diff options
Diffstat (limited to 'src/mesa/drivers/dri/intel')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex.c | 10 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex_image.c | 60 |
2 files changed, 7 insertions, 63 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c index 61e705c7d25..55b3e349b4c 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.c +++ b/src/mesa/drivers/dri/intel/intel_tex.c @@ -170,9 +170,13 @@ intelGenerateMipmap(struct gl_context *ctx, GLenum target, fallback_debug("%s - fallback to swrast\n", __FUNCTION__); - intel_tex_map_level_images(intel, intelObj, texObj->BaseLevel); - _mesa_generate_mipmap(ctx, target, texObj); - intel_tex_unmap_level_images(intel, intelObj, texObj->BaseLevel); + if (_mesa_is_format_compressed(first_image->TexFormat)) { + _mesa_generate_mipmap(ctx, target, texObj); + } else { + intel_tex_map_level_images(intel, intelObj, texObj->BaseLevel); + _mesa_generate_mipmap(ctx, target, texObj); + intel_tex_unmap_level_images(intel, intelObj, texObj->BaseLevel); + } if (!_mesa_is_format_compressed(first_image->TexFormat)) { GLuint nr_faces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c index 96717d31717..fb91e40a6d6 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_image.c +++ b/src/mesa/drivers/dri/intel/intel_tex_image.c @@ -510,65 +510,6 @@ intelTexImage1D(struct gl_context * ctx, format, type, pixels, unpack, texObj, texImage, 0); } -static void -intelGetTexImage(struct gl_context * ctx, GLenum target, GLint level, - GLenum format, GLenum type, GLvoid * pixels, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_texture_image *intelImage = intel_texture_image(texImage); - - /* If we're reading from a texture that has been rendered to, need to - * make sure rendering is complete. - * We could probably predicate this on texObj->_RenderToTexture - */ - intel_flush(ctx); - - /* Map */ - if (intelImage->mt) { - /* Image is stored in hardware format in a buffer managed by the - * kernel. Need to explicitly map and unmap it. - */ - intelImage->base.Base.Data = - intel_miptree_image_map(intel, - intelImage->mt, - intelImage->base.Base.Face, - intelImage->base.Base.Level, - &intelImage->base.Base.RowStride, - intelImage->base.Base.ImageOffsets); - intelImage->base.Base.RowStride /= intelImage->mt->cpp; - } - else { - /* Otherwise, the image should actually be stored in - * intelImage->base.Base.Data. This is pretty confusing for - * everybody, I'd much prefer to separate the two functions of - * texImage->Data - storage for texture images in main memory - * and access (ie mappings) of images. In other words, we'd - * create a new texImage->Map field and leave Data simply for - * storage. - */ - assert(intelImage->base.Base.Data); - } - - if (intelImage->stencil_rb) { - /* - * The texture has packed depth/stencil format, but uses separate - * stencil. The texture's embedded stencil buffer contains the real - * stencil data, so copy that into the miptree. - */ - intel_tex_image_s8z24_gather(intel, intelImage); - } - - _mesa_get_teximage(ctx, target, level, format, type, pixels, - texObj, texImage); - - /* Unmap */ - if (intelImage->mt) { - intel_miptree_image_unmap(intel, intelImage->mt); - intelImage->base.Base.Data = NULL; - } -} /** * Binds a region to a texture image, like it was uploaded by glTexImage2D(). @@ -686,7 +627,6 @@ intelInitTextureImageFuncs(struct dd_function_table *functions) functions->TexImage1D = intelTexImage1D; functions->TexImage2D = intelTexImage2D; functions->TexImage3D = intelTexImage3D; - functions->GetTexImage = intelGetTexImage; #if FEATURE_OES_EGL_image functions->EGLImageTargetTexture2D = intel_image_target_texture_2d; |