7 @@ get_swizzled_offset(struct nouveau_surface *s, unsigned x, unsigned y) } static void -nv04_surface_copy_cpu(GLcontext *ctx, +nv04_surface_copy_cpu(struct gl_context *ctx, struct nouveau_surface *dst, struct nouveau_surface *src, int dx, int dy, int sx, int sy, @@ -393,7 +393,7 @@ nv04_surface_copy_cpu(GLcontext *ctx, } void -nv04_surface_copy(GLcontext *ctx, +nv04_surface_copy(struct gl_context *ctx, struct nouveau_surface *dst, struct nouveau_surface *src, int dx, int dy, int sx, int sy, @@ -418,7 +418,7 @@ nv04_surface_copy(GLcontext *ctx, } void -nv04_surface_fill(GLcontext *ctx, +nv04_surface_fill(struct gl_context *ctx, struct nouveau_surface *dst, unsigned mask, unsigned value, int dx, int dy, int w, int h) @@ -460,7 +460,7 @@ nv04_surface_fill(GLcontext *ctx, } void -nv04_surface_takedown(GLcontext *ctx) +nv04_surface_takedown(struct gl_context *ctx) { struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; @@ -475,7 +475,7 @@ nv04_surface_takedown(GLcontext *ctx) } GLboolean -nv04_surface_init(GLcontext *ctx) +nv04_surface_init(struct gl_context *ctx) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; diff --git a/src/mesa/drivers/dri/nouveau/nv10_context.c b/src/mesa/drivers/dri/nouveau/nv10_context.c index 41723ff190f..fdcb43b7718 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_context.c +++ b/src/mesa/drivers/dri/nouveau/nv10_context.c @@ -41,7 +41,7 @@ static const struct dri_extension nv10_extensions[] = { }; static GLboolean -use_fast_zclear(GLcontext *ctx, GLbitfield buffers) +use_fast_zclear(struct gl_context *ctx, GLbitfield buffers) { struct nouveau_context *nctx = to_nouveau_context(ctx); struct gl_framebuffer *fb = ctx->DrawBuffer; @@ -61,46 +61,136 @@ use_fast_zclear(GLcontext *ctx, GLbitfield buffers) fb->_Ymax == fb->Height && fb->_Ymin == 0; } +GLboolean +nv10_use_viewport_zclear(struct gl_context *ctx) +{ + struct nouveau_context *nctx = to_nouveau_context(ctx); + struct gl_framebuffer *fb = ctx->DrawBuffer; + + return context_chipset(ctx) < 0x17 && + !nctx->hierz.clear_blocked && fb->_DepthBuffer && + (_mesa_get_format_bits(fb->_DepthBuffer->Format, + GL_DEPTH_BITS) >= 24); +} + +float +nv10_transform_depth(struct gl_context *ctx, float z) +{ + struct nouveau_context *nctx = to_nouveau_context(ctx); + + if (nv10_use_viewport_zclear(ctx)) + return 2097152.0 * (z + (nctx->hierz.clear_seq & 7)); + else + return ctx->DrawBuffer->_DepthMaxF * z; +} + static void -nv10_clear(GLcontext *ctx, GLbitfield buffers) +nv10_zclear(struct gl_context *ctx, GLbitfield *buffers) +{ + /* + * Pre-nv17 cards don't have native support for fast Z clears, + * but in some cases we can still "clear" the Z buffer without + * actually blitting to it if we're willing to sacrifice a few + * bits of depth precision. + * + * Each time a clear is requested we modify the viewport + * transform in such a way that the old contents of the depth + * buffer are clamped to the requested clear value when + * they're read by the GPU. + */ + struct nouveau_context *nctx = to_nouveau_context(ctx); + struct gl_framebuffer *fb = ctx->DrawBuffer; + struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb); + struct nouveau_surface *s = &to_nouveau_renderbuffer( + fb->_DepthBuffer->Wrapped)->surface; + + if (nv10_use_viewport_zclear(ctx)) { + int x, y, w, h; + float z = ctx->Depth.Clear; + uint32_t value = pack_zs_f(s->format, z, 0); + + get_scissors(fb, &x, &y, &w, &h); + *buffers &= ~BUFFER_BIT_DEPTH; + + if (use_fast_zclear(ctx, *buffers)) { + if (nfb->hierz.clear_value != value) { + /* Don't fast clear if we're changing + * the depth value. */ + nfb->hierz.clear_value = value; + + } else if (z == 0.0) { + nctx->hierz.clear_seq++; + context_dirty(ctx, ZCLEAR); + + if ((nctx->hierz.clear_seq & 7) != 0 && + nctx->hierz.clear_seq != 1) + /* We didn't wrap around -- no need to + * clear the depth buffer for real. */ + return; + + } else if (z == 1.0) { + nctx->hierz.clear_seq--; + context_dirty(ctx, ZCLEAR); + + if ((nctx->hierz.clear_seq & 7) != 7) + /* No wrap around */ + return; + } + } + + value = pack_zs_f(s->format, + (z + (nctx->hierz.clear_seq & 7)) / 8, 0); + context_drv(ctx)->surface_fill(ctx, s, ~0, value, x, y, w, h); + } +} + +static void +nv17_zclear(struct gl_context *ctx, GLbitfield *buffers) { struct nouveau_context *nctx = to_nouveau_context(ctx); struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); struct nouveau_framebuffer *nfb = to_nouveau_framebuffer( ctx->DrawBuffer); + struct nouveau_surface *s = &to_nouveau_renderbuffer( + nfb->base._DepthBuffer->Wrapped)->surface; - nouveau_validate_framebuffer(ctx); + /* Clear the hierarchical depth buffer */ + BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_FILL_VALUE, 1); + OUT_RING(chan, pack_zs_f(s->format, ctx->Depth.Clear, 0)); + BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_BUFFER_CLEAR, 1); + OUT_RING(chan, 1); - if ((buffers & BUFFER_BIT_DEPTH) && - ctx->Depth.Mask && nfb->hierz.bo) { - struct nouveau_surface *s = &to_nouveau_renderbuffer( - nfb->base._DepthBuffer->Wrapped)->surface; + /* Mark the depth buffer as cleared */ + if (use_fast_zclear(ctx, *buffers)) { + if (nctx->hierz.clear_seq) + *buffers &= ~BUFFER_BIT_DEPTH; - /* Clear the hierarchical depth buffer */ - BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_FILL_VALUE, 