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path: root/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c
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Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv10_state_tnl.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state_tnl.c141
1 files changed, 64 insertions, 77 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c b/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c
index e21d8f12caf..a239f88cdcd 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c
@@ -56,12 +56,11 @@ get_material_bitmask(unsigned m)
void
nv10_emit_color_material(struct gl_context *ctx, int emit)
{
- struct nouveau_channel *chan = context_chan(ctx);
- struct nouveau_grobj *celsius = context_eng3d(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
unsigned mask = get_material_bitmask(ctx->Light.ColorMaterialBitmask);
- BEGIN_RING(chan, celsius, NV10_3D_COLOR_MATERIAL, 1);
- OUT_RING(chan, ctx->Light.ColorMaterialEnabled ? mask : 0);
+ BEGIN_NV04(push, NV10_3D(COLOR_MATERIAL), 1);
+ PUSH_DATA (push, ctx->Light.ColorMaterialEnabled ? mask : 0);
}
static unsigned
@@ -133,8 +132,7 @@ void
nv10_emit_fog(struct gl_context *ctx, int emit)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
- struct nouveau_channel *chan = context_chan(ctx);
- struct nouveau_grobj *celsius = context_eng3d(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
struct gl_fog_attrib *f = &ctx->Fog;
unsigned source = nctx->fallback == HWTNL ?
f->FogCoordinateSource : GL_FOG_COORDINATE_EXT;
@@ -142,14 +140,14 @@ nv10_emit_fog(struct gl_context *ctx, int emit)
nv10_get_fog_coeff(ctx, k);
- BEGIN_RING(chan, celsius, NV10_3D_FOG_MODE, 4);
- OUT_RING(chan, get_fog_mode(f->Mode));
- OUT_RING(chan, get_fog_source(source, f->FogDistanceMode));
- OUT_RINGb(chan, f->Enabled);
- OUT_RING(chan, pack_rgba_f(MESA_FORMAT_RGBA8888_REV, f->Color));
+ BEGIN_NV04(push, NV10_3D(FOG_MODE), 4);
+ PUSH_DATA (push, get_fog_mode(f->Mode));
+ PUSH_DATA (push, get_fog_source(source, f->FogDistanceMode));
+ PUSH_DATAb(push, f->Enabled);
+ PUSH_DATA (push, pack_rgba_f(MESA_FORMAT_RGBA8888_REV, f->Color));
- BEGIN_RING(chan, celsius, NV10_3D_FOG_COEFF(0), 3);
- OUT_RINGp(chan, k, 3);
+ BEGIN_NV04(push, NV10_3D(FOG_COEFF(0)), 3);
+ PUSH_DATAp(push, k, 3);
context_dirty(ctx, FRAG);
}
@@ -173,40 +171,38 @@ void
nv10_emit_light_enable(struct gl_context *ctx, int emit)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
- struct nouveau_channel *chan = context_chan(ctx);
- struct nouveau_grobj *celsius = context_eng3d(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
uint32_t en_lights = 0;
int i;
if (nctx->fallback != HWTNL) {
- BEGIN_RING(chan, celsius, NV10_3D_LIGHTING_ENABLE, 1);
- OUT_RING(chan, 0);
+ BEGIN_NV04(push, NV10_3D(LIGHTING_ENABLE), 1);
+ PUSH_DATA (push, 0);
return;
}
for (i = 0; i < MAX_LIGHTS; i++)
en_lights |= get_light_mode(&ctx->Light.Light[i]) << 2 * i;
- BEGIN_RING(chan, celsius, NV10_3D_ENABLED_LIGHTS, 1);
- OUT_RING(chan, en_lights);
- BEGIN_RING(chan, celsius, NV10_3D_LIGHTING_ENABLE, 1);
- OUT_RINGb(chan, ctx->Light.Enabled);
- BEGIN_RING(chan, celsius, NV10_3D_NORMALIZE_ENABLE, 1);
- OUT_RINGb(chan, ctx->Transform.Normalize);
+ BEGIN_NV04(push, NV10_3D(ENABLED_LIGHTS), 1);
+ PUSH_DATA (push, en_lights);
+ BEGIN_NV04(push, NV10_3D(LIGHTING_ENABLE), 1);
+ PUSH_DATAb(push, ctx->Light.Enabled);
+ BEGIN_NV04(push, NV10_3D(NORMALIZE_ENABLE), 1);
+ PUSH_DATAb(push, ctx->Transform.Normalize);
}
void
nv10_emit_light_model(struct gl_context *ctx, int emit)
{
- struct nouveau_channel *chan = context_chan(ctx);
- struct nouveau_grobj *celsius = context_eng3d(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
struct gl_lightmodel *m = &ctx->Light.Model;
- BEGIN_RING(chan, celsius, NV10_3D_SEPARATE_SPECULAR_ENABLE, 1);
- OUT_RINGb(chan, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR);
+ BEGIN_NV04(push, NV10_3D(SEPARATE_SPECULAR_ENABLE), 1);
+ PUSH_DATAb(push, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR);
- BEGIN_RING(chan, celsius, NV10_3D_LIGHT_MODEL, 1);
- OUT_RING(chan, ((m->LocalViewer ?
+ BEGIN_NV04(push, NV10_3D(LIGHT_MODEL), 1);
+ PUSH_DATA (push, ((m->LocalViewer ?
NV10_3D_LIGHT_MODEL_LOCAL_VIEWER : 0) |
(_mesa_need_secondary_color(ctx) ?
NV10_3D_LIGHT_MODEL_SEPARATE_SPECULAR : 0) |
@@ -285,26 +281,24 @@ void
nv10_emit_light_source(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_LIGHT_SOURCE0;
- struct nouveau_channel *chan = context_chan(ctx);
- struct nouveau_grobj *celsius = context_eng3d(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
struct gl_light *l = &ctx->Light.Light[i];
if (l->_Flags & LIGHT_POSITIONAL) {
- BEGIN_RING(chan, celsius, NV10_3D_LIGHT_POSITION_X(i), 3);
- OUT_RINGp(chan, l->_Position, 3);
+ BEGIN_NV04(push, NV10_3D(LIGHT_POSITION_X(i)), 3);
+ PUSH_DATAp(push, l->_Position, 3);
- BEGIN_RING(chan, celsius,
- NV10_3D_LIGHT_ATTENUATION_CONSTANT(i), 3);
- OUT_RINGf(chan, l->ConstantAttenuation);
- OUT_RINGf(chan, l->LinearAttenuation);
- OUT_RINGf(chan, l->QuadraticAttenuation);
+ BEGIN_NV04(push, NV10_3D(LIGHT_ATTENUATION_CONSTANT(i)), 3);
+ PUSH_DATAf(push, l->ConstantAttenuation);
+ PUSH_DATAf(push, l->LinearAttenuation);
+ PUSH_DATAf(push, l->QuadraticAttenuation);
} else {
- BEGIN_RING(chan, celsius, NV10_3D_LIGHT_DIRECTION_X(i), 3);
- OUT_RINGp(chan, l->_VP_inf_norm, 3);
+ BEGIN_NV04(push, NV10_3D(LIGHT_DIRECTION_X(i)), 3);
+ PUSH_DATAp(push, l->_VP_inf_norm, 3);
- BEGIN_RING(chan, celsius, NV10_3D_LIGHT_HALF_VECTOR_X(i), 3);
- OUT_RINGp(chan, l->_h_inf_norm, 3);
+ BEGIN_NV04(push, NV10_3D(LIGHT_HALF_VECTOR_X(i)), 3);
+ PUSH_DATAp(push, l->_h_inf_norm, 3);
}
if (l->_Flags & LIGHT_SPOT) {
@@ -312,8 +306,8 @@ nv10_emit_light_source(struct gl_context *ctx, int emit)
nv10_get_spot_coeff(l, k);
- BEGIN_RING(chan, celsius, NV10_3D_LIGHT_SPOT_CUTOFF(i, 0), 7);
- OUT_RINGp(chan, k, 7);
+ BEGIN_NV04(push, NV10_3D(LIGHT_SPOT_CUTOFF(i, 0)), 7);
+ PUSH_DATAp(push, k, 7);
}
}
@@ -324,8 +318,7 @@ nv10_emit_light_source(struct gl_context *ctx, int emit)
void
nv10_emit_material_ambient(struct gl_context *ctx, int emit)
{
- struct nouveau_channel *chan = context_chan(ctx);
- struct nouveau_grobj *celsius = context_eng3d(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
float (*mat)[4] = ctx->Light.Material.Attrib;
float c_scene[3], c_factor[3];
struct gl_light *l;
@@ -344,12 +337,12 @@ nv10_emit_material_ambient(struct gl_context *ctx, int emit)
ZERO_3V(c_factor);
}
- BEGIN_RING(chan, celsius, NV10_3D_LIGHT_MODEL_AMBIENT_R, 3);
- OUT_RINGp(chan, c_scene, 3);
+ BEGIN_NV04(push, NV10_3D(LIGHT_MODEL_AMBIENT_R), 3);
+ PUSH_DATAp(push, c_scene, 3);
if (ctx->Light.ColorMaterialEnabled) {
- BEGIN_RING(chan, celsius, NV10_3D_MATERIAL_FACTOR_R, 3);
- OUT_RINGp(chan, c_factor, 3);
+ BEGIN_NV04(push, NV10_3D(MATERIAL_FACTOR_R), 3);
+ PUSH_DATAp(push, c_factor, 3);
}
foreach(l, &ctx->Light.EnabledList) {
@@ -358,21 +351,20 @@ nv10_emit_material_ambient(struct gl_context *ctx, int emit)
l->Ambient :
l->_MatAmbient[0]);
- BEGIN_RING(chan, celsius, NV10_3D_LIGHT_AMBIENT_R(i), 3);
- OUT_RINGp(chan, c_light, 3);
+ BEGIN_NV04(push, NV10_3D(LIGHT_AMBIENT_R(i)), 3);
+ PUSH_DATAp(push, c_light, 3);
}
}
void
nv10_emit_material_diffuse(struct gl_context *ctx, int emit)
{
- struct nouveau_channel *chan = context_chan(ctx);
- struct nouveau_grobj *celsius = context_eng3d(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
struct gl_light *l;
- BEGIN_RING(chan, celsius, NV10_3D_MATERIAL_FACTOR_A, 1);
- OUT_RINGf(chan, mat[MAT_ATTRIB_FRONT_DIFFUSE][3]);
+ BEGIN_NV04(push, NV10_3D(MATERIAL_FACTOR_A), 1);
+ PUSH_DATAf(push, mat[MAT_ATTRIB_FRONT_DIFFUSE][3]);
foreach(l, &ctx->Light.EnabledList) {
const int i = l - ctx->Light.Light;
@@ -380,16 +372,15 @@ nv10_emit_material_diffuse(struct gl_context *ctx, int emit)
l->Diffuse :
l->_MatDiffuse[0]);
- BEGIN_RING(chan, celsius, NV10_3D_LIGHT_DIFFUSE_R(i), 3);
- OUT_RINGp(chan, c_light, 3);
+ BEGIN_NV04(push, NV10_3D(LIGHT_DIFFUSE_R(i)), 3);
+ PUSH_DATAp(push, c_light, 3);
}
}
void
nv10_emit_material_specular(struct gl_context *ctx, int emit)
{
- struct nouveau_channel *chan = context_chan(ctx);
- struct nouveau_grobj *celsius = context_eng3d(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
