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Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_context.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c1010
1 files changed, 0 insertions, 1010 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
deleted file mode 100644
index 23d8281b4ca..00000000000
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ /dev/null
@@ -1,1010 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/extensions.h"
-#include "main/fbobject.h"
-#include "main/framebuffer.h"
-#include "main/imports.h"
-#include "main/points.h"
-#include "main/renderbuffer.h"
-
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "tnl/tnl.h"
-#include "drivers/common/driverfuncs.h"
-#include "drivers/common/meta.h"
-
-#include "intel_chipset.h"
-#include "intel_buffers.h"
-#include "intel_tex.h"
-#include "intel_batchbuffer.h"
-#include "intel_clear.h"
-#include "intel_extensions.h"
-#include "intel_pixel.h"
-#include "intel_regions.h"
-#include "intel_buffer_objects.h"
-#include "intel_fbo.h"
-#include "intel_bufmgr.h"
-#include "intel_screen.h"
-#include "intel_mipmap_tree.h"
-
-#include "utils.h"
-#include "../glsl/ralloc.h"
-
-#ifndef INTEL_DEBUG
-int INTEL_DEBUG = (0);
-#endif
-
-
-static const GLubyte *
-intelGetString(struct gl_context * ctx, GLenum name)
-{
- const struct intel_context *const intel = intel_context(ctx);
- const char *chipset;
- static char buffer[128];
-
- switch (name) {
- case GL_VENDOR:
- return (GLubyte *) "Intel Open Source Technology Center";
- break;
-
- case GL_RENDERER:
- switch (intel->intelScreen->deviceID) {
-#undef CHIPSET
-#define CHIPSET(id, symbol, str) case id: chipset = str; break;
-#include "pci_ids/i915_pci_ids.h"
-#include "pci_ids/i965_pci_ids.h"
- default:
- chipset = "Unknown Intel Chipset";
- break;
- }
-
- (void) driGetRendererString(buffer, chipset, 0);
- return (GLubyte *) buffer;
-
- default:
- return NULL;
- }
-}
-
-void
-intel_resolve_for_dri2_flush(struct intel_context *intel,
- __DRIdrawable *drawable)
-{
- if (intel->gen < 6) {
- /* MSAA and fast color clear are not supported, so don't waste time
- * checking whether a resolve is needed.
- */
- return;
- }
-
- struct gl_framebuffer *fb = drawable->driverPrivate;
- struct intel_renderbuffer *rb;
-
- /* Usually, only the back buffer will need to be downsampled. However,
- * the front buffer will also need it if the user has rendered into it.
- */
- static const gl_buffer_index buffers[2] = {
- BUFFER_BACK_LEFT,
- BUFFER_FRONT_LEFT,
- };
-
- for (int i = 0; i < 2; ++i) {
- rb = intel_get_renderbuffer(fb, buffers[i]);
- if (rb == NULL || rb->mt == NULL)
- continue;
- if (rb->mt->num_samples <= 1)
- intel_miptree_resolve_color(intel, rb->mt);
- else
- intel_miptree_downsample(intel, rb->mt);
- }
-}
-
-static void
-intel_flush_front(struct gl_context *ctx)
-{
- struct intel_context *intel = intel_context(ctx);
- __DRIcontext *driContext = intel->driContext;
- __DRIdrawable *driDrawable = driContext->driDrawablePriv;
- __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
-
- if (intel->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
- if (screen->dri2.loader->flushFrontBuffer != NULL &&
- driDrawable &&
- driDrawable->loaderPrivate) {
-
- /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
- *
- * This potentially resolves both front and back buffer. It
- * is unnecessary to resolve the back, but harms nothing except
- * performance. And no one cares about front-buffer render
- * performance.
- */
- intel_resolve_for_dri2_flush(intel, driDrawable);
-
- screen->dri2.loader->flushFrontBuffer(driDrawable,
- driDrawable->loaderPrivate);
-
- /* We set the dirty bit in intel_prepare_render() if we're
- * front buffer rendering once we get there.