1); - OUT_RING(chan, pack_zs_f(s->format, ctx->Depth.Clear, 0)); - BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_BUFFER_CLEAR, 1); - OUT_RING(chan, 1); + nfb->hierz.clear_value = + pack_zs_f(s->format, ctx->Depth.Clear, 0); + nctx->hierz.clear_seq++; - /* Mark the depth buffer as cleared */ - if (use_fast_zclear(ctx, buffers)) { - if (nctx->hierz.clear_seq) - buffers &= ~BUFFER_BIT_DEPTH; + context_dirty(ctx, ZCLEAR); + } +} - nfb->hierz.clear_value = - pack_zs_f(s->format, ctx->Depth.Clear, 0); - nctx->hierz.clear_seq++; +static void +nv10_clear(struct gl_context *ctx, GLbitfield buffers) +{ + nouveau_validate_framebuffer(ctx); - context_dirty(ctx, ZCLEAR); - } + if ((buffers & BUFFER_BIT_DEPTH) && ctx->Depth.Mask) { + if (context_chipset(ctx) >= 0x17) + nv17_zclear(ctx, &buffers); + else + nv10_zclear(ctx, &buffers); } nouveau_clear(ctx, buffers); } static void -nv10_hwctx_init(GLcontext *ctx) +nv10_hwctx_init(struct gl_context *ctx) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); @@ -305,14 +395,14 @@ nv10_hwctx_init(GLcontext *ctx) OUT_RING(chan, 1); BEGIN_RING(chan, celsius, NV10TCL_DEPTH_RANGE_NEAR, 2); - OUT_RING(chan, 0.0); + OUT_RINGf(chan, 0.0); OUT_RINGf(chan, 16777216.0); FIRE_RING(chan); } static void -nv10_context_destroy(GLcontext *ctx) +nv10_context_destroy(struct gl_context *ctx) { struct nouveau_context *nctx = to_nouveau_context(ctx); @@ -325,12 +415,12 @@ nv10_context_destroy(GLcontext *ctx) FREE(ctx); } -static GLcontext * -nv10_context_create(struct nouveau_screen *screen, const GLvisual *visual, - GLcontext *share_ctx) +static struct gl_context * +nv10_context_create(struct nouveau_screen *screen, const struct gl_config *visual, + struct gl_context *share_ctx) { struct nouveau_context *nctx; - GLcontext *ctx; + struct gl_context *ctx; unsigned celsius_class; int ret; diff --git a/src/mesa/drivers/dri/nouveau/nv10_driver.h b/src/mesa/drivers/dri/nouveau/nv10_driver.h index 340ba05adee..dec3d64e7d2 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_driver.h +++ b/src/mesa/drivers/dri/nouveau/nv10_driver.h @@ -37,119 +37,125 @@ enum { /* nv10_context.c */ extern const struct nouveau_driver nv10_driver; +GLboolean +nv10_use_viewport_zclear(struct gl_context *ctx); + +float +nv10_transform_depth(struct gl_context *ctx, float z); + /* nv10_render.c */ void -nv10_render_init(GLcontext *ctx); +nv10_render_init(struct gl_context *ctx); void -nv10_render_destroy(GLcontext *ctx); +nv10_render_destroy(struct gl_context *ctx); /* nv10_state_fb.c */ void -nv10_emit_framebuffer(GLcontext *ctx, int emit); +nv10_emit_framebuffer(struct gl_context *ctx, int emit); void -nv10_emit_render_mode(GLcontext *ctx, int emit); +nv10_emit_render_mode(struct gl_context *ctx, int emit); void -nv10_emit_scissor(GLcontext *ctx, int emit); +nv10_emit_scissor(struct gl_context *ctx, int emit); void -nv10_emit_viewport(GLcontext *ctx, int emit); +nv10_emit_viewport(struct gl_context *ctx, int emit); void -nv10_emit_zclear(GLcontext *ctx, int emit); +nv10_emit_zclear(struct gl_context *ctx, int emit); /* nv10_state_polygon.c */ void -nv10_emit_cull_face(GLcontext *ctx, int emit); +nv10_emit_cull_face(struct gl_context *ctx, int emit); void -nv10_emit_front_face(GLcontext *ctx, int emit); +nv10_emit_front_face(struct gl_context *ctx, int emit); void -nv10_emit_line_mode(GLcontext *ctx, int emit); +nv10_emit_line_mode(struct gl_context *ctx, int emit); void -nv10_emit_line_stipple(GLcontext *ctx, int emit); +nv10_emit_line_stipple(struct gl_context *ctx, int emit); void -nv10_emit_point_mode(GLcontext *ctx, int emit); +nv10_emit_point_mode(struct gl_context *ctx, int emit); void -nv10_emit_polygon_mode(GLcontext *ctx, int emit); +nv10_emit_polygon_mode(struct gl_context *ctx, int emit); void -nv10_emit_polygon_offset(GLcontext *ctx, int emit); +nv10_emit_polygon_offset(struct gl_context *ctx, int emit); void -nv10_emit_polygon_stipple(GLcontext *ctx, int emit); +nv10_emit_polygon_stipple(struct gl_context *ctx, int emit); /* nv10_state_raster.c */ void -nv10_emit_alpha_func(GLcontext *ctx, int emit); +nv10_emit_alpha_func(struct gl_context *ctx, int emit); void -nv10_emit_blend_color(GLcontext *ctx, int emit); +nv10_emit_blend_color(struct gl_context *ctx, int emit); void -nv10_emit_blend_equation(GLcontext *ctx, int emit); +nv10_emit_blend_equation(struct gl_context *ctx, int emit); void -nv10_emit_blend_func(GLcontext *ctx, int emit); +nv10_emit_blend_func(struct gl_context *ctx, int emit); void -nv10_emit_color_mask(GLcontext *ctx, int emit); +nv10_emit_color_mask(struct gl_context *ctx, int emit); void -nv10_emit_depth(GLcontext *ctx, int emit); +nv10_emit_depth(struct gl_context *ctx, int emit); void -nv10_emit_dither(GLcontext *ctx, int emit); +nv10_emit_dither(struct gl_context *ctx, int emit); void -nv10_emit_logic_opcode(GLcontext *ctx, int emit); +nv10_emit_logic_opcode(struct gl_context *ctx, int emit); void -nv10_emit_shade_model(GLcontext *ctx, int emit); +nv10_emit_shade_model(struct gl_context *ctx, int emit); void -nv10_emit_stencil_func(GLcontext *ctx, int emit); +nv10_emit_stencil_func(struct gl_context *ctx, int emit); void -nv10_emit_stencil_mask(GLcontext *ctx, int emit); +nv10_emit_stencil_mask(struct gl_context *ctx, int emit); void -nv10_emit_stencil_op(GLcontext *ctx, int