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Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nouveau_render_t.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_render_t.c361
1 files changed, 361 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_render_t.c b/src/mesa/drivers/dri/nouveau/nouveau_render_t.c
new file mode 100644
index 00000000000..c0505781cfe
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nouveau_render_t.c
@@ -0,0 +1,361 @@
+/*
+ * Copyright (C) 2009-2010 Francisco Jerez.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+/*
+ * Vertex submission helper definitions shared among the software and
+ * hardware TnL paths.
+ */
+
+#include "nouveau_gldefs.h"
+
+#include "main/light.h"
+#include "vbo/vbo.h"
+#include "tnl/tnl.h"
+
+#define OUT_INDICES_L(r, i, d, n) \
+ BATCH_OUT_L(i + d, n); \
+ (void)r
+#define OUT_INDICES_I16(r, i, d, n) \
+ BATCH_OUT_I16(r->ib.extract_u(&r->ib, 0, i) + d, \
+ r->ib.extract_u(&r->ib, 0, i + 1) + d)
+#define OUT_INDICES_I32(r, i, d, n) \
+ BATCH_OUT_I32(r->ib.extract_u(&r->ib, 0, i) + d)
+
+/*
+ * Emit <n> vertices using BATCH_OUT_<out>, MAX_OUT_<out> at a time,
+ * grouping them in packets of length MAX_PACKET.
+ *
+ * out: hardware index data type.
+ * ctx: GL context.
+ * start: element within the index buffer to begin with.
+ * delta: integer correction that will be added to each index found in
+ * the index buffer.
+ */
+#define EMIT_VBO(out, ctx, start, delta, n) do { \
+ struct nouveau_render_state *render = to_render_state(ctx); \
+ int npush = n; \
+ \
+ while (npush) { \
+ int npack = MIN2(npush, MAX_PACKET * MAX_OUT_##out); \
+ npush -= npack; \
+ \
+ BATCH_PACKET_##out((npack + MAX_OUT_##out - 1) \
+ / MAX_OUT_##out); \
+ while (npack) { \
+ int nout = MIN2(npack, MAX_OUT_##out); \
+ npack -= nout; \
+ \
+ OUT_INDICES_##out(render, start, delta, \
+ nout); \
+ start += nout; \
+ } \
+ } \
+ } while (0)
+
+/*
+ * Emit the <n>-th element of the array <a>, using IMM_OUT.
+ */
+#define EMIT_IMM(ctx, a, n) do { \
+ struct nouveau_attr_info *info = \
+ &TAG(vertex_attrs)[(a)->attr]; \
+ int m; \
+ \
+ if (!info->emit) { \
+ IMM_PACKET(info->imm_method, info->imm_fields); \
+ \
+ for (m = 0; m < (a)->fields; m++) \
+ IMM_OUT((a)->extract_f(a, n, m)); \
+ \
+ for (m = (a)->fields; m < info->imm_fields; m++) \
+ IMM_OUT(((float []){0, 0, 0, 1})[m]); \
+ \
+ } else { \
+ info->emit(ctx, a, (a)->buf + n * (a)->stride); \
+ } \
+ } while (0)
+
+/*
+ * Select an appropriate dispatch function for the given index buffer.
+ */
+static void
+get_array_dispatch(struct nouveau_array_state *a, dispatch_t *dispatch)
+{
+ if (!a->fields) {
+ auto void f(GLcontext *, unsigned int, int, unsigned int);
+
+ void f(GLcontext *ctx, unsigned int start, int delta,
+ unsigned int n) {
+ struct nouveau_channel *chan = context_chan(ctx);
+ RENDER_LOCALS(ctx);
+
+ EMIT_VBO(L, ctx, start, delta, n);
+ };
+
+ *dispatch = f;
+
+ } else if (a->type == GL_UNSIGNED_INT) {
+ auto void f(GLcontext *, unsigned int, int, unsigned int);
+
+ void f(GLcontext *ctx, unsigned int start, int delta,
+ unsigned int n) {
+ struct nouveau_channel *chan = context_chan(ctx);
+ RENDER_LOCALS(ctx);
+
+ EMIT_VBO(I32, ctx, start, delta, n);
+ };
+
+ *dispatch = f;
+
+ } else {
+ auto void f(GLcontext *, unsigned int, int, unsigned int);
+
+ void f(GLcontext *ctx, unsigned int start, int delta,
+ unsigned int n) {
+ struct nouveau_channel *chan = context_chan(ctx);
+ RENDER_LOCALS(ctx);
+
+ EMIT_VBO(I32, ctx, start, delta, n & 1);
+ EMIT_VBO(I16, ctx, start, delta, n & ~1);
+ };
+
+ *dispatch = f;
+ }
+}
+
+/*
+ * Select appropriate element extraction functions for the given
+ * array.
