diff options
Diffstat (limited to 'src/mesa/drivers/dri/mga/mgatris.c')
-rw-r--r-- | src/mesa/drivers/dri/mga/mgatris.c | 915 |
1 files changed, 915 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/mga/mgatris.c b/src/mesa/drivers/dri/mga/mgatris.c new file mode 100644 index 00000000000..e47cfc171fd --- /dev/null +++ b/src/mesa/drivers/dri/mga/mgatris.c @@ -0,0 +1,915 @@ +/* + * Copyright 2000-2001 VA Linux Systems, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell <[email protected]> + */ +/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgatris.c,v 1.10 2002/10/30 12:51:36 alanh Exp $ */ + +#include <stdio.h> +#include <math.h> + +#include "mtypes.h" +#include "macros.h" +#include "colormac.h" +#include "swrast/swrast.h" +#include "swrast_setup/swrast_setup.h" +#include "tnl/t_context.h" +#include "tnl/t_pipeline.h" + +#include "mm.h" +#include "mgacontext.h" +#include "mgaioctl.h" +#include "mgatris.h" +#include "mgavb.h" +#include "mgastate.h" + + +static void mgaRenderPrimitive( GLcontext *ctx, GLenum prim ); + +/*********************************************************************** + * Functions to draw basic primitives * + ***********************************************************************/ + + +#if defined (USE_X86_ASM) +#define EMIT_VERT( j, vb, vertex_size, v ) \ +do { int __tmp; \ + __asm__ __volatile__( "rep ; movsl" \ + : "=%c" (j), "=D" (vb), "=S" (__tmp) \ + : "0" (vertex_size), \ + "D" ((long)vb), \ + "S" ((long)v)); \ +} while (0) +#else +#define EMIT_VERT( j, vb, vertex_size, v ) \ +do { \ + for ( j = 0 ; j < vertex_size ; j++ ) \ + vb[j] = (v)->ui[j]; \ + vb += vertex_size; \ +} while (0) +#endif + +static void __inline__ mga_draw_triangle( mgaContextPtr mmesa, + mgaVertexPtr v0, + mgaVertexPtr v1, + mgaVertexPtr v2 ) +{ + GLuint vertex_size = mmesa->vertex_size; + GLuint *vb = mgaAllocDmaLow( mmesa, 3 * 4 * vertex_size ); + int j; + + EMIT_VERT( j, vb, vertex_size, v0 ); + EMIT_VERT( j, vb, vertex_size, v1 ); + EMIT_VERT( j, vb, vertex_size, v2 ); +} + + +static void __inline__ mga_draw_quad( mgaContextPtr mmesa, + mgaVertexPtr v0, + mgaVertexPtr v1, + mgaVertexPtr v2, + mgaVertexPtr v3 ) +{ + GLuint vertex_size = mmesa->vertex_size; + GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size ); + int j; + + EMIT_VERT( j, vb, vertex_size, v0 ); + EMIT_VERT( j, vb, vertex_size, v1 ); + EMIT_VERT( j, vb, vertex_size, v3 ); + EMIT_VERT( j, vb, vertex_size, v1 ); + EMIT_VERT( j, vb, vertex_size, v2 ); + EMIT_VERT( j, vb, vertex_size, v3 ); +} + + +static __inline__ void mga_draw_point( mgaContextPtr mmesa, + mgaVertexPtr tmp ) +{ + GLfloat sz = mmesa->glCtx->Point._Size * .5; + int vertex_size = mmesa->vertex_size; + GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size ); + int j; + +#if 0 + v0->v.x += PNT_X_OFFSET - TRI_X_OFFSET; + v0->v.y += PNT_Y_OFFSET - TRI_Y_OFFSET; +#endif + + /* Draw a point as two triangles. + */ + *(float *)&vb[0] = tmp->v.x - sz; + *(float *)&vb[1] = tmp->v.y - sz; + for (j = 2 ; j < vertex_size ; j++) + vb[j] = tmp->ui[j]; + vb += vertex_size; + + *(float *)&vb[0] = tmp->v.x + sz; + *(float *)&vb[1] = tmp->v.y - sz; + for (j = 2 ; j < vertex_size ; j++) + vb[j] = tmp->ui[j]; + vb += vertex_size; + + *(float *)&vb[0] = tmp->v.x + sz; + *(float *)&vb[1] = tmp->v.y + sz; + for (j = 2 ; j < vertex_size ; j++) + vb[j] = tmp->ui[j]; + vb += vertex_size; + + *(float *)&vb[0] = tmp->v.x + sz; + *(float *)&vb[1] = tmp->v.y + sz; + for (j = 2 ; j < vertex_size ; j++) + vb[j] = tmp->ui[j]; + vb += vertex_size; + + *(float *)&vb[0] = tmp->v.x - sz; + *(float *)&vb[1] = tmp->v.y + sz; + for (j = 2 ; j < vertex_size ; j++) + vb[j] = tmp->ui[j]; + vb += vertex_size; + + *(float *)&vb[0] = tmp->v.x - sz; + *(float *)&vb[1] = tmp->v.y - sz; + for (j = 2 ; j < vertex_size ; j++) + vb[j] = tmp->ui[j]; + +#if 0 + v0->v.x -= PNT_X_OFFSET - TRI_X_OFFSET; + v0->v.y -= PNT_Y_OFFSET - TRI_Y_OFFSET; +#endif +} + + +static __inline__ void mga_draw_line( mgaContextPtr mmesa, + mgaVertexPtr v0, + mgaVertexPtr v1 ) +{ + GLuint vertex_size = mmesa->vertex_size; + GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size ); + GLfloat dx, dy, ix, iy; + GLfloat width = mmesa->glCtx->Line._Width; + GLint j; + +#if 0 + v0->v.x += LINE_X_OFFSET - TRI_X_OFFSET; + v0->v.y += LINE_Y_OFFSET - TRI_Y_OFFSET; + v1->v.x += LINE_X_OFFSET - TRI_X_OFFSET; + v1->v.y += LINE_Y_OFFSET - TRI_Y_OFFSET; +#endif + + dx = v0->v.x - v1->v.x; + dy = v0->v.y - v1->v.y; + + ix = width * .5; iy = 0; + if (dx * dx > dy * dy) { + iy = ix; ix = 0; + } + + *(float *)&vb[0] = v0->v.x - ix; + *(float *)&vb[1] = v0->v.y - iy; + for (j = 2 ; j < vertex_size ; j++) + vb[j] = v0->ui[j]; + vb += vertex_size; + + *(float *)&vb[0] = v1->v.x + ix; + *(float *)&vb[1] = v1->v.y + iy; + for (j = 2 ; j < vertex_size ; j++) + vb[j] = v1->ui[j]; + vb += vertex_size; + + *(float *)&vb[0] = v0->v.x + ix; + *(float *)&vb[1] = v0->v.y + iy; + for (j = 2 ; j < vertex_size ; j++) + vb[j] = v0->ui[j]; + vb += vertex_size; + + *(float *)&vb[0] = v0->v.x - ix; + *(float *)&vb[1] = v0->v.y - iy; + for (j = 2 ; j < vertex_size ; j++) + vb[j] = v0->ui[j]; + vb += vertex_size; + + *(float *)&vb[0] = v1->v.x - ix; + *(float *)&vb[1] = v1->v.y - iy; + for (j = 2 ; j < vertex_size ; j++) + vb[j] = v1->ui[j]; + vb += vertex_size; + + *(float *)&vb[0] = v1->v.x + ix; + *(float *)&vb[1] = v1->v.y + iy; + for (j = 2 ; j < vertex_size ; j++) + vb[j] = v1->ui[j]; + vb += vertex_size; + +#if 0 + v0->v.x -= LINE_X_OFFSET - TRI_X_OFFSET; + v0->v.y -= LINE_Y_OFFSET - TRI_Y_OFFSET; + v1->v.x -= LINE_X_OFFSET - TRI_X_OFFSET; + v1->v.y -= LINE_Y_OFFSET - TRI_Y_OFFSET; +#endif +} + +/*********************************************************************** + * Macros for t_dd_tritmp.h to draw basic primitives * + ***********************************************************************/ + +#define TRI( a, b, c ) \ +do { \ + if (DO_FALLBACK) \ + mmesa->draw_tri( mmesa, a, b, c ); \ + else \ + mga_draw_triangle( mmesa, a, b, c ); \ +} while (0) + +#define QUAD( a, b, c, d ) \ +do { \ + if (DO_FALLBACK) { \ + mmesa->draw_tri( mmesa, a, b, d ); \ + mmesa->draw_tri( mmesa, b, c, d ); \ + } else { \ + mga_draw_quad( mmesa, a, b, c, d ); \ + } \ +} while (0) + +#define LINE( v0, v1 ) \ +do { \ + if (DO_FALLBACK) \ + mmesa->draw_line( mmesa, v0, v1 ); \ + else { \ + mga_draw_line( mmesa, v0, v1 ); \ + } \ +} while (0) + +#define POINT( v0 ) \ +do { \ + if (DO_FALLBACK) \ + mmesa->draw_point( mmesa, v0 ); \ + else { \ + mga_draw_point( mmesa, v0 ); \ + } \ +} while (0) + + +/*********************************************************************** + * Fallback to swrast for basic primitives * + ***********************************************************************/ + +/* This code is hit only when a mix of accelerated and unaccelerated + * primitives are being drawn, and only for the unaccelerated + * primitives. + */ + +static void +mga_fallback_tri( mgaContextPtr mmesa, + mgaVertex *v0, + mgaVertex *v1, + mgaVertex *v2 ) +{ + GLcontext *ctx = mmesa->glCtx; + SWvertex v[3]; + mga_translate_vertex( ctx, v0, &v[0] ); + mga_translate_vertex( ctx, v1, &v[1] ); + mga_translate_vertex( ctx, v2, &v[2] ); + _swrast_Triangle( ctx, &v[0], &v[1], &v[2] ); +} + + +static void +mga_fallback_line( mgaContextPtr mmesa, + mgaVertex *v0, + mgaVertex *v1 ) +{ + GLcontext *ctx = mmesa->glCtx; + SWvertex v[2]; + mga_translate_vertex( ctx, v0, &v[0] ); + mga_translate_vertex( ctx, v1, &v[1] ); + _swrast_Line( ctx, &v[0], &v[1] ); +} + + +static void +mga_fallback_point( mgaContextPtr mmesa, + mgaVertex *v0 ) +{ + GLcontext *ctx = mmesa->glCtx; + SWvertex v[1]; + mga_translate_vertex( ctx, v0, &v[0] ); + _swrast_Point( ctx, &v[0] ); +} + +/*********************************************************************** + * Build render functions from dd templates * + ***********************************************************************/ + + +#define MGA_UNFILLED_BIT 0x1 +#define MGA_OFFSET_BIT 0x2 +#define MGA_TWOSIDE_BIT 0x4 +#define MGA_FLAT_BIT 0x8 /* mga can't flatshade? */ +#define MGA_FALLBACK_BIT 0x10 +#define MGA_MAX_TRIFUNC 0x20 + +static struct { + points_func points; + line_func line; + triangle_func triangle; + quad_func quad; +} rast_tab[MGA_MAX_TRIFUNC]; + +#define DO_FALLBACK (IND & MGA_FALLBACK_BIT) +#define DO_OFFSET (IND & MGA_OFFSET_BIT) +#define DO_UNFILLED (IND & MGA_UNFILLED_BIT) +#define DO_TWOSIDE (IND & MGA_TWOSIDE_BIT) +#define DO_FLAT (IND & MGA_FLAT_BIT) +#define DO_TRI 1 +#define DO_QUAD 1 +#define DO_LINE 1 +#define DO_POINTS 1 +#define DO_FULL_QUAD 1 + +#define HAVE_RGBA 1 +#define HAVE_BACK_COLORS 0 +#define HAVE_SPEC 1 +#define HAVE_HW_FLATSHADE 0 +#define VERTEX mgaVertex +#define TAB rast_tab + +#define MGA_COLOR( dst, src ) \ +do { \ + dst[0] = src[2]; \ + dst[1] = src[1]; \ + dst[2] = src[0]; \ + dst[3] = src[3]; \ +} while (0) + +#define MGA_SPEC( dst, src ) \ +do { \ + dst[0] = src[2]; \ + dst[1] = src[1]; \ + dst[2] = src[0]; \ +} while (0) + +#define DEPTH_SCALE mmesa->depth_scale +#define UNFILLED_TRI unfilled_tri +#define UNFILLED_QUAD unfilled_quad +#define VERT_X(_v) _v->v.x +#define VERT_Y(_v) _v->v.y +#define VERT_Z(_v) _v->v.z +#define AREA_IS_CCW( a ) (a > 0) +#define GET_VERTEX(e) (mmesa->verts + (e<<mmesa->vertex_stride_shift)) + +#define VERT_SET_RGBA( v, c ) MGA_COLOR( v->ub4[4], c ) +#define VERT_COPY_RGBA( v0, v1 ) v0->ui[4] = v1->ui[4] +#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[4] +#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[4] = color[idx] + +#define VERT_SET_SPEC( v, c ) MGA_SPEC( v->ub4[5], c ) +#define VERT_COPY_SPEC( v0, v1 ) COPY_3V(v0->ub4[5], v1->ub4[5]) +#define VERT_SAVE_SPEC( idx ) spec[idx] = v[idx]->ui[5] +#define VERT_RESTORE_SPEC( idx ) v[idx]->ui[5] = spec[idx] + +#define LOCAL_VARS(n) \ + mgaContextPtr mmesa = MGA_CONTEXT(ctx); \ + GLuint color[n], spec[n]; \ + (void) color; (void) spec; + + + +/*********************************************************************** + * Functions to draw basic unfilled primitives * + ***********************************************************************/ + +#define RASTERIZE(x) if (mmesa->raster_primitive != x) \ + mgaRasterPrimitive( ctx, x, MGA_WA_TRIANGLES ) +#define RENDER_PRIMITIVE mmesa->render_primitive +#define IND MGA_FALLBACK_BIT +#define TAG(x) x +#include "tnl_dd/t_dd_unfilled.h" +#undef IND + +/*********************************************************************** + * Functions to draw GL primitives * + ***********************************************************************/ + +#define IND (0) +#define TAG(x) x +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (MGA_OFFSET_BIT) +#define TAG(x) x##_offset +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (MGA_TWOSIDE_BIT) +#define TAG(x) x##_twoside +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT) +#define TAG(x) x##_twoside_offset +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (MGA_UNFILLED_BIT) +#define TAG(x) x##_unfilled +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (MGA_OFFSET_BIT|MGA_UNFILLED_BIT) +#define TAG(x) x##_offset_unfilled +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (MGA_TWOSIDE_BIT|MGA_UNFILLED_BIT) +#define TAG(x) x##_twoside_unfilled +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_UNFILLED_BIT) +#define TAG(x) x##_twoside_offset_unfilled +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (MGA_FALLBACK_BIT) +#define TAG(x) x##_fallback +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (MGA_OFFSET_BIT|MGA_FALLBACK_BIT) +#define TAG(x) x##_offset_fallback +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (MGA_TWOSIDE_BIT|MGA_FALLBACK_BIT) +#define TAG(x) x##_twoside_fallback +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_FALLBACK_BIT) +#define TAG(x) x##_twoside_offset_fallback +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (MGA_UNFILLED_BIT|MGA_FALLBACK_BIT) +#define TAG(x) x##_unfilled_fallback +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (MGA_OFFSET_BIT|MGA_UNFILLED_BIT|MGA_FALLBACK_BIT) +#define TAG(x) x##_offset_unfilled_fallback +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (MGA_TWOSIDE_BIT|MGA_UNFILLED_BIT|MGA_FALLBACK_BIT) +#define TAG(x) x##_twoside_unfilled_fallback +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_UNFILLED_BIT| \ + MGA_FALLBACK_BIT) +#define TAG(x) x##_twoside_offset_unfilled_fallback +#include "tnl_dd/t_dd_tritmp.h" + + +/* Mga doesn't support provoking-vertex flat-shading? + */ +#define IND (MGA_FLAT_BIT) +#define TAG(x) x##_flat +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (MGA_OFFSET_BIT|MGA_FLAT_BIT) +#define TAG(x) x##_offset_flat +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (MGA_TWOSIDE_BIT|MGA_FLAT_BIT) +#define TAG(x) x##_twoside_flat +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_FLAT_BIT) +#define TAG(x) x##_twoside_offset_flat +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (MGA_UNFILLED_BIT|MGA_FLAT_BIT) +#define TAG(x) x##_unfilled_flat +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (MGA_OFFSET_BIT|MGA_UNFILLED_BIT|MGA_FLAT_BIT) +#define TAG(x) x##_offset_unfilled_flat +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (MGA_TWOSIDE_BIT|MGA_UNFILLED_BIT|MGA_FLAT_BIT) +#define TAG(x) x##_twoside_unfilled_flat +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_UNFILLED_BIT|MGA_FLAT_BIT) +#define TAG(x) x##_twoside_offset_unfilled_flat +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (MGA_FALLBACK_BIT|MGA_FLAT_BIT) +#define TAG(x) x##_fallback_flat +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (MGA_OFFSET_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT) +#define TAG(x) x##_offset_fallback_flat +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (MGA_TWOSIDE_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT) +#define TAG(x) x##_twoside_fallback_flat +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT) +#define TAG(x) x##_twoside_offset_fallback_flat +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (MGA_UNFILLED_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT) +#define TAG(x) x##_unfilled_fallback_flat +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (MGA_OFFSET_BIT|MGA_UNFILLED_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT) +#define TAG(x) x##_offset_unfilled_fallback_flat +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (MGA_TWOSIDE_BIT|MGA_UNFILLED_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT) +#define TAG(x) x##_twoside_unfilled_fallback_flat +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_UNFILLED_BIT| \ + MGA_FALLBACK_BIT|MGA_FLAT_BIT) +#define TAG(x) x##_twoside_offset_unfilled_fallback_flat +#include "tnl_dd/t_dd_tritmp.h" + + +static void init_rast_tab( void ) +{ + init(); + init_offset(); + init_twoside(); + init_twoside_offset(); + init_unfilled(); + init_offset_unfilled(); + init_twoside_unfilled(); + init_twoside_offset_unfilled(); + init_fallback(); + init_offset_fallback(); + init_twoside_fallback(); + init_twoside_offset_fallback(); + init_unfilled_fallback(); + init_offset_unfilled_fallback(); + init_twoside_unfilled_fallback(); + init_twoside_offset_unfilled_fallback(); + + init_flat(); + init_offset_flat(); + init_twoside_flat(); + init_twoside_offset_flat(); + init_unfilled_flat(); + init_offset_unfilled_flat(); + init_twoside_unfilled_flat(); + init_twoside_offset_unfilled_flat(); + init_fallback_flat(); + init_offset_fallback_flat(); + init_twoside_fallback_flat(); + init_twoside_offset_fallback_flat(); + init_unfilled_fallback_flat(); + init_offset_unfilled_fallback_flat(); + init_twoside_unfilled_fallback_flat(); + init_twoside_offset_unfilled_fallback_flat(); +} + +/**********************************************************************/ +/* Render whole begin/end objects */ +/**********************************************************************/ + + +#define VERT(x) (mgaVertex *)(vertptr + ((x)<<vertshift)) +#define RENDER_POINTS( start, count ) \ + for ( ; start < count ; start++) \ + mga_draw_point( mmesa, VERT(ELT(start)) ); +#define RENDER_LINE( v0, v1 ) \ + mga_draw_line( mmesa, VERT(v0), VERT(v1) ) +#define RENDER_TRI( v0, v1, v2 ) \ + mga_draw_triangle( mmesa, VERT(v0), VERT(v1), VERT(v2) ) +#define RENDER_QUAD( v0, v1, v2, v3 ) \ + mga_draw_quad( mmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) ) +#define INIT(x) mgaRenderPrimitive( ctx, x ) +#undef LOCAL_VARS +#define LOCAL_VARS \ + mgaContextPtr mmesa = MGA_CONTEXT(ctx); \ + GLubyte *vertptr = (GLubyte *)mmesa->verts; \ + const GLuint vertshift = mmesa->vertex_stride_shift; \ + const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \ + (void) elt; +#define RESET_STIPPLE +#define RESET_OCCLUSION +#define PRESERVE_VB_DEFS +#define ELT(x) x +#define TAG(x) mga_##x##_verts +#include "tnl/t_vb_rendertmp.h" +#undef ELT +#undef TAG +#define TAG(x) mga_##x##_elts +#define ELT(x) elt[x] +#include "tnl/t_vb_rendertmp.h" + + +/**********************************************************************/ +/* Render clipped primitives */ +/**********************************************************************/ + + + +static void mgaRenderClippedPoly( GLcontext *ctx, const GLuint *elts, GLuint n ) +{ + mgaContextPtr mmesa = MGA_CONTEXT(ctx); + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + GLuint prim = mmesa->render_primitive; + + /* Render the new vertices as an unclipped polygon. + */ + { + GLuint *tmp = VB->Elts; + VB->Elts = (GLuint *)elts; + tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END ); + VB->Elts = tmp; + } + + /* Restore the render primitive + */ + if (prim != GL_POLYGON) + tnl->Driver.Render.PrimitiveNotify( ctx, prim ); +} + +static void mgaRenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + tnl->Driver.Render.Line( ctx, ii, jj ); +} + +static void mgaFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts, + GLuint n ) +{ + mgaContextPtr mmesa = MGA_CONTEXT( ctx ); + GLuint vertex_size = mmesa->vertex_size; + GLuint *vb = mgaAllocDmaLow( mmesa, (n-2) * 3 * 4 * vertex_size ); + GLubyte *vertptr = (GLubyte *)mmesa->verts; + const GLuint vertshift = mmesa->vertex_stride_shift; + const GLuint *start = (const GLuint *)VERT(elts[0]); + int i,j; + + for (i = 2 ; i < n ; i++) { + EMIT_VERT( j, vb, vertex_size, (mgaVertexPtr) VERT(elts[i-1]) ); + EMIT_VERT( j, vb, vertex_size, (mgaVertexPtr) VERT(elts[i]) ); + EMIT_VERT( j, vb, vertex_size, (mgaVertexPtr) start ); + } +} + +/**********************************************************************/ +/* Choose render functions */ +/**********************************************************************/ + + + +#define _MGA_NEW_RENDERSTATE (_DD_NEW_LINE_STIPPLE | \ + _DD_NEW_TRI_UNFILLED | \ + _DD_NEW_TRI_LIGHT_TWOSIDE | \ + _DD_NEW_TRI_OFFSET | \ + _DD_NEW_TRI_STIPPLE | \ + _NEW_POLYGONSTIPPLE) + + +#define POINT_FALLBACK (DD_POINT_SMOOTH) +#define