- */
- intel->front_buffer_dirty = false;
- }
- }
-}
-
-static unsigned
-intel_bits_per_pixel(const struct intel_renderbuffer *rb)
-{
- return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
-}
-
-static void
-intel_query_dri2_buffers(struct intel_context *intel,
- __DRIdrawable *drawable,
- __DRIbuffer **buffers,
- int *count);
-
-static void
-intel_process_dri2_buffer(struct intel_context *intel,
- __DRIdrawable *drawable,
- __DRIbuffer *buffer,
- struct intel_renderbuffer *rb,
- const char *buffer_name);
-
-void
-intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
-{
- struct gl_framebuffer *fb = drawable->driverPrivate;
- struct intel_renderbuffer *rb;
- struct intel_context *intel = context->driverPrivate;
- __DRIbuffer *buffers = NULL;
- int i, count;
- const char *region_name;
-
- /* Set this up front, so that in case our buffers get invalidated
- * while we're getting new buffers, we don't clobber the stamp and
- * thus ignore the invalidate. */
- drawable->lastStamp = drawable->dri2.stamp;
-
- if (unlikely(INTEL_DEBUG & DEBUG_DRI))
- fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
-
- intel_query_dri2_buffers(intel, drawable, &buffers, &count);
-
- if (buffers == NULL)
- return;
-
- for (i = 0; i < count; i++) {
- switch (buffers[i].attachment) {
- case __DRI_BUFFER_FRONT_LEFT:
- rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
- region_name = "dri2 front buffer";
- break;
-
- case __DRI_BUFFER_FAKE_FRONT_LEFT:
- rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
- region_name = "dri2 fake front buffer";
- break;
-
- case __DRI_BUFFER_BACK_LEFT:
- rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
- region_name = "dri2 back buffer";
- break;
-
- case __DRI_BUFFER_DEPTH:
- case __DRI_BUFFER_HIZ:
- case __DRI_BUFFER_DEPTH_STENCIL:
- case __DRI_BUFFER_STENCIL:
- case __DRI_BUFFER_ACCUM:
- default:
- fprintf(stderr,
- "unhandled buffer attach event, attachment type %d\n",
- buffers[i].attachment);
- return;
- }
-
- intel_process_dri2_buffer(intel, drawable, &buffers[i], rb, region_name);
- }
-
- driUpdateFramebufferSize(&intel->ctx, drawable);
-}
-
-/**
- * intel_prepare_render should be called anywhere that curent read/drawbuffer
- * state is required.
- */
-void
-intel_prepare_render(struct intel_context *intel)
-{
- __DRIcontext *driContext = intel->driContext;
- __DRIdrawable *drawable;
-
- drawable = driContext->driDrawablePriv;
- if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
- if (drawable->lastStamp != drawable->dri2.stamp)
- intel_update_renderbuffers(driContext, drawable);
- intel_draw_buffer(&intel->ctx);
- driContext->dri2.draw_stamp = drawable->dri2.stamp;
- }
-
- drawable = driContext->driReadablePriv;
- if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
- if (drawable->lastStamp != drawable->dri2.stamp)
- intel_update_renderbuffers(driContext, drawable);
- driContext->dri2.read_stamp = drawable->dri2.stamp;
- }
-
- /* If we're currently rendering to the front buffer, the rendering
- * that will happen next will probably dirty the front buffer. So
- * mark it as dirty here.
- */
- if (intel->is_front_buffer_rendering)
- intel->front_buffer_dirty = true;
-
- /* Wait for the swapbuffers before the one we just emitted, so we
- * don't get too many swaps outstanding for apps that are GPU-heavy
- * but not CPU-heavy.
- *
- * We're using intelDRI2Flush (called from the loader before
- * swapbuffer) and glFlush (for front buffer rendering) as the
- * indicator that a frame is done and then throttle when we get
- * here as we prepare to render the next frame. At this point for
- * round trips for swap/copy and getting new buffers are done and
- * we'll spend less time waiting on the GPU.
