diff options
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_extensions.c')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_extensions.c | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c index 9ec1b4ec2f4..2e61c556d85 100644 --- a/src/mesa/drivers/dri/intel/intel_extensions.c +++ b/src/mesa/drivers/dri/intel/intel_extensions.c @@ -30,10 +30,14 @@ #include "intel_extensions.h" +#define need_GL_ARB_copy_buffer #define need_GL_ARB_framebuffer_object +#define need_GL_ARB_map_buffer_range #define need_GL_ARB_occlusion_query #define need_GL_ARB_point_parameters #define need_GL_ARB_shader_objects +#define need_GL_ARB_sync +#define need_GL_ARB_vertex_array_object #define need_GL_ARB_vertex_program #define need_GL_ARB_vertex_shader #define need_GL_ARB_window_pos @@ -45,9 +49,12 @@ #define need_GL_EXT_fog_coord #define need_GL_EXT_framebuffer_object #define need_GL_EXT_framebuffer_blit +#define need_GL_EXT_gpu_program_parameters #define need_GL_EXT_point_parameters +#define need_GL_EXT_provoking_vertex #define need_GL_EXT_secondary_color #define need_GL_EXT_stencil_two_side +#define need_GL_APPLE_vertex_array_object #define need_GL_ATI_separate_stencil #define need_GL_ATI_envmap_bumpmap #define need_GL_NV_point_sprite @@ -65,8 +72,13 @@ * i965_dri. */ static const struct dri_extension card_extensions[] = { + { "GL_ARB_copy_buffer", GL_ARB_copy_buffer_functions }, + { "GL_ARB_half_float_pixel", NULL }, + { "GL_ARB_map_buffer_range", GL_ARB_map_buffer_range_functions }, { "GL_ARB_multitexture", NULL }, { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions }, + { "GL_ARB_point_sprite", NULL }, + { "GL_ARB_sync", GL_ARB_sync_functions }, { "GL_ARB_texture_border_clamp", NULL }, { "GL_ARB_texture_cube_map", NULL }, { "GL_ARB_texture_env_add", NULL }, @@ -75,6 +87,7 @@ static const struct dri_extension card_extensions[] = { { "GL_ARB_texture_env_dot3", NULL }, { "GL_ARB_texture_mirrored_repeat", NULL }, { "GL_ARB_texture_rectangle", NULL }, + { "GL_ARB_vertex_array_object", GL_ARB_vertex_array_object_functions}, { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions }, { "GL_ARB_window_pos", GL_ARB_window_pos_functions }, { "GL_EXT_blend_color", GL_EXT_blend_color_functions }, @@ -85,7 +98,9 @@ static const struct dri_extension card_extensions[] = { { "GL_EXT_blend_subtract", NULL }, { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions }, { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions }, + { "GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions }, { "GL_EXT_packed_depth_stencil", NULL }, + { "GL_EXT_provoking_vertex", GL_EXT_provoking_vertex_functions }, { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions }, { "GL_EXT_stencil_wrap", NULL }, { "GL_EXT_texture_edge_clamp", NULL }, @@ -95,6 +110,7 @@ static const struct dri_extension card_extensions[] = { { "GL_EXT_texture_lod_bias", NULL }, { "GL_3DFX_texture_compression_FXT1", NULL }, { "GL_APPLE_client_storage", NULL }, + { "GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions}, { "GL_MESA_pack_invert", NULL }, { "GL_MESA_ycbcr_texture", NULL }, { "GL_NV_blend_square", NULL }, @@ -112,8 +128,10 @@ static const struct dri_extension i915_extensions[] = { { "GL_ARB_fragment_program", NULL }, { "GL_ARB_shadow", NULL }, { "GL_ARB_texture_non_power_of_two", NULL }, + { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions }, { "GL_ATI_texture_env_combine3", NULL }, { "GL_EXT_shadow_funcs", NULL }, + { "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions }, { "GL_NV_texture_env_combine4", NULL }, { NULL, NULL } }; @@ -128,6 +146,7 @@ static const struct dri_extension brw_extensions[] = { { "GL_ARB_framebuffer_object", GL_ARB_framebuffer_object_functions}, { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions }, { "GL_ARB_point_sprite", NULL }, + { "GL_ARB_seamless_cube_map", NULL }, { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions }, { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions }, { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions }, |