LINE_FALLBACK (DD_LINE_SMOOTH | DD_LINE_STIPPLE) +#define TRI_FALLBACK (DD_TRI_SMOOTH | DD_TRI_UNFILLED) +#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK| \ + DD_TRI_STIPPLE) +#define ANY_RASTER_FLAGS (DD_FLATSHADE|DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET| \ + DD_TRI_UNFILLED) + +static void mgaChooseRenderState(GLcontext *ctx) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + mgaContextPtr mmesa = MGA_CONTEXT(ctx); + GLuint flags = ctx->_TriangleCaps; + GLuint index = 0; + + if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) { + if (flags & ANY_RASTER_FLAGS) { + if (flags & DD_TRI_LIGHT_TWOSIDE) index |= MGA_TWOSIDE_BIT; + if (flags & DD_TRI_OFFSET) index |= MGA_OFFSET_BIT; + if (flags & DD_TRI_UNFILLED) index |= MGA_UNFILLED_BIT; + if (flags & DD_FLATSHADE) index |= MGA_FLAT_BIT; + } + + mmesa->draw_point = mga_draw_point; + mmesa->draw_line = mga_draw_line; + mmesa->draw_tri = mga_draw_triangle; + + /* Hook in fallbacks for specific primitives. + */ + if (flags & ANY_FALLBACK_FLAGS) + { + if (flags & POINT_FALLBACK) + mmesa->draw_point = mga_fallback_point; + + if (flags & LINE_FALLBACK) + mmesa->draw_line = mga_fallback_line; + + if (flags & TRI_FALLBACK) + mmesa->draw_tri = mga_fallback_tri; + + if ((flags & DD_TRI_STIPPLE) && !mmesa->haveHwStipple) + mmesa->draw_tri = mga_fallback_tri; + + index |= MGA_FALLBACK_BIT; + } + } + + if (mmesa->RenderIndex != index) { + mmesa->RenderIndex = index; + + tnl->Driver.Render.Points = rast_tab[index].points; + tnl->Driver.Render.Line = rast_tab[index].line; + tnl->Driver.Render.Triangle = rast_tab[index].triangle; + tnl->Driver.Render.Quad = rast_tab[index].quad; + + if (index == 0) { + tnl->Driver.Render.PrimTabVerts = mga_render_tab_verts; + tnl->Driver.Render.PrimTabElts = mga_render_tab_elts; + tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */ + tnl->Driver.Render.ClippedPolygon = mgaFastRenderClippedPoly; + } else { + tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; + tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; + tnl->Driver.Render.ClippedLine = mgaRenderClippedLine; + tnl->Driver.Render.ClippedPolygon = mgaRenderClippedPoly; + } + } +} + +/**********************************************************************/ +/* Runtime render state and callbacks */ +/**********************************************************************/ + + +static void mgaRunPipeline( GLcontext *ctx ) +{ + mgaContextPtr mmesa = MGA_CONTEXT(ctx); + + if (mmesa->new_state) { + mgaDDUpdateHwState( ctx ); + } + + if (!mmesa->Fallback && mmesa->new_gl_state) { + if (mmesa->new_gl_state & _MGA_NEW_RASTERSETUP) + mgaChooseVertexState( ctx ); + + if (mmesa->new_gl_state & _MGA_NEW_RENDERSTATE) + mgaChooseRenderState( ctx ); + + mmesa->new_gl_state = 0; + + /* Circularity: mgaDDUpdateHwState can affect mmesa->Fallback, + * but mgaChooseVertexState can affect mmesa->new_state. Hence + * the second check. (Fix this...) + */ + if (mmesa->new_state) { + mgaDDUpdateHwState( ctx ); + } + } + + _tnl_run_pipeline( ctx ); +} + + +static GLenum