- *
- * Unfortunately, we don't have a handle to the batch containing
- * the swap, and getting our hands on that doesn't seem worth it,
- * so we just us the first batch we emitted after the last swap.
- */
- if (intel->need_throttle && intel->first_post_swapbuffers_batch) {
- if (!intel->disable_throttling)
- drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
- drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
- intel->first_post_swapbuffers_batch = NULL;
- intel->need_throttle = false;
- }
-}
-
-static void
-intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
-{
- struct intel_context *intel = intel_context(ctx);
- __DRIcontext *driContext = intel->driContext;
-
- if (intel->saved_viewport)
- intel->saved_viewport(ctx, x, y, w, h);
-
- if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
- dri2InvalidateDrawable(driContext->driDrawablePriv);
- dri2InvalidateDrawable(driContext->driReadablePriv);
- }
-}
-
-static const struct dri_debug_control debug_control[] = {
- { "tex", DEBUG_TEXTURE},
- { "state", DEBUG_STATE},
- { "ioctl", DEBUG_IOCTL},
- { "blit", DEBUG_BLIT},
- { "mip", DEBUG_MIPTREE},
- { "fall", DEBUG_PERF},
- { "perf", DEBUG_PERF},
- { "bat", DEBUG_BATCH},
- { "pix", DEBUG_PIXEL},
- { "buf", DEBUG_BUFMGR},
- { "reg", DEBUG_REGION},
- { "fbo", DEBUG_FBO},
- { "fs", DEBUG_WM },
- { "gs", DEBUG_GS},
- { "sync", DEBUG_SYNC},
- { "prim", DEBUG_PRIMS },
- { "vert", DEBUG_VERTS },
- { "dri", DEBUG_DRI },
- { "sf", DEBUG_SF },
- { "stats", DEBUG_STATS },
- { "wm", DEBUG_WM },
- { "urb", DEBUG_URB },
- { "vs", DEBUG_VS },
- { "clip", DEBUG_CLIP },
- { "aub", DEBUG_AUB },
- { "shader_time", DEBUG_SHADER_TIME },
- { "no16", DEBUG_NO16 },
- { "blorp", DEBUG_BLORP },
- { NULL, 0 }
-};
-
-
-static void
-intelInvalidateState(struct gl_context * ctx, GLuint new_state)
-{
- struct intel_context *intel = intel_context(ctx);
-
- if (ctx->swrast_context)
- _swrast_InvalidateState(ctx, new_state);
- _vbo_InvalidateState(ctx, new_state);
-
- intel->NewGLState |= new_state;
-
- if (intel->vtbl.invalidate_state)
- intel->vtbl.invalidate_state( intel, new_state );
-}
-
-void
-intel_flush_rendering_to_batch(struct gl_context *ctx)
-{
- struct intel_context *intel = intel_context(ctx);
-
- if (intel->Fallback)
- _swrast_flush(ctx);
-
- if (intel->gen < 4)
- INTEL_FIREVERTICES(intel);
-}
-
-void
-_intel_flush(struct gl_context *ctx, const char *file, int line)
-{
- struct intel_context *intel = intel_context(ctx);
-
- intel_flush_rendering_to_batch(ctx);
-
- if (intel->batch.used)
- _intel_batchbuffer_flush(intel, file, line);
-}
-
-static void
-intel_glFlush(struct gl_context *ctx)
-{
- struct intel_context *intel = intel_context(ctx);
-
- intel_flush(ctx);
- intel_flush_front(ctx);
- if (intel->is_front_buffer_rendering)
- intel->need_throttle = true;
-}
-
-void
-intelFinish(struct gl_context * ctx)
-{
- struct intel_context *intel = intel_context(ctx);
-
- intel_flush(ctx);
- intel_flush_front(ctx);
-
- if (intel->batch.last_bo)
- drm_intel_bo_wait_rendering(intel->batch.last_bo);
-}
-
-void
-intelInitDriverFunctions(struct dd_function_table *functions)
-{
- _mesa_init_driver_functions(functions);
-
- functions->Flush = intel_glFlush;
- functions->Finish = intelFinish;
- functions->GetString = intelGetString;
- functions->UpdateState = intelInvalidateState;
-
- intelInitTextureFuncs(functions);
- intelInitTextureImageFuncs(functions);
- intelInitTextureSubImageFuncs(functions);
- intelInitTextureCopyImageFuncs(functions);
- intelInitClearFuncs(functions);
- intelInitBufferFuncs(functions);
- intelInitPixelFuncs(functions);
- intelInitBufferObjectFuncs(functions);
- intel_init_syncobj_functions(functions);
-}
-
-static bool