+ */
+static void
+get_array_extract(struct nouveau_array_state *a,
+ extract_u_t *extract_u, extract_f_t *extract_f)
+{
+#define EXTRACT(in_t, out_t, k) \
+ ({ \
+ auto out_t f(struct nouveau_array_state *, int, int); \
+ out_t f(struct nouveau_array_state *a, int i, int j) { \
+ in_t x = ((in_t *)(a->buf + i * a->stride))[j]; \
+ \
+ return (out_t)x / (k); \
+ }; \
+ f; \
+ });
+
+ switch (a->type) {
+ case GL_BYTE:
+ *extract_u = EXTRACT(char, unsigned, 1);
+ *extract_f = EXTRACT(char, float, SCHAR_MAX);
+ break;
+ case GL_UNSIGNED_BYTE:
+ *extract_u = EXTRACT(unsigned char, unsigned, 1);
+ *extract_f = EXTRACT(unsigned char, float, UCHAR_MAX);
+ break;
+ case GL_SHORT:
+ *extract_u = EXTRACT(short, unsigned, 1);
+ *extract_f = EXTRACT(short, float, SHRT_MAX);
+ break;
+ case GL_UNSIGNED_SHORT:
+ *extract_u = EXTRACT(unsigned short, unsigned, 1);
+ *extract_f = EXTRACT(unsigned short, float, USHRT_MAX);
+ break;
+ case GL_INT:
+ *extract_u = EXTRACT(int, unsigned, 1);
+ *extract_f = EXTRACT(int, float, INT_MAX);
+ break;
+ case GL_UNSIGNED_INT:
+ *extract_u = EXTRACT(unsigned int, unsigned, 1);
+ *extract_f = EXTRACT(unsigned int, float, UINT_MAX);
+ break;
+ case GL_FLOAT:
+ *extract_u = EXTRACT(float, unsigned, 1.0 / UINT_MAX);
+ *extract_f = EXTRACT(float, float, 1);
+ break;
+
+ default:
+ assert(0);
+ }
+}
+
+/*
+ * Returns a pointer to a chunk of <size> bytes long GART memory. <bo>
+ * will be updated with the buffer object the memory is located in.
+ *
+ * If <offset> is provided, it will be updated with the offset within
+ * <bo> of the allocated memory. Otherwise the returned memory will
+ * always be located right at the beginning of <bo>.
+ */
+static inline void *
+get_scratch_vbo(GLcontext *ctx, unsigned size, struct nouveau_bo **bo,
+ unsigned *offset)
+{
+ struct nouveau_scratch_state *scratch = &to_render_state(ctx)->scratch;
+ void *buf;
+
+ if (scratch->buf && offset &&
+ size <= RENDER_SCRATCH_SIZE - scratch->offset) {
+ nouveau_bo_ref(scratch->bo[scratch->index], bo);
+
+ buf = scratch->buf + scratch->offset;
+ *offset = scratch->offset;
+ scratch->offset += size;
+
+ } else if (size <= RENDER_SCRATCH_SIZE) {
+ scratch->index = (scratch->index + 1) % RENDER_SCRATCH_COUNT;
+ nouveau_bo_ref(scratch->bo[scratch->index], bo);
+
+ nouveau_bo_map(*bo, NOUVEAU_BO_WR);
+ buf = scratch->buf = (*bo)->map;
+ nouveau_bo_unmap(*bo);
+
+ if (offset)
+ *offset = 0;
+ scratch->offset = size;
+
+ } else {
+ nouveau_bo_new(context_dev(ctx),
+ NOUVEAU_BO_MAP | NOUVEAU_BO_GART, 0, size, bo);
+
+ nouveau_bo_map(*bo, NOUVEAU_BO_WR);
+ buf = (*bo)->map;
+ nouveau_bo_unmap(*bo);
+
+ if (offset)
+ *offset = 0;
+ }
+
+ return buf;
+}
+
+/*
+ * Returns how many vertices you can draw using <n> pushbuf dwords.
