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Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_fbo.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c125
1 files changed, 56 insertions, 69 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index d8ac4d36637..d58ffd95fa6 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -37,6 +37,7 @@
#include "drivers/common/meta.h"
#include "intel_context.h"
+#include "intel_batchbuffer.h"
#include "intel_buffers.h"
#include "intel_fbo.h"
#include "intel_mipmap_tree.h"
@@ -105,8 +106,8 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
{
struct intel_context *intel = intel_context(ctx);
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
- GLboolean softwareBuffer = GL_FALSE;
int cpp;
+ GLuint pitch;
ASSERT(rb->Name != 0);
@@ -116,18 +117,14 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
case GL_RGB5:
rb->Format = MESA_FORMAT_RGB565;
rb->DataType = GL_UNSIGNED_BYTE;
- irb->texformat = MESA_FORMAT_RGB565;
- cpp = 2;
break;
case GL_RGB:
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
- rb->Format = MESA_FORMAT_ARGB8888;
+ rb->Format = MESA_FORMAT_XRGB8888;
rb->DataType = GL_UNSIGNED_BYTE;
- irb->texformat = MESA_FORMAT_ARGB8888; /* XXX: Need xrgb8888 */
- cpp = 4;
break;
case GL_RGBA:
case GL_RGBA2:
@@ -139,8 +136,6 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
case GL_RGBA16:
rb->Format = MESA_FORMAT_ARGB8888;
rb->DataType = GL_UNSIGNED_BYTE;
- irb->texformat = MESA_FORMAT_ARGB8888;
- cpp = 4;
break;
case GL_STENCIL_INDEX:
case GL_STENCIL_INDEX1_EXT:
@@ -150,29 +145,21 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
/* alloc a depth+stencil buffer */
rb->Format = MESA_FORMAT_S8_Z24;
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
- cpp = 4;
- irb->texformat = MESA_FORMAT_S8_Z24;
break;
case GL_DEPTH_COMPONENT16:
rb->Format = MESA_FORMAT_Z16;
rb->DataType = GL_UNSIGNED_SHORT;
- cpp = 2;
- irb->texformat = MESA_FORMAT_Z16;
break;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
rb->Format = MESA_FORMAT_S8_Z24;
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
- cpp = 4;
- irb->texformat = MESA_FORMAT_S8_Z24;
break;
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
rb->Format = MESA_FORMAT_S8_Z24;
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
- cpp = 4;
- irb->texformat = MESA_FORMAT_S8_Z24;
break;
default:
_mesa_problem(ctx,
@@ -181,6 +168,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
}
rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
+ cpp = _mesa_get_format_bytes(rb->Format);
intelFlush(ctx);
@@ -190,32 +178,25 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
}
/* allocate new memory region/renderbuffer */
- if (softwareBuffer) {
- return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat,
- width, height);
- }
- else {
- /* Choose a pitch to match hardware requirements:
- */
- GLuint pitch = ((cpp * width + 63) & ~63) / cpp;
- /* alloc hardware renderbuffer */
- DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width,
- height, pitch);
+ /* Choose a pitch to match hardware requirements:
+ */
+ pitch = ((cpp * width + 63) & ~63) / cpp;
+
+ /* alloc hardware renderbuffer */
+ DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width, height, pitch);
- irb->region = intel_region_alloc(intel, I915_TILING_NONE,
- cpp, width, height, pitch,
- GL_TRUE);
- if (!irb->region)
- return GL_FALSE; /* out of memory? */
+ irb->region = intel_region_alloc(intel, I915_TILING_NONE, cpp,
+ width, height, pitch, GL_TRUE);
+ if (!irb->region)
+ return GL_FALSE; /* out of memory? */
- ASSERT(irb->region->buffer);
+ ASSERT(irb->region->buffer);
- rb->Width = width;
- rb->Height = height;
+ rb->Width = width;
+ rb->Height = height;
- return GL_TRUE;
- }
+ return GL_TRUE;
}
@@ -241,7 +222,6 @@ static void
intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
GLuint width, GLuint height)
{
- struct intel_framebuffer *intel_fb = (struct intel_framebuffer*)fb;
int i;
_mesa_resize_framebuffer(ctx, fb, width, height);
@@ -252,9 +232,10 @@ intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
return;
}
+
/* Make sure all window system renderbuffers are up to date */
- for (i = 0; i < 2; i++) {
- struct gl_renderbuffer *rb = &intel_fb->color_rb[i]->Base;
+ for (i = BUFFER_FRONT_LEFT; i <= BUFFER_BACK_RIGHT; i++) {
+ struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
/* only resize if size is changing */
if (rb && (rb->Width != width || rb->Height != height)) {
@@ -297,7 +278,6 @@ intel_create_renderbuffer(gl_format format)
GET_CURRENT_CONTEXT(ctx);
struct intel_renderbuffer *irb;
- const GLuint name = 0;
irb = CALLOC_STRUCT(intel_renderbuffer);
if (!irb) {
@@ -305,7 +285,7 @@ intel_create_renderbuffer(gl_format format)
return NULL;
}
- _mesa_init_renderbuffer(&irb->Base, name);
+ _mesa_init_renderbuffer(&irb->Base, 0);
irb->Base.ClassID = INTEL_RB_CLASS;
switch (format) {
@@ -314,10 +294,6 @@ intel_create_renderbuffer(gl_format format)
irb->Base.DataType = GL_UNSIGNED_BYTE;
break;
case MESA_FORMAT_XRGB8888:
- /* XXX this is a hack since XRGB surfaces don't seem to work
- * properly yet. Reading the alpha channel returns 0 instead of 1.