-validate_context_version(struct intel_screen *screen,
- int mesa_api,
- unsigned major_version,
- unsigned minor_version,
- unsigned *dri_ctx_error)
-{
- unsigned req_version = 10 * major_version + minor_version;
- unsigned max_version = 0;
-
- switch (mesa_api) {
- case API_OPENGL_COMPAT:
- max_version = screen->max_gl_compat_version;
- break;
- case API_OPENGL_CORE:
- max_version = screen->max_gl_core_version;
- break;
- case API_OPENGLES:
- max_version = screen->max_gl_es1_version;
- break;
- case API_OPENGLES2:
- max_version = screen->max_gl_es2_version;
- break;
- default:
- max_version = 0;
- break;
- }
-
- if (max_version == 0) {
- *dri_ctx_error = __DRI_CTX_ERROR_BAD_API;
- return false;
- } else if (req_version > max_version) {
- *dri_ctx_error = __DRI_CTX_ERROR_BAD_VERSION;
- return false;
- }
-
- return true;
-}
-
-bool
-intelInitContext(struct intel_context *intel,
- int api,
- unsigned major_version,
- unsigned minor_version,
- const struct gl_config * mesaVis,
- __DRIcontext * driContextPriv,
- void *sharedContextPrivate,
- struct dd_function_table *functions,
- unsigned *dri_ctx_error)
-{
- struct gl_context *ctx = &intel->ctx;
- struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
- __DRIscreen *sPriv = driContextPriv->driScreenPriv;
- struct intel_screen *intelScreen = sPriv->driverPrivate;
- int bo_reuse_mode;
- struct gl_config visual;
-
- /* we can't do anything without a connection to the device */
- if (intelScreen->bufmgr == NULL) {
- *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
- return false;
- }
-
- if (!validate_context_version(intelScreen,
- api, major_version, minor_version,
- dri_ctx_error))
- return false;
-
- /* Can't rely on invalidate events, fall back to glViewport hack */
- if (!driContextPriv->driScreenPriv->dri2.useInvalidate) {
- intel->saved_viewport = functions->Viewport;
- functions->Viewport = intel_viewport;
- }
-
- if (mesaVis == NULL) {
- memset(&visual, 0, sizeof visual);
- mesaVis = &visual;
- }
-
- intel->intelScreen = intelScreen;
-
- if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
- functions)) {
- *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
- printf("%s: failed to init mesa context\n", __FUNCTION__);
- return false;
- }
-
- driContextPriv->driverPrivate = intel;
- intel->driContext = driContextPriv;
- intel->driFd = sPriv->fd;
-
- intel->gen = intelScreen->gen;
-
- const int devID = intelScreen->deviceID;
- if (IS_SNB_GT1(devID) || IS_IVB_GT1(devID) || IS_HSW_GT1(devID))
- intel->gt = 1;
- else if (IS_SNB_GT2(devID) || IS_IVB_GT2(devID) || IS_HSW_GT2(devID))
- intel->gt = 2;
- else if (IS_HSW_GT3(devID))
- intel->gt = 3;
- else
- intel->gt = 0;
-
- if (IS_HASWELL(devID)) {
- intel->is_haswell = true;
- } else if (IS_BAYTRAIL(devID)) {
- intel->is_baytrail = true;
- intel->gt = 1;
- } else if (IS_G4X(devID)) {
- intel->is_g4x = true;
- } else if (IS_945(devID)) {
- intel->is_945 = true;
- }
-
- if (intel->gen >= 5) {
- intel->needs_ff_sync = true;
- }
-
- intel->has_separate_stencil = intel->intelScreen->hw_has_separate_stencil;
- intel->must_use_separate_stencil = intel->intelScreen->hw_must_use_separate_stencil;
- intel->has_hiz = intel->gen >= 6;
- intel->has_llc = intel->intelScreen->hw_has_llc;
- intel->has_swizzling = intel->intelScreen->hw_has_swizzling;
-
- memset(&ctx->TextureFormatSupported,
- 0, sizeof(ctx->TextureFormatSupported));
-
- driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
- sPriv->myNum, (intel->gen >= 4) ? "i965" : "i915");
- if (intel->gen < 4)
- intel->maxBatchSize = 4096;
- else
- intel->maxBatchSize = BATCH_SZ;
-
- /* Estimate the size of the mappable aperture into the GTT. There's an
- * ioctl to get the whole GTT size, but not one to get the mappable subset.
- * It turns out it's basically always 256MB, though some ancient hardware
- * was smaller.
- */
- uint32_t gtt_size = 256 * 1024 * 1024;
- if (intel->gen == 2)
- gtt_size = 128 * 1024 * 1024;
-
- /* We don't want to map two objects such that a memcpy between them would
- * just fault one mapping in and then the other over and over forever. So
- * we would need to divide the GTT size by 2. Additionally, some GTT is
- * taken up by things like the framebuffer and the ringbuffer and such, so
- * be more conservative.
- */
- intel->max_gtt_map_object_size = gtt_size / 4;
-
- intel->bufmgr = intelScreen->bufmgr;
-
- bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
- switch (bo_reuse_mode) {
- case DRI_CONF_BO_REUSE_DISABLED:
- break;
- case DRI_CONF_BO_REUSE_ALL:
- intel_bufmgr_gem_enable_reuse(intel->bufmgr);
- break;
- }
-
- ctx->Const.MinLineWidth = 1.0;
- ctx->Const.MinLineWidthAA = 1.0;
- ctx->Const.MaxLineWidth = 5.0;
- ctx->Const.MaxLineWidthAA = 5.0;
- ctx->Const.LineWidthGranularity = 0.5;
-
- ctx->Const.MinPointSize = 1.0;
- ctx->Const.MinPointSizeAA = 1.0;
- ctx->Const.MaxPointSize = 255.0;
- ctx->Const.MaxPointSizeAA = 3.0;
- ctx->Const.PointSizeGranularity = 1.0;
-
- if (intel->gen >= 6)
- ctx->Const.MaxClipPlanes = 8;
-
- ctx->Const.StripTextureBorder = GL_TRUE;
-
- /* reinitialize the context point state.
- * It depend on constants in __struct gl_contextRec::Const
- */
- _mesa_init_point(ctx);
-
- if (intel->gen >= 4) {
- ctx->Const.MaxRenderbufferSize = 8192;
- } else {
- ctx->Const.MaxRenderbufferSize = 2048;
- }
-
- /* Initialize the software rasterizer and helper modules.
- *
- * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
- * software fallbacks (which we have to support on legacy GL to do weird
- * glDrawPixels(), glBitmap(), and other functions).
