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-rw-r--r--src/mesa/drivers/dri/i965/intel_fbo.c16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_fbo.c b/src/mesa/drivers/dri/i965/intel_fbo.c
index 45409046c5c..5d5d8b57cb4 100644
--- a/src/mesa/drivers/dri/i965/intel_fbo.c
+++ b/src/mesa/drivers/dri/i965/intel_fbo.c
@@ -583,6 +583,22 @@ intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
}
if (depth_mt && stencil_mt) {
+ if (brw->gen >= 7) {
+ /* For gen >= 7, we are using the lod/minimum-array-element fields
+ * and supportting layered rendering. This means that we must restrict
+ * the depth & stencil attachments to match in various more retrictive
+ * ways. (width, height, depth, LOD and layer)
+ */
+ if (depth_mt->physical_width0 != stencil_mt->physical_width0 ||
+ depth_mt->physical_height0 != stencil_mt->physical_height0 ||
+ depth_mt->physical_depth0 != stencil_mt->physical_depth0 ||
+ depthRb->mt_level != stencilRb->mt_level ||
+ depthRb->mt_layer != stencilRb->mt_layer) {
+ fbo_incomplete(fb,
+ "FBO incomplete: depth and stencil must match in"
+ "width, height, depth, LOD and layer\n");
+ }
+ }
if (depth_mt == stencil_mt) {
/* For true packed depth/stencil (not faked on prefers-separate-stencil
* hardware) we need to be sure they're the same level/layer, since