+ */
+static inline unsigned
+get_max_vertices(GLcontext *ctx, const struct _mesa_index_buffer *ib,
+ unsigned n)
+{
+ struct nouveau_render_state *render = to_render_state(ctx);
+
+ if (render->mode == IMM) {
+ return MAX2(0, n - 4) / (render->vertex_size / 4 +
+ render->attr_count);
+ } else {
+ unsigned max_out;
+
+ if (ib) {
+ switch (ib->type) {
+ case GL_UNSIGNED_INT:
+ max_out = MAX_OUT_I32;
+ break;
+
+ case GL_UNSIGNED_SHORT:
+ max_out = MAX_OUT_I16;
+ break;
+
+ case GL_UNSIGNED_BYTE:
+ max_out = MAX_OUT_I16;
+ break;
+ }
+ } else {
+ max_out = MAX_OUT_L;
+ }
+
+ return MAX2(0, n - 7) * max_out * MAX_PACKET / (1 + MAX_PACKET);
+ }
+}
+
+#include "nouveau_vbo_t.c"
+#include "nouveau_swtnl_t.c"
+
+static void
+TAG(emit_material)(GLcontext *ctx, struct nouveau_array_state *a,
+ const void *v)
+{
+ const int attr = a->attr - VERT_ATTRIB_GENERIC0;
+ const int state = ((int []) {
+ NOUVEAU_STATE_MATERIAL_FRONT_AMBIENT,
+ NOUVEAU_STATE_MATERIAL_BACK_AMBIENT,
+ NOUVEAU_STATE_MATERIAL_FRONT_DIFFUSE,
+ NOUVEAU_STATE_MATERIAL_BACK_DIFFUSE,
+ NOUVEAU_STATE_MATERIAL_FRONT_SPECULAR,
+ NOUVEAU_STATE_MATERIAL_BACK_SPECULAR,
+ NOUVEAU_STATE_MATERIAL_FRONT_AMBIENT,
+ NOUVEAU_STATE_MATERIAL_BACK_AMBIENT,
+ NOUVEAU_STATE_MATERIAL_FRONT_SHININESS,
+ NOUVEAU_STATE_MATERIAL_BACK_SHININESS
+ }) [attr];
+
+ COPY_4V(ctx->Light.Material.Attrib[attr], (float *)v);
+ _mesa_update_material(ctx, 1 << attr);
+
+ context_drv(ctx)->emit[state](ctx, state);
+}
+
+static void
+TAG(render_prims)(GLcontext *ctx, const struct gl_client_array **arrays,
+ const struct _mesa_prim *prims, GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
+ GLuint min_index, GLuint max_index)
+{
+ struct nouveau_context *nctx = to_nouveau_context(ctx);
+
+ nouveau_validate_framebuffer(ctx);
+
+ if (nctx->fallback == HWTNL)
+ TAG(vbo_render_prims)(ctx, arrays, prims, nr_prims, ib,
+ index_bounds_valid, min_index, max_index);
+
+ if (nctx->fallback == SWTNL)
+ _tnl_vbo_draw_prims(ctx, arrays, prims, nr_prims, ib,
+ index_bounds_valid, min_index, max_index);
+}
+
+void
+TAG(render_init)(GLcontext *ctx)
+{
+ struct nouveau_render_state *render = to_render_state(ctx);
+ struct nouveau_scratch_state *scratch = &render->scratch;
+ int ret, i;
+
+ for (i = 0; i < RENDER_SCRATCH_COUNT; i++) {
+ ret = nouveau_bo_new(context_dev(ctx),
+ NOUVEAU_BO_MAP | NOUVEAU_BO_GART,
+ 0, RENDER_SCRATCH_SIZE, &scratch->bo[i]);
+ assert(!ret);
+ }
+
+ for (i = 0; i < VERT_ATTRIB_MAX; i++)
+ render->map[i] = -1;
+
+ TAG(swtnl_init)(ctx);
+ vbo_set_draw_func(ctx, TAG(render_prims));
+}
+
+void
+TAG(render_destroy)(GLcontext *ctx)
+{
+ TAG(swtnl_destroy)(ctx);
+}