emit); +nv10_emit_stencil_op(struct gl_context *ctx, int emit); /* nv10_state_frag.c */ void -nv10_get_general_combiner(GLcontext *ctx, int i, +nv10_get_general_combiner(struct gl_context *ctx, int i, uint32_t *a_in, uint32_t *a_out, uint32_t *c_in, uint32_t *c_out, uint32_t *k); void -nv10_get_final_combiner(GLcontext *ctx, uint64_t *in, int *n); +nv10_get_final_combiner(struct gl_context *ctx, uint64_t *in, int *n); void -nv10_emit_tex_env(GLcontext *ctx, int emit); +nv10_emit_tex_env(struct gl_context *ctx, int emit); void -nv10_emit_frag(GLcontext *ctx, int emit); +nv10_emit_frag(struct gl_context *ctx, int emit); /* nv10_state_tex.c */ void -nv10_emit_tex_gen(GLcontext *ctx, int emit); +nv10_emit_tex_gen(struct gl_context *ctx, int emit); void -nv10_emit_tex_mat(GLcontext *ctx, int emit); +nv10_emit_tex_mat(struct gl_context *ctx, int emit); void -nv10_emit_tex_obj(GLcontext *ctx, int emit); +nv10_emit_tex_obj(struct gl_context *ctx, int emit); /* nv10_state_tnl.c */ void -nv10_get_fog_coeff(GLcontext *ctx, float k[3]); +nv10_get_fog_coeff(struct gl_context *ctx, float k[3]); void nv10_get_spot_coeff(struct gl_light *l, float k[7]); @@ -158,42 +164,42 @@ void nv10_get_shininess_coeff(float s, float k[6]); void -nv10_emit_clip_plane(GLcontext *ctx, int emit); +nv10_emit_clip_plane(struct gl_context *ctx, int emit); void -nv10_emit_color_material(GLcontext *ctx, int emit); +nv10_emit_color_material(struct gl_context *ctx, int emit); void -nv10_emit_fog(GLcontext *ctx, int emit); +nv10_emit_fog(struct gl_context *ctx, int emit); void -nv10_emit_light_enable(GLcontext *ctx, int emit); +nv10_emit_light_enable(struct gl_context *ctx, int emit); void -nv10_emit_light_model(GLcontext *ctx, int emit); +nv10_emit_light_model(struct gl_context *ctx, int emit); void -nv10_emit_light_source(GLcontext *ctx, int emit); +nv10_emit_light_source(struct gl_context *ctx, int emit); void -nv10_emit_material_ambient(GLcontext *ctx, int emit); +nv10_emit_material_ambient(struct gl_context *ctx, int emit); void -nv10_emit_material_diffuse(GLcontext *ctx, int emit); +nv10_emit_material_diffuse(struct gl_context *ctx, int emit); void -nv10_emit_material_specular(GLcontext *ctx, int emit); +nv10_emit_material_specular(struct gl_context *ctx, int emit); void -nv10_emit_material_shininess(GLcontext *ctx, int emit); +nv10_emit_material_shininess(struct gl_context *ctx, int emit); void -nv10_emit_modelview(GLcontext *ctx, int emit); +nv10_emit_modelview(struct gl_context *ctx, int emit); void -nv10_emit_point_parameter(GLcontext *ctx, int emit); +nv10_emit_point_parameter(struct gl_context *ctx, int emit); void -nv10_emit_projection(GLcontext *ctx, int emit); +nv10_emit_projection(struct gl_context *ctx, int emit); #endif diff --git a/src/mesa/drivers/dri/nouveau/nv10_render.c b/src/mesa/drivers/dri/nouveau/nv10_render.c index 54245ea6bab..a03ace35366 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_render.c +++ b/src/mesa/drivers/dri/nouveau/nv10_render.c @@ -32,7 +32,7 @@ #define NUM_VERTEX_ATTRS 8 static void -nv10_emit_material(GLcontext *ctx, struct nouveau_array_state *a, +nv10_emit_material(struct gl_context *ctx, struct nouveau_array_state *a, const void *v); /* Vertex attribute format. */ @@ -106,7 +106,7 @@ get_hw_format(int type) } static void -nv10_render_set_format(GLcontext *ctx) +nv10_render_set_format(struct gl_context *ctx) { struct nouveau_render_state *render = to_render_state(ctx); struct nouveau_channel *chan = context_chan(ctx); @@ -136,7 +136,7 @@ nv10_render_set_format(GLcontext *ctx) } static void -nv10_render_bind_vertices(GLcontext *ctx) +nv10_render_bind_vertices(struct gl_context *ctx) { struct nouveau_render_state *render = to_render_state(ctx); struct nouveau_bo_context *bctx = context_bctx(ctx, VERTEX); @@ -167,35 +167,35 @@ nv10_render_bind_vertices(GLcontext *ctx) #define BATCH_BEGIN(prim) \ BEGIN_RING(chan, celsius, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1); \ - OUT_RING(chan, prim); + OUT_RING(chan, prim) #define BATCH_END() \ BEGIN_RING(chan, celsius, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1); \ - OUT_RING(chan, 0); + OUT_RING(chan, 0) #define MAX_PACKET 0x400 #define MAX_OUT_L 0x100 #define BATCH_PACKET_L(n) \ - BEGIN_RING_NI(chan, celsius, NV10TCL_VERTEX_BUFFER_DRAW_ARRAYS, n); + BEGIN_RING_NI(chan, celsius, NV10TCL_VERTEX_BUFFER_DRAW_ARRAYS, n) #define BATCH_OUT_L(i, n) \ - OUT_RING(chan, ((n) - 1) << 24 | (i)); + OUT_RING(chan, ((n) - 1) << 24 | (i)) #define MAX_OUT_I16 0x2 #define BATCH_PACKET_I16(n) \ - BEGIN_RING_NI(chan, celsius, NV10TCL_VB_ELEMENT_U16, n); + BEGIN_RING_NI(chan, celsius, NV10TCL_VB_ELEMENT_U16, n) #define BATCH_OUT_I16(i0, i1) \ - OUT_RING(chan, (i1) << 16 | (i0)); + OUT_RING(chan, (i1) << 16 | (i0)) #define MAX_OUT_I32 0x1 #define BATCH_PACKET_I32(n) \ - BEGIN_RING_NI(chan, celsius, NV10TCL_VB_ELEMENT_U32, n); + BEGIN_RING_NI(chan, celsius, NV10TCL_VB_ELEMENT_U32, n) #define BATCH_OUT_I32(i) \ - OUT_RING(chan, i); + OUT_RING(chan, i) #define IMM_PACKET(m, n) \ - BEGIN_RING(chan, celsius, m, n); + BEGIN_RING(chan, celsius, m, n) #define IMM_OUT(x) \ - OUT_RINGf(chan, x); + OUT_RINGf(chan, x) #define TAG(x) nv10_##x #include "nouveau_render_t.c" diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_fb.c b/src/mesa/drivers/dri/nouveau/nv10_state_fb.c