- */
- format = MESA_FORMAT_ARGB8888;
irb->Base._BaseFormat = GL_RGB;
irb->Base.DataType = GL_UNSIGNED_BYTE;
break;
@@ -346,7 +322,6 @@ intel_create_renderbuffer(gl_format format)
irb->Base.Format = format;
irb->Base.InternalFormat = irb->Base._BaseFormat;
- irb->texformat = format;
/* intel-specific methods */
irb->Base.Delete = intel_delete_renderbuffer;
@@ -423,9 +398,6 @@ static GLboolean
intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
struct gl_texture_image *texImage)
{
- irb->texformat = texImage->TexFormat;
- gl_format texFormat;
-
if (texImage->TexFormat == MESA_FORMAT_ARGB8888) {
irb->Base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to RGBA8 texture OK\n");
@@ -455,14 +427,13 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
DBG("Render to DEPTH_STENCIL texture OK\n");
}
else {
- DBG("Render to texture BAD FORMAT %d\n", texImage->TexFormat);
+ DBG("Render to texture BAD FORMAT %s\n",
+ _mesa_get_format_name(texImage->TexFormat));
return GL_FALSE;
}
irb->Base.Format = texImage->TexFormat;
- texFormat = texImage->TexFormat;
-
irb->Base.InternalFormat = texImage->InternalFormat;
irb->Base._BaseFormat = _mesa_base_fbo_format(ctx, irb->Base.InternalFormat);
irb->Base.Width = texImage->Width;
@@ -577,6 +548,7 @@ intel_render_texture(GLcontext * ctx,
dst_x) * intel_image->mt->cpp;
intel_image->mt->region->draw_x = dst_x;
intel_image->mt->region->draw_y = dst_y;
+ intel_image->used_as_render_target = GL_TRUE;
/* update drawing region, etc */
intel_draw_buffer(ctx, fb);
@@ -590,19 +562,23 @@ static void
intel_finish_render_texture(GLcontext * ctx,
struct gl_renderbuffer_attachment *att)
{
- /* no-op
- * Previously we released the renderbuffer's intel_region but
- * that's not necessary and actually caused problems when trying
- * to do a glRead/CopyPixels from the renderbuffer later.
- * The region will be released later if the texture is replaced
- * or the renderbuffer deleted.
- *
- * The intention of this driver hook is more of a "done rendering
- * to texture, please re-twiddle/etc if necessary".
+ struct intel_context *intel = intel_context(ctx);
+ struct gl_texture_object *tex_obj = att->Texture;
+ struct gl_texture_image *image =
+ tex_obj->Image[att->CubeMapFace][att->TextureLevel];
+ struct intel_texture_image *intel_image = intel_texture_image(image);
+
+ /* Flag that this image may now be validated into the object's miptree. */
+ intel_image->used_as_render_target = GL_FALSE;
+
+ /* Since we've (probably) rendered to the texture and will (likely) use
+ * it in the texture domain later on in this batchbuffer, flush the
+ * batch. Once again, we wish for a domain tracker in libdrm to cover
+ * usage inside of a batchbuffer like GEM does in the kernel.
*/
+ intel_batchbuffer_emit_mi_flush(intel->batch);
}
-
/**
* Do additional "completeness" testing of a framebuffer object.
*/
@@ -615,11 +591,21 @@ intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
intel_get_renderbuffer(fb, BUFFER_STENCIL);
int i;
- if (stencilRb && stencilRb != depthRb) {
- /* we only support combined depth/stencil buffers, not separate
- * stencil buffers.
- */
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ if (depthRb && stencilRb && stencilRb != depthRb) {
+ if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Type == GL_TEXTURE &&
+ ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Type == GL_TEXTURE &&
+ (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Texture->Name ==
+ ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Texture->Name)) {
+ /* OK */
+ } else {
+ /* we only support combined depth/stencil buffers, not separate
+ * stencil buffers.
+ */
+ DBG("Only supports combined depth/stencil (found %s, %s)\n",
+ depthRb ? _mesa_get_format_name(depthRb->Base.Format): "NULL",
+ stencilRb ? _mesa_get_format_name(stencilRb->Base.Format): "NULL");
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ }
}
for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
@@ -630,11 +616,12 @@ intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
continue;
if (irb == NULL) {
+ DBG("software rendering renderbuffer\n");
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
continue;
}
- switch (irb->texformat) {
+ switch (irb->Base.Format) {
case MESA_FORMAT_ARGB8888:
case MESA_FORMAT_XRGB8888:
case MESA_FORMAT_RGB565: