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Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv10_swtcl.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_swtcl.c53
1 files changed, 28 insertions, 25 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c
index 832ce4ad21d..198e3a2668a 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c
@@ -61,6 +61,7 @@ static void nv10ResetLineStipple( GLcontext *ctx );
static inline void nv10StartPrimitive(struct nouveau_context* nmesa,uint32_t primitive,uint32_t size)
{
+ // FIXME the primitive type can probably go trough the caching system as well
if (nmesa->screen->card->type==NV_10)
BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1);
else if (nmesa->screen->card->type==NV_20)
@@ -79,6 +80,7 @@ static inline void nv10StartPrimitive(struct nouveau_context* nmesa,uint32_t pri
inline void nv10FinishPrimitive(struct nouveau_context *nmesa)
{
+ // FIXME this is probably not needed
if (nmesa->screen->card->type==NV_10)
BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1);
else if (nmesa->screen->card->type==NV_20)
@@ -216,23 +218,6 @@ static void nv10_render_noop_verts(GLcontext *ctx,GLuint start,GLuint count,GLui
{
}
-static inline void nv10_render_generic_primitive_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim)
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte *vertptr = (GLubyte *)nmesa->verts;
- GLuint vertsize = nmesa->vertex_size;
- GLuint size_dword = vertsize*(count-start);
- const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;
- GLuint j;
-
- nv10ExtendPrimitive(nmesa, size_dword);
- nv10StartPrimitive(nmesa,prim+1,size_dword);
- for (j=start; j<count; j++ ) {
- OUT_RINGp((nouveauVertex*)(vertptr+(elt[j]*vertsize*4)),vertsize);
- }
- nv10FinishPrimitive(nmesa);
-}
-
static void (*nv10_render_tab_verts[GL_POLYGON+2])(GLcontext *,
GLuint,
GLuint,
@@ -252,6 +237,23 @@ static void (*nv10_render_tab_verts[GL_POLYGON+2])(GLcontext *,
};
+static inline void nv10_render_generic_primitive_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim)
+{
+ struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
+ GLubyte *vertptr = (GLubyte *)nmesa->verts;
+ GLuint vertsize = nmesa->vertex_size;
+ GLuint size_dword = vertsize*(count-start);
+ const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;
+ GLuint j;
+
+ nv10ExtendPrimitive(nmesa, size_dword);
+ nv10StartPrimitive(nmesa,prim+1,size_dword);
+ for (j=start; j<count; j++ ) {
+ OUT_RINGp((nouveauVertex*)(vertptr+(elt[j]*vertsize*4)),vertsize);
+ }
+ nv10FinishPrimitive(nmesa);
+}
+
static void nv10_render_points_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
{
nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_POINTS);
@@ -440,8 +442,8 @@ static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa)
size = attr_size[j] << 4; \
size |= (attr_size[j]*4) << 8; \
size |= NV_VERTEX_ATTRIBUTE_TYPE_FLOAT; \
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR(i),1); \
- OUT_RING(size); \
+ BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR(i),1); \
+ OUT_RING_CACHE(size); \
} while (0)
NV10_SET_VERTEX_ATTRIB(0, _TNL_ATTRIB_POS);
@@ -453,22 +455,23 @@ static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa)
NV10_SET_VERTEX_ATTRIB(6, _TNL_ATTRIB_WEIGHT);
NV10_SET_VERTEX_ATTRIB(7, _TNL_ATTRIB_FOG);
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_VALIDATE,1);
- OUT_RING(0);
+ BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_VALIDATE,1);
+ OUT_RING_CACHE(0);
} else if (nmesa->screen->card->type==NV_20) {
for(i=0;i<16;i++)
{
int size=attr_size[i];
- BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR(i),1);
- OUT_RING(NV_VERTEX_ATTRIBUTE_TYPE_FLOAT|(size*0x10));
+ BEGIN_RING_CACHE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR(i),1);
+ OUT_RING_CACHE(NV_VERTEX_ATTRIBUTE_TYPE_FLOAT|(size*0x10));
}
} else {
- BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS,slots);
+ BEGIN_RING_CACHE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS,slots);
for(i=0;i<slots;i++)
{
int size=attr_size[i];
- OUT_RING(NV_VERTEX_ATTRIBUTE_TYPE_FLOAT|(size*0x10));
+ OUT_RING_CACHE(NV_VERTEX_ATTRIBUTE_TYPE_FLOAT|(size*0x10));
}
+ // FIXME this is probably not needed
BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0,1);
OUT_RING(0);
BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0,1);