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-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_driver.c2
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_driver.h1
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_texture.c4
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_state_tex.c20
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state_tex.c20
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_state_tex.c22
6 files changed, 34 insertions, 35 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.c b/src/mesa/drivers/dri/nouveau/nouveau_driver.c
index 45630be7f6e..8b6aa820434 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_driver.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_driver.c
@@ -45,7 +45,7 @@ nouveau_get_string(struct gl_context *ctx, GLenum name)
case GL_RENDERER:
sprintf(hardware_name, "nv%02X", context_chipset(ctx));
- driGetRendererString(buffer, hardware_name, DRIVER_DATE, 0);
+ driGetRendererString(buffer, hardware_name, 0);
return (GLubyte *)buffer;
default:
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.h b/src/mesa/drivers/dri/nouveau/nouveau_driver.h
index 158aec820aa..0018eec021f 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_driver.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_driver.h
@@ -48,7 +48,6 @@
#include "nouveau_surface.h"
#include "nv04_pushbuf.h"
-#define DRIVER_DATE "20091015"
#define DRIVER_AUTHOR "Nouveau"
struct nouveau_driver {
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_texture.c b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
index 1a1e10e0b3a..36e68c99181 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_texture.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
@@ -270,8 +270,8 @@ get_last_level(struct gl_texture_object *t)
{
struct gl_texture_image *base = t->Image[0][t->BaseLevel];
- if (t->MinFilter == GL_NEAREST ||
- t->MinFilter == GL_LINEAR || !base)
+ if (t->Sampler.MinFilter == GL_NEAREST ||
+ t->Sampler.MinFilter == GL_LINEAR || !base)
return t->BaseLevel;
else
return MIN2(t->BaseLevel + base->MaxLog2, t->MaxLevel);
diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_tex.c b/src/mesa/drivers/dri/nouveau/nv04_state_tex.c
index 5ed8b147559..648d6b18cf5 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_state_tex.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_state_tex.c
@@ -80,26 +80,26 @@ nv04_emit_tex_obj(struct gl_context *ctx, int emit)
s = &to_nouveau_texture(t)->surfaces[t->BaseLevel];
- if (t->MinFilter != GL_NEAREST &&
- t->MinFilter != GL_LINEAR) {
- lod_max = CLAMP(MIN2(t->MaxLod, t->_MaxLambda),
+ if (t->Sampler.MinFilter != GL_NEAREST &&
+ t->Sampler.MinFilter != GL_LINEAR) {
+ lod_max = CLAMP(MIN2(t->Sampler.MaxLod, t->_MaxLambda),
0, 15) + 1;
lod_bias = CLAMP(ctx->Texture.Unit[i].LodBias +
- t->LodBias, -16, 15) * 8;
+ t->Sampler.LodBias, -16, 15) * 8;
}
- format |= nvgl_wrap_mode(t->WrapT) << 28 |
- nvgl_wrap_mode(t->WrapS) << 24 |
+ format |= nvgl_wrap_mode(t->Sampler.WrapT) << 28 |
+ nvgl_wrap_mode(t->Sampler.WrapS) << 24 |
ti->HeightLog2 << 20 |
ti->WidthLog2 << 16 |
lod_max << 12 |
get_tex_format(ti);
- filter |= log2i(t->MaxAnisotropy) << 31 |
- nvgl_filter_mode(t->MagFilter) << 28 |
- log2i(t->MaxAnisotropy) << 27 |
