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Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_fbo.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c195
1 files changed, 74 insertions, 121 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 2e613718051..5615040946f 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -33,7 +33,6 @@
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
#include "main/context.h"
-#include "main/texformat.h"
#include "main/texrender.h"
#include "drivers/common/meta.h"
@@ -115,12 +114,9 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB5:
- rb->_ActualFormat = GL_RGB5;
+ rb->Format = MESA_FORMAT_RGB565;
rb->DataType = GL_UNSIGNED_BYTE;
- rb->RedBits = 5;
- rb->GreenBits = 6;
- rb->BlueBits = 5;
- irb->texformat = &_mesa_texformat_rgb565;
+ irb->texformat = MESA_FORMAT_RGB565;
cpp = 2;
break;
case GL_RGB:
@@ -128,13 +124,9 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
- rb->_ActualFormat = GL_RGB8;
+ rb->Format = MESA_FORMAT_ARGB8888;
rb->DataType = GL_UNSIGNED_BYTE;
- rb->RedBits = 8;
- rb->GreenBits = 8;
- rb->BlueBits = 8;
- rb->AlphaBits = 0;
- irb->texformat = &_mesa_texformat_argb8888; /* XXX: Need xrgb8888 */
+ irb->texformat = MESA_FORMAT_ARGB8888; /* XXX: Need xrgb8888 */
cpp = 4;
break;
case GL_RGBA:
@@ -145,13 +137,9 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
- rb->_ActualFormat = GL_RGBA8;
+ rb->Format = MESA_FORMAT_ARGB8888;
rb->DataType = GL_UNSIGNED_BYTE;
- rb->RedBits = 8;
- rb->GreenBits = 8;
- rb->BlueBits = 8;
- rb->AlphaBits = 8;
- irb->texformat = &_mesa_texformat_argb8888;
+ irb->texformat = MESA_FORMAT_ARGB8888;
cpp = 4;
break;
case GL_STENCIL_INDEX:
@@ -160,36 +148,31 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
case GL_STENCIL_INDEX8_EXT:
case GL_STENCIL_INDEX16_EXT:
/* alloc a depth+stencil buffer */
- rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ rb->Format = MESA_FORMAT_S8_Z24;
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
- rb->StencilBits = 8;
cpp = 4;
- irb->texformat = &_mesa_texformat_s8_z24;
+ irb->texformat = MESA_FORMAT_S8_Z24;
break;
case GL_DEPTH_COMPONENT16:
- rb->_ActualFormat = GL_DEPTH_COMPONENT16;
+ rb->Format = MESA_FORMAT_Z16;
rb->DataType = GL_UNSIGNED_SHORT;
- rb->DepthBits = 16;
cpp = 2;
- irb->texformat = &_mesa_texformat_z16;
+ irb->texformat = MESA_FORMAT_Z16;
break;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
- rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ rb->Format = MESA_FORMAT_S8_Z24;
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
- rb->DepthBits = 24;
cpp = 4;
- irb->texformat = &_mesa_texformat_s8_z24;
+ irb->texformat = MESA_FORMAT_S8_Z24;
break;
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
- rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ rb->Format = MESA_FORMAT_S8_Z24;
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
- rb->DepthBits = 24;
- rb->StencilBits = 8;
cpp = 4;
- irb->texformat = &_mesa_texformat_s8_z24;
+ irb->texformat = MESA_FORMAT_S8_Z24;
break;
default:
_mesa_problem(ctx,
@@ -197,6 +180,8 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
return GL_FALSE;
}
+ rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
+
intelFlush(ctx);
/* free old region */
@@ -246,7 +231,7 @@ intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
ASSERT(rb->Name == 0);
rb->Width = width;
rb->Height = height;
- rb->_ActualFormat = internalFormat;
+ rb->InternalFormat = internalFormat;
return GL_TRUE;
}
@@ -307,7 +292,7 @@ intel_renderbuffer_set_region(struct intel_renderbuffer *rb,
* not a user-created renderbuffer.
*/
struct intel_renderbuffer *
-intel_create_renderbuffer(GLenum intFormat)
+intel_create_renderbuffer(gl_format format)
{
GET_CURRENT_CONTEXT(ctx);
@@ -323,72 +308,45 @@ intel_create_renderbuffer(GLenum intFormat)
_mesa_init_renderbuffer(&irb->Base, name);
irb->Base.ClassID = INTEL_RB_CLASS;
- switch (intFormat) {
- case GL_RGB5:
- irb->Base._ActualFormat = GL_RGB5;
- irb->Base._BaseFormat = GL_RGBA;
- irb->Base.RedBits = 5;
- irb->Base.GreenBits = 6;
- irb->Base.BlueBits = 5;
+ switch (format) {
+ case MESA_FORMAT_RGB565:
+ irb->Base._BaseFormat = GL_RGB;
irb->Base.DataType = GL_UNSIGNED_BYTE;
- irb->texformat = &_mesa_texformat_rgb565;
break;
- case GL_RGB8:
- irb->Base._ActualFormat = GL_RGB8;
+ case MESA_FORMAT_XRGB8888:
+ /* XXX this is a hack since XRGB surfaces don't seem to work
+ * properly yet. Reading the alpha channel returns 0 instead of 1.