- */
- if (intel->gen <= 3 || api != API_OPENGL_CORE) {
- _swrast_CreateContext(ctx);
- }
-
- _vbo_CreateContext(ctx);
- if (ctx->swrast_context) {
- _tnl_CreateContext(ctx);
- _swsetup_CreateContext(ctx);
-
- /* Configure swrast to match hardware characteristics: */
- _swrast_allow_pixel_fog(ctx, false);
- _swrast_allow_vertex_fog(ctx, true);
- }
-
- _mesa_meta_init(ctx);
-
- intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
- intel->hw_stipple = 1;
-
- intel->RenderIndex = ~0;
-
- intelInitExtensions(ctx);
-
- INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
- if (INTEL_DEBUG & DEBUG_BUFMGR)
- dri_bufmgr_set_debug(intel->bufmgr, true);
- if ((INTEL_DEBUG & DEBUG_SHADER_TIME) && intel->gen < 7) {
- fprintf(stderr,
- "shader_time debugging requires gen7 (Ivybridge) or better.\n");
- INTEL_DEBUG &= ~DEBUG_SHADER_TIME;
- }
- if (INTEL_DEBUG & DEBUG_PERF)
- intel->perf_debug = true;
-
- if (INTEL_DEBUG & DEBUG_AUB)
- drm_intel_bufmgr_gem_set_aub_dump(intel->bufmgr, true);
-
- intel_batchbuffer_init(intel);
-
- intel_fbo_init(intel);
-
- intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
-
- if (!driQueryOptionb(&intel->optionCache, "hiz")) {
- intel->has_hiz = false;
- /* On gen6, you can only do separate stencil with HIZ. */
- if (intel->gen == 6)
- intel->has_separate_stencil = false;
- }
-
- intel->prim.primitive = ~0;
-
- /* Force all software fallbacks */
-#ifdef I915
- if (driQueryOptionb(&intel->optionCache, "no_rast")) {
- fprintf(stderr, "disabling 3D rasterization\n");
- intel->no_rast = 1;
- }
-#endif
-
- if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
- fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
- intel->always_flush_batch = 1;
- }
-
- if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
- fprintf(stderr, "flushing GPU caches before/after each draw call\n");
- intel->always_flush_cache = 1;
- }
-
- if (driQueryOptionb(&intel->optionCache, "disable_throttling")) {
- fprintf(stderr, "disabling flush throttling\n");
- intel->disable_throttling = 1;
- }
-
- return true;
-}
-
-void
-intelDestroyContext(__DRIcontext * driContextPriv)
-{
- struct intel_context *intel =
- (struct intel_context *) driContextPriv->driverPrivate;
- struct gl_context *ctx = &intel->ctx;
-
- assert(intel); /* should never be null */
- if (intel) {
- INTEL_FIREVERTICES(intel);
-
- /* Dump a final BMP in case the application doesn't call SwapBuffers */
- if (INTEL_DEBUG & DEBUG_AUB) {
- intel_batchbuffer_flush(intel);
- aub_dump_bmp(&intel->ctx);
- }
-
- _mesa_meta_free(&intel->ctx);
-
- intel->vtbl.destroy(intel);
-
- if (ctx->swrast_context) {
- _swsetup_DestroyContext(&intel->ctx);
- _tnl_DestroyContext(&intel->ctx);
- }
- _vbo_DestroyContext(&intel->ctx);
-
- if (ctx->swrast_context)
- _swrast_DestroyContext(&intel->ctx);
- intel->Fallback = 0x0; /* don't call _swrast_Flush later */
-
- intel_batchbuffer_free(intel);
-
- free(intel->prim.vb);
- intel->prim.vb = NULL;
- drm_intel_bo_unreference(intel->prim.vb_bo);
- intel->prim.vb_bo = NULL;
- drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
- intel->first_post_swapbuffers_batch = NULL;
-
- driDestroyOptionCache(&intel->optionCache);
-
- /* free the Mesa context */
- _mesa_free_context_data(&intel->ctx);
-
- _math_matrix_dtr(&intel->ViewportMatrix);
-
- ralloc_free(intel);
- driContextPriv->driverPrivate = NULL;
- }
-}
-
-GLboolean
-intelUnbindContext(__DRIcontext * driContextPriv)
-{
- /* Unset current context and dispath table */
- _mesa_make_current(NULL, NULL, NULL);
-
- return true;
-}
-
-/**
- * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
- * on window system framebuffers.
- *
- * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
- * your renderbuffer can do sRGB encode, and you can flip a switch that does
- * sRGB encode if the renderbuffer can handle it. You can ask specifically
- * for a visual where you're guaranteed to be capable, but it turns out that
- * everyone just makes all their ARGB8888 visuals capable and doesn't offer
- * incapable ones, becuase there's no difference between the two in resources
- * used. Applications thus get built that accidentally rely on the default
- * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
- * great...
