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-rw-r--r--src/mesa/drivers/dri/intel/intel_batchbuffer.c3
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c1
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.h9
3 files changed, 6 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_batchbuffer.c b/src/mesa/drivers/dri/intel/intel_batchbuffer.c
index 019880581a2..9ad9f6a6c0e 100644
--- a/src/mesa/drivers/dri/intel/intel_batchbuffer.c
+++ b/src/mesa/drivers/dri/intel/intel_batchbuffer.c
@@ -250,6 +250,9 @@ _intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file,
* avoid that in the first place. */
batch->ptr = batch->map;
+ if (intel->vtbl.finish_batch)
+ intel->vtbl.finish_batch(intel);
+
/* TODO: Just pass the relocation list and dma buffer up to the
* kernel.
*/
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index b9e1eae9828..16ddbeea9e5 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -727,6 +727,7 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv)
intel->Fallback = 0; /* don't call _swrast_Flush later */
intel_batchbuffer_free(intel->batch);
+ free(intel->prim.vb);
if (release_texture_heaps) {
/* This share group is about to go away, free our private
diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h
index 1aa9c3d7117..c314b6e2187 100644
--- a/src/mesa/drivers/dri/intel/intel_context.h
+++ b/src/mesa/drivers/dri/intel/intel_context.h
@@ -86,6 +86,7 @@ struct intel_context
{
void (*destroy) (struct intel_context * intel);
void (*emit_state) (struct intel_context * intel);
+ void (*finish_batch) (struct intel_context * intel);
void (*new_batch) (struct intel_context * intel);
void (*emit_invarient_state) (struct intel_context * intel);
void (*note_fence) (struct intel_context *intel, GLuint fence);
@@ -185,16 +186,10 @@ struct intel_context
uint32_t primitive; /**< Current hardware primitive type */
void (*flush) (struct intel_context *);
dri_bo *vb_bo;
+ uint8_t *vb;
unsigned int start_offset; /**< Byte offset of primitive sequence */
unsigned int current_offset; /**< Byte offset of next vertex */
unsigned int count; /**< Number of vertices in current primitive */
- /**
- * Signals when a new VB should be started, regardless of remaining
- * space.
- *
- * Used to avoid rewriting a VB that's being rendered from.
- */
- GLboolean needs_new_vb;
} prim;
GLuint stats_wm;