struct gl_light *l;
foreach(l, &ctx->Light.EnabledList) {
@@ -398,8 +389,8 @@ nv10_emit_material_specular(struct gl_context *ctx, int emit)
l->Specular :
l->_MatSpecular[0]);
- BEGIN_RING(chan, celsius, NV10_3D_LIGHT_SPECULAR_R(i), 3);
- OUT_RINGp(chan, c_light, 3);
+ BEGIN_NV04(push, NV10_3D(LIGHT_SPECULAR_R(i)), 3);
+ PUSH_DATAp(push, c_light, 3);
}
}
@@ -430,8 +421,7 @@ nv10_get_shininess_coeff(float s, float k[6])
void
nv10_emit_material_shininess(struct gl_context *ctx, int emit)
{
- struct nouveau_channel *chan = context_chan(ctx);
- struct nouveau_grobj *celsius = context_eng3d(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
float (*mat)[4] = ctx->Light.Material.Attrib;
float k[6];
@@ -439,16 +429,15 @@ nv10_emit_material_shininess(struct gl_context *ctx, int emit)
CLAMP(mat[MAT_ATTRIB_FRONT_SHININESS][0], 0, 1024),
k);
- BEGIN_RING(chan, celsius, NV10_3D_MATERIAL_SHININESS(0), 6);
- OUT_RINGp(chan, k, 6);
+ BEGIN_NV04(push, NV10_3D(MATERIAL_SHININESS(0)), 6);
+ PUSH_DATAp(push, k, 6);
}
void
nv10_emit_modelview(struct gl_context *ctx, int emit)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
- struct nouveau_channel *chan = context_chan(ctx);
- struct nouveau_grobj *celsius = context_eng3d(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
GLmatrix *m = ctx->ModelviewMatrixStack.Top;
if (nctx->fallback != HWTNL)
@@ -456,19 +445,18 @@ nv10_emit_modelview(struct gl_context *ctx, int emit)
if (ctx->Light._NeedEyeCoords || ctx->Fog.Enabled ||
(ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) {
- BEGIN_RING(chan, celsius, NV10_3D_MODELVIEW_MATRIX(0, 0), 16);
- OUT_RINGm(chan, m->m);
+ BEGIN_NV04(push, NV10_3D(MODELVIEW_MATRIX(0, 0)), 16);
+ PUSH_DATAm(push, m->m);
}
if (ctx->Light.Enabled ||
(ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) {
int i, j;
- BEGIN_RING(chan, celsius,
- NV10_3D_INVERSE_MODELVIEW_MATRIX(0, 0), 12);
+ BEGIN_NV04(push, NV10_3D(INVERSE_MODELVIEW_MATRIX(0, 0)), 12);
for (i = 0; i < 3; i++)
for (j = 0; j < 4; j++)
- OUT_RINGf(chan, m->inv[4*i + j]);
+ PUSH_DATAf(push, m->inv[4*i + j]);
}
}
@@ -481,8 +469,7 @@ void
nv10_emit_projection(struct gl_context *ctx, int emit)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
- struct nouveau_channel *chan = context_chan(ctx);
- struct nouveau_grobj *celsius = context_eng3d(ctx);
+ struct nouveau_pushbuf *push = context_push(ctx);
GLmatrix m;
_math_matrix_ctr(&m);
@@ -494,8 +481,8 @@ nv10_emit_projection(struct gl_context *ctx, int emit)
if (nctx->fallback == HWTNL)
_math_matrix_mul_matrix(&m, &m, &ctx->_ModelProjectMatrix);
- BEGIN_RING(chan, celsius, NV10_3D_PROJECTION_MATRIX(0), 16);
- OUT_RINGm(chan, m.m);
+ BEGIN_NV04(push, NV10_3D(PROJECTION_MATRIX(0)), 16);
+ PUSH_DATAm(push, m.m);
_math_matrix_dtr(&m);
}