reduced_prim[GL_POLYGON+1] = { + GL_POINTS, + GL_LINES, + GL_LINES, + GL_LINES, + GL_TRIANGLES, + GL_TRIANGLES, + GL_TRIANGLES, + GL_TRIANGLES, + GL_TRIANGLES, + GL_TRIANGLES +}; + + + +/* Always called between RenderStart and RenderFinish --> We already + * hold the lock. + */ +void mgaRasterPrimitive( GLcontext *ctx, GLenum prim, GLuint hwprim ) +{ + mgaContextPtr mmesa = MGA_CONTEXT( ctx ); + + FLUSH_BATCH( mmesa ); + mmesa->raster_primitive = prim; +/* mmesa->hw_primitive = hwprim; */ + mmesa->hw_primitive = MGA_WA_TRIANGLES; /* disable mgarender.c for now */ + mgaUpdateCull(ctx); + + if (ctx->Polygon.StippleFlag && mmesa->haveHwStipple) + { + mmesa->dirty |= MGA_UPLOAD_CONTEXT; + if (mmesa->raster_primitive == GL_TRIANGLES) + mmesa->setup.dwgctl |= mmesa->poly_stipple; + else + mmesa->setup.dwgctl &= ~(0xf<<20); + } +} + + + +/* Determine the rasterized primitive when not drawing unfilled + * polygons. + * + * Used only for the default render stage which always decomposes + * primitives to trianges/lines/points. For the accelerated stage, + * which renders strips as strips, the equivalent calculations are + * performed in mgarender.c. + */ +static void mgaRenderPrimitive( GLcontext *ctx, GLenum prim ) +{ + mgaContextPtr mmesa = MGA_CONTEXT(ctx); + GLuint rprim = reduced_prim[prim]; + + mmesa->render_primitive = prim; + + if (rprim == GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED)) + return; + + if (mmesa->raster_primitive != rprim) { + mgaRasterPrimitive( ctx, rprim, MGA_WA_TRIANGLES ); + } +} + +static void mgaRenderFinish( GLcontext *ctx ) +{ + if (MGA_CONTEXT(ctx)->RenderIndex & MGA_FALLBACK_BIT) + _swrast_flush( ctx ); +} + + + +/**********************************************************************/ +/* Manage total rasterization fallbacks */ +/**********************************************************************/ + +void mgaFallback( GLcontext *ctx, GLuint bit, GLboolean mode ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + mgaContextPtr mmesa = MGA_CONTEXT(ctx); + GLuint oldfallback = mmesa->Fallback; + + if (mode) { + mmesa->Fallback |= bit; + if (oldfallback == 0) { + FLUSH_BATCH(mmesa); + _swsetup_Wakeup( ctx ); + mmesa->RenderIndex = ~0; + } + } + else { + mmesa->Fallback &= ~bit; + if (oldfallback == bit) { + _swrast_flush( ctx ); + tnl->Driver.Render.Start = mgaCheckTexSizes; + tnl->Driver.Render.PrimitiveNotify = mgaRenderPrimitive; + tnl->Driver.Render.Finish = mgaRenderFinish; + tnl->Driver.Render.BuildVertices = mgaBuildVertices; + mmesa->new_gl_state |= (_MGA_NEW_RENDERSTATE | + _MGA_NEW_RASTERSETUP); + } + } +} + + +void mgaDDInitTriFuncs( GLcontext *ctx ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + mgaContextPtr mmesa = MGA_CONTEXT(ctx); + static int firsttime = 1; + if (firsttime) { + init_rast_tab(); + firsttime = 0; + } + + mmesa->RenderIndex = ~0; + + tnl->Driver.RunPipeline = mgaRunPipeline; + tnl->Driver.Render.Start = mgaCheckTexSizes; + tnl->Driver.Render.Finish = mgaRenderFinish; + tnl->Driver.Render.PrimitiveNotify = mgaRenderPrimitive; + tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple; + tnl->Driver.Render.BuildVertices = mgaBuildVertices; + tnl->Driver.Render.Multipass = NULL; +} |