- nvgl_filter_mode(t->MinFilter) << 24 |
+ filter |= log2i(t->Sampler.MaxAnisotropy) << 31 |
+ nvgl_filter_mode(t->Sampler.MagFilter) << 28 |
+ log2i(t->Sampler.MaxAnisotropy) << 27 |
+ nvgl_filter_mode(t->Sampler.MinFilter) << 24 |
(lod_bias & 0xff) << 16;
} else {
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c
index fda67b15073..620a686aea0 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c
@@ -173,17 +173,17 @@ nv10_emit_tex_obj(struct gl_context *ctx, int emit)
return;
/* Recompute the texturing registers. */
- tx_format = nvgl_wrap_mode(t->WrapT) << 28
- | nvgl_wrap_mode(t->WrapS) << 24
+ tx_format = nvgl_wrap_mode(t->Sampler.WrapT) << 28
+ | nvgl_wrap_mode(t->Sampler.WrapS) << 24
| ti->HeightLog2 << 20
| ti->WidthLog2 << 16
| 5 << 4 | 1 << 12;
- tx_filter = nvgl_filter_mode(t->MagFilter) << 28
- | nvgl_filter_mode(t->MinFilter) << 24;
+ tx_filter = nvgl_filter_mode(t->Sampler.MagFilter) << 28
+ | nvgl_filter_mode(t->Sampler.MinFilter) << 24;
tx_enable = NV10_3D_TEX_ENABLE_ENABLE
- | log2i(t->MaxAnisotropy) << 4;
+ | log2i(t->Sampler.MaxAnisotropy) << 4;
if (t->Target == GL_TEXTURE_RECTANGLE) {
BEGIN_RING(chan, celsius, NV10_3D_TEX_NPOT_PITCH(i), 1);
@@ -196,11 +196,11 @@ nv10_emit_tex_obj(struct gl_context *ctx, int emit)
tx_format |= get_tex_format_pot(ti);
}
- if (t->MinFilter != GL_NEAREST &&
- t->MinFilter != GL_LINEAR) {
- int lod_min = t->MinLod;
- int lod_max = MIN2(t->MaxLod, t->_MaxLambda);
- int lod_bias = t->LodBias
+ if (t->Sampler.MinFilter != GL_NEAREST &&
+ t->Sampler.MinFilter != GL_LINEAR) {
+ int lod_min = t->Sampler.MinLod;
+ int lod_max = MIN2(t->Sampler.MaxLod, t->_MaxLambda);
+ int lod_bias = t->Sampler.LodBias
+ ctx->Texture.Unit[i].LodBias;
lod_max = CLAMP(lod_max, 0, 15);
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
index c362aca0fdb..eab74aed5c2 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
@@ -186,16 +186,16 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
| NV20_3D_TEX_FORMAT_NO_BORDER
| 1 << 16;
- tx_wrap = nvgl_wrap_mode(t->WrapR) << 16
- | nvgl_wrap_mode(t->WrapT) << 8
- | nvgl_wrap_mode(t->WrapS) << 0;
+ tx_wrap = nvgl_wrap_mode(t->Sampler.WrapR) << 16
+ | nvgl_wrap_mode(t->Sampler.WrapT) << 8
+ | nvgl_wrap_mode(t->Sampler.WrapS) << 0;
- tx_filter = nvgl_filter_mode(t->MagFilter) << 24
- | nvgl_filter_mode(t->MinFilter) << 16
+ tx_filter = nvgl_filter_mode(t->Sampler.MagFilter) << 24
+ | nvgl_filter_mode(t->Sampler.MinFilter) << 16
| 2 << 12;
tx_enable = NV20_3D_TEX_ENABLE_ENABLE
- | log2i(t->MaxAnisotropy) << 4;
+ | log2i(t->Sampler.MaxAnisotropy) << 4;
if (t->Target == GL_TEXTURE_RECTANGLE) {
BEGIN_RING(chan, kelvin, NV20_3D_TEX_NPOT_PITCH(i), 1);
@@ -208,11 +208,11 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
tx_format |= get_tex_format_pot(ti);
}
- if (t->MinFilter != GL_NEAREST &&
- t->MinFilter != GL_LINEAR) {
- int lod_min = t->MinLod;
- int lod_max = MIN2(t->MaxLod, t->_MaxLambda);
- int lod_bias = t->LodBias
+ if (t->Sampler.MinFilter != GL_NEAREST &&
+ t->Sampler.MinFilter != GL_LINEAR) {
+ int lod_min = t->Sampler.MinLod;
+ int lod_max = MIN2(t->Sampler.MaxLod, t->_MaxLambda);
+ int lod_bias = t->Sampler.LodBias
+ ctx->Texture.Unit[i].LodBias;
lod_max = CLAMP(lod_max, 0, 15);