index 98eb0e8eceb..d87fe96b1c0 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_state_fb.c +++ b/src/mesa/drivers/dri/nouveau/nv10_state_fb.c @@ -51,7 +51,7 @@ get_rt_format(gl_format format) } static void -setup_lma_buffer(GLcontext *ctx) +setup_lma_buffer(struct gl_context *ctx) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); @@ -64,8 +64,8 @@ setup_lma_buffer(GLcontext *ctx) if (!nfb->hierz.bo || nfb->hierz.bo->size != size) { nouveau_bo_ref(NULL, &nfb->hierz.bo); - nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_VRAM, 0, size, - &nfb->hierz.bo); + nouveau_bo_new_tile(context_dev(ctx), NOUVEAU_BO_VRAM, 0, size, + 0, NOUVEAU_BO_TILE_ZETA, &nfb->hierz.bo); } nouveau_bo_markl(bctx, celsius, NV17TCL_LMA_DEPTH_BUFFER_OFFSET, @@ -86,7 +86,7 @@ setup_lma_buffer(GLcontext *ctx) } void -nv10_emit_framebuffer(GLcontext *ctx, int emit) +nv10_emit_framebuffer(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); @@ -149,12 +149,12 @@ nv10_emit_framebuffer(GLcontext *ctx, int emit) } void -nv10_emit_render_mode(GLcontext *ctx, int emit) +nv10_emit_render_mode(struct gl_context *ctx, int emit) { } void -nv10_emit_scissor(GLcontext *ctx, int emit) +nv10_emit_scissor(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); @@ -168,16 +168,19 @@ nv10_emit_scissor(GLcontext *ctx, int emit) } void -nv10_emit_viewport(GLcontext *ctx, int emit) +nv10_emit_viewport(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); + struct gl_viewport_attrib *vp = &ctx->Viewport; struct gl_framebuffer *fb = ctx->DrawBuffer; float a[4] = {}; get_viewport_translate(ctx, a); a[0] -= 2048; a[1] -= 2048; + if (nv10_use_viewport_zclear(ctx)) + a[2] = nv10_transform_depth(ctx, (vp->Far + vp->Near) / 2); BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_TRANSLATE_X, 4); OUT_RINGp(chan, a, 4); @@ -191,7 +194,7 @@ nv10_emit_viewport(GLcontext *ctx, int emit) } void -nv10_emit_zclear(GLcontext *ctx, int emit) +nv10_emit_zclear(struct gl_context *ctx, int emit) { struct nouveau_context *nctx = to_nouveau_context(ctx); struct nouveau_channel *chan = context_chan(ctx); @@ -204,5 +207,10 @@ nv10_emit_zclear(GLcontext *ctx, int emit) OUT_RING(chan, nctx->hierz.clear_blocked ? 0 : 1); OUT_RING(chan, nfb->hierz.clear_value | (nctx->hierz.clear_seq & 0xff)); + } else { + BEGIN_RING(chan, celsius, NV10TCL_DEPTH_RANGE_NEAR, 2); + OUT_RINGf(chan, nv10_transform_depth(ctx, 0)); + OUT_RINGf(chan, nv10_transform_depth(ctx, 1)); + context_dirty(ctx, VIEWPORT); } } diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_frag.c b/src/mesa/drivers/dri/nouveau/nv10_state_frag.c index ab713f9dbf5..5138c36df7b 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_state_frag.c +++ b/src/mesa/drivers/dri/nouveau/nv10_state_frag.c @@ -61,7 +61,7 @@ #define RC_OUT_SUM NV10TCL_RC_OUT_RGB_SUM_OUTPUT_SPARE0 struct combiner_state { - GLcontext *ctx; + struct gl_context *ctx; int unit; GLboolean premodulate; @@ -298,7 +298,7 @@ setup_combiner(struct combiner_state *rc) } void -nv10_get_general_combiner(GLcontext *ctx, int i, +nv10_get_general_combiner(struct gl_context *ctx, int i, uint32_t *a_in, uint32_t *a_out, uint32_t *c_in, uint32_t *c_out, uint32_t *k) { @@ -328,7 +328,7 @@ nv10_get_general_combiner(GLcontext *ctx, int i, } void -nv10_get_final_combiner(GLcontext *ctx, uint64_t *in, int *n) +nv10_get_final_combiner(struct gl_context *ctx, uint64_t *in, int *n) { struct combiner_state rc = {}; @@ -366,7 +366,7 @@ nv10_get_final_combiner(GLcontext *ctx, uint64_t *in, int *n) } void -nv10_emit_tex_env(GLcontext *ctx, int emit) +nv10_emit_tex_env(struct gl_context *ctx, int emit) { const int i = emit - NOUVEAU_STATE_TEX_ENV0; struct nouveau_channel *chan = context_chan(ctx); @@ -398,7 +398,7 @@ nv10_emit_tex_env(GLcontext *ctx, int emit) } void -nv10_emit_frag(GLcontext *ctx, int emit) +nv10_emit_frag(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_polygon.c b/src/mesa/drivers/dri/nouveau/nv10_state_polygon.c index deddca10118..4e49b0278cd 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_state_polygon.c +++ b/src/mesa/drivers/dri/nouveau/nv10_state_polygon.c @@ -31,7 +31,7 @@ #include "nv10_driver.h" void -nv10_emit_cull_face(GLcontext *ctx, int emit) +nv10_emit_cull_face(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); @@ -47,7 +47,7 @@ nv10_emit_cull_face(GLcontext *ctx, int emit) } void -nv10_emit_front_face(GLcontext *ctx, int emit) +nv10_emit_front_face(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); @@ -58,7 +58,7 @@ nv10_emit_front_face(GLcontext *ctx, int emit) } void -nv10_emit_line_mode(GLcontext *ctx, int emit) +nv10_emit_line_mode(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); @@ -73,12 +73,12 @@ nv10_emit_line_mode(GLcontext *ctx, int emit) } void -nv10_emit_line_stipple(GLcontext *ctx, int emit) +nv10_emit_line_stipple(struct gl_context *ctx, int emit) { } void -nv10_emit_point_mode(GLcontext *ctx, int emit) +nv10_emit_point_mode(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); @@ -91,7 +91,7 @@ nv10_emit_point_mode(GLcontext *ctx, int emit) } void -nv10_emit_polygon_mode(GLcontext *ctx, int emit) +nv10_emit_polygon_mode(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); @@ -105,7 +105,7 @@ nv10_emit_polygon_mode(GLcontext *ctx, int emit) } void -nv10_emit_polygon_offset(GLcontext *ctx, int