+ */
+ format = MESA_FORMAT_ARGB8888;
irb->Base._BaseFormat = GL_RGB;
- irb->Base.RedBits = 8;
- irb->Base.GreenBits = 8;
- irb->Base.BlueBits = 8;
- irb->Base.AlphaBits = 0;
irb->Base.DataType = GL_UNSIGNED_BYTE;
- irb->texformat = &_mesa_texformat_argb8888; /* XXX: Need xrgb8888 */
break;
- case GL_RGBA8:
- irb->Base._ActualFormat = GL_RGBA8;
+ case MESA_FORMAT_ARGB8888:
irb->Base._BaseFormat = GL_RGBA;
- irb->Base.RedBits = 8;
- irb->Base.GreenBits = 8;
- irb->Base.BlueBits = 8;
- irb->Base.AlphaBits = 8;
irb->Base.DataType = GL_UNSIGNED_BYTE;
- irb->texformat = &_mesa_texformat_argb8888;
break;
- case GL_STENCIL_INDEX8_EXT:
- irb->Base._ActualFormat = GL_STENCIL_INDEX8_EXT;
- irb->Base._BaseFormat = GL_STENCIL_INDEX;
- irb->Base.StencilBits = 8;
- irb->Base.DataType = GL_UNSIGNED_BYTE;
- irb->texformat = &_mesa_texformat_s8_z24;
- break;
- case GL_DEPTH_COMPONENT16:
- irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
+ case MESA_FORMAT_Z16:
irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
- irb->Base.DepthBits = 16;
irb->Base.DataType = GL_UNSIGNED_SHORT;
- irb->texformat = &_mesa_texformat_z16;
break;
- case GL_DEPTH_COMPONENT24:
- irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ case MESA_FORMAT_X8_Z24:
irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
- irb->Base.DepthBits = 24;
irb->Base.DataType = GL_UNSIGNED_INT;
- irb->texformat = &_mesa_texformat_s8_z24;
break;
- case GL_DEPTH24_STENCIL8_EXT:
- irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
- irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
- irb->Base.DepthBits = 24;
- irb->Base.StencilBits = 8;
+ case MESA_FORMAT_S8_Z24:
+ irb->Base._BaseFormat = GL_DEPTH_STENCIL;
irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
- irb->texformat = &_mesa_texformat_s8_z24;
break;
default:
_mesa_problem(NULL,
"Unexpected intFormat in intel_create_renderbuffer");
+ _mesa_free(irb);
return NULL;
}
- irb->Base.InternalFormat = intFormat;
+ irb->Base.Format = format;
+ irb->Base.InternalFormat = irb->Base._BaseFormat;
+ irb->texformat = format;
/* intel-specific methods */
irb->Base.Delete = intel_delete_renderbuffer;
@@ -466,58 +424,49 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
struct gl_texture_image *texImage)
{
irb->texformat = texImage->TexFormat;
+ gl_format texFormat;
- if (texImage->TexFormat == &_mesa_texformat_argb8888) {
- irb->Base._ActualFormat = GL_RGBA8;
- irb->Base._BaseFormat = GL_RGBA;
+ if (texImage->TexFormat == MESA_FORMAT_ARGB8888) {
irb->Base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to RGBA8 texture OK\n");
}
- else if (texImage->TexFormat == &_mesa_texformat_rgb565) {
- irb->Base._ActualFormat = GL_RGB5;
- irb->Base._BaseFormat = GL_RGB;
+ else if (texImage->TexFormat == MESA_FORMAT_XRGB8888) {
+ irb->Base.DataType = GL_UNSIGNED_BYTE;
+ DBG("Render to XGBA8 texture OK\n");
+ }
+ else if (texImage->TexFormat == MESA_FORMAT_RGB565) {
irb->Base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to RGB5 texture OK\n");
}
- else if (texImage->TexFormat == &_mesa_texformat_argb1555) {
- irb->Base._ActualFormat = GL_RGB5_A1;
- irb->Base._BaseFormat = GL_RGBA;
+ else if (texImage->TexFormat == MESA_FORMAT_ARGB1555) {
irb->Base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to ARGB1555 texture OK\n");
}
- else if (texImage->TexFormat == &_mesa_texformat_argb4444) {
- irb->Base._ActualFormat = GL_RGBA4;
- irb->Base._BaseFormat = GL_RGBA;
+ else if (texImage->TexFormat == MESA_FORMAT_ARGB4444) {
irb->Base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to ARGB4444 texture OK\n");
}
- else if (texImage->TexFormat == &_mesa_texformat_z16) {
- irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
- irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
+ else if (texImage->TexFormat == MESA_FORMAT_Z16) {
irb->Base.DataType = GL_UNSIGNED_SHORT;
DBG("Render to DEPTH16 texture OK\n");
}
- else if (texImage->TexFormat == &_mesa_texformat_s8_z24) {
- irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
- irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
+ else if (texImage->TexFormat == MESA_FORMAT_S8_Z24) {
irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
DBG("Render to DEPTH_STENCIL texture OK\n");
}
else {
- DBG("Render to texture BAD FORMAT %d\n",
- texImage->TexFormat->MesaFormat);
+ DBG("Render to texture BAD FORMAT %d\n", texImage->TexFormat);
return GL_FALSE;
}
- irb->Base.InternalFormat = irb->Base._ActualFormat;
+ irb->Base.Format = texImage->TexFormat;
+
+ texFormat = texImage->TexFormat;
+
+ irb->Base.InternalFormat = texImage->InternalFormat;
+ irb->Base._BaseFormat = _mesa_base_fbo_format(ctx, irb->Base.InternalFormat);
irb->Base.Width = texImage->Width;
irb->Base.Height = texImage->Height;
- irb->Base.RedBits = texImage->TexFormat->RedBits;
- irb->Base.GreenBits = texImage->TexFormat->GreenBits;
- irb->Base.BlueBits = texImage->TexFormat->BlueBits;
- irb->Base.AlphaBits = texImage->TexFormat->AlphaBits;
- irb->Base.DepthBits = texImage->TexFormat->DepthBits;
- irb->Base.StencilBits = texImage->TexFormat->StencilBits;
irb->Base.Delete = intel_delete_renderbuffer;
irb->Base.AllocStorage = intel_nop_alloc_storage;
@@ -571,7 +520,7 @@ intel_render_texture(GLcontext * ctx,
= att->Texture->Image[att->CubeMapFace][att->TextureLevel];
struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
struct intel_texture_image *intel_image;
- GLuint imageOffset;
+ GLuint dst_x, dst_y;
(void) fb;
@@ -618,11 +567,17 @@ intel_render_texture(GLcontext * ctx,
}
/* compute offset of the particular 2D image within the texture region */
- imageOffset = intel_miptree_image_offset(intel_image->mt, att->CubeMapFace,
- att->TextureLevel, att->Zoffset);
-
- /* store that offset in the region */
- intel_image->mt->region->draw_offset = imageOffset;
+ intel_miptree_get_image_offset(intel_image->mt,
+ att->TextureLevel,
+ att->CubeMapFace,
+ att->Zoffset,
+ &dst_x, &dst_y);
+
+ intel_image->mt->region->draw_offset = (dst_y * intel_image->mt->pitch +
+ dst_x) * intel_image->mt->cpp;
+ intel_image->mt->region->draw_x = dst_x;
+ intel_image->mt->region->draw_y = dst_y;
+ intel_image->used_as_render_target = GL_TRUE;
/* update drawing region, etc */
intel_draw_buffer(ctx, fb);
@@ -636,16 +591,13 @@ static void
intel_finish_render_texture(GLcontext * ctx,
struct gl_renderbuffer_attachment *att)
{
- /* no-op
- * Previously we released the renderbuffer's intel_region but
- * that's not necessary and actually caused problems when trying
- * to do a glRead/CopyPixels from the renderbuffer later.
- * The region will be released later if the texture is replaced
- * or the renderbuffer deleted.
- *
- * The intention of this driver hook is more of a "done rendering
- * to texture, please re-twiddle/etc if necessary".
- */
+ struct gl_texture_object *tex_obj = att->Texture;
+ struct gl_texture_image *image =
+ tex_obj->Image[att->CubeMapFace][att->TextureLevel];
+ struct intel_texture_image *intel_image = intel_texture_image(image);
+
+ /* Flag that this image may now be validated into the object's miptree. */
+ intel_image->used_as_render_target = GL_FALSE;
}
@@ -680,8 +632,9 @@ intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
continue;
}
- switch (irb->texformat->MesaFormat) {
+ switch (irb->texformat) {
case MESA_FORMAT_ARGB8888:
+ case MESA_FORMAT_XRGB8888:
case MESA_FORMAT_RGB565:
case MESA_FORMAT_ARGB1555:
case MESA_FORMAT_ARGB4444: