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Diffstat (limited to 'src/mesa/drivers/dri/i965/intel_mipmap_tree.h')
-rw-r--r--src/mesa/drivers/dri/i965/intel_mipmap_tree.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.h b/src/mesa/drivers/dri/i965/intel_mipmap_tree.h
index cb2eda60a54..775730c0a92 100644
--- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.h
+++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.h
@@ -278,9 +278,9 @@ struct intel_mipmap_tree
* However, for textures and renderbuffers with packed depth/stencil formats
* on hardware where we want or need to use separate stencil, there will be
* two miptrees for storing the data. If the depthstencil texture or rb is
- * MESA_FORMAT_Z32_FLOAT_X24S8, then mt->format will be
- * MESA_FORMAT_Z_FLOAT32, otherwise for MESA_FORMAT_S8_Z24 objects it will be
- * MESA_FORMAT_X8_Z24.
+ * MESA_FORMAT_Z32_FLOAT_S8X24_UINT, then mt->format will be
+ * MESA_FORMAT_Z_FLOAT32, otherwise for MESA_FORMAT_Z24_UNORM_X8_UINT objects it will be
+ * MESA_FORMAT_Z24_UNORM_S8_UINT.
*
* For ETC1/ETC2 textures, this is one of the uncompressed mesa texture
* formats if the hardware lacks support for ETC1/ETC2. See @ref wraps_etc.