emit) +nv10_emit_polygon_offset(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); @@ -121,6 +121,6 @@ nv10_emit_polygon_offset(GLcontext *ctx, int emit) } void -nv10_emit_polygon_stipple(GLcontext *ctx, int emit) +nv10_emit_polygon_stipple(struct gl_context *ctx, int emit) { } diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_raster.c b/src/mesa/drivers/dri/nouveau/nv10_state_raster.c index a62cd807a91..99609844a18 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_state_raster.c +++ b/src/mesa/drivers/dri/nouveau/nv10_state_raster.c @@ -31,7 +31,7 @@ #include "nv10_driver.h" void -nv10_emit_alpha_func(GLcontext *ctx, int emit) +nv10_emit_alpha_func(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); @@ -45,7 +45,7 @@ nv10_emit_alpha_func(GLcontext *ctx, int emit) } void -nv10_emit_blend_color(GLcontext *ctx, int emit) +nv10_emit_blend_color(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); @@ -58,7 +58,7 @@ nv10_emit_blend_color(GLcontext *ctx, int emit) } void -nv10_emit_blend_equation(GLcontext *ctx, int emit) +nv10_emit_blend_equation(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); @@ -71,7 +71,7 @@ nv10_emit_blend_equation(GLcontext *ctx, int emit) } void -nv10_emit_blend_func(GLcontext *ctx, int emit) +nv10_emit_blend_func(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); @@ -82,7 +82,7 @@ nv10_emit_blend_func(GLcontext *ctx, int emit) } void -nv10_emit_color_mask(GLcontext *ctx, int emit) +nv10_emit_color_mask(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); @@ -95,7 +95,7 @@ nv10_emit_color_mask(GLcontext *ctx, int emit) } void -nv10_emit_depth(GLcontext *ctx, int emit) +nv10_emit_depth(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); @@ -109,7 +109,7 @@ nv10_emit_depth(GLcontext *ctx, int emit) } void -nv10_emit_dither(GLcontext *ctx, int emit) +nv10_emit_dither(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); @@ -119,7 +119,7 @@ nv10_emit_dither(GLcontext *ctx, int emit) } void -nv10_emit_logic_opcode(GLcontext *ctx, int emit) +nv10_emit_logic_opcode(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); @@ -133,7 +133,7 @@ nv10_emit_logic_opcode(GLcontext *ctx, int emit) } void -nv10_emit_shade_model(GLcontext *ctx, int emit) +nv10_emit_shade_model(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); @@ -144,7 +144,7 @@ nv10_emit_shade_model(GLcontext *ctx, int emit) } void -nv10_emit_stencil_func(GLcontext *ctx, int emit) +nv10_emit_stencil_func(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); @@ -159,7 +159,7 @@ nv10_emit_stencil_func(GLcontext *ctx, int emit) } void -nv10_emit_stencil_mask(GLcontext *ctx, int emit) +nv10_emit_stencil_mask(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); @@ -169,7 +169,7 @@ nv10_emit_stencil_mask(GLcontext *ctx, int emit) } void -nv10_emit_stencil_op(GLcontext *ctx, int emit) +nv10_emit_stencil_op(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c index 6961ccbb450..0092ad0c20c 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c +++ b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c @@ -37,7 +37,7 @@ #define TX_MATRIX(i) (NV10TCL_TX0_MATRIX(0) + 64 * (i)) void -nv10_emit_tex_gen(GLcontext *ctx, int emit) +nv10_emit_tex_gen(struct gl_context *ctx, int emit) { const int i = emit - NOUVEAU_STATE_TEX_GEN0; struct nouveau_context *nctx = to_nouveau_context(ctx); @@ -70,7 +70,7 @@ nv10_emit_tex_gen(GLcontext *ctx, int emit) } void -nv10_emit_tex_mat(GLcontext *ctx, int emit) +nv10_emit_tex_mat(struct gl_context *ctx, int emit) { const int i = emit - NOUVEAU_STATE_TEX_MAT0; struct nouveau_context *nctx = to_nouveau_context(ctx); @@ -151,7 +151,7 @@ get_tex_format_rect(struct gl_texture_image *ti) } void -nv10_emit_tex_obj(GLcontext *ctx, int emit) +nv10_emit_tex_obj(struct gl_context *ctx, int emit) { const int i = emit - NOUVEAU_STATE_TEX_OBJ0; struct nouveau_channel *chan = context_chan(ctx); diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c b/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c index 0e592a16292..175abfca5c1 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c +++ b/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c @@ -32,7 +32,7 @@ #include "nv10_driver.h" void -nv10_emit_clip_plane(GLcontext *ctx, int emit) +nv10_emit_clip_plane(struct gl_context *ctx, int emit) { } @@ -54,7 +54,7 @@ get_material_bitmask(unsigned m) } void -nv10_emit_color_material(GLcontext *ctx, int emit) +nv10_emit_color_material(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); @@ -93,7 +93,7 @@ get_fog_source(unsigned source) } void -nv10_get_fog_coeff(GLcontext *ctx, float k[3]) +nv10_get_fog_coeff(struct gl_context *ctx, float k[3]) { struct gl_fog_attrib *f = &ctx->Fog; @@ -121,7 +121,7 @@ nv10_get_fog_coeff(GLcontext *ctx, float k[3]) } void -nv10_emit_fog(GLcontext *ctx, int emit) +nv10_emit_fog(struct gl_context *ctx, int emit) { struct nouveau_context *nctx = to_nouveau_context(ctx); struct nouveau_channel *chan = context_chan(ctx); @@ -161,7 +161,7 @@ get_light_mode(struct gl_light *l) } void -nv10_emit_light_enable(GLcontext *ctx, int emit) +nv10_emit_light_enable(struct gl_context *ctx, int emit) { struct nouveau_context *nctx = to_nouveau_context(ctx); struct nouveau_channel *chan = context_chan(ctx); @@ -187,7 +187,7 @@ nv10_emit_light_enable(GLcontext *ctx, int emit) } void -nv10_emit_light_model(GLcontext *ctx, int emit) +nv10_emit_light_model(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); @@ -273,7 +273,7 @@ nv10_get_spot_coeff(struct gl_light *l, float k[7]) } void -nv10_emit_light_source(GLcontext *ctx, int emit) +nv10_emit_light_source(struct gl_context *ctx, int emit) { const int i = emit - NOUVEAU_STATE_LIGHT_SOURCE0; struct nouveau_channel *chan = context_chan(ctx); @@ -313,7 +313,7 @@ nv10_emit_light_source(GLcontext *ctx, int emit) ctx->Light.ColorMaterialBitmask & (1 << MAT_ATTRIB_FRONT_##attr)) void -nv10_emit_material_ambient(GLcontext *ctx, int emit) +nv10_emit_material_ambient(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); @@ -355,7 +355,7 @@ nv10_emit_material_ambient(GLcontext *ctx, int emit) } void -nv10_emit_material_diffuse(GLcontext *ctx, int emit) +nv10_emit_material_diffuse(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); @@ -377,7 +377,7 @@ nv10_emit_material_diffuse(GLcontext *ctx, int emit) } void -nv10_emit_material_specular(GLcontext *ctx, int emit) +nv10_emit_material_specular(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); @@ -419,7 +419,7 @@ nv10_get_shininess_coeff(float s, float k[6]) } void -nv10_emit_material_shininess(GLcontext *ctx, int emit) +nv10_emit_material_shininess(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *celsius = context_eng3d(ctx); @@ -435,7 +435,7 @@ nv10_emit_material_shininess(GLcontext *ctx, int emit) } void -nv10_emit_modelview(GLcontext *ctx, int emit) +nv10_emit_modelview(struct gl_context *ctx, int emit) { struct nouveau_context *nctx = to_nouveau_context(ctx); struct nouveau_channel *chan = context_chan(ctx); @@ -464,12 +464,12 @@ nv10_emit_modelview(GLcontext *ctx, int emit) } void -nv10_emit_point_parameter(GLcontext *ctx, int emit) +nv10_emit_point_parameter(struct gl_context *ctx, int emit) { } void -nv10_emit_projection(GLcontext *ctx, int emit) +nv10_emit_projection(struct gl_context *ctx, int emit) { struct nouveau_context *nctx = to_nouveau_context(ctx); struct nouveau_channel *chan = context_chan(ctx); @@ -479,6 +479,9 @@ nv10_emit_projection(GLcontext *ctx, int emit) _math_matrix_ctr(&m); get_viewport_scale(ctx, m.m); + if (nv10_use_viewport_zclear(ctx)) + m.m[MAT_SZ] /= 8; + if (nctx->fallback == HWTNL) _math_matrix_mul_matrix(&m, &m, &ctx->_ModelProjectMatrix); diff --git a/src/mesa/drivers/dri/nouveau/nv20_context.c b/src/mesa/drivers/dri/nouveau/nv20_context.c index b9c221e716b..c6111a2a9a0 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_context.c +++ b/src/mesa/drivers/dri/nouveau/nv20_context.c @@ -40,7 +40,7 @@ static const struct dri_extension nv20_extensions[] = { }; static void -nv20_hwctx_init(GLcontext *ctx) +nv20_hwctx_init(struct gl_context *ctx) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *kelvin = context_eng3d(ctx); @@ -371,7 +371,7 @@ nv20_hwctx_init(GLcontext *ctx) } static void -nv20_context_destroy(GLcontext *ctx) +nv20_context_destroy(struct gl_context *ctx) { struct nouveau_context *nctx = to_nouveau_context(ctx); @@ -384,12 +384,12 @@ nv20_context_destroy(GLcontext *ctx) FREE(ctx); } -static GLcontext * -nv20_context_create(struct nouveau_screen *screen, const GLvisual *visual, - GLcontext *share_ctx) +static struct gl_context * +nv20_context_create(struct nouveau_screen *screen, const struct gl_config *visual, + struct gl_context *share_ctx) { struct nouveau_context *nctx; - GLcontext *ctx; + struct gl_context *ctx; unsigned kelvin_class; int ret; diff --git a/src/mesa/drivers/dri/nouveau/nv20_driver.h b/src/mesa/drivers/dri/nouveau/nv20_driver.h index 8adecef2c4e..7fbe6ccfa68 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_driver.h +++ b/src/mesa/drivers/dri/nouveau/nv20_driver.h @@ -39,78 +39,78 @@ extern const struct nouveau_driver nv20_driver; /* nv20_render.c */ void -nv20_render_init(GLcontext *ctx); +nv20_render_init(struct gl_context *ctx); void -nv20_render_destroy(GLcontext *ctx); +nv20_render_destroy(struct gl_context *ctx); /* nv20_state_fb.c */ void -nv20_emit_framebuffer(GLcontext *ctx, int emit); +nv20_emit_framebuffer(struct gl_context *ctx, int emit); void -nv20_emit_viewport(GLcontext *ctx, int emit); +nv20_emit_viewport(struct gl_context *ctx, int emit); /* nv20_state_polygon.c */ void -nv20_emit_point_mode(GLcontext *ctx, int emit); +nv20_emit_point_mode(struct gl_context *ctx, int emit); /* nv20_state_raster.c */ void -nv20_emit_logic_opcode(GLcontext *ctx, int emit); +nv20_emit_logic_opcode(struct gl_context *ctx, int emit); /* nv20_state_frag.c */ void -nv20_emit_tex_env(GLcontext *ctx, int emit); +nv20_emit_tex_env(struct gl_context *ctx, int emit); void -nv20_emit_frag(GLcontext *ctx, int emit); +nv20_emit_frag(struct gl_context *ctx, int emit); /* nv20_state_tex.c */ void -nv20_emit_tex_gen(GLcontext *ctx, int emit); +nv20_emit_tex_gen(struct gl_context *ctx, int emit); void -nv20_emit_tex_mat(GLcontext *ctx, int emit); +nv20_emit_tex_mat(struct gl_context *ctx, int emit); void -nv20_emit_tex_obj(GLcontext *ctx, int emit); +nv20_emit_tex_obj(struct gl_context *ctx, int emit); void -nv20_emit_tex_shader(GLcontext *ctx, int emit); +nv20_emit_tex_shader(struct gl_context *ctx, int emit); /* nv20_state_tnl.c */ void -nv20_emit_clip_plane(GLcontext *ctx, int emit); +nv20_emit_clip_plane(struct