- *
- * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
- * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
- * So they removed the enable knob and made it "if the renderbuffer is sRGB
- * capable, do sRGB encode". Then, for your window system renderbuffers, you
- * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
- * and get no sRGB encode (assuming that both kinds of visual are available).
- * Thus our choice to support sRGB by default on our visuals for desktop would
- * result in broken rendering of GLES apps that aren't expecting sRGB encode.
- *
- * Unfortunately, renderbuffer setup happens before a context is created. So
- * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
- * context (without an sRGB visual, though we don't have sRGB visuals exposed
- * yet), we go turn that back off before anyone finds out.
- */
-static void
-intel_gles3_srgb_workaround(struct intel_context *intel,
- struct gl_framebuffer *fb)
-{
- struct gl_context *ctx = &intel->ctx;
-
- if (_mesa_is_desktop_gl(ctx) || !fb->Visual.sRGBCapable)
- return;
-
- /* Some day when we support the sRGB capable bit on visuals available for
- * GLES, we'll need to respect that and not disable things here.
- */
- fb->Visual.sRGBCapable = false;
- for (int i = 0; i < BUFFER_COUNT; i++) {
- if (fb->Attachment[i].Renderbuffer &&
- fb->Attachment[i].Renderbuffer->Format == MESA_FORMAT_SARGB8) {
- fb->Attachment[i].Renderbuffer->Format = MESA_FORMAT_ARGB8888;
- }
- }
-}
-
-GLboolean
-intelMakeCurrent(__DRIcontext * driContextPriv,
- __DRIdrawable * driDrawPriv,
- __DRIdrawable * driReadPriv)
-{
- struct intel_context *intel;
- GET_CURRENT_CONTEXT(curCtx);
-
- if (driContextPriv)
- intel = (struct intel_context *) driContextPriv->driverPrivate;
- else
- intel = NULL;
-
- /* According to the glXMakeCurrent() man page: "Pending commands to
- * the previous context, if any, are flushed before it is released."
- * But only flush if we're actually changing contexts.
- */
- if (intel_context(curCtx) && intel_context(curCtx) != intel) {
- _mesa_flush(curCtx);
- }
-
- if (driContextPriv) {
- struct gl_context *ctx = &intel->ctx;
- struct gl_framebuffer *fb, *readFb;
-
- if (driDrawPriv == NULL && driReadPriv == NULL) {
- fb = _mesa_get_incomplete_framebuffer();
- readFb = _mesa_get_incomplete_framebuffer();
- } else {
- fb = driDrawPriv->driverPrivate;
- readFb = driReadPriv->driverPrivate;
- driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
- driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
- }
-
- intel_prepare_render(intel);
- _mesa_make_current(ctx, fb, readFb);
-
- intel_gles3_srgb_workaround(intel, ctx->WinSysDrawBuffer);
- intel_gles3_srgb_workaround(intel, ctx->WinSysReadBuffer);
-
- /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
- * is NULL at that point. We can't call _mesa_makecurrent()
- * first, since we need the buffer size for the initial
- * viewport. So just call intel_draw_buffer() again here. */
- intel_draw_buffer(ctx);
- }
- else {
- _mesa_make_current(NULL, NULL, NULL);
- }
-
- return true;
-}
-
-/**
- * \brief Query DRI2 to obtain a DRIdrawable's buffers.
- *
- * To determine which DRI buffers to request, examine the renderbuffers
- * attached to the drawable's framebuffer. Then request the buffers with
- * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
- *
- * This is called from intel_update_renderbuffers().
- *
- * \param drawable Drawable whose buffers are queried.
- * \param buffers [out] List of buffers returned by DRI2 query.
- * \param buffer_count [out] Number of buffers returned.
- *
- * \see intel_update_renderbuffers()
- * \see DRI2GetBuffers()
- * \see DRI2GetBuffersWithFormat()
- */
-static void
-intel_query_dri2_buffers(struct intel_context *intel,
- __DRIdrawable *drawable,
- __DRIbuffer **buffers,
- int *buffer_count)
-{
- __DRIscreen *screen = intel->intelScreen->driScrnPriv;
- struct gl_framebuffer *fb = drawable->driverPrivate;
- int i = 0;
- unsigned attachments[8];
-
- struct intel_renderbuffer *front_rb;
- struct intel_renderbuffer *back_rb;
-
- front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
- back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
-
- memset(attachments, 0, sizeof(attachments));
- if ((intel->is_front_buffer_rendering ||
- intel->is_front_buffer_reading ||
- !back_rb) && front_rb) {
- /* If a fake front buffer is in use, then querying for
- * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
- * the real front buffer to the fake front buffer. So before doing the
- * query, we need to make sure all the pending drawing has landed in the
- * real front buffer.
- */
- intel_flush(&intel->ctx);
- intel_flush_front(&intel->ctx);
-
- attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
- attachments[i++] = intel_bits_per_pixel(front_rb);
- } else if (front_rb && intel->front_buffer_dirty) {
- /* We have pending front buffer rendering, but we aren't querying for a
- * front buffer. If the front buffer we have is a fake front buffer,
- * the X server is going to throw it away when it processes the query.
- * So before doing the query, make sure all the pending drawing has
- * landed in the real front buffer.
- */
- intel_flush(&intel->ctx);
- intel_flush_front(&intel->ctx);
- }
-
- if (back_rb) {
- attachments[i++] = __DRI_BUFFER_BACK_LEFT;
- attachments[i++] = intel_bits_per_pixel(back_rb);
- }
-
- assert(i <= ARRAY_SIZE(attachments));
-
- *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
- &drawable->w,
- &drawable->h,
- attachments, i / 2,
- buffer_count,
- drawable->loaderPrivate);
-}
-
-/**
- * \brief Assign a DRI buffer's DRM region to a renderbuffer.
- *
- * This is called from intel_update_renderbuffers().
- *
- * \par Note:
- * DRI buffers whose attachment point is DRI2BufferStencil or
- * DRI2BufferDepthStencil are handled as special cases.
- *
- * \param buffer_name is a human readable name, such as "dri2 front buffer",
- * that is passed to intel_region_alloc_for_handle().
- *
- * \see intel_update_renderbuffers()
- * \see intel_region_alloc_for_handle()
- */
-static void
-intel_process_dri2_buffer(struct intel_context *intel,
- __DRIdrawable *drawable,
- __DRIbuffer *buffer,
- struct intel_renderbuffer *rb,
- const char *buffer_name)
-{
- struct intel_region *region = NULL;
-
- if (!rb)
- return;
-
- unsigned num_samples = rb->Base.Base.NumSamples;
-
- /* We try to avoid closing and reopening the same BO name, because the first
- * use of a mapping of the buffer involves a bunch of page faulting which is
- * moderately expensive.
- */
- if (num_samples == 0) {
- if (rb->mt &&
- rb->mt->region &&
- rb->mt->region->name == buffer->name)
- return;
- } else {
- if (rb->mt &&
- rb->mt->singlesample_mt &&
- rb->mt->singlesample_mt->region &&
- rb->mt->singlesample_mt->region->name == buffer->name)
- return;
- }
-
- if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
- fprintf(stderr,
- "attaching buffer %d, at %d, cpp %d, pitch %d\n",
- buffer->name, buffer->attachment,
- buffer->cpp, buffer->pitch);
- }
-
- intel_miptree_release(&rb->mt);
- region = intel_region_alloc_for_handle(intel->intelScreen,
- buffer->cpp,
- drawable->w,
- drawable->h,
- buffer->pitch,
- buffer->name,
- buffer_name);
- if (!region)
- return;
-
- rb->mt = intel_miptree_create_for_dri2_buffer(intel,
- buffer->attachment,
- intel_rb_format(rb),
- num_samples,
- region);
- intel_region_release(&region);
-}