gl_context *ctx, int emit); void -nv20_emit_color_material(GLcontext *ctx, int emit); +nv20_emit_color_material(struct gl_context *ctx, int emit); void -nv20_emit_fog(GLcontext *ctx, int emit); +nv20_emit_fog(struct gl_context *ctx, int emit); void -nv20_emit_light_model(GLcontext *ctx, int emit); +nv20_emit_light_model(struct gl_context *ctx, int emit); void -nv20_emit_light_source(GLcontext *ctx, int emit); +nv20_emit_light_source(struct gl_context *ctx, int emit); void -nv20_emit_material_ambient(GLcontext *ctx, int emit); +nv20_emit_material_ambient(struct gl_context *ctx, int emit); void -nv20_emit_material_diffuse(GLcontext *ctx, int emit); +nv20_emit_material_diffuse(struct gl_context *ctx, int emit); void -nv20_emit_material_specular(GLcontext *ctx, int emit); +nv20_emit_material_specular(struct gl_context *ctx, int emit); void -nv20_emit_material_shininess(GLcontext *ctx, int emit); +nv20_emit_material_shininess(struct gl_context *ctx, int emit); void -nv20_emit_modelview(GLcontext *ctx, int emit); +nv20_emit_modelview(struct gl_context *ctx, int emit); void -nv20_emit_projection(GLcontext *ctx, int emit); +nv20_emit_projection(struct gl_context *ctx, int emit); #endif diff --git a/src/mesa/drivers/dri/nouveau/nv20_render.c b/src/mesa/drivers/dri/nouveau/nv20_render.c index a696ac107f5..6b668544627 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_render.c +++ b/src/mesa/drivers/dri/nouveau/nv20_render.c @@ -32,7 +32,7 @@ #define NUM_VERTEX_ATTRS 16 static void -nv20_emit_material(GLcontext *ctx, struct nouveau_array_state *a, +nv20_emit_material(struct gl_context *ctx, struct nouveau_array_state *a, const void *v); /* Vertex attribute format. */ @@ -130,7 +130,7 @@ get_hw_format(int type) } static void -nv20_render_set_format(GLcontext *ctx) +nv20_render_set_format(struct gl_context *ctx) { struct nouveau_render_state *render = to_render_state(ctx); struct nouveau_channel *chan = context_chan(ctx); @@ -158,7 +158,7 @@ nv20_render_set_format(GLcontext *ctx) } static void -nv20_render_bind_vertices(GLcontext *ctx) +nv20_render_bind_vertices(struct gl_context *ctx) { struct nouveau_render_state *render = to_render_state(ctx); struct nouveau_bo_context *bctx = context_bctx(ctx, VERTEX); @@ -191,35 +191,35 @@ nv20_render_bind_vertices(GLcontext *ctx) #define BATCH_BEGIN(prim) \ BEGIN_RING(chan, kelvin, NV20TCL_VERTEX_BEGIN_END, 1); \ - OUT_RING(chan, prim); + OUT_RING(chan, prim) #define BATCH_END() \ BEGIN_RING(chan, kelvin, NV20TCL_VERTEX_BEGIN_END, 1); \ - OUT_RING(chan, 0); + OUT_RING(chan, 0) #define MAX_PACKET 0x400 #define MAX_OUT_L 0x100 #define BATCH_PACKET_L(n) \ - BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_VERTEX_BATCH, n); + BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_VERTEX_BATCH, n) #define BATCH_OUT_L(i, n) \ - OUT_RING(chan, ((n) - 1) << 24 | (i)); + OUT_RING(chan, ((n) - 1) << 24 | (i)) #define MAX_OUT_I16 0x2 #define BATCH_PACKET_I16(n) \ - BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_ELEMENT_U16, n); + BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_ELEMENT_U16, n) #define BATCH_OUT_I16(i0, i1) \ - OUT_RING(chan, (i1) << 16 | (i0)); + OUT_RING(chan, (i1) << 16 | (i0)) #define MAX_OUT_I32 0x1 #define BATCH_PACKET_I32(n) \ - BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_ELEMENT_U32, n); + BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_ELEMENT_U32, n) #define BATCH_OUT_I32(i) \ - OUT_RING(chan, i); + OUT_RING(chan, i) #define IMM_PACKET(m, n) \ - BEGIN_RING(chan, kelvin, m, n); + BEGIN_RING(chan, kelvin, m, n) #define IMM_OUT(x) \ - OUT_RINGf(chan, x); + OUT_RINGf(chan, x) #define TAG(x) nv20_##x #include "nouveau_render_t.c" diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_fb.c b/src/mesa/drivers/dri/nouveau/nv20_state_fb.c index 95691cad047..7822ca2a098 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_state_fb.c +++ b/src/mesa/drivers/dri/nouveau/nv20_state_fb.c @@ -52,7 +52,7 @@ get_rt_format(gl_format format) } void -nv20_emit_framebuffer(GLcontext *ctx, int emit) +nv20_emit_framebuffer(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *kelvin = context_eng3d(ctx); @@ -103,7 +103,7 @@ nv20_emit_framebuffer(GLcontext *ctx, int emit) } void -nv20_emit_viewport(GLcontext *ctx, int emit) +nv20_emit_viewport(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *kelvin = context_eng3d(ctx); diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_frag.c b/src/mesa/drivers/dri/nouveau/nv20_state_frag.c index 74803d2ae84..f9212d8b396 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_state_frag.c +++ b/src/mesa/drivers/dri/nouveau/nv20_state_frag.c @@ -31,7 +31,7 @@ #include "nv20_driver.h" void -nv20_emit_tex_env(GLcontext *ctx, int emit) +nv20_emit_tex_env(struct gl_context *ctx, int emit) { const int i = emit - NOUVEAU_STATE_TEX_ENV0; struct nouveau_channel *chan = context_chan(ctx); @@ -55,7 +55,7 @@ nv20_emit_tex_env(GLcontext *ctx, int emit) } void -nv20_emit_frag(GLcontext *ctx, int emit) +nv20_emit_frag(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *kelvin = context_eng3d(ctx); diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_polygon.c b/src/mesa/drivers/dri/nouveau/nv20_state_polygon.c index 3a320e2dac5..a6e237f8c42 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_state_polygon.c +++ b/src/mesa/drivers/dri/nouveau/nv20_state_polygon.c @@ -31,7 +31,7 @@ #include "nv20_driver.h" void -nv20_emit_point_mode(GLcontext *ctx, int emit) +nv20_emit_point_mode(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *kelvin = context_eng3d(ctx); diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_raster.c b/src/mesa/drivers/dri/nouveau/nv20_state_raster.c index b43b29bb23b..0fc7a3259d7 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_state_raster.c +++ b/src/mesa/drivers/dri/nouveau/nv20_state_raster.c @@ -31,7 +31,7 @@ #include "nv20_driver.h" void -nv20_emit_logic_opcode(GLcontext *ctx, int emit) +nv20_emit_logic_opcode(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *kelvin = context_eng3d(ctx); diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c index ea6b9b96db3..cfff1fe8397 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c +++ b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c @@ -37,7 +37,7 @@ #define TX_MATRIX(i) (NV20TCL_TX0_MATRIX(0) + 64 * (i)) void -nv20_emit_tex_gen(GLcontext *ctx, int emit) +nv20_emit_tex_gen(struct gl_context *ctx, int emit) { const int i = emit - NOUVEAU_STATE_TEX_GEN0; struct nouveau_context *nctx = to_nouveau_context(ctx); @@ -67,7 +67,7 @@ nv20_emit_tex_gen(GLcontext *ctx, int emit) } void -nv20_emit_tex_mat(GLcontext *ctx, int emit) +nv20_emit_tex_mat(struct gl_context *ctx, int emit) { const int i = emit - NOUVEAU_STATE_TEX_MAT0; struct nouveau_context *nctx = to_nouveau_context(ctx); @@ -154,7 +154,7 @@ get_tex_format_rect(struct gl_texture_image *ti) } void -nv20_emit_tex_obj(GLcontext *ctx, int emit) +nv20_emit_tex_obj(struct gl_context *ctx, int emit) { const int i = emit - NOUVEAU_STATE_TEX_OBJ0; struct nouveau_channel *chan = context_chan(ctx); @@ -251,7 +251,7 @@ nv20_emit_tex_obj(GLcontext *ctx, int emit) } void -nv20_emit_tex_shader(GLcontext *ctx, int emit) +nv20_emit_tex_shader(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *kelvin = context_eng3d(ctx); diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c b/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c index 2daaae260c5..b65cd9ad871 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c +++ b/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c @@ -55,7 +55,7 @@ NV20TCL_FRONT_MATERIAL_SHININESS(0)) void -nv20_emit_clip_plane(GLcontext *ctx, int emit) +nv20_emit_clip_plane(struct gl_context *ctx, int emit) { } @@ -86,7 +86,7 @@ get_material_bitmask(unsigned m) } void -nv20_emit_color_material(GLcontext *ctx, int emit) +nv20_emit_color_material(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *kelvin = context_eng3d(ctx); @@ -140,7 +140,7 @@ get_fog_source(unsigned source) } void -nv20_emit_fog(GLcontext *ctx, int emit) +nv20_emit_fog(struct gl_context *ctx, int emit) { struct nouveau_context *nctx = to_nouveau_context(ctx); struct nouveau_channel *chan = context_chan(ctx); @@ -165,7 +165,7 @@ nv20_emit_fog(GLcontext *ctx, int emit) } void -nv20_emit_light_model(GLcontext *ctx, int emit) +nv20_emit_light_model(struct gl_context *ctx, int emit) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *kelvin = context_eng3d(ctx); @@ -187,7 +187,7 @@ nv20_emit_light_model(GLcontext *ctx, int emit) } void -nv20_emit_light_source(GLcontext *ctx, int emit) +nv20_emit_light_source(struct gl_context *ctx, int emit) { const int i = emit - NOUVEAU_STATE_LIGHT_SOURCE0; struct nouveau_channel *chan = context_chan(ctx); @@ -226,7 +226,7 @@ nv20_emit_light_source(GLcontext *ctx, int emit) ctx->Light.ColorMaterialBitmask & (1 << MAT_ATTRIB_##attr(side))) void -nv20_emit_material_ambient(GLcontext *ctx, int emit) +nv20_emit_material_ambient(struct gl_context *ctx, int emit) { const int side = emit - NOUVEAU_STATE_MATERIAL_FRONT_AMBIENT; struct nouveau_channel *chan = context_chan(ctx); @@ -269,7 +269,7 @@ nv20_emit_material_ambient(GLcontext *ctx, int emit) } void -nv20_emit_material_diffuse(GLcontext *ctx, int emit) +nv20_emit_material_diffuse(struct gl_context *ctx, int emit) { const int side = emit - NOUVEAU_STATE_MATERIAL_FRONT_DIFFUSE; struct nouveau_channel *chan = context_chan(ctx); @@ -292,7 +292,7 @@ nv20_emit_material_diffuse(GLcontext *ctx, int emit) } void -nv20_emit_material_specular(GLcontext *ctx, int emit) +nv20_emit_material_specular(struct gl_context *ctx, int emit) { const int side = emit - NOUVEAU_STATE_MATERIAL_FRONT_SPECULAR; struct nouveau_channel *chan = context_chan(ctx); @@ -311,7 +311,7 @@ nv20_emit_material_specular(GLcontext *ctx, int emit) } void -nv20_emit_material_shininess(GLcontext *ctx, int emit) +nv20_emit_material_shininess(struct gl_context *ctx, int emit) { const int side = emit - NOUVEAU_STATE_MATERIAL_FRONT_SHININESS; struct nouveau_channel *chan = context_chan(ctx); @@ -328,7 +328,7 @@ nv20_emit_material_shininess(GLcontext *ctx, int emit) } void -nv20_emit_modelview(GLcontext *ctx, int emit) +nv20_emit_modelview(struct gl_context *ctx, int emit) { struct nouveau_context *nctx = to_nouveau_context(ctx); struct nouveau_channel *chan = context_chan(ctx); @@ -357,7 +357,7 @@ nv20_emit_modelview(GLcontext *ctx, int emit) } void -nv20_emit_projection(GLcontext *ctx, int emit) +nv20_emit_projection(struct gl_context *ctx, int emit) { struct nouveau_context *nctx = to_nouveau_context(ctx); struct nouveau_channel